X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=data%2Ffmax.ini;h=1eeb76af64a05c49c100a54186e1743e7cfdf638;hb=53a644a2c385aa2476f0d171ce997c818dfb7639;hp=97fbe64043cc8784786f98186fe13715e5232804;hpb=fdf66eac581c8557076faed62f45ef714ded2edd;p=fairymax.git diff --git a/data/fmax.ini b/data/fmax.ini index 97fbe64..1eeb76a 100644 --- a/data/fmax.ini +++ b/data/fmax.ini @@ -133,11 +133,24 @@ After that follow upto 18 lines with the description. Line 1: Board size (files x ranks). Ranks must currently still be 8. Line 2: initial setup of white pieces on back rank Line 3: initial setup of black pieces on back rank -Line 4-10: Description of pieces present in the opening position -Line 11-18: Description 8 additional piece types - -The rest of the lines is ignored, but some pre-cooked descriptions are -provided for easy copying into the first positions. +Line 4-18: Description of piece types that can occur in the variant + +There can be upto 15 piece types per variant, numbered 1 to 15. +Numbers 1 and 2 are considered Pawns for white and black, respectively, +and the 2nd and 7th rank of the opening setup will be filled with them. +These pieces will automatically promote to piece number 7 when they +reach last rank. So in normal Chess, piece 7 should be programmed as Queen. + +Castling can be done only with the original corner piece as specified +by line 2 and 3. Any royal piece can in principle castle. (Subject to +the normal restrictions on castling, i.e. not passing through check etc.) +If you don't want that, remove the castling moves from the King description. +If the castling initiator does not start in a central file, the results are +currently undefined. + +Most variant definitions can be seen at the end of this file. +Other lines in this file (i.e. those not recognized as belonging to a +variant description) are ignored. They can be used for comments. @@ -153,6 +166,14 @@ The piece-description lines have the following syntax: c) the move-mode descriptor, most easily given in hexadecimal, as the individual bits specify the various options +The piece indicator character is used to set up positions, and for the +promotion choice as 5th character of an input move. (Fairy-Max itself +always promotes to "Queen", i.e. the 7th piece of the list.) +If more pieces use the same letter, the first one is used for white, +and the last one for black. If more than two have the same name, the +others cannot be indicated at all, but they could still occur in the +initial setup (where you specify them by number, not letter). + The individual bits in the move-mode descriptor have the following meaning: In the last hexadecimal digit: 1 capture allowed (of enemy piece; own pieces always block a move) @@ -208,10 +229,6 @@ black Pawn, respectively, or promotions will have undefined effects. Also note that uMax does do primitive evaluation of Pawn structure, which might become counter-productive if the Pawn move is changed. -Castling is done with the Rook replacement (the piece that starts in the -corner, whatever its type). If you don't want that, remove the castling -moves from the King desription. If the castling initiator does not start -in a central file, the results are currently undefined. For the truly lazy, a few complete game descriptions can be found below: