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+
+
+
-
+GNU Shogi manual: Differences between shogi and chess
-GNU Shogi manual - xshogi
-
-
- [Contents] [Back] [Prev] [Up] [Next] [Forward]
-
-
-
-
-
-
-
-
-This section describes how to run the "xshogi" program.
-
-
-
-SYNOPSIS
-
-
-
-xshogi [ options ]
-
-
-
-DESCRIPTION
-
-
-
-xshogi provides an X11/Xt/Athena Widgets user interface for gnushogi.
-With xshogi you can play gnushogi, set up arbitrary positions, force
-variations, or watch xshogi manage a game between two shogi programs.
-Furthermore, it can be used as an interface between two players on
-different displays.
-
-
-
-xshogi can also be used as a shogi board to play out games. It will
-read through a game file or allow a player to play through a variation
-manually (force mode). This is useful for keeping track of email postal
-games or browsing games off the net.
-
-
-
-After starting xshogi, you can make moves by pressing mouse button 1
-while the cursor is over a square with your piece on it and dragging the
-mouse to another square. If the move is illegal, gnushogi will not
-allow it. xshogi will then retract the move.
-
-
-
-COMMAND-LINE OPTIONS
-
-
-
-The following command line options also correspond to X resources that
-you can set in your .Xdefaults file.
-
-
-
-
-- `[standard Xt options]'
-
-
-xshogi accepts standard Xt options like -display, -geometry, and
--iconic.
-
-
- `-tc or -timeControl minutes[:seconds]'
-
-
-Amount of time for a set of moves determined by movesPerSession. If
-this number of moves is played within the time control period, xshogi
-resets the time clocks. Default: 5 minutes.
-
-
- `-mps or -movesPerSession moves'
-
-
-Number of moves in a time control period. Default: 40 moves.
-
-
- `-st or -searchTime minutes[:seconds]'
-
-
-Tell gnushogi to spend at most the given amount of time searching for
-each of its moves. Without this option, gnushogi chooses its search
-time based on the number of moves and amount of time remaining until the
-next time control. Setting this option also sets -clockMode to False.
-
-
- `-sd or -searchDepth number'
-
-
-Tell gnushogi to look ahead at most the given number of moves when
-searching for a move to make. Without this option, gnushogi chooses
-its search depth based on the number of moves and amount of time
-remaining until the next time control. Setting this option also sets
--clockMode to False.
-
-
- `-clock or -clockMode (True | False)'
-
-
-Determines whether or not to use the clock. If clockMode is False, the
-clock does not run, but the side that is to play next is still
-highlighted.
-
-
- `-td or -timeDelay seconds'
-
-
-Time delay between moves during "Load Game". This doesn't have to be
-a round number. Try -td 0.4. Default: 1 second.
-
-
- `-nsp or -noShogiProgram (True | False)'
-
-
-If this option is True, xshogi acts as a passive shogi board; it does
-not try to start a shogi program, not even to check whether moves made
-in Force mode are legal. It also sets -clockMode to False. Default:
-False.
-
-
- `-fsp or -firstShogiProgram program'
-
-
-Name of first shogi program. In matches between two machines, this
-program plays white. Default: "gnushogi".
-
-
- `-ssp or -secondShogiProgram program'
-
-
-Name of second shogi program, if needed. In matches between two
-machines, this program plays black; otherwise it is not started.
-Default: "gnushogi".
-
-
- `-fh or -firstHost host'
-
-
-Name of host the first shogi program plays on. Default: "localhost".
-
-
- `-sh or -secondHost host'
-
-
-Name of host the second shogi program plays on. Default: "localhost".
-
-
- `-rsh or -remoteShell shell_name'
-
-
-Some systems do not use rsh as the remote shell. This option allows a
-user to name the remote shell command. This should be done in the
-resource file.
-
-
- `-mm or -matchMode (False | Init | Position | Opening)'
-
-
-Automatically run a game between firstShogiProgram and
-secondShogiProgram. If matchMode is set to Init, xshogi will start the
-game with the initial shogi position. If matchMode is set to Position,
-xshogi will start the game with the position specified by the
-loadPositionFile resource. If matchMode is set to Opening, xshogi will
-play out the opening moves specified by the -loadGameFile resource. If
-the -saveGameFile resource is set, a move record for the match will be
-saved in the specified file. Default: "False".
-
-
- `-lgf or -loadGameFile file'
-
-
-Name of file to read a game record from. Game files are found in the
-directory named by the SHOGIDIR environment variable. If this variable
-is not set, the current directory is used unless the file name starts
-with a /.
-
-
- `-lpf or -loadPositionFile file'
-
-
-Name of file to read a game position from. Position files are found in
-the directory named by the SHOGIDIR environment variable. If this
-variable is not set, the current directory is used unless the file name
-starts with a /.
