X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=gamelist.c;h=5471c76e5d678fced7b689269e92cb1d79ac294f;hb=d3e72e265a417fa9dcbc0e040184b93df99cd894;hp=1a8f5b4e2e0e2cfbbdf58235be9fd97a630f8384;hpb=91d8e5853ca580769cc130aa6ea004869118d171;p=xboard.git diff --git a/gamelist.c b/gamelist.c index 1a8f5b4..5471c76 100644 --- a/gamelist.c +++ b/gamelist.c @@ -1,8 +1,9 @@ /* * gamelist.c -- Functions to manage a gamelist - * XBoard $Id: gamelist.c,v 2.1 2003/10/27 19:21:00 mann Exp $ * - * Copyright 1995,2009 Free Software Foundation, Inc. + * Copyright 1995, 2009, 2010 Free Software Foundation, Inc. + * + * Enhancements Copyright 2005 Alessandro Scotti * * ------------------------------------------------------------------------ * @@ -55,6 +56,64 @@ static ListGame *GameListCreate P((void)); static void GameListFree P((List *)); static int GameListNewGame P((ListGame **)); +/* [AS] Wildcard pattern matching */ +Boolean +HasPattern( const char * text, const char * pattern ) +{ + while( *pattern != '\0' ) { + if( *pattern == '*' ) { + while( *pattern == '*' ) { + pattern++; + } + + if( *pattern == '\0' ) { + return TRUE; + } + + while( *text != '\0' ) { + if( HasPattern( text, pattern ) ) { + return TRUE; + } + text++; + } + } + else if( (*pattern == *text) || ((*pattern == '?') && (*text != '\0')) ) { + pattern++; + text++; + continue; + } + + return FALSE; + } + + return TRUE; +} + +Boolean +SearchPattern( const char * text, const char * pattern ) +{ + Boolean result = TRUE; + + if( pattern != NULL && *pattern != '\0' ) { + if( *pattern == '*' ) { + result = HasPattern( text, pattern ); + } + else { + result = FALSE; + + while( *text != '\0' ) { + if( HasPattern( text, pattern ) ) { + result = TRUE; + break; + } + text++; + } + } + } + + return result; +} + /* Delete a ListGame; implies removint it from a list. */ static void GameListDeleteGame(listGame) @@ -110,6 +169,7 @@ void GameListInitGameInfo(gameInfo) gameInfo->blackRating = -1; /* unknown */ gameInfo->variant = VariantNormal; gameInfo->outOfBook = NULL; + gameInfo->resultDetails = NULL; } @@ -154,6 +214,7 @@ int GameListBuild(f) ListGame *currentListGame = NULL; int error; int offset; + char lastComment[MSG_SIZ]; GameListFree(&gameList); yynewfile(f); @@ -239,6 +300,19 @@ int GameListBuild(f) lastStart = MoveNumberOne; } break; + case WhiteWins: // [HGM] rescom: save last comment as result details + case BlackWins: + case GameIsDrawn: + case GameUnfinished: + if (currentListGame->gameInfo.resultDetails != NULL) { + free(currentListGame->gameInfo.resultDetails); + } + if(yy_text[0] == '{') { char *p; + strcpy(lastComment, yy_text+1); + if(p = strchr(lastComment, '}')) *p = 0; + currentListGame->gameInfo.resultDetails = StrSave(lastComment); + } + break; default: break; } @@ -301,7 +375,6 @@ void ClearGameInfo(gameInfo) if (gameInfo->outOfBook != NULL) { free(gameInfo->outOfBook); } - GameListInitGameInfo(gameInfo); } @@ -324,7 +397,7 @@ GameListLineOld(number, gameInfo) return ret; } -#define MAX_FIELD_LEN 64 /* To avoid overflowing the buffer */ +#define MAX_FIELD_LEN 80 /* To avoid overflowing the buffer */ char * GameListLine( int number, GameInfo * gameInfo ) { @@ -380,6 +453,9 @@ char * GameListLine( int number, GameInfo * gameInfo ) case GLT_OUT_OF_BOOK: strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN ); break; + case GLT_RESULT_COMMENT: + strncpy( buf, gameInfo->resultDetails ? gameInfo->resultDetails : "res?", MAX_FIELD_LEN ); + break; default: break; } @@ -409,12 +485,126 @@ char * GameListLineFull( int number, GameInfo * gameInfo ) char * round = gameInfo->round ? gameInfo->round : "?"; char * date = gameInfo->date ? gameInfo->date : "?"; char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : ""; + char * reason = gameInfo->resultDetails ? gameInfo->resultDetails : ""; - int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob); + int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob) + strlen(reason); char *ret = (char *) malloc(len); - sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"", number, event, site, round, white, black, PGNResult(gameInfo->result), date, oob ); + sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"", + number, event, site, round, white, black, PGNResult(gameInfo->result), reason, date, oob ); return ret; } + +// --------------------------------------- Game-List options dialog -------------------------------------- + +// back-end +typedef struct { + char id; + char * name; +} GLT_Item; + +// back-end: translation table tag id-char <-> full tag name +static GLT_Item GLT_ItemInfo[] = { + { GLT_EVENT, "Event" }, + { GLT_SITE, "Site" }, + { GLT_DATE, "Date" }, + { GLT_ROUND, "Round" }, + { GLT_PLAYERS, "Players" }, + { GLT_RESULT, "Result" }, + { GLT_WHITE_ELO, "White Rating" }, + { GLT_BLACK_ELO, "Black Rating" }, + { GLT_TIME_CONTROL,"Time Control" }, + { GLT_VARIANT, "Variant" }, + { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK }, + { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom + { 0, 0 } +}; + +char lpUserGLT[64]; + +// back-end: convert the tag id-char to a full tag name +char * GLT_FindItem( char id ) +{ + char * result = 0; + + GLT_Item * list = GLT_ItemInfo; + + while( list->id != 0 ) { + if( list->id == id ) { + result = list->name; + break; + } + + list++; + } + + return result; +} + +// back-end: build the list of tag names +void +GLT_TagsToList( char * tags ) +{ + char * pc = tags; + + GLT_ClearList(); + + while( *pc ) { + GLT_AddToList( GLT_FindItem(*pc) ); + pc++; + } + + GLT_AddToList( " --- Hidden tags --- " ); + + pc = GLT_ALL_TAGS; + + while( *pc ) { + if( strchr( tags, *pc ) == 0 ) { + GLT_AddToList( GLT_FindItem(*pc) ); + } + pc++; + } + + GLT_DeSelectList(); +} + +// back-end: retrieve item from dialog and translate to id-char +char +GLT_ListItemToTag( int index ) +{ + char result = '\0'; + char name[128]; + + GLT_Item * list = GLT_ItemInfo; + + if( GLT_GetFromList(index, name) ) { + while( list->id != 0 ) { + if( strcmp( list->name, name ) == 0 ) { + result = list->id; + break; + } + + list++; + } + } + + return result; +} + +// back-end: add items id-chars one-by-one to temp tags string +void +GLT_ParseList() +{ + char * pc = lpUserGLT; + int idx = 0; + char id; + + do { + id = GLT_ListItemToTag( idx ); + *pc++ = id; + idx++; + } while( id != '\0' ); +} +