X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=dialogs.c;h=57b7142ecaad5b0adc731331a0794780c6872a2c;hb=e6e38912837a4fe2464356408d10dee950b3121c;hp=bb98b3f29dc941f41079eb422ad573df32de2763;hpb=904e6bd26188be8089a74ad9196bc5c2b9479530;p=xboard.git diff --git a/dialogs.c b/dialogs.c index bb98b3f..57b7142 100644 --- a/dialogs.c +++ b/dialogs.c @@ -184,12 +184,14 @@ GenericReadout (Option *opts, int selected) if(x < opts[i].min) x = opts[i].min; if(opts[i].type == Fractional) *(float*) opts[i].target = x; // engines never have float options! - else if(opts[i].value != x) { - opts[i].value = x; + else { if(currentCps) { + if(opts[i].value != x) { // only to engine if changed snprintf(buf, MSG_SIZ, "option %s=%.0f\n", opts[i].name, x); SendToProgram(buf, currentCps); + } } else *(int*) opts[i].target = x; + opts[i].value = x; } break; case CheckBox: @@ -228,6 +230,7 @@ GenericReadout (Option *opts, int selected) case SaveButton: case Label: case Break: + case -1: break; } if(opts[i].type == EndMark) break; @@ -257,10 +260,9 @@ MatchOK (int n) static Option matchOptions[] = { { 0, 0, 0, NULL, (void*) &tfName, ".trn", NULL, FileName, N_("Tournament file: ") }, +{ 0, 0, 0, NULL, NULL, "", NULL, Label, N_("For concurrent playing of tourney with multiple XBoards:") }, { 0, 0, 0, NULL, (void*) &appData.roundSync, "", NULL, CheckBox, N_("Sync after round") }, -{ 0, SAME_ROW|LL, 0, NULL, NULL, "", NULL, Label, N_(" (for concurrent playing of a single") }, { 0, 0, 0, NULL, (void*) &appData.cycleSync, "", NULL, CheckBox, N_("Sync after cycle") }, -{ 0, SAME_ROW|LL, 0, NULL, NULL, "", NULL, Label, N_(" tourney with multiple XBoards)") }, { 0, LR, 175, NULL, NULL, "", NULL, Label, N_("Tourney participants:") }, { 0, SAME_ROW|RR, 175, NULL, NULL, "", NULL, Label, N_("Select Engine:") }, { 150, T_VSCRL | T_FILL | T_WRAP, @@ -341,7 +343,7 @@ MatchOptionsProc () ASSIGN(tfName, appData.tourneyFile[0] ? appData.tourneyFile : MakeName(appData.defName)); ASSIGN(engineName, appData.participants); ASSIGN(engineMnemonic[0], ""); - GenericPopUp(matchOptions, _("Match Options"), TransientDlg, BoardWindow, MODAL, 0); + GenericPopUp(matchOptions, _("Tournament Options"), TransientDlg, BoardWindow, MODAL, 0); } // ------------------------------------------- General Options -------------------------------------------------- @@ -367,6 +369,7 @@ static Option generalOptions[] = { { 0, 0, 0, NULL, (void*) &appData.autoCallFlag, "", NULL, CheckBox, N_("Auto Flag") }, { 0, 0, 0, NULL, (void*) &appData.autoFlipView, "", NULL, CheckBox, N_("Auto Flip View") }, { 0, 0, 0, NULL, (void*) &appData.blindfold, "", NULL, CheckBox, N_("Blindfold") }, +/* TRANSLATORS: the drop menu is used to drop a piece, e.g. during bughouse or editing a position */ { 0, 0, 0, NULL, (void*) &appData.dropMenu, "", NULL, CheckBox, N_("Drop Menu") }, { 0, 0, 0, NULL, (void*) &appData.variations, "", NULL, CheckBox, N_("Enable Variation Trees") }, { 0, 0, 0, NULL, (void*) &appData.hideThinkingFromHuman, "", NULL, CheckBox, N_("Hide Thinking from Human") }, @@ -405,47 +408,66 @@ OptionsProc () static void Pick P((int n)); static char warning[MSG_SIZ]; +static int ranksTmp, filesTmp, sizeTmp; static Option variantDescriptors[] = { -{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("normal")}, -{ VariantMakruk, SAME_ROW, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("makruk")}, +{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Normal")}, +{ VariantMakruk, SAME_ROW, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Makruk")}, { VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")}, -{ VariantShatranj,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("shatranj")}, -{ VariantWildCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("wild castle")}, -{ VariantKnightmate,SAME_ROW,135,NULL,(void*) &Pick, "#FFFFFF", NULL, Button, N_("knightmate")}, -{ VariantNoCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("no castle")}, -{ VariantCylinder,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("cylinder *")}, +{ VariantShatranj,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Shatranj")}, +{ VariantWildCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Wild castle")}, +{ VariantKnightmate,SAME_ROW,135,NULL,(void*) &Pick, "#FFFFFF", NULL, Button, N_("Knightmate")}, +{ VariantNoCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("No castle")}, +{ VariantCylinder,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Cylinder *")}, { Variant3Check, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("3-checks")}, { VariantBerolina,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("berolina *")}, { VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("atomic")}, { VariantTwoKings,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")}, +{ -1, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment +{ VariantSpartan,SAME_ROW, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")}, { 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")}, -{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") }, -{ 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") }, -{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.holdingsSize, "", NULL, Spin, N_("Holdings Size:") }, +{ 0, -1, BOARD_RANKS-1, NULL, (void*) &ranksTmp, "", NULL, Spin, N_("Number of Board Ranks:") }, +{ 0, -1, BOARD_FILES, NULL, (void*) &filesTmp, "", NULL, Spin, N_("Number of Board Files:") }, +{ 0, -1, BOARD_RANKS-1, NULL, (void*) &sizeTmp, "", NULL, Spin, N_("Holdings Size:") }, { 0, 0, 275, NULL, NULL, NULL, NULL, Label, warning }, -{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, "Variants marked with * can only be played\nwith legality testing off"}, +{ 0, 0, 275, NULL, NULL, NULL, NULL, Label, N_("Variants marked with * can only be played\nwith legality testing off.")}, { 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, ""}, -{ VariantFairy, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")}, +{ VariantASEAN, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("ASEAN")}, { VariantGreat, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")}, { VariantSChess, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Seirawan")}, -{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("falcon (10x8)")}, +{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Falcon (10x8)")}, { VariantSuper, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Superchess")}, { VariantCapablanca,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("Capablanca (10x8)")}, -{ VariantCrazyhouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("crazyhouse")}, +{ VariantCrazyhouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Crazyhouse")}, { VariantGothic, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Gothic (10x8)")}, -{ VariantBughouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("bughouse")}, -{ VariantJanus, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("janus (10x8)")}, -{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("suicide")}, +{ VariantBughouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Bughouse")}, +{ VariantJanus, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Janus (10x8)")}, +{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("Suicide")}, { VariantCapaRandom,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("CRC (10x8)")}, { VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")}, { VariantGrand, SAME_ROW, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("grand (10x10)")}, { VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")}, { VariantShogi, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("shogi (9x9)")}, -{ VariantSpartan, 0, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")}, +{ VariantFairy, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")}, { VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("xiangqi (9x10)")}, -{ -1, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment +{ VariantLion, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("mighty lion")}, { VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")}, +{ VariantChuChess, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("chu chess (10x10)")}, +{ VariantChu, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("chu shogi (12x12)")}, +//{ -1, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment +// optional buttons for engine-defined variants +{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, +{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL }, { 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" } }; @@ -453,27 +475,29 @@ static void Pick (int n) { VariantClass v = variantDescriptors[n].value; + if(v == VariantUnknown) safeStrCpy(engineVariant, variantDescriptors[n].name, MSG_SIZ); else *engineVariant = NULLCHAR; + GenericReadout(variantDescriptors, -1); // read new ranks and file settings if(!appData.noChessProgram) { - char *name = VariantName(v), buf[MSG_SIZ]; - if (first.protocolVersion > 1 && StrStr(first.variants, name) == NULL) { - /* [HGM] in protocol 2 we check if variant is suported by engine */ - snprintf(buf, MSG_SIZ, _("Variant %s not supported by %s"), name, first.tidy); - DisplayError(buf, 0); + char buf[MSG_SIZ]; + if (!SupportedVariant(first.variants, v, filesTmp, ranksTmp, sizeTmp, first.protocolVersion, first.tidy)) { + DisplayError(variantError, 0); return; /* ignore OK if first engine does not support it */ } else - if (second.initDone && second.protocolVersion > 1 && StrStr(second.variants, name) == NULL) { - snprintf(buf, MSG_SIZ, _("Warning: second engine (%s) does not support this!"), second.tidy); + if (second.initDone && + !SupportedVariant(second.variants, v, filesTmp, ranksTmp, sizeTmp, second.protocolVersion, second.tidy)) { + snprintf(buf, MSG_SIZ, _("Warning: second engine (%s) does not support this!"), second.tidy); DisplayError(buf, 0); /* use of second engine is optional; only warn user */ } } - GenericReadout(variantDescriptors, -1); // make sure ranks and file settings are read - gameInfo.variant = v; appData.variant = VariantName(v); shuffleOpenings = FALSE; /* [HGM] shuffle: possible shuffle reset when we switch */ startedFromPositionFile = FALSE; /* [HGM] loadPos: no longer valid in new variant */ + appData.NrRanks = ranksTmp; + appData.NrFiles = filesTmp; + appData.holdingsSize = sizeTmp; appData.pieceToCharTable = NULL; appData.pieceNickNames = ""; appData.colorNickNames = ""; @@ -485,9 +509,30 @@ Pick (int n) void NewVariantProc () { - if(appData.noChessProgram) sprintf(warning, _("Only bughouse is not available in viewer mode")); else - sprintf(warning, _("All variants not supported by first engine\n(currently %s) are disabled"), first.tidy); + static int start; + int i, last; + char buf[MSG_SIZ]; + ranksTmp = filesTmp = sizeTmp = -1; // prefer defaults over actual settings + if(appData.noChessProgram) sprintf(warning, _("Only bughouse is not available in viewer mode.")); else + sprintf(warning, _("All variants not supported by the first engine\n(currently %s) are disabled."), first.tidy); + if(!start) while(variantDescriptors[start].type != -1) start++; // locate first spare + last = -1; + for(i=0; variantDescriptors[start+i].type != EndMark; i++) { // create buttons for engine-defined variants + char *v = EngineDefinedVariant(&first, i); + if(v) { + last = i; + ASSIGN(variantDescriptors[start+i].name, v); + variantDescriptors[start+i].type = Button; + } else variantDescriptors[start+i].type = -1; + } + if(!(last&1)) { // odd number, add filler + ASSIGN(variantDescriptors[start+last+1].name, " "); + variantDescriptors[start+last+1].type = Button; + variantDescriptors[start+last+1].value = -1; + } + safeStrCpy(buf, engineVariant, MSG_SIZ); *engineVariant = NULLCHAR; // yeghh... GenericPopUp(variantDescriptors, _("New Variant"), TransientDlg, BoardWindow, MODAL, 0); + safeStrCpy(engineVariant, buf, MSG_SIZ); // must temporarily clear to avoid enabling all variant buttons } //------------------------------------------- Common Engine Options ------------------------------------- @@ -578,6 +623,7 @@ Option icsOptions[] = { { 0, 0, 0, NULL, (void*) &appData.seekGraph, "", NULL, CheckBox, N_("Seek Graph") }, { 0, 0, 0, NULL, (void*) &appData.autoRefresh, "", NULL, CheckBox, N_("Auto-Refresh Seek Graph") }, { 0, 0, 0, NULL, (void*) &appData.autoBox, "", NULL, CheckBox, N_("Auto-InputBox PopUp") }, +{ 0, 0, 0, NULL, (void*) &appData.quitNext, "", NULL, CheckBox, N_("Quit after game") }, { 0, 0, 0, NULL, (void*) &appData.premove, "", NULL, CheckBox, N_("Premove") }, { 0, 0, 0, NULL, (void*) &appData.premoveWhite, "", NULL, CheckBox, N_("Premove for White") }, { 0, 0, 0, NULL, (void*) &appData.premoveWhiteText, "", NULL, TextBox, N_("First White Move:") }, @@ -689,6 +735,7 @@ static char *soundNames[] = { N_("Penalty"), N_("Phone"), N_("Pop"), + N_("Roar"), N_("Slap"), N_("Wood Thunk"), NULL, @@ -707,6 +754,7 @@ static char *soundFiles[] = { // sound files corresponding to above names "penalty.wav", "phone.wav", "pop2.wav", + "roar.wav", "slap.wav", "woodthunk.wav", NULL, @@ -734,6 +782,7 @@ static Option soundOptions[] = { { 0, 0, 0, NULL, (void*) &appData.soundTell, (char*) soundFiles, soundNames, ComboBox, N_("Tell:") }, { 0, 0, 0, NULL, (void*) &appData.soundKibitz, (char*) soundFiles, soundNames, ComboBox, N_("Kibitz:") }, { 0, 0, 0, NULL, (void*) &appData.soundRequest, (char*) soundFiles, soundNames, ComboBox, N_("Request:") }, +{ 0, 0, 0, NULL, (void*) &appData.soundRoar, (char*) soundFiles, soundNames, ComboBox, N_("Lion roar:") }, { 0, 0, 0, NULL, (void*) &appData.soundSeek, (char*) soundFiles, soundNames, ComboBox, N_("Seek:") }, { 0, SAME_ROW, 0, NULL, NULL, "", NULL, EndMark , "" } }; @@ -814,7 +863,7 @@ static Option boardOptions[] = { { 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, N_("Flip Pieces Shogi Style (Colored buttons restore default)") }, //{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") }, { 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") }, -{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, N_("Line Gap ( -1 = default for board size):") }, +{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, N_("Line Gap (-1 = default for board size):") }, { 0, 0, 0, NULL, (void*) &appData.useBitmaps, "", NULL, CheckBox, N_("Use Board Textures") }, { 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, ".png", NULL, FileName, N_("Light-Squares Texture File:") }, { 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, ".png", NULL, FileName, N_("Dark-Squares Texture File:") }, @@ -1026,7 +1075,7 @@ static char *tagsText; static int NewTagsCallback (int n) { - ReplaceTags(tagsText, &gameInfo); + if(!bookUp) ReplaceTags(tagsText, &gameInfo); return 1; } @@ -1041,7 +1090,7 @@ static void changeTags (int n) { GenericReadout(tagsOptions, 1); - if(bookUp) SaveToBook(tagsText); else + if(bookUp) SaveToBook(tagsText), DisplayBook(currentMove); else ReplaceTags(tagsText, &gameInfo); } @@ -1552,6 +1601,7 @@ PromoPick (int n) ClearHighlights(); return; } + if(promoChar == '=' && !IS_SHOGI(gameInfo.variant)) promoChar = NULLCHAR; UserMoveEvent(fromX, fromY, toX, toY, promoChar); if (!appData.highlightLastMove || gotPremove) ClearHighlights(); @@ -1568,11 +1618,11 @@ SetPromo (char *name, int nr, char promoChar) } void -PromotionPopUp () +PromotionPopUp (char choice) { // choice depends on variant: prepare dialog acordingly count = 8; - SetPromo(_("Cancel"), --count, 0); // Beware: GenericPopUp cannot handle user buttons named "cancel" (lowe case)! - if(gameInfo.variant != VariantShogi) { + SetPromo(_("Cancel"), --count, -1); // Beware: GenericPopUp cannot handle user buttons named "cancel" (lowe case)! + if(choice != '+') { if (!appData.testLegality || gameInfo.variant == VariantSuicide || gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) || gameInfo.variant == VariantGiveaway) { @@ -1594,6 +1644,8 @@ PromotionPopUp () SetPromo(_("Chancellor"), --count, 'c'); } SetPromo(_("Queen"), --count, 'q'); + if(gameInfo.variant == VariantChuChess) + SetPromo(_("Lion"), --count, 'l'); } } else // [HGM] shogi { @@ -2136,12 +2188,17 @@ static Option * Exp (int n, int x, int y) { static int but1, but3, oldW, oldH; - int menuNr = -3, sizing; + int menuNr = -3, sizing, f, r; if(n == 0) { // motion if(SeekGraphClick(Press, x, y, 1)) return NULL; - if(but1 && !PromoScroll(x, y)) DragPieceMove(x, y); + if((but1 || dragging == 2) && !PromoScroll(x, y)) DragPieceMove(x, y); if(but3) MovePV(x, y, lineGap + BOARD_HEIGHT * (squareSize + lineGap)); + if(appData.highlightDragging) { + f = EventToSquare(x, BOARD_WIDTH); if ( flipView && f >= 0) f = BOARD_WIDTH - 1 - f; + r = EventToSquare(y, BOARD_HEIGHT); if (!flipView && r >= 0) r = BOARD_HEIGHT - 1 - r; + HoverEvent(x, y, f, r); + } return NULL; } if(n != 10 && PopDown(PromoDlg)) fromX = fromY = -1; // user starts fiddling with board when promotion dialog is up @@ -2339,7 +2396,6 @@ static char *Extensions[] = { ".trn", ".bin", ".wav", -".xpm", ".ini", ".log", "",