-
-
- `-sgf or -saveGameFile file'
-
-
-Name of file to save a game record to. Game files are saved in the
-directory named by the SHOGIDIR environment variable. If this variable
-is not set, the current directory is used unless the file name starts
-with a /.
-
-
- `-spf or -savePositionFile file'
-
-
-Name of file to save a game position to. Position files are saved in
-the directory named by the SHOGIDIR environment variable. If this
-variable is not set, the current directory is used unless the file name
-starts with a /.
-
-
- `-coords or -showCoords (True | False)'
-
-
-If this option is True, xshogi displays algebraic coordinates along the
-board's left and bottom edges. The default is False. The coordFont
-resource specifies what font to use.
-
-
- `-mono or -monoMode (True | False)'
-
-
-Determines whether xshogi displays its pieces and squares with two
-colors or four. You shouldn't have to specify monochrome. xshogi will
-determine if this is necessary.
-
-
- `-wpc or -blackPieceColor color'
-
-
-Color specification for black pieces suitable for XParseColor(3X11).
-Default: #FFFFCC. These colors look good on a DEC workstation. If you
-need different colors, try using the xcolors application. Source for
-xcolors can be found in the X11 contrib directory.
-
-
- `-bpc or -whitePieceColor color'
-
-
-Same for white pieces. Default: #202020.
-
-
- `-lsc or -lightSquareColor color'
-
-
-Same for light squares. Default: #C8C365.
-
-
- `-dsc or -darkSquareColor color'
-
-
-Same for dark squares. Default: #77A26D.
-
-
- `-wps or -westernPieceSet (True | False)'
-
-
-Choose the Western style piece set.
-
-
- `-npb or -normalPawnBitmap file'
-
-
-
- `-nnb or -normalKnightBitmap file'
-
-
-
- `-nbb or -normalBishopBitmap file'
-
-
-
- `-nrb or -normalRookBitmap file'
-
-
-
- `-nkb or -normalKingBitmap file'
-
-
-Names of the bitmap files for the bitmap piece icons.
-
-
- `-rpb or -reversePawnBitmap file'
-
-
-
- `-rnb or -reverseKnightBitmap file'
-
-
-
- `-rbb or -reverseBishopBitmap file'
-
-
-
- `-rrb or -reverseRookBitmap file'
-
-
-
- `-rkb or -reverseKingBitmap file'
-
-
-Names of the bitmap files for the outline piece icons.
-
-
- `-debug or -debugMode (True | False)'
-
-
-Turns on debugging printout.
+
+
+
+
+
-
-
-
-OTHER X RESOURCES
-
-
-
-
-- `initString'
-
-
-The actual string that is sent to initialize the shogi program can be
-set from .Xdefaults. It can't be set from the command line because of
-syntax problems. The default value is "new\nbeep\nrandom\neasy\n".
-The "new" and "beep" commands are required. You can remove the
-"random" command if you like; including it causes gnushogi to
-randomize its move selection slightly so that it doesn't play the same
-moves in every game. Even without "random", gnushogi randomizes its
-choice of moves from its opening book. You can also remove "easy" if
-you like; including it toggles easy mode off, causing gnushogi to think
-on your time. That is, if "easy" is included in the initString, GNU
-Shogi thinks on your time; if not, it does not. (Yes, this does seem
-backwards, doesn't it.) You can also try adding other commands to the
-initString; see the gnushogi documentation (see section gnushogi) for
-details.
-
-
- `blackString and whiteString'
-
-
-These resources control what is sent when the Machine Black and Machine
-White buttons are selected. This is mostly for compatibility with
-obsolete versions of gnushogi.
-
-Alternate bitmaps for piece icons can be specified either by choosing
-one of the built-in sets or with the file name resources described
-above. There are three built-in sets of piece bitmaps available, large
-(the default), medium, or small. It is easiest to select the set you
-prefer in the .Xdefaults file:
-
- XShogi*boardSize: Medium
-
-The font used for button labels and comments can be changed in the
-.Xdefaults file. You may want to choose a smaller font if you are using
-the small pieces:
-
- XShogi*font: helvetica_oblique12
-
-The font used for coordinates (when the showCoords option is True) can
-be set similarly:
-
- XShogi*coordFont: helvetica_10
-
-If you are using a grayscale monitor, try setting the colors to:
-
- XShogi*blackPieceColor: gray100
- XShogi*whitePieceColor: gray0
- XShogi*lightSquareColor: gray60
- XShogi*darkSquareColor: gray40
-
-
-
-
-COMMAND BUTTONS AND KEYS
-
-
-
-
-- `Quit'
-
-
-Quits xshogi. Q or q is a keyboard equivalent.
-
-
- `Reset'
-
-
-Resets xshogi to the beginning of a shogi game. It also deselects any
-game or position files.
-
-
- `Flip View'
-
-
-inverts the view of the shogi board.
-
-
- `Hint'
-
-
-displays a move hint from gnushogi.
-
-
- `Load Game'
-
-
-plays a game from a record file. If no file is specified a popup dialog
-asks for a filename. Game files are found in the directory named by the
-SHOGIDIR environment variable. If this variable is not declared then
-the current directory is used unless the file name starts with a /. G
-or g is a keyboard equivalent. The game file parser will accept almost
-any file that contains moves in algebraic notation. If the first line
-begins with `#', it is assumed to be a title and is displayed. Text
-enclosed in parentheses or square brackets is assumed to be commentary
-and is displayed in a pop-up window. Any other text in the file is
-ignored.
-
-
- `Load Position'
-
-
-sets up a position from a position file. If no file is specified a
-popup dialog asks for a filename. Position files are found in the
-directory named by the SHOGIDIR environment variable. If this variable
-is not declared then the current directory is used unless the file name
-starts with a /. Position files must be in the format that the Save
-Position command writes.
-
-
- `Save Game'
-
-
-saves a game to a record file. If no file is specified a popup dialog
-asks for a filename. If the filename exists, the user is asked whether
-the current game record is be appended to this file or if the file
-should be replaced. Game files are saved in the directory named by the
-SHOGIDIR environment variable. If this variable is not declared then
-the current directory is used unless the file name starts with a /.
-Game files are human-readable, and can also be read back by the Load
-Game command. Furthermore, they are accepted as gnushogi text bookfiles.
-
-
- `Save Position'
-
-
-saves a position to a position file. If no file is specified a popup
-dialog asks for a filename. Position files are saved in the directory
-named by the SHOGIDIR environment variable. If this variable is not
-declared then the current directory is used unless the file name starts
-with a /. Position files are human-readable, and can also be read back
-by the Load Position command.
-
-
- `Machine White'
-
-
-forces gnushogi to play white.
-
-
- `Machine Black'
-
-
-forces gnushogi to play black.
-
-
- `Force Moves'
-
-
-forces a series of moves. That is, gnushogi stops playing and xshogi
-allows you to make moves for both white and black.
-
-
- `Two Machines'
-
-
-plays a game between two computer programs.
-
-
- `Forward'
-
-
-moves forward through a series of remembered moves. F or f is a
-keyboard equivalent.
-
-
- `Backward'
-
-
-moves backward through a series of remembered moves. As a side effect,
-puts xshogi into Force Moves mode. B or b is a keyboard equivalent.
-
-
- `Pause'
-
-
-pauses the clocks or (in Load Game mode) pauses the game being loaded.
-Press Pause again to continue. P or p is a keyboard equivalent.
-
-
- `Edit Position'
-
-
-lets you set up an arbitrary board position. Use mouse button 1 to drag
-pieces to new squares, or to delete a piece by dragging it off the board
-or dragging an empty square on top of it. To drop a new piece on a
-square, press mouse button 2 or 3 over the square. This brings up a
-menu of black pieces (button 2) or white pieces (button 3). Additional
-menu choices let you empty the square or clear the board. You can set
-the side to play next by clicking on the Black or White indicator at the
-top of the screen.
-
-
- `Challenge'
-
-
-allows to make a two display game between two human players. Enter the
-display you want to connect to. If you are allowed to connect, a new
-board is displayed at the remote display. Challenge mode can only be
-stopped by pressing "quit".
-
-
- `Select Level'
-
-
-allows to reset the clocks for both players. Enter the number of moves
-and the number of minutes in which the moves should be done.
-
-
- `Move NOW'
-
-
-force computer to stop thinking and to make the current best move.
-
-
- `Iconify I, i, C or c'
-
-
-iconifies xshogi.
+
-
+
+
+
+
+ 2.5 Differences between shogi and chess
+
-LIMITATIONS
+Some differences between shogi and international chess have been
+mentioned elsewhere in this document; I summarize them here for people
+who are interested in game comparisons. I won't try to deal with the
+thorny question of which game is "better" although my bias may have
+already come through :-) In fact, the drop rule makes the two games so
+different in character that arguing over which game is better is like
+comparing apples to oranges (you'd be better off comparing chess to Chu
+shogi (see section 2.4 Shogi variants). However, I believe that if you are a
+chess fan you'll really like shogi as well, and shogi is also popular
+with many people who don't particularly like chess.
+
-
-If you press the Pause button during GNU Shogi's turn,
-xshogi will stop the clocks, but gnushogi will still make a
-move.
+Here are the significant differences between chess and shogi:
+
+
+-
+In shogi, captured pieces become the property of the capturer and can
+re-enter play by being dropped onto almost any vacant square. In chess,
+captured pieces are out of the game. Thus, in shogi, piece exchanges
+complicate the play significantly while in chess they simplify it.
