X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=engineoutput.c;h=4e009603c6d60d086729c0136a800a20eaafa436;hb=1161f02260cfbb6a22a6d9de91bb31e27f16cc88;hp=3e9da121a73fbb638d1c1f23ae4b8f0ac391f760;hpb=4011e8678d85310eedf19fd00aa5d96a9a60770a;p=xboard.git diff --git a/engineoutput.c b/engineoutput.c index 3e9da12..4e00960 100644 --- a/engineoutput.c +++ b/engineoutput.c @@ -5,7 +5,8 @@ * * Copyright 2005 Alessandro Scotti * - * Enhancements Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc. + * Enhancements Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, + * 2015, 2016 Free Software Foundation, Inc. * * ------------------------------------------------------------------------ * @@ -221,7 +222,7 @@ SetProgramStats (FrontEndProgramStats * stats) // now directly called by back-en clearMemo = TRUE; } - if( lastForwardMostMove[which] != forwardMostMove ) { + if( lastForwardMostMove[which] != forwardMostMove && endPV < 0) { clearMemo = TRUE; } @@ -231,11 +232,14 @@ SetProgramStats (FrontEndProgramStats * stats) // now directly called by back-en header[which][0] = NULLCHAR; if(gameMode == AnalyzeMode) { ChessProgramState *cps = (which ? &second : &first); - if((multi = MultiPV(cps)) >= 0) { - snprintf(header[which], MSG_SIZ, "\t%s viewpoint\t\tfewer / Multi-PV setting = %d / more\n", - appData.whitePOV || appData.scoreWhite ? "white" : "mover", cps->option[multi].value); + char *exclu = cps->excludeMoves ? exclusionHeader : ""; + if((multi = MultiPV(cps, 3)) != -1) { + char *s = "setting"; + if(multi < -1) multi = -2 - multi, s = "margin"; + snprintf(header[which], MSG_SIZ, "\t%s viewpoint\t\tfewer / Multi-PV %s = %d / more\n", + appData.whitePOV || appData.scoreWhite ? "white" : "mover", s, cps->option[multi].value); } - if(!which) snprintf(header[which]+strlen(header[which]), MSG_SIZ-strlen(header[which]), "%s%s", exclusionHeader, columnHeader); + if(!which) snprintf(header[which]+strlen(header[which]), MSG_SIZ-strlen(header[which]), "%s%s", exclu, columnHeader); InsertIntoMemo( which, header[which], 0); } else { snprintf(header[which], MSG_SIZ, "%s", columnHeader); @@ -253,7 +257,7 @@ SetProgramStats (FrontEndProgramStats * stats) // now directly called by back-en /* Update */ lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge - lastForwardMostMove[which] = forwardMostMove; + if(endPV < 0) lastForwardMostMove[which] = forwardMostMove; // not during PV walk! UpdateControls( &ed ); } @@ -401,6 +405,14 @@ SetEngineColorIcon (int which) // [HGM] multivar: sort Thinking Output within one depth on score static int +MateFlip (int n) +{ // map mate-score to monotonous scale, so sorting compares them correctly + if(n >= MATE_SCORE) return 2*MATE_SCORE - n; + if(n <= -MATE_SCORE) return -2*MATE_SCORE - n; + return n; +} + +static int InsertionPoint (int len, EngineOutputData *ed) { int i, offs = 0, newScore = ed->score, n = ed->which; @@ -424,7 +436,7 @@ InsertionPoint (int len, EngineOutputData *ed) keys[i+n+2] = ed->moveKey; fail[i+n+2] = failType; if(ed->moveKey != keys[i+n] && // same move always tops previous one (as a higher score must be a fail low) - newScore < scores[i+n] && fail[i+n] == ' ') break; + MateFlip(newScore) < MateFlip(scores[i+n]) && fail[i+n] == ' ') break; // if it had higher score as previous, move previous in stead scores[i+n+2] = ed->moveKey == keys[i+n] ? newScore : scores[i+n]; // correct scores of fail-low/high searches textEnd[i+n+2] = textEnd[i+n] + len; @@ -442,7 +454,6 @@ InsertionPoint (int len, EngineOutputData *ed) return offs + strlen(header[ed->which]); } -#define MATE_SCORE 100000 static char spaces[] = " "; // [HGM] align: spaces for padding static void @@ -692,7 +703,7 @@ OutputKibitz (int window, char *text) } opponentKibitzes = TRUE; // this causes split window DisplayMode in ICS modes. VerifyDisplayMode(); - strncpy(text+strlen(text)-1, "\r\n",sizeof(text+strlen(text)-1)); // to not lose line breaks on copying + strncpy(text+strlen(text)-1, "\r\n", 4); // to not lose line breaks on copying if(gameMode == IcsObserving) { DoSetWindowText(0, nLabel, gameInfo.white); SetIcon( 0, nColorIcon, nColorWhite);