X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=hachu.c;h=173aae96c176820fdc7247f3f9d60efc2424403b;hb=6b60ddf69ce961d41a579a258444f653729e5c95;hp=ad2904e2c4e239147f738e8975b33b2c57e5d918;hpb=fbdf26b9d971d08e990b906d65e27bc463571212;p=hachu.git diff --git a/hachu.c b/hachu.c index ad2904e..173aae9 100644 --- a/hachu.c +++ b/hachu.c @@ -11,7 +11,7 @@ // promotions by pieces with Lion power stepping in & out the zone in same turn // promotion on capture -#define VERSION "0.1beta" +#define VERSION "0.4beta" #define PATH level==0 || path[0] == 0xc4028 && (level==1 /*|| path[1] == 0x75967 && (level == 2 || path[2] == 0x3400b && (level == 3))*/) //define PATH 0 @@ -40,7 +40,7 @@ #define BSIZE BWMAX*BHMAX #define ZONE zone -#define ONE (currentVariant == V_SHO || currentVariant == V_CHESS) +#define ONE (currentVariant == V_SHO || currentVariant == V_CHESS || currