X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=doc%2Fxshogi.6;fp=doc%2Fxshogi.6;h=0000000000000000000000000000000000000000;hb=ca6db121be811535ec9cd28a0fdcfe22c94a9b53;hp=717a0e0235c6ecbd54a3d3f364005cf275af6755;hpb=2e0ba7d65fd8be45d46122e07ca246a762e1edb6;p=gnushogi.git diff --git a/doc/xshogi.6 b/doc/xshogi.6 deleted file mode 100644 index 717a0e0..0000000 --- a/doc/xshogi.6 +++ /dev/null @@ -1,599 +0,0 @@ -.TH xshogi 6 "Jan 29, 1993" "X Version 11" -.SH NAME -xshogi \- Xt/Athena user interface for gnushogi -.SH SYNOPSIS -.B xshogi [ options ] -.SH DESCRIPTION -.IR xshogi -provides an X11/Xt/Athena Widgets user interface for gnushogi. -With -.IR xshogi -you can play gnushogi, -set up arbitrary positions, -force variations, or watch -.IR xshogi -manage a game between two shogi programs. -Furthermore, it can be used as an interface between two players on -different displays. -.LP -.IR xshogi -can also be used as a shogi board to play out games. -It will read through a game file or allow a player to play -through a variation manually (force mode). -This is useful for keeping track of email postal games or browsing games -off the net. -.LP -After starting -.IR xshogi , -you can make moves by pressing mouse button 1 -while the cursor is over a square with your piece on it -and dragging the mouse to another square. -If the move is illegal, gnushogi will not allow it. -.IR xshogi -will then retract the move. - -.SH RULES -Shogi is a Japanese board game played by two players. -The object of the game is to capture the opponent's King. -Shogi is played on a nine-by-nine board. The vertical rows are called files, -the horizontal ones ranks or just rows. Each player has twenty pieces: -one King, two Gold Generals, two Silver Generals, two kNights, -two Lances, one Rook, one Bishop and nine Pawns. -The player moving up the board and making the first move is referred to as -black and his opponent white, although in Shogi sets all pieces have the -same colour. They are differentiated only in direction: pieces pointing -away from a player are his. The pieces lie flat on the board and have -their Japanese name written on them. - -.SS Moves -.TP 8 -.B King -one step in any direction per move -.TP 8 -.B "Gold General" -one step per move any way except diagonally backward (as a king but not diagonally backward) -.TP 8 -.B "Silver General" -one step per move forwards or diagonally (as a king but not sideways or vertically backward) -.TP 8 -.B Knight -one step to left or right, and two steps forward (the only piece which may jump over other pieces) -.TP 8 -.B Rook -moves vertically or horizontally any distance -.TP 8 -.B Bishop -moves diagonally any distance -.TP 8 -.B Lance -moves forward any distance -.TP 8 -.B Pawn -one step forward - -.SS Promotion -The three rows furthest away from a player are called the promotion zone. Apart -from the King and the Gold, any piece can be promoted to a more powerful piece -when it makes a move completely or partly in the promotion zone. So, when a -piece moves into, out of or fully inside the promotion zone it may be promoted -upon completion of its move. Promotion is optional, provided that the piece -still can make a legal move in case it is not promoted: if a Pawn or a Lance -move to the last row, or a Knight moves to either of the last two rows, it must -be promoted. In Shogi sets promoting a piece is done by turning this piece -upside down. Its promoted name is written on its other side. - -Apart from the King and the Gold General all pieces can promote. -After promotion their moves are as follows: -.TP 8 -.B + -Promoted Silver, promoted kNight, promoted Lance and promoted Pawn all -move as a Gold. -.TP 8 -.B + -The promoted Rook in addition to the moves of the unpromoted Rook can -move one step in the diagonal directions. It either moves like a Rook -or like a King. -.TP 8 -.B + -The promoted Bishop in addition to the moves of the unpromoted Bishop -can move one step horizontally or vertically. It either moves like a -Bishop or like a King. - -.SS Capturing and dropping pieces - -When one piece moves onto the same square as an opponent's piece, the -opponent's piece is captured. All pieces capture in the same way that they -move. Captured pieces become part of the capturer's force. In a later move, -instead of moving