X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=hachu.c;h=0b2541c87858499d10f2f4c8e89c427b28c6ce6b;hb=44fcfc3374cbb7824b6b2a5318bea14919af5ac9;hp=9adacca17777b6192ead4840869830a380f607a1;hpb=0fceb531ee16ce88c906df48c4207fb1e90e1eb5;p=hachu.git diff --git a/hachu.c b/hachu.c index 9adacca..0b2541c 100644 --- a/hachu.c +++ b/hachu.c @@ -11,15 +11,16 @@ // promotions by pieces with Lion power stepping in & out the zone in same turn // promotion on capture -#define VERSION "0.11 kill" +#define VERSION "0.12n" #define PATH level==0 || path[0] == 0x848f1 && (level==1 /*|| path[1] == 0x3f081 && (level == 2 || path[2] == 0x6f0ac && (level == 3 || path[3] == 0x3e865 && (level == 4 || path[4] == 0x4b865 && (level == 5))))*/) //define PATH 0 #define HASH #define KILLERS -#define XNULLMOVE +#define NULLMOVE #define LIONTRAP +#define XKINGSAFETY #include #include @@ -131,8 +132,8 @@ typedef struct { char fireMask; } UndoInfo; -char *array, fenArray[4000], *reason; -int bWidth, bHeight, bsize, zone, currentVariant, chuFlag, tenFlag, chessFlag, repDraws, tsume; +char *array, fenArray[4000], startPos[4000], *reason; +int bWidth, bHeight, bsize, zone, currentVariant, chuFlag, tenFlag, chessFlag, repDraws, tsume, pvCuts; int stm, xstm, hashKeyH=1, hashKeyL=1, framePtr, msp, nonCapts, rootEval, filling, promoDelta; int retMSP, retFirst, retDep, pvPtr, level, cnt50, mobilityScore; int nodes, startTime, lastRootMove, lastRootIter, tlim1, tlim2, tlim3, repCnt, comp, abortFlag; @@ -544,7 +545,7 @@ typedef struct { char bulk; } PieceInfo; // piece-list entry -int last[2], royal[2]; +int last[2], royal[2], kylin[2]; PieceInfo p[NPIECES]; // piece list typedef struct { @@ -562,6 +563,7 @@ typedef struct { int ponder; int randomize; int postThinking; + int noCut=1; // engine-defined option int resign; // engine-defined option int contemptFactor; // likewise int seed; @@ -574,7 +576,7 @@ int attackMaps[200*BSIZE], *attacks = attackMaps; char distance[2*BSIZE]; // distance table char promoBoard[BSIZE]; // flags to indicate promotion zones char rawFire[BSIZE+2*BWMAX]; // flags to indicate squares controlled by Fire Demons -signed char PST[3*BSIZE]; +signed char PST[4*BSIZE]; #define board (rawBoard + 6*BHMAX + 3) #define fireBoard (rawFire + BWMAX + 1) @@ -622,6 +624,7 @@ SqueezeOut (int n) for(i=n; ibulk; p[i].mobWeight = v > 600 ? 0 : v >= 400 ? 1 : v >= 300 ? 2 : v > 150 ? 3 : v >= 100 ? 2 : 0; -// if(Lance(list->range)) p[i].mobWeight = 5, p[i].pst = 0; // clear path but don't move forward + if(Lance(list->range),0) + p[i].mobWeight = 5 + 3*(list->range[4]==X), p[i].pst = 0; // clear path but don't move forward for(j=stm+2; j<= last[stm]; j+=2) { if(p[j].promo >= i) p[j].promo += 2; } if(royal[stm] >= i) royal[stm] += 2; + if(kylin[stm] >= i) kylin[stm] += 2; if(p[i].value == (currentVariant == V_SHO ? 410 : 280) ) royal[stm] = i, p[i].pst = 0; p[i].qval = (currentVariant == V_TENJIKU ? list->ranking : 0); // jump-capture hierarchy return i; @@ -801,6 +805,7 @@ SetUp(char *array, int var) p[n].promoFlag &= n&1 ? P_WHITE : P_BLACK; p[m].promo = -1; p[m].pos = ABSENT; + if(p[m].value == 10*LVAL) kylin[color] = n; // remember piece that promotes to Lion } else p[n].promo = -1; // unpromotable piece //printf("piece = %c%-2s %d(%d) %d/%d\n", color ? 'w' : 'b', name, n, m, last[color], last[!color]); } @@ -818,18 +823,20 @@ SetUp(char *array, int var) } for(i=0; i 0) + if((j = p[i].promo) > 0 && p[i].promoGain) p[i].promoGain = (p[j].value - p[i].value - 30)*1.25, p[i].value = p[j].value - 30; else p[i].promoGain = 0; + if(j > 0 && p[i].pst == BH) p[i].pst = 3*BW*BH; // use white pre-prom bonus board[p[i].pos] = i; rootEval += p[i].value + PST[p[i].pst + p[i].pos]; promoDelta += p[i].promoGain; filling += p[i].bulk; } else p[i].promoGain = 0; for(i=BLACK+2; i<=last[BLACK]; i+=2) if(p[i].pos != ABSENT) { - if(p[i].promoGain && (j = p[i].promo) > 0) + if((j = p[i].promo) > 0 && p[i].promoGain) p[i].promoGain = (p[j].value - p[i].value - 30)*1.25, p[i].value = p[j].value - 30; else p[i].promoGain = 0; + if(j > 0 && p[i].pst == BH) p[i].pst = 3*BW*BH + BH; // use black pre-prom bonus board[p[i].pos] = i; rootEval -= p[i].value + PST[p[i].pst + p[i].pos]; promoDelta -= p[i].promoGain; @@ -910,14 +917,19 @@ Init (int var) } // piece-square tables - for(i=0; i BH-4 ? (i < 3 ? 5 : i == 3 ? 2 : i == 4 ? 1 : 0) : 0; + PST[2*BH*BW+BH+s] = ((BH-1)*(BH-1) - (2*i - BH + 1)*(2*i - BH + 1) - (2*j - BH + 1)*(2*j - BH + 1))/6; + PST[3*BH*BW+s] = PST[3*BH*BW+BH+s] = PST[BH+s]; // as stepper, but with pre-promotion bonus W/B + } + if(zone > 1) PST[3*BW*BH+BW*(BH-1-zone) + j] += 10, PST[3*BW*BH+BH + BW*zone + j] += 10; } p[EDGE].qval = 5; // tenjiku jump-capturer sentinel @@ -1653,7 +1665,7 @@ GenCapts(int sqr, int victimValue) int Evaluate (int difEval) { - int wLion, bLion, score=mobilityScore; + int wLion, bLion, wKing, bKing, score=mobilityScore; #ifdef LIONTRAP #define lionTrap (PST + 2*BH*BW) @@ -1666,6 +1678,25 @@ Evaluate (int difEval) } #endif +#ifdef KINGSAFETY + // basic centralization in end-game (also facilitates bare-King mating) + wKing = p[royal[WHITE]].pos; if(wKing == ABSENT) wKing = p[royal[WHITE]+1].pos; + bKing = p[royal[BLACK]].pos; if(bKing == ABSENT) bKing = p[royal[BLACK]+1].pos; + if(filling < 32) { + score += (PST[3*BW*BH+wKing] - PST[3*BW*BH+bKing])*(32 - filling) >> 4; + } +#endif + +#ifdef KYLIN + // bonus for having Kylin in late end-game, where it could promote to Lion + if((filling < 64) { + if((wLion = kylin[WHITE]) && p[wLion].pos != ABSENT) + score += (64 - filling)*kylinProm[wLion]; + if((filling < 64 && (bLion = kylin[BLACK]) && p[bLion].pos != ABSENT) + score -= (64 - filling)*kylinProm[bLion]; + } +#endif + return difEval - (filling*filling*promoDelta >> 16) + (stm ? score : -score); } @@ -1731,7 +1762,8 @@ if(PATH) /*pboard(board),pmap(attacks, BLACK),*/printf("search(%d) {%d,%d} eval= iterDep = -(depth == 0); tb.fireMask = phase = 0; #ifdef HASH - index = (hashKeyL ^ 327*stm ^ oldPromo*(63121 + promoSuppress)) & hashMask; + index = hashKeyL ^ 327*stm ^ (oldPromo + 987981)*(63121 + promoSuppress); + index = index + (index >> 16) & hashMask; nr = (hashKeyL >> 30) & 3; hit = -1; if(hashTable[index].lock[nr] == hashKeyH) hit = nr; else if(hashTable[index].lock[4] == hashKeyH) hit = 4; @@ -1743,9 +1775,12 @@ if(PATH) printf("# probe hash index=%x hit=%d\n", index, hit),fflush(stdout); (bestScore >= beta || hashTable[index].flag[hit] & H_UPPER) ) { iterDep = resDep = hashTable[index].depth[hit]; bestMoveNr = 0; if(!level) iterDep = 0; // no hash cutoff in root + if(pvCuts && iterDep >= depth && hashMove && bestScore < beta && bestScore > alpha) + iterDep = depth - 1; // prevent hash cut in PV node } } else { // decide on replacement - if(depth >= hashTable[index].depth[nr]) hit = nr; else hit = 4; + if(depth >= hashTable[index].depth[nr] || + depth+1 == hashTable[index].depth[nr] && !(nodes&3)) hit = nr; else hit = 4; hashMove = 0; } if(PATH) printf("# iterDep = %d score = %d move = %s\n",iterDep,bestScore,MoveToText(hashMove,0)),fflush(stdout); @@ -1778,7 +1813,7 @@ if(PATH)printf("new moves, phase=%d\n", phase); int nullDep = depth - 3; stm ^= WHITE; score = -Search(-beta, 1-beta, -difEval, nullDep= beta) { msp = oldMSP; retDep += 3; return score + (score < curEval); } } #endif @@ -2027,7 +2062,7 @@ pplist() { int i, j; for(i=0; i<182; i++) { - printf("%3d. %3d %3d %4d %02x %d %x %3d ", i, p[i].value, p[i].promo, p[i].pos, p[i].promoFlag&255, p[i].qval, p[i].bulk, p[i].promoGain); + printf("%3d. %3d %3d %4d %02x %d %d %x %3d ", i, p[i].value, p[i].promo, p[i].pos, p[i].promoFlag&255, p[i].mobWeight, p[i].qval, p[i].bulk, p[i].promoGain); for(j=0; j<8; j++) printf(" %2d", p[i].range[j]); if(i<2 || i>11) printf("\n"); else printf(" %02x\n", fireFlags[i-2]&255); } @@ -2191,6 +2226,7 @@ Setup2 (char *fen) } rootEval = promoDelta = filling = cnt50 = moveNr = 0; SetUp(array, currentVariant); + strcpy(startPos, array); sup0 = sup1 = sup2 = ABSENT; hashKeyH = hashKeyL = 87620895*currentVariant; return stm; @@ -2410,7 +2446,7 @@ printf("# ponder=%s\n", MoveToText(pv[1],0)); int TakeBack(int n) { // reset the game and then replay it to the desired point int last, stm; - Init(currentVariant); stm = Setup2(NULL); + Init(currentVariant); stm = Setup2(startPos); printf("# setup done");fflush(stdout); last = moveNr - n; if(last < 0) last = 0; for(moveNr=0; moveNr