X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=data%2Ffmax.ini;h=957db7665c197a3501083577e7b24ea0da1746ef;hb=4c963d43b28e5c799b2f599fd41567353f8df057;hp=dd3b1de23498b5a1f25b30459b309ffb91d2e655;hpb=939a2bbeae4f2840f1acb3b3bae5e0f360dadfef;p=fairymax.git diff --git a/data/fmax.ini b/data/fmax.ini index dd3b1de..957db76 100644 --- a/data/fmax.ini +++ b/data/fmax.ini @@ -108,8 +108,6 @@ Canvasser: C:900 1,3 16,3 -1,3 -16,3 13,7 47,7 49,7 19,7 -13,7 -47,7 -49,7 -19,7 Amazon: A:1150 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7 -Crooked Bishop: -B:900 15,1E003 17,1E003 -15,1E003 -17,1E003 15,FFFE0003 -17,FFFE0003 -15,FFFE0003 17,FFFE0003 HOPPERS GrassHopper: @@ -210,7 +208,7 @@ In the last hexadecimal digit: 8 hop over non-empty square (normally occupied squares terminate a move) Bits set in the forelast digits TOGGLE the corresponding bits in the last digit. For hoppers when they hop over something, for the other pieces after -every step (so for normal pieces, better not set those bits!). +one to four steps (so for normal pieces, better not set those bits!). The digit before that indicates some special things; a 1 indicates the board should be treated as a cylinder, pieces crossing the right edge @@ -239,17 +237,16 @@ Useful bit combinations for the last digit are: C must hop immediately For example, if the initial step vector equals 1, and the descriptor -is 11003, the piece is an alternator (as no hop bit is set), and alternates +is 11003, the piece is a bent one (as no hop bit is set), and switches the mode from 3 to 3 (as the toggle digit is 0), i.e. all steps are moves that can both capture and non-capture, and only captures terminate the ray. -The step vector is toggled by 11, though, and thus alternates between 1 -and 10 (hex) = 16. So the piece zig-zags over the board, right, forward, right, -forward, etc. Had the move attributes been 11032, captures would only -be allowed on the odd steps (after moving right), while the even steps could -only be non-captures (both the 1 and 2 bit are toggled). With 11030 the -odd steps can only be skipped (if empty), and the even steps can both capture -and non-capture, meaning the piece moves like a Bishop that can be blocked -by a piece just next to the diagonal. +The step vector is toggled by 11, though, and thus switches from 1 +to 10 (hex) = 16. So the piece turns a 90-degree corner, from right to +forward. Had the move attributes been 11032, captures would only be +allowed before the bend (after moving right), while thereafter it can +only non-capture (both the 1 and 2 bit are toggled). With 11030 the +first step can only be skipped (if empty), and thereafter it can both capture +and non-capture. If the first step is a slider, a second step is made (if the square was empty), but if the mode toggles to leaper, the move stops there (e.g. Horse). @@ -295,9 +292,9 @@ k:-1 1,34 -1,34 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7 k:-1 1,34 -1,34 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7 n:259 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7 b:296 15,3 17,3 -15,3 -17,3 -S:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3 -R:444 1,3 16,3 -1,3 -16,3 Q:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3 +R:444 1,3 16,3 -1,3 -16,3 +S:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3 // Chess without castling (intended as shuffle variant) Game: nocastle @@ -936,27 +933,31 @@ Q:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3 # B& BtgabyabsB # R& RtgabyabsR -// for mate testing -Game: companion # PN....EXW....A......UKpn....exw....a......uk # fairy +// Variant where no single piece has mating potential +Game: companion # PN....EXW....A.B.X.CUKpn....exw....a.b.x.cuk # fairy 8x8 -10 8 5 7 3 6 9 10 -10 8 5 7 4 6 9 10 -p:74 -16,6 -15,5 -17,5 -p:74 16,6 15,5 17,5 +10 8 6 7 3 5 9 11 +10 8 6 7 4 5 9 11 +p:74 -16,24 -16,6 -15,5 -17,5 +p:74 16,24 16,6 15,5 17,5 k:-1 1,34 -1,34 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7 k:-1 1,34 -1,34 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7 w:222 30,7 34,7 -30,7 -34,7 45,7 51,7 -45,7 -51,7 -e:259 15,7 17,7 -15,7 -17,7 30,7 34,7 -30,7 -34,7 -A:851 2,3 32,3 15,3 17,3 -2,3 -32,3 -15,3 -17,3 -1,6 1,6 16,6 -16,6 -x:259 30,7 34,7 -30,7 -34,7 1,7 -1,7 16,7 -16,7 -n:259 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7 -u:444 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7 1,7 16,7 -1,7 -16,7 +e:296 15,7 17,7 -15,7 -17,7 30,7 34,7 -30,7 -34,7 +A:851 16,1003 16,1F003 -16,1003 -16,1F003 1,10003 1,FFFF0003 -1,10003 -1,FFFF0003 +x:296 30,7 34,7 -30,7 -34,7 1,7 -1,7 16,7 -16,7 +n:296 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7 +u:481 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7 1,7 16,7 -1,7 -16,7 +c:517 14,FFFF1043 31,F043 33,31043 18,13043 -14,FFFF3043 -31,11043 -33,2F043 -18,11043 +B:851 2,3 32,3 15,3 17,3 -2,3 -32,3 -15,3 -17,3 # # E& FA # X& WA # W& AG # U& WN -# A& BD0mW +# C& NmpafsafF +# A& WyafsW # K& KisO2 +# B& BD0 // End of game file