a piece on the board, a player may put a piece that he -has captured from his opponent back onto the board, in an empty square. -This is called dropping a piece. Pieces are always dropped unpromoted: if -a promoted piece is captured, it reverts to its unpromoted rank. -Pieces may be dropped on any empty square on the board with only three -restrictions: -.TP 8 -.B 1) -After dropping a piece it must be able to make a legal move. This applies -to Pawns, Knights or Lances. They may not be dropped onto a square from -which they will never be able to move. -.TP 8 -.B 2) -Attacking the King by dropping a Pawn on the square in front of him is not -allowed if the King cannot prevent being captured on the following move. -To use the Chess expression: checkmating the King with a Pawn drop is -prohibited. -.TP 8 -.B 3) -A pawn may only be dropped on a file (vertical row) if there is no other -unpromoted pawn of the same player on that file. - -.SS Draws - -The game of Shogi has very few draws (roughly 1 percent), mainly because of -the possibility to drop pieces. Draws cannot be offered and can arise from -two situations: -.TP 8 -.B 1) -A position (including the pieces in hand) occurs 4 times with the same -player to move ("Sennichite"). However, if this is caused by consecutive -checks (direct attacks on the King, threatening to capture it on the next -move) by one side, the player giving these checks loses the game. -.TP 8 -.B 2) -Both players have moved their King into the the promotion zone (or they -cannot be prevented to do so) and the Kings cannot be checkmated. In -that case the players may decide to count their pieces where the King does -not count, the Rook and Bishop count as 5 points, and all other pieces as -one point. Promotion is disregarded. If both players have at least 24 -points the game is a draw ("Jishogi"). If a player has less, he loses the -game. -.PP -Of course, a player can refuse to count pieces when he still has mating -chances or chances to gain material which would affect the outcome of the -counting. There is no strict rule about what to do if this is not the case, -but nonetheless a player refuses to count up (e.g. because he does not have -enough points for a draw). It has been generally accepted that in such a -case the game ends and the pieces are counted after one player has managed -to get all his pieces protected in the promotion zone. - -.SH OPTIONS -The following command line options also correspond to X resources -that you can set in your -.IR \&.Xdefaults -or -.IR \&.Xresources -file. -.TP 8 -.B standard Xt options -.IR xshogi -accepts standard Xt options like -display, -geometry, -iconic, -bg etc. -.TP 8 -.B -tc or -timeControl minutes[:seconds] -Amount of time for a set of moves determined by -.IR movesPerSession . -If this number of moves is played within the time control period, -.IR xshogi -resets the time clocks. -Default: 5 minutes. -.TP 8 -.B -mps or -movesPerSession moves -Number of moves in a time control period. -Default: 40 moves. -.TP 8 -.B -st or -searchTime minutes[:seconds] -Tell gnushogi to spend at most the given amount of time searching -for each of its moves. Without this option, gnushogi chooses -its search time based on the number of moves and amount of time -remaining until the next time control. -Setting this option also sets -clockMode to False. -.TP 8 -.B -sd or -searchDepth number -Tell gnushogi to look ahead at most the given number of moves when searching -for a move to make. Without this option, gnushogi chooses -its search depth based on the number of moves and amount of time -remaining until the next time control. -Setting this option also sets -clockMode to False. -.TP 8 -.B -clock or -clockMode "(True | False)" -Determines whether or not to use the clock. -If clockMode is False, the clock does not run, but the -side that is to play next is still highlighted. -.TP 8 -.B -td or -timeDelay seconds -Time delay between moves during "Load Game". -This doesn't have to be round numbers. -Try -td 0.4. Default: 1 second. -.TP 8 -.B -nsp or -noShogiProgram "(True | False)" -If this option is True, -.IR xshogi -acts as a passive shogiboard; it does not -try to start a shogi program, not even to check whether -moves made in Force mode are legal. -It also sets -clockMode to False. -Default: False. -.TP 8 -.B -fsp or -firstShogiProgram program -Name of first shogi program. -In matches between two machines, this program plays white. -Default: "gnushogi". -.TP 8 -.B -ssp or -secondShogiProgram program -Name of second shogi program, if needed. -In matches between two machines, this program plays black; otherwise -it is not started. -Default: "gnushogi". -.TP 8 -.B -fh or -firstHost host -Name of host the first shogi program plays on. -Default: "localhost". -.TP 8 -.B -sh or -secondHost host -Name of host the second shogi program plays on. -Default: "localhost". -.TP 8 -.B -rsh or -remoteShell shell_name -Some systems do not use rsh as the remote shell. -This option allows a user to name the remote shell command. -This should be done in the resource file. -.TP 8 -.B -mm or -matchMode "(False | Init | Position | Opening)" -Automatically run a game between -.IR firstShogiProgram -and -.IR secondShogiProgram . -If -.IR matchMode -is set to -.IR Init , -.IR xshogi -will start the game with the initial shogi position. -If -.IR matchMode -is set to -.IR Position , -.IR xshogi -will start the game with the position specified by the -.IR loadPositionFile -resource. -If -.IR matchMode -is set to -.IR Opening , -.IR xshogi -will play out the opening moves specified by the -.IR -loadGameFile -resource. -If the -.IR -saveGameFile -resource is set, a move record for the match will -be saved in the specified file. -Default: "False". -.TP 8 -.B -lgf or -loadGameFile file -Name of file to read a game record from. -Game files are found in the directory named by the SHOGIDIR environment -variable. If this variable is not set, the current directory is used -unless the file name starts with a /. -.TP 8 -.B -lpf or -loadPositionFile file -Name of file to read a game position from. -Position files are found in the directory named by the SHOGIDIR environment -variable. If this variable is not set, the current directory is used -unless the file name starts with a /. -.TP 8 -.B -sgf or -saveGameFile file -Name of file to save a game record to. -Game files are saved in the directory named by the SHOGIDIR environment -variable. If this variable is not set, the current directory is used -unless the file name starts with a /. -.TP 8 -.B -spf or -savePositionFile file -Name of file to save a game position to. -Position files are saved in the directory named by the SHOGIDIR environment -variable. If this variable is not set, the current directory is used -unless the file name starts with a /. -.TP 8 -.B -coords or -showCoords "(True | False)" -If this option is True, -.IR xshogi -displays algebraic coordinates along the board's left and bottom edges. -The default is False. The -.IR coordFont -resource specifies what font to use. -.TP 8 -.B -mono or -monoMode "(True | False)" -Monochrome mode. You shouldn't have to specify monochrome. -.IR xshogi -will determine if this is necessary. -.TP 8 -.B -pc or -pieceColor color -Color specification for pieces suitable for -.IR XParseColor(). -Default: #FFFFD7. -.TP 8 -.B -sc or -squareColor color -Same for squares. -Default: #EBDFB0. -.TP 8 -.B -wps or -westernPieceSet (True | False) -Choose the Western style piece set. -.TP 8 -.B -npb or -normalPawnBitmap file -.PD 0 -.TP 8 -.B -nnb or -normalKnightBitmap file -.TP 8 -.B -nbb or -normalBishopBitmap file -.TP 8 -.B -nrb or -normalRookBitmap file -.TP 8 -.B -nkb or -normalKingBitmap file -Names of the bitmap files for the bitmap piece icons. -.PD - -.PD 0 -.TP 8 -.B -rpb or -reversePawnBitmap file -.TP 8 -.B -rnb or -reverseKnightBitmap file -.TP 8 -.B -rbb or -reverseBishopBitmap file -.TP 8 -.B -rrb or -reverseRookBitmap file -.TP 8 -.B -rkb or -reverseKingBitmap file -Names of the bitmap files for the outline piece icons. -.PD -.TP 8 -.B -debug or -debugMode "(True | False)" -Turns on debugging printout. -.SH RESOURCES -.TP 8 -.B initString -The actual string that is sent to initialize the shogi program can be -set from .Xdefaults. It can't be set from the command line because of -syntax problems. The default value is "new\\nbeep\\nrandom\\neasy\\n". -The "new" and "beep" commands are required. -You can remove the "random" command if you -like; including it causes gnushogi to randomize its move selection slightly so -that it doesn't play the same moves in every game. -Even without "random", gnushogi -randomizes its choice of moves from its opening book. -You can also remove "easy" if you like; including it toggles easy mode -.IR off , -causing gnushogi to think on your time. -That is, if "easy" is included in the initString, gnushogi thinks -on your time; if not, it does not. (Yes, this does seem backwards, doesn't -it.) -You can also try adding other commands to the initString; see the gnushogi -documentation for details. -.TP 8 -.B blackString and whiteString -These resources control what is sent when the Machine Black and Machine White -buttons are selected. This is mostly for compatibility with obsolete versions -of gnushogi. -.LP -Alternate bitmaps for piece icons can be specified -either by choosing one of the built-in sets or with -the file name resources described above. -There are three built-in sets of piece bitmaps available, -large (the default), medium, or small. -It is easiest to select the set you prefer in the .Xdefaults file: -.sp 1 -.br -XShogi*boardSize: Medium -.LP -The font used for button labels and comments can be changed in -the .Xdefaults file. You may want to choose a smaller -font if you are using the small pieces: -.sp 1 -.br -XShogi*font: helvetica_oblique12 -.LP -The font used for coordinates (when the -.IR showCoords -option is True) can be set similarly: -.sp 1 -.br -XShogi*coordFont: helvetica_10 -.LP -If you are using a grayscale monitor, try setting the colors to: -.sp 1 -.br -XShogi*pieceColor: gray100 -.br -XShogi*squareColor: gray60 -.br -.SH COMMAND BUTTONS AND KEYS -.TP 8 -.B Quit -Quits -.IR xshogi . -Q or q is a keyboard equivalent. -.TP 8 -.B Reset -Resets -.IR xshogi -to the beginning of a shogi game. -It also deselects any game or position files. -.TP 8 -.B Flip View -inverts the view of the shogi board. -.TP 8 -.B Hint -displays a move hint from gnushogi. -.TP 8 -.B Load Game -plays a game from a record file. -If no file is specified a popup dialog asks for a filename. -Game files are found in the directory named by the SHOGIDIR environment -variable. If this variable is not declared then the current directory is used -unless the file name starts with a /. -G or g is a keyboard equivalent. -The game file parser will accept almost any file that contains -moves in algebraic notation. -If the first line begins with `#', it -is assumed to be a title and is displayed. -Text enclosed in parentheses or square brackets is assumed to be -commentary and is displayed in a pop-up window. -Any other text in the file is ignored. -.TP 8 -.B Load Position -sets up a position from a position file. -If no file is specified a popup dialog asks for a filename. -Position files are found in the directory named by the SHOGIDIR environment -variable. If this variable is not declared then the current directory is used -unless the file name starts with a /. -Position files must be in the format that the Save Position command -writes. -.TP 8 -.B Save Game -saves a game to a record file. -If no file is specified a popup dialog asks for a filename. -If the filename exists, the user is asked whether the current game record -is be appended to this file or if the file should be replaced. -Game files are saved in the directory named by the SHOGIDIR environment -variable. If this variable is not declared then the current directory is used -unless the file name starts with a /. -Game files are human-readable, and can also be read back by -the Load Game command. Furthermore, they are accepted as gnushogi text bookfiles. -.TP 8 -.B Save Position -saves a position to a position file. -If no file is specified a popup dialog asks for a filename. -Position files are saved in the directory named by the SHOGIDIR environment -variable. If this variable is not declared then the current directory is used -unless the file name starts with a /. -Position files are human-readable, and can also be read back by -the Load Position command. -.TP 8 -.B Machine White -forces gnushogi to play white. -.TP 8 -.B Machine Black -forces gnushogi to play black. -.TP 8 -.B Force Moves -forces a series of moves. That is, gnushogi stops playing -and xshogi allows you to make moves for both white and black. -.TP 8 -.B Two Machines -plays a game between two computer programs. -.TP 8 -.B Forward -moves forward through a series of remembered