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+

4. xshogi

+ +

+ +This section describes how to run the "xshogi" program. +

+ +SYNOPSIS +

+ +xshogi [ options ] +

+ +DESCRIPTION +

+ +xshogi provides an X11/Xt/Athena Widgets user interface for gnushogi. +With xshogi you can play gnushogi, set up arbitrary positions, force +variations, or watch xshogi manage a game between two shogi programs. +Furthermore, it can be used as an interface between two players on +different displays. +

+ +xshogi can also be used as a shogi board to play out games. It will +read through a game file or allow a player to play through a variation +manually (force mode). This is useful for keeping track of email postal +games or browsing games off the net. +

+ +After starting xshogi, you can make moves by pressing mouse button 1 +while the cursor is over a square with your piece on it and dragging the +mouse to another square. If the move is illegal, gnushogi will not +allow it. xshogi will then retract the move. +

+ +COMMAND-LINE OPTIONS +

+ +The following command line options also correspond to X resources that +you can set in your .Xdefaults file. +

+ +

+ +
`[standard Xt options]' +
xshogi accepts standard Xt options like -display, -geometry, and +-iconic. +

+ +

`-tc or -timeControl minutes[:seconds]' +
Amount of time for a set of moves determined by movesPerSession. If +this number of moves is played within the time control period, xshogi +resets the time clocks. Default: 5 minutes. +

+ +

`-mps or -movesPerSession moves' +
Number of moves in a time control period. Default: 40 moves. +

+ +

`-st or -searchTime minutes[:seconds]' +
Tell gnushogi to spend at most the given amount of time searching for +each of its moves. Without this option, gnushogi chooses its search +time based on the number of moves and amount of time remaining until the +next time control. Setting this option also sets -clockMode to False. +

+ +

`-sd or -searchDepth number' +
Tell gnushogi to look ahead at most the given number of moves when +searching for a move to make. Without this option, gnushogi chooses +its search depth based on the number of moves and amount of time +remaining until the next time control. Setting this option also sets +-clockMode to False. +

+ +

`-clock or -clockMode (True | False)' +
Determines whether or not to use the clock. If clockMode is False, the +clock does not run, but the side that is to play next is still +highlighted. +

+ +

`-td or -timeDelay seconds' +
Time delay between moves during "Load Game". This doesn't have to be +a round number. Try -td 0.4. Default: 1 second. +

+ +

`-nsp or -noShogiProgram (True | False)' +
If this option is True, xshogi acts as a passive shogi board; it does +not try to start a shogi program, not even to check whether moves made +in Force mode are legal. It also sets -clockMode to False. Default: +False. +

+ +

`-fsp or -firstShogiProgram program' +
Name of first shogi program. In matches between two machines, this +program plays white. Default: "gnushogi". +

+ +

`-ssp or -secondShogiProgram program' +
Name of second shogi program, if needed. In matches between two +machines, this program plays black; otherwise it is not started. +Default: "gnushogi". +

+ +

`-fh or -firstHost host' +
Name of host the first shogi program plays on. Default: "localhost". +

+ +

`-sh or -secondHost host' +
Name of host the second shogi program plays on. Default: "localhost". +

+ +

`-rsh or -remoteShell shell_name' +
Some systems do not use rsh as the remote shell. This option allows a +user to name the remote shell command. This should be done in the +resource file. +

+ +

`-mm or -matchMode (False | Init | Position | Opening)' +
Automatically run a game between firstShogiProgram and +secondShogiProgram. If matchMode is set to Init, xshogi will start the +game with the initial shogi position. If matchMode is set to Position, +xshogi will start the game with the position specified by the +loadPositionFile resource. If matchMode is set to Opening, xshogi will +play out the opening moves specified by the -loadGameFile resource. If +the -saveGameFile resource is set, a move record for the match will be +saved in the specified file. Default: "False". +

+ +

`-lgf or -loadGameFile file' +
Name of file to read a game record from. Game files are found in the +directory named by the SHOGIDIR environment variable. If this variable +is not set, the current directory is used unless the file name starts +with a /. +

+ +

`-lpf or -loadPositionFile file' +
Name of file to read a game position from. Position files are found in +the directory named by the SHOGIDIR environment variable. If this +variable is not set, the current directory is used unless the file name +starts with a /. +

+ +

`-sgf or -saveGameFile file' +
Name of file to save a game record to. Game files are saved in the +directory named by the SHOGIDIR environment variable. If this variable +is not set, the current directory is used unless the file name starts +with a /. +

+ +

`-spf or -savePositionFile file' +
Name of file to save a game position to. Position files are saved in +the directory named by the SHOGIDIR environment variable. If this +variable is not set, the current directory is used unless the file name +starts with a /. +

+ +

`-coords or -showCoords (True | False)' +
If this option is True, xshogi displays algebraic coordinates along the +board's left and bottom edges. The default is False. The coordFont +resource specifies what font to use. +

+ +

`-mono or -monoMode (True | False)' +
Determines whether xshogi displays its pieces and squares with two +colors or four. You shouldn't have to specify monochrome. xshogi will +determine if this is necessary. +

+ +

`-pc or -pieceColor color' +
Color specification for pieces suitable for XParseColor(). +Default: #FFFFD7. +

+ +

`-sc or -squareColor color' +
Same for squares. Default: #EBDFB0. +

+ +

`-wps or -westernPieceSet (True | False)' +
Choose the Western style piece set. +

+ +

`-npb or -normalPawnBitmap file' +
`-nnb or -normalKnightBitmap file' +
`-nbb or -normalBishopBitmap file' +
`-nrb or -normalRookBitmap file' +
`-nkb or -normalKingBitmap file' +
Names of the bitmap files for the bitmap piece icons. +

+ +

`-rpb or -reversePawnBitmap file' +
`-rnb or -reverseKnightBitmap file' +
`-rbb or -reverseBishopBitmap file' +
`-rrb or -reverseRookBitmap file' +
`-rkb or -reverseKingBitmap file' +
Names of the bitmap files for the outline piece icons. +

+ +

`-debug or -debugMode (True | False)' +
Turns on debugging printout. +

+ +

+

+ +OTHER X RESOURCES +

+ +

+ +
`initString' +
The actual string that is sent to initialize the shogi program can be +set from .Xdefaults. It can't be set from the command line because of +syntax problems. The default value is "new\nbeep\nrandom\neasy\n". +The "new" and "beep" commands are required. You can remove the +"random" command if you like; including it causes gnushogi to +randomize its move selection slightly so that it doesn't play the same +moves in every game. Even without "random", gnushogi randomizes its +choice of moves from its opening book. You can also remove "easy" if +you like; including it toggles easy mode off, causing gnushogi to think +on your time. That is, if "easy" is included in the initString, GNU +Shogi thinks on your time; if not, it does not. (Yes, this does seem +backwards, doesn't it.) You can also try adding other commands to the +initString; see the gnushogi documentation (see section 3. gnushogi) for +details. +

+ +

`blackString and whiteString' +
These resources control what is sent when the Machine Black and Machine +White buttons are selected. This is mostly for compatibility with +obsolete versions of gnushogi. +

+ +Alternate bitmaps for piece icons can be specified either by choosing +one of the built-in sets or with the file name resources described +above. There are three built-in sets of piece bitmaps available, large +(the default), medium, or small. It is easiest to select the set you +prefer in the .Xdefaults file: +

+ + XShogi*boardSize: Medium +

+ +The font used for button labels and comments can be changed in the +.Xdefaults file. You may want to choose a smaller font if you are using +the small pieces: +

+ + XShogi*font: helvetica_oblique12 +

+ +The font used for coordinates (when the showCoords option is True) can +be set similarly: +

+ + XShogi*coordFont: helvetica_10 +

+ +If you are using a grayscale monitor, try setting the colors to: +

+ + XShogi*pieceColor: gray100
+ XShogi*squareColor: gray60
+

+ +

+

+ +COMMAND BUTTONS AND KEYS +

+ +

+ +
`Quit' +
Quits xshogi. Q or q is a keyboard equivalent. +

+ +

`Reset' +
Resets xshogi to the beginning of a shogi game. It also deselects any +game or position files. +

