X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=data%2Ffmax.ini;h=ea064e89ebfeb73b19a8305746d35875ea9d4d5b;hb=1e8e8a11305b782c527d4c2c635205c4f073eb22;hp=5c7187098828f6be94ca44bc4b3f2af044e72f82;hpb=451920707e324f27b794cfe70862d528cbdf8b51;p=fairymax.git diff --git a/data/fmax.ini b/data/fmax.ini index 5c71870..ea064e8 100644 --- a/data/fmax.ini +++ b/data/fmax.ini @@ -140,6 +140,8 @@ Line 1: Board size (files x ranks). Ranks must currently still be 8. Line 2: initial setup of white pieces on back rank Line 3: initial setup of black pieces on back rank Line 4-18: Description of piece types that can occur in the variant +This can be followed by some optional info to be sent to GUI when it +selects the variant, e.g. to tell it how some non-standard pieces move. There can be upto 15 piece types per variant, numbered 1 to 15. Numbers 1 and 2 are considered Pawns for white and black, respectively, @@ -158,6 +160,11 @@ If you don't want that, remove the castling moves from the King description. If the castling initiator does not start in a central file, the results are currently undefined. +The variant name can be suffixed with some info to be sent to the GUI +as a 'setup' command, behind a # character. In particular the piece- +to-character table to define which symbols the GUI should use for +the various pieces, and (after another #) the 'parent' variant. + Most variant definitions can be seen at the end of this file. Other lines in this file (i.e. those not recognized as belonging to a variant description) are ignored. They can be used for comments.