X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=doc%2Fgnushogi_4.html;h=016b2a5b90f36bd9009ae7c0cb931306e22deac3;hb=717503bac58f75de867fdda2c4a9562f715c52d6;hp=4f4f45e18fc6f6d26da6578248cf65d92827b7dd;hpb=8ae7e7d1b257ef36d8a9fd1cd88807954ef10764;p=gnushogi.git diff --git a/doc/gnushogi_4.html b/doc/gnushogi_4.html index 4f4f45e..016b2a5 100644 --- a/doc/gnushogi_4.html +++ b/doc/gnushogi_4.html @@ -1,46 +1,133 @@ + + +
- +[ < ] | +[ > ] | +[ << ] | +[ Up ] | +[ >> ] | +[Top] | +[Contents] | +[Index] | +[ ? ] | +
- + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. +
-
-Shogi is a two-person abstract strategy board game with full information -(i.e. all pieces and moves are visible to both players at all times). -It is in the chess family, being descended from the same ancestral game -as international chess: the Indian game of Chaturanga. The two players -are referred to as "Black" and "White", with Black moving first -(unlike in international chess, where White moves first), and with -movement alternating between the two players. Note that "Black" and -"White" are just names; the pieces are not colored. Instead, they are -flat, wedge-shaped pieces which point towards the opponent. The -identity of a given piece is indicated by two Japanese Kanji characters -on each piece. In fact, only the top character is needed to identify -the piece and thus only the top character is used in shogi diagrams. I -will use alphabetical equivalents in the diagrams here; to see what the -Kanji characters look like, start up xshogi (see section xshogi) and compare -the starting setup there with the starting setup in this file -(see section The opening setup). + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. +
+
one line to give the program's name and a brief idea of what it does. +Copyright (C) 19yy name of author - |
+ +Also add information on how to contact you by electronic and paper mail. +
+ +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: +
+ +
Gnomovision version 69, Copyright (C) 19yy name of author +Gnomovision comes with ABSOLUTELY NO WARRANTY; for details +type `show w'. +This is free software, and you are welcome to redistribute it +under certain conditions; type `show c' for details. + |
+ +The hypothetical commands `show w' and `show c' should show +the appropriate parts of the General Public License. Of course, the +commands you use may be called something other than `show w' and +`show c'; they could even be mouse-clicks or menu items--whatever +suits your program. +
+ +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: +
+ +
Yoyodyne, Inc., hereby disclaims all copyright interest in the program +`Gnomovision' (which makes passes at compilers) written by James Hacker. + +signature of Ty Coon, 1 April 1989 +Ty Coon, President of Vice + |
+This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. +
-
[ < ] | +[ > ] | +[ << ] | +[ Up ] | +[ >> ] | +[Top] | +[Contents] | +[Index] | +[ ? ] | +