X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=gnushogi%2Fcommondsp.c;h=a03d69d355b9f29ccf4bb119816018a2bb467012;hb=a0c1400035104ea33d6eda049dbdb5fe2150de9a;hp=4718fd9c5547298036266da4fcb3c6a16f21e35f;hpb=9a433d9afb150b328443a5854ad4d2105dba6289;p=gnushogi.git diff --git a/gnushogi/commondsp.c b/gnushogi/commondsp.c index 4718fd9..a03d69d 100644 --- a/gnushogi/commondsp.c +++ b/gnushogi/commondsp.c @@ -1482,6 +1482,122 @@ SetMachineTime(char *time) } } +/* + * Set up a board position. Pieces are entered by typing the piece followed + * by the location. For example, Nf3 will place a knight on square f3. + */ +static void +ReadFEN(char *fen) +{ + short a = white, r, c, sq, i, error = 0; + char s[80]; + + flag.regularstart = true; + Book = BOOKFAIL; + + for (sq = 0; sq < NO_SQUARES; sq++) + { + board[sq] = no_piece; + color[sq] = neutral; + } + + ClearCaptured(); + + /* read board */ + r = NO_ROWS-1; c = 0; + while(*fen) + { + if (isdigit(*fen)) + { + c += *fen++ - '0'; /* assumes single digit! */ + } + else if (*fen == '/') + { /* next rank */ + if (c != NO_COLS) error++; + c = 0; fen++; + if (--r < 0) break; + } + else + { + int promo = 0, found = 0; + if (*fen == '+') + { + promo++; fen++; + } + + if (!isalpha(*fen)) break; + + for (i = no_piece; i <= king; i++) + { + if ((*fen == pxx[i]) || (*fen == qxx[i])) + { + sq = locn(r, c); + color[sq] = (islower(*fen) ? white : black); + if (promo) + board[sq] = promoted[i]; + else + board[sq] = i; + + found = 1; + break; + } + } + + if (!found) error++; + c++; fen++; + } + } + if(r || c != NO_COLS) error++; + + while (*fen == ' ') fen++; + + /* read holdings */ + if(!strncmp(fen, "[-]", 3)) fen += 3; /* empty holdings */ + else if(*fen == '[') + { + fen++; + while(isalpha(*fen)) + { + int found = 0; + for (i = pawn; i <= king; i++) + { + if ((*fen == pxx[i]) || (*fen == qxx[i])) + { + Captured[islower(*fen) ? white : black][i]++; + found = 1; + break; + } + } + if (!found) error++; + fen++; + } + if(*fen == ']') fen++; else error++; + } + + while (*fen == ' ') fen++; + + if (*fen == 'w') + a = black; + else if (*fen == 'b') + a = white; + else + error++; + + if (error) printf("tellusererror bad FEN\n"); + + for (sq = 0; sq < NO_SQUARES; sq++) + Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0); + + computer = otherside[a]; + opponent = a; + flag.force = true; + GameCnt = 0; + Game50 = 1; + ZeroRPT(); + Sdepth = 0; + InitializeStats(); +} + /* FIXME! This is truly the function from hell! */ @@ -1493,15 +1609,16 @@ SetMachineTime(char *time) * the hint move, then set Sdepth to zero. */ -void -InputCommand(char *command) +int +InputCommand(char *command, int root) { #ifdef QUIETBACKGROUND short have_shown_prompt = false; #endif short ok, done, is_move = false; unsigned short mv; - char s[80], sx[80]; + char s[200], sx[200]; + static char backlog[200]; ok = flag.quit = done = false; player = opponent; @@ -1511,7 +1628,7 @@ InputCommand(char *command) ZeroTTable(); #endif - if ((hint > 0) && !flag.easy && !flag.force) + if ((hint > 0) && !flag.easy && !flag.force && !command && !backlog[0] && root) { /* * A hint move for the player is available. Compute a move for the @@ -1575,6 +1692,10 @@ InputCommand(char *command) { player = opponent; + if (flag.analyze && !command && !backlog[0] && root) { + SelectMove(opponent, BACKGROUND_MODE); + } + #ifdef QUIETBACKGROUND if (!have_shown_prompt) { @@ -1588,12 +1709,15 @@ InputCommand(char *command) have_shown_prompt = false; #endif /* QUIETBACKGROUND */ + if (!command && backlog[0]) command = backlog; /* pick up backlogged command */ + if (command == NULL) { int eof = dsp->GetString(sx); if (eof) dsp->ExitShogi(); } else { strcpy(sx, command); + backlog[0]= '\0'; /* make sure no backlog is left */ done = true; } @@ -1601,6 +1725,12 @@ InputCommand(char *command) if (sscanf(sx, "%s", s) < 1) continue; + if (!root && strcmp(s, ".")) + { /* during search most commands can only be done after abort */ + strcpy(backlog, sx); /* backlog the command */ + return true; /* and order search abort */ + } + if (strcmp(s, "bd") == 0) /* bd -- display board */ { /* FIXME: Hack alert! */ @@ -1636,7 +1766,7 @@ InputCommand(char *command) /* noop */ ; } else if ((strcmp(s, "quit") == 0) || - (strcmp(s, "exit") == 0)) + (strcmp(s, "exit") == 0) && !xboard) { flag.quit = true; } @@ -1648,6 +1778,10 @@ InputCommand(char *command) } else if (strcmp(s, "protover") == 0) { + printf("feature option=\"tsume -check 0\"\n"); + printf("feature option=\"contempt -spin %d -1000 1000\"\n", contempt); + printf("feature option=\"Hash-file search depth -spin %d 0 100\"\n", HashDepth); + printf("feature option=\"Hash-file move number -spin %d 0 100\"\n", HashMoveLimit); printf("feature myname=\"GNU %s %s\" ", #ifdef MINISHOGI "MiniShogi", @@ -1663,7 +1797,26 @@ InputCommand(char *command) "shogi" #endif ); - printf("debug=1 setboard=0 sigint=0 done=1\n"); + printf("debug=1 setboard=0 sigint=0 memory=1 setboard=1 done=1\n"); + } + else if (strcmp(s, ".") == 0) + { // periodic update request of analysis info: send stat01 info + ElapsedTime(2); + algbr((short)(currentMove >> 8), (short)(currentMove & 0xFF), 0); + printf("stat01: %4ld %8ld %2d %2d %2d %s\n", + et, NodeCnt, Sdepth, movesLeft, TrPnt[2]-TrPnt[1], mvstr[0]); + fflush(stdout); + if (!root) return false; /* signal no abort needed */ + } + else if (strcmp(s, "exit") == 0) + { + flag.analyze = false; + flag.force = true; + } + else if (strcmp(s, "analyze") == 0) + { + flag.analyze = true; + flag.force = true; } else if ((strcmp(s, "set") == 0) || (strcmp(s, "edit") == 0)) @@ -1678,6 +1831,17 @@ InputCommand(char *command) { ok = true; } +#if ttblsz + else if (strcmp(s, "memory") == 0) + { + unsigned int mem, size, t = 1; + sscanf(sx, "memory %d", &mem); + if(mem > 2048) mem = 2048; /* prevent integer overflow for > 2GB hash */ + size = (mem << 20) / sizeof(struct hashentry) - rehash; + while(t <= size/4) t <<= 1; + AllocateTT(t); + } +#endif else if (strcmp(s, "go") == 0) { ok = true; @@ -1724,6 +1888,10 @@ InputCommand(char *command) NewGame(); dsp->UpdateDisplay(0, 0, 1, 0); } + else if (strcmp(s, "setboard") == 0) + { + ReadFEN(sx + 9); + } else if (strcmp(s, "list") == 0) { ListGame(); @@ -1887,6 +2055,14 @@ InputCommand(char *command) { flag.easy = !flag.easy; } + else if (strcmp(s, "option") == 0) + { + sscanf(sx, "option tsume=%hd", &flag.tsume) || + sscanf(sx, "option hash=%hd", &flag.hash) || + sscanf(sx, "option Hash-file search depth=%hd", &HashDepth) || + sscanf(sx, "option Hash-file move number=%hd", &HashMoveLimit) || + sscanf(sx, "option contempt=%hd", &contempt); + } else if (strcmp(s, "tsume") == 0) { flag.tsume = !flag.tsume; @@ -2015,4 +2191,6 @@ InputCommand(char *command) ++mycnt2, s, TimeControl.clock[player] * 10); } } + + return true; }