+ +

`Flip View' +
inverts the view of the shogi board. +

+ +

`Hint' +
displays a move hint from gnushogi. +

+ +

`Load Game' +
plays a game from a record file. If no file is specified a popup dialog +asks for a filename. Game files are found in the directory named by the +SHOGIDIR environment variable. If this variable is not declared then +the current directory is used unless the file name starts with a /. G +or g is a keyboard equivalent. The game file parser will accept almost +any file that contains moves in algebraic notation. If the first line +begins with `#', it is assumed to be a title and is displayed. Text +enclosed in parentheses or square brackets is assumed to be commentary +and is displayed in a pop-up window. Any other text in the file is +ignored. +

+ +

`Load Position' +
sets up a position from a position file. If no file is specified a +popup dialog asks for a filename. Position files are found in the +directory named by the SHOGIDIR environment variable. If this variable +is not declared then the current directory is used unless the file name +starts with a /. Position files must be in the format that the Save +Position command writes. +

+ +

`Save Game' +
saves a game to a record file. If no file is specified a popup dialog +asks for a filename. If the filename exists, the user is asked whether +the current game record is be appended to this file or if the file +should be replaced. Game files are saved in the directory named by the +SHOGIDIR environment variable. If this variable is not declared then +the current directory is used unless the file name starts with a /. +Game files are human-readable, and can also be read back by the Load +Game command. Furthermore, they are accepted as gnushogi text bookfiles. +

+ +

`Save Position' +
saves a position to a position file. If no file is specified a popup +dialog asks for a filename. Position files are saved in the directory +named by the SHOGIDIR environment variable. If this variable is not +declared then the current directory is used unless the file name starts +with a /. Position files are human-readable, and can also be read back +by the Load Position command. +

+ +

`Machine White' +
forces gnushogi to play white. +

+ +

`Machine Black' +
forces gnushogi to play black. +

+ +

`Force Moves' +
forces a series of moves. That is, gnushogi stops playing and xshogi +allows you to make moves for both white and black. +

+ +

`Two Machines' +
plays a game between two computer programs. +

+ +

`Forward' +
moves forward through a series of remembered moves. F or f is a +keyboard equivalent. +

+ +

`Backward' +
moves backward through a series of remembered moves. As a side effect, +puts xshogi into Force Moves mode. B or b is a keyboard equivalent. +

+ +

`Pause' +
pauses the clocks or (in Load Game mode) pauses the game being loaded. +Press Pause again to continue. P or p is a keyboard equivalent. +

+ +

`Edit Position' +
lets you set up an arbitrary board position. Use mouse button 1 to drag +pieces to new squares, or to delete a piece by dragging it off the board +or dragging an empty square on top of it. To drop a new piece on a +square, press mouse button 2 or 3 over the square. This brings up a +menu of black pieces (button 2) or white pieces (button 3). Additional +menu choices let you empty the square or clear the board. You can set +the side to play next by clicking on the Black or White indicator at the +top of the screen. +

+ +

`Challenge' +
allows you to make a two display game between two human players. Enter +the display you want to connect to. If you are allowed to connect, a +new board is displayed at the remote display. Challenge mode can only +be stopped by pressing "quit". +

+ +

`Select Level' +
allows you to reset the clocks for both players. Enter the number of +moves and the number of minutes in which the moves should be done. +

-

Acknowledgements

+
`Move NOW' +
force computer to stop thinking and to make the current best move.

- +

`Iconify I, i, C or c' +
iconifies xshogi. +

+

-I would like to thank the following people: +LIMITATIONS +

+ +If you press the Pause button during GNU Shogi's turn, +xshogi will stop the clocks, but gnushogi will still make a +move. +

+ +After a mate or draw when playing against gnushogi, if you +back up with the Backward button, the clocks are reset +(because gnushogi has exited and must be restarted). +

+ +The game parser recognizes only algebraic notation. +

+ +AUTHORS +

+ +Original authors of XBoard: Chris Sears and Dan Sears. +

+ +Enhancements for XBoard (Version 2.0): Tim Mann. +

+Conversion to XShogi (Version 1.1): Matthias Mutz. +

-

+Everyone is granted permission to copy, modify and redistribute XSHOGI, +but only under the conditions described in the XSHOGI General Public +License. A copy of this license is supposed to have been given to you +along with XSHOGI so you can know your rights and responsibilities. It +should be in a file named COPYING. Among other things, the copyright +notice and this notice must be preserved on all copies. +

-


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+ +This document was generated +by Michael C. Vanier on July, 7 2004 +using texi2html