X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=common.h;h=f1506551ae65281335cd076bc932d59eb9ee2af9;hb=d90010d52804227fe8fc66324f08e12e4b910daf;hp=03f7bb00bda14ff44f9b9fe0997dabcdaa3565cb;hpb=97e135bdd832be05ef86b2a45b11b2a8adda7b47;p=xboard.git diff --git a/common.h b/common.h index 03f7bb0..f150655 100644 --- a/common.h +++ b/common.h @@ -2,10 +2,10 @@ * common.h -- Common definitions for X and Windows NT versions of XBoard * * Copyright 1991 by Digital Equipment Corporation, Maynard, - * Massachusetts. + * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -51,8 +51,8 @@ *------------------------------------------------------------------------ ** See the file ChangeLog for a revision history. */ -#ifndef _COMMON -#define _COMMON +#ifndef XB_COMMON +#define XB_COMMON /* Begin compatibility grunge */ @@ -109,7 +109,7 @@ int pclose(FILE *); // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice" -#define NOFALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke" +#define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke" /* [HGM] Some notes about board sizes: In games that allow piece drops, the holdings are considered part of the @@ -128,14 +128,17 @@ int pclose(FILE *); #define BOARD_RANKS 11 /* [HGM] for in declarations */ #define BOARD_FILES 16 /* [HGM] for in declarations */ #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */ -#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) +#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */ #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth) #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */ +#define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */ #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */ #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ #define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */ #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */ +#define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */ +#define VIRGIN_B 2 #define DROP_RANK -3 #define MAX_MOVES 1000 #define MSG_SIZ 512 @@ -154,7 +157,7 @@ int pclose(FILE *); #define FIRST_HOST "localhost" #define SECOND_HOST "localhost" #define TELNET_PROGRAM "telnet" -#define DEF_BITMAP_DIR "/usr/share/games/xboard/bitmaps.xchess" /* AP: shouldn't be hardcoded directory, but better than nothing at the moment */ +#define DEF_BITMAP_DIR BITMAPDIR #define MATCH_MODE "False" #define INIT_STRING "new\nrandom\n" #define WHITE_STRING "white\ngo\n" @@ -173,6 +176,16 @@ int pclose(FILE *); #define NULLCHAR '\000' #define FEATURE_TIMEOUT 10000 /*ms*/ +#define CLOCK_FONT 0 +#define MESSAGE_FONT 1 +#define COORD_FONT 2 +#define CONSOLE_FONT 3 +#define COMMENT_FONT 4 +#define EDITTAGS_FONT 5 +#define MOVEHISTORY_FONT 6 +#define GAMELIST_FONT 7 +#define NUM_FONTS 8 + /* Default to no flashing (the "usual" XBoard behavior) */ #define FLASH_COUNT 0 /* Number of times to flash */ #define FLASH_RATE 5 /* Flashes per second */ @@ -180,6 +193,11 @@ int pclose(FILE *); /* Default delay per character (in msec) while sending login script */ #define MS_LOGIN_DELAY 0 +/* [AS] Support for background textures */ +#define BACK_TEXTURE_MODE_DISABLED 0 +#define BACK_TEXTURE_MODE_PLAIN 1 +#define BACK_TEXTURE_MODE_FULL_RANDOM 2 + /* Zippy defaults */ #define ZIPPY_TALK FALSE #define ZIPPY_PLAY FALSE @@ -212,15 +230,15 @@ typedef enum { /* [HGM] the order here is crucial for Crazyhouse & Shogi: */ /* only the first N pieces can go into the holdings, and */ /* promotions in those variants shift P-W to U-S */ - WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, - WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan, + WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, + WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan, WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper, WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing, BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen, - BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, + BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper, BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing, - EmptySquare, + EmptySquare, NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING] ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/ } ChessSquare; @@ -236,23 +254,20 @@ typedef enum { typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES]; typedef enum { - WhiteKingSideCastle = 1, WhiteQueenSideCastle, + EndOfFile = 0, + WhiteKingSideCastle, WhiteQueenSideCastle, WhiteKingSideCastleWild, WhiteQueenSideCastleWild, - WhiteHSideCastleFR, WhiteASideCastleFR, + WhiteHSideCastleFR, WhiteASideCastleFR, BlackKingSideCastle, BlackQueenSideCastle, BlackKingSideCastleWild, BlackQueenSideCastleWild, - BlackHSideCastleFR, BlackASideCastleFR, - WhitePromotionKnight, WhitePromotionBishop, - WhitePromotionRook, WhitePromotionQueen, WhitePromotionKing, - WhitePromotionChancellor, WhitePromotionArchbishop, WhitePromotionCentaur, - BlackPromotionKnight, BlackPromotionBishop, - BlackPromotionRook, BlackPromotionQueen, BlackPromotionKing, - BlackPromotionChancellor, BlackPromotionArchbishop, BlackPromotionCentaur, + BlackHSideCastleFR, BlackASideCastleFR, + WhitePromotion, WhiteNonPromotion, + BlackPromotion, BlackNonPromotion, WhiteCapturesEnPassant, BlackCapturesEnPassant, - WhiteDrop, BlackDrop, + WhiteDrop, BlackDrop, NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove, WhiteWins, BlackWins, GameIsDrawn, GameUnfinished, - GNUChessGame, XBoardGame, MoveNumberOne, + GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing, Comment, PositionDiagram, ElapsedTime, PGNTag, NAG } ChessMove; @@ -298,7 +313,7 @@ typedef enum { VariantGothic, VariantCapablanca, VariantKnightmate, - VariantFairy, + VariantFairy, VariantCylinder, VariantFalcon, VariantCapaRandom, @@ -307,6 +322,10 @@ typedef enum { VariantSuper, VariantGreat, VariantTwilight, + VariantMakruk, + VariantSChess, + VariantGrand, + VariantSpartan, VariantUnknown /* Catchall for other unknown variants */ } VariantClass; @@ -349,10 +368,17 @@ typedef enum { "super",\ "great",\ "twilight",\ + "makruk",\ + "seirawan",\ + "grand",\ + "spartan",\ "unknown" \ } +#define ENGINES 2 + typedef struct { + char *language; #if !defined(_amigados) char *whitePieceColor; char *blackPieceColor; @@ -361,6 +387,8 @@ typedef struct { char *jailSquareColor; char *highlightSquareColor; char *premoveHighlightColor; + char *dialogColor; + char *buttonColor; #else int whitePieceColor; int blackPieceColor; @@ -371,24 +399,22 @@ typedef struct { int premoveHighlightColor; #endif int movesPerSession; - int timeIncrement; - char *initString; - char *secondInitString; - char *firstComputerString; - char *secondComputerString; - char *firstChessProgram; - char *secondChessProgram; - char *firstDirectory; - char *secondDirectory; + float timeIncrement; + char *engInitString[ENGINES]; + char *computerString[ENGINES]; + char *chessProgram[ENGINES]; + char *directory[ENGINES]; + char *pgnName[ENGINES]; Boolean firstPlaysBlack; Boolean noChessProgram; - char *firstHost; - char *secondHost; - char *bitmapDirectory; + char *host[ENGINES]; + char *pieceDirectory; + char *soundDirectory; char *remoteShell; char *remoteUser; float timeDelay; char *timeControl; + Boolean trueColors; Boolean icsActive; char *icsHost; char *icsPort; @@ -397,6 +423,8 @@ typedef struct { char *icsHelper; Boolean icsInputBox; Boolean useTelnet; + Boolean seekGraph; + Boolean autoRefresh; char *telnetProgram; char *gateway; char *loadGameFile; @@ -412,6 +440,8 @@ typedef struct { Boolean debugMode; Boolean clockMode; char *boardSize; + char *logoDir; + int logoSize; Boolean Iconic; char *searchTime; int searchDepth; @@ -430,6 +460,7 @@ typedef struct { char *cmailGameName; /* xboard only */ Boolean alwaysPromoteToQueen; Boolean oldSaveStyle; + Boolean oneClick; Boolean quietPlay; Boolean showThinking; Boolean ponderNextMove; @@ -438,15 +469,13 @@ typedef struct { Boolean autoComment; Boolean getMoveList; Boolean testLegality; - int borderXoffset; /* xboard only */ - int borderYoffset; /* xboard only */ + Boolean topLevel; /* xboard, top-level auxiliary windows */ Boolean titleInWindow; /* xboard only */ Boolean localLineEditing; /* WinBoard only */ Boolean zippyTalk; Boolean zippyPlay; int flashCount; /* Number of times to flash (xboard only) */ int flashRate; /* Flashes per second (xboard only) */ - char *pixmapDirectory; /* Path to XPM/XIM files to use (xboard only) */ int msLoginDelay; /* Delay per character (in msec) while sending ICS logon script (xboard only) */ Boolean colorize; /* If True, use the following colors to color text */ @@ -478,8 +507,8 @@ typedef struct { char *soundIcsLoss; char *soundIcsDraw; char *soundIcsUnfinished; - Boolean reuseFirst; - Boolean reuseSecond; + Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */ + Boolean reuse[ENGINES]; Boolean animateDragging; /* If True, animate mouse dragging of pieces */ Boolean animate; /* If True, animate non-mouse moves */ int animSpeed; /* Delay in milliseconds between animation frames */ @@ -489,27 +518,29 @@ typedef struct { Boolean highlightLastMove; Boolean highlightDragging; Boolean blindfold; /* if true, no pieces are drawn */ - Boolean premove; /* true if premove feature enabled */ - Boolean premoveWhite; /* true if premoving White first move */ - char *premoveWhiteText; /* text of White premove 1 */ - Boolean premoveBlack; /* true if premoving Black first move */ - char *premoveBlackText; /* text of Black premove 1 */ - Boolean icsAlarm; /* true if sounding alarm at a certain time */ + Boolean premove; /* true if premove feature enabled */ + Boolean premoveWhite; /* true if premoving White first move */ + char *premoveWhiteText; /* text of White premove 1 */ + Boolean premoveBlack; /* true if premoving Black first move */ + char *premoveBlackText; /* text of Black premove 1 */ + Boolean icsAlarm; /* true if sounding alarm at a certain time */ int icsAlarmTime; /* time to sound alarm, in milliseconds */ Boolean autoRaiseBoard; int fontSizeTolerance; /* xboard only */ char *initialMode; char *variant; - int firstProtocolVersion; - int secondProtocolVersion; + char *chatBoxes; + int protocolVersion[ENGINES]; Boolean showButtonBar; - Boolean icsEngineAnalyze; + Boolean icsEngineAnalyze; + Boolean variations; /* [HGM] enable variation-tree walking */ /* [AS] New properties (down to the "ZIPPY" part) */ - Boolean firstScoreIsAbsolute; /* If true, engine score is always from white side */ - Boolean secondScoreIsAbsolute; /* If true, engine score is always from white side */ + Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */ Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */ Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */ + Boolean useBitmaps; + Boolean useFont; char * liteBackTextureFile; /* Name of texture bitmap for lite squares */ char * darkBackTextureFile; /* Name of texture bitmap for dark squares */ int liteBackTextureMode; @@ -534,21 +565,31 @@ typedef struct { int evalHistColorWhite; int evalHistColorBlack; Boolean highlightMoveWithArrow; + Boolean tourney; + char * tourneyOptions; int highlightArrowColor; Boolean useStickyWindows; + Boolean bgObserve; /* [HGM] bughouse */ + Boolean dualBoard; /* [HGM] dual */ + Boolean viewer; + char * viewerOptions; int adjudicateDrawMoves; Boolean autoDisplayComment; Boolean autoDisplayTags; - Boolean firstIsUCI; - Boolean secondIsUCI; - Boolean firstHasOwnBookUCI; - Boolean secondHasOwnBookUCI; + Boolean isUCI[ENGINES]; + Boolean hasOwnBookUCI[ENGINES]; + char * adapterCommand; + char * ucciAdapter; char * polyglotDir; Boolean usePolyglotBook; + Boolean defNoBook; char * polyglotBook; + int bookDepth; + int bookStrength; int defaultHashSize; int defaultCacheSizeEGTB; char * defaultPathEGTB; + int defaultMatchGames; /* [HGM] Board size */ int NrFiles; @@ -556,6 +597,8 @@ typedef struct { int holdingsSize; int matchPause; char * pieceToCharTable; + char * pieceNickNames; + char * colorNickNames; Boolean allWhite; Boolean upsideDown; Boolean alphaRank; @@ -588,32 +631,38 @@ typedef struct { Boolean lowTimeWarning; /* [HGM] low time */ char *lowTimeWarningColor; + char *serverFileName; char *serverMovesName; Boolean suppressLoadMoves; int serverPause; - int firstTimeOdds; - int secondTimeOdds; + int timeOdds[ENGINES]; int timeOddsMode; - int firstAccumulateTC; - int secondAccumulateTC; - int firstNPS; - int secondNPS; + int accumulateTC[ENGINES]; + int NPS[ENGINES]; Boolean autoKibitz; int engineComments; + int eloThreshold1; /* [HGM] select */ + int eloThreshold2; + int dateThreshold; + int searchMode; + int stretch; + Boolean ignoreColors; + Boolean findMirror; char *userName; int rewindIndex; /* [HGM] autoinc */ int sameColorGames; /* [HGM] alternate */ int smpCores; /* [HGM] SMP */ char *egtFormats; int niceEngines; /* [HGM] nice */ - char *firstLogo; /* [HGM] logo */ - char *secondLogo; + char *logo[ENGINES];/* [HGM] logo */ + char *pairingEngine;/* [HGM] pairing */ Boolean autoLogo; Boolean noGUI; /* [HGM] fast: suppress all display updates */ - char *firstOptions; /* [HGM] options */ - char *secondOptions; - char *fenOverride1; - char *fenOverride2; + char *engOptions[ENGINES]; /* [HGM] options */ + char *fenOverride[ENGINES]; + char *features[ENGINES]; + char *featureDefaults; + char *sysOpen; Boolean keepAlive; /* [HGM] alive */ Boolean forceIllegal;/*[HGM] illegal */ Boolean noJoin; /* [HGM] join */ @@ -621,9 +670,37 @@ typedef struct { Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */ Boolean pasteSelection; /* paste X selection instead of clipboard */ int nrVariations; /* [HGM] multivar */ + int zoom; /* [HGM] evalGraph */ + int evalThreshold; /* [HGM] evalGraph */ + Boolean dropMenu; /* [HGM] pv */ + Boolean markers; /* [HGM] markers */ + Boolean autoCopyPV; + Boolean pieceMenu; + Boolean sweepSelect; + Boolean whitePOV; + Boolean scoreWhite; + Boolean pvSAN[ENGINES]; + + int recentEngines; + char *recentEngineList; + char *tourneyFile; + char *defName; + char *processes; + char *results; + char *participants; + char *afterGame; + char *afterTourney; + int tourneyType; + int tourneyCycles; + int seedBase; + Boolean roundSync; + Boolean cycleSync; + Boolean numberTag; } AppData, *AppDataPtr; -/* [AS] PGN tags (for showing in the game list) */ +/* PGN tags (for showing in the game list) */ +#define LPUSERGLT_SIZE 64 + #define GLT_EVENT 'e' #define GLT_SITE 's' #define GLT_DATE 'd' @@ -678,11 +755,67 @@ typedef struct { int time; /* Milliseconds */ } ChessProgramStats_Move; -// [HGM] chat -#define MAX_CHAT 3 +/* [AS] Layout management */ +typedef struct { + Boolean visible; + int x; + int y; + int width; + int height; +} WindowPlacement; + +extern WindowPlacement wpEngineOutput; +extern WindowPlacement wpEvalGraph; +extern WindowPlacement wpMoveHistory; +extern WindowPlacement wpGameList; +extern WindowPlacement wpTags; + +#define MAXENGINES 2000 + +// [HGM] chat +#define MAX_CHAT 5 extern int chatCount; extern char chatPartner[MAX_CHAT][MSG_SIZ]; +// [HGM] generally useful macros; there are way too many memory leaks... +#define FREE(x) if(x) free(x) +#define ASSIGN(x, y) if(x) free(x); x = strdup(y) + +// [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart +// in due time we would have to make the actual substitutions all through the source + +#define firstInitString engInitString[0] +#define secondInitString engInitString[1] +#define firstComputerString computerString[0] +#define secondComputerString computerString[1] +#define firstChessProgram chessProgram[0] +#define secondChessProgram chessProgram[1] +#define firstDirectory directory[0] +#define secondDirectory directory[1] +#define firstProtocolVersion protocolVersion[0] +#define secondProtocolVersion protocolVersion[1] +#define firstScoreIsAbsolute scoreIsAbsolute[0] +#define secondScoreIsAbsolute scoreIsAbsolute[1] +#define firstHasOwnBookUCI hasOwnBookUCI[0] +#define secondHasOwnBookUCI hasOwnBookUCI[1] +#define firstTimeOdds timeOdds[0] +#define secondTimeOdds timeOdds[1] +#define firstAccumulateTC accumulateTC[0] +#define secondAccumulateTC accumulateTC[1] +#define firstHost host[0] +#define secondHost host[1] +#define reuseFirst reuse[0] +#define reuseSecond reuse[1] +#define firstIsUCI isUCI[0] +#define secondIsUCI isUCI[1] +#define firstNPS NPS[0] +#define secondNPS NPS[1] +#define firstLogo logo[0] +#define secondLogo logo[1] +#define fenOverride1 fenOverride[0] +#define fenOverride2 fenOverride[1] +#define firstOptions engOptions[0] +#define secondOptions engOptions[1] #endif