moves. -F or f is a keyboard equivalent. -.TP 8 -.B Backward -moves backward through a series of remembered moves. -As a side effect, puts xshogi into Force Moves mode. -B or b is a keyboard equivalent. -.TP 8 -.B Pause -pauses the clocks or (in Load Game mode) pauses the game being loaded. -Press Pause again to continue. -P or p is a keyboard equivalent. -.TP 8 -.B Edit Position -lets you set up an arbitrary board position. -Use mouse button 1 to drag pieces to new squares, or to -delete a piece by dragging it off the board or dragging an empty square -on top of it. To drop a new piece on a square, press mouse button 2 or 3 -over the square. This brings up a menu of black pieces (button 2) or white -pieces (button 3). Additional menu choices let you empty the square or -clear the board. You can set the side to play next -by clicking on the Black or White indicator at the top of the screen. -.TP 8 -.B Challenge -allows you to make a two display game between two human players. -Enter the display you want to connect to. If you are allowed to -connect, a new board is displayed at the remote display. -Challenge mode can only be stopped by pressing "quit". -.TP 8 -.B Select Level -allows you to reset the clocks for both players. -Enter the number of moves and the number of minutes in which the -moves should be done. -.TP 8 -.B Move NOW -force computer to stop thinking and to make the current best move. -.TP 8 -.B Iconify -I, i, C or c iconifies -.IR xshogi . -.SH SEE ALSO -.IR gnushogi (6) -.SH LIMITATIONS -If you press the Pause button during gnushogi's turn, -.IR xshogi -will stop the clocks, -but gnushogi will still make a move. -.LP -After a mate or draw when playing against gnushogi, if you back up with -the Backward button, the clocks are reset (because -gnushogi has exited and must -be restarted). -.LP -Some -.IR xshogi -functions may not work with versions of gnushogi earlier -than 1.1, patchlevel 02. -.LP -The game parser recognizes only algebraic notation. -.SH AUTHORS -Original authors of XBoard: Chris Sears and Dan Sears. -.LP -Enhancements for XBoard (Version 2.0): Tim Mann. -.LP -Conversion to XShogi (Version 1.1): Matthias Mutz. -.LP -Current maintainer: Mike Vanier. -.SH COPYRIGHT -XShogi borrows some of its piece bitmaps from CRANES Shogi. -.LP -Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts. -Enhancements Copyright 1992 Free Software Foundation, Inc. -Enhancements Copyright 1993 Matthias Mutz -.LP -The following terms apply to Digital Equipment Corporation's copyright -interest in XBoard: -.LP -.RS -All Rights Reserved -.LP -Permission to use, copy, modify, and distribute this software and its -documentation for any purpose and without fee is hereby granted, -provided that the above copyright notice appear in all copies and that -both that copyright notice and this permission notice appear in -supporting documentation, and that the name of Digital not be -used in advertising or publicity pertaining to distribution of the -software without specific, written prior permission. -.LP -DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING -ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL -DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR -ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, -WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, -ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS -SOFTWARE. -.RE -.LP -The following terms apply to the enhanced version of XShogi distributed -by the Free Software Foundation: -.LP -.RS -This file is part of XSHOGI. -.LP -XSHOGI is distributed in the hope that it will be useful, but WITHOUT ANY -WARRANTY. No author or distributor accepts responsibility to anyone for -the consequences of using it or for whether it serves any particular -purpose or works at all, unless he says so in writing. Refer to the XSHOGI -General Public License for full details. -.LP -Everyone is granted permission to copy, modify and redistribute XSHOGI, but -only under the conditions described in the XSHOGI General Public License. A -copy of this license is supposed to have been given to you along with -XSHOGI so you can know your rights and responsibilities. It should be in a -file named COPYING. Among other things, the copyright notice and this -notice must be preserved on all copies. -.RE