X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=data%2Ffmax.ini;h=1eeb76af64a05c49c100a54186e1743e7cfdf638;hb=53a644a2c385aa2476f0d171ce997c818dfb7639;hp=4c7544830d6a2673d6edff6536ddba3369e6ffe9;hpb=4dd94d58a1a7f109ab9b77d73a9e3e028ae859ee;p=fairymax.git diff --git a/data/fmax.ini b/data/fmax.ini index 4c75448..1eeb76a 100644 --- a/data/fmax.ini +++ b/data/fmax.ini @@ -141,12 +141,12 @@ and the 2nd and 7th rank of the opening setup will be filled with them. These pieces will automatically promote to piece number 7 when they reach last rank. So in normal Chess, piece 7 should be programmed as Queen. -Castling currently can be done only with a piece number 6 in the corner, -so in normal Chess you should program piece 6 as Rook. Any royal piece -can in principle castle. (Subject to the normal restrictions on castling, -i.e. not passing through check etc.) If you don't want that, remove the -castling moves from the King desription. If the castling initiator does -not start in a central file, the results are currently undefined. +Castling can be done only with the original corner piece as specified +by line 2 and 3. Any royal piece can in principle castle. (Subject to +the normal restrictions on castling, i.e. not passing through check etc.) +If you don't want that, remove the castling moves from the King description. +If the castling initiator does not start in a central file, the results are +currently undefined. Most variant definitions can be seen at the end of this file. Other lines in this file (i.e. those not recognized as belonging to a