-After a mate or draw when playing against gnushogi, if you
-back up with the Backward button, the clocks are reset
-(because gnushogi has exited and must be restarted).
-
+
-
+The shogi board is 9x9; the chess board is 8x8.
-The game parser recognizes only algebraic notation.
-
-
-
-AUTHORS
-
+
-
+Shogi has five pieces with no counterpart in chess: the gold and silver
+generals, the lance, the promoted rook and the promoted bishop. Chess
+has one piece with no counterpart in shogi: the queen. The knight's
+move in shogi is much more restrictive than in chess. Pieces in shogi
+generally have a much smaller range of movement than in chess (unless
+they are in hand).
-Original authors of XBoard: Chris Sears and Dan Sears.
-
+
-
+In shogi, all pieces except the gold general and the king can promote,
+but only to one kind of piece. Promotion is easier in shogi because the
+promotion zone is closer to the starting position of the pieces
+(especially pawns). In chess, only the pawn can promote, but it can
+promote to any other piece except the king.
-Enhancements for XBoard (Version 2.0): Tim Mann.
-
+
-
+In shogi, pawns capture the same way they move. There is no initial
+two-space pawn move and hence no en-passant captures. In chess,
+pawns capture diagonally which means that opposing pawns can block each
+other.
-Conversion to XShogi (Version 1.1): Matthias Mutz.
-
+
-
+In shogi, you only have one rook and one bishop. Note that the bishop
+is not restricted to only one "color" square (squares in shogi aren't
+colored, but never mind) because promoted bishops can also move one
+square orthogonally.
-Current maintainer: Mike Vanier.
-
+
-
+There is no special castling move in shogi. The term "castle" is
+used in shogi to denote a defensive formation consisting of (usually)
+three generals which protect the king. There are many such castles
+(about 40 or so have names). See section 2.2 Sample game.
-COPYRIGHT INFORMATION
-
+
-
+Draws are much rarer in shogi than in chess. Perpetual check is not
+allowed. Stalemate is a virtual impossibility, and is a loss for the
+stalematee.
-XShogi borrows its piece bitmaps from CRANES Shogi.
-
+
-
+Since pieces are never out of play in shogi, chess-type endgames
+involving only a few pieces do not occur.
-Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts.
-Enhancements Copyright 1992 Free Software Foundation, Inc. Enhancements
-Copyright 1993 Matthias Mutz. Further enhancements copyright 1999 by
-Michael Vanier and the Free Software Foundation, Inc.
-
+
-
+Shogi games are generally longer than chess games (about 60-70 moves is
+typical).
-The following terms apply to Digital Equipment Corporation's copyright
-interest in XBoard:
-
+
-
+Shogi has a well-developed handicap system which is in general use;
+chess does not.
-All Rights Reserved
-
+
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be used in
-advertising or publicity pertaining to distribution of the software
-without specific, written prior permission.
-
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
+The effects of all these differences on play include (in my opinion):
+
+
+-
+Piece/pawn structures in chess are more rigid than in shogi. Pawns
+block each other and pawns, once advanced, cannot ever retreat. In
+shogi, you can repair the hole caused by a pawn advance by exchanging
+the pawn and dropping it back where you want it. Thus shogi is more
+fluid than chess and less "structural".
-The following terms apply to the enhanced version of XShogi distributed
-by the Free Software Foundation:
-
+
-
+Counterattack is MUCH more common in shogi than in chess. Games
+typically end in mutual mating attacks, where each player is trying to
+checkmate the other player before being checkmated himself. This makes
+tempo incredibly important and also makes sacrificial play quite common.
-This file is part of XSHOGI.
-
+
-
+Attacks involving only ranging pieces are more a feature of chess than
+of shogi. A shogi attack typically uses a ranging piece or pieces to
+support an attack by short-range pieces (especially generals). It is
+very rare to mate a king with a non-adjacent ranging piece in shogi
+since the player whose king is threatened can almost always interpose by
+dropping a piece.
-XSHOGI is distributed in the hope that it will be useful, but WITHOUT
-ANY WARRANTY. No author or distributor accepts responsibility to anyone
-for the consequences of using it or for whether it serves any particular
-purpose or works at all, unless he says so in writing. Refer to the
-XSHOGI General Public License for full details.
-
+
-Everyone is granted permission to copy, modify and redistribute XSHOGI,
-but only under the conditions described in the XSHOGI General Public
-License. A copy of this license is supposed to have been given to you
-along with XSHOGI so you can know your rights and responsibilities. It
-should be in a file named COPYING. Among other things, the copyright
-notice and this notice must be preserved on all copies.
-
-
- [Contents] [Back] [Prev] [Up] [Next] [Forward]
+
+
+
+
+
+This document was generated
+by Michael C. Vanier on July, 7 2004
+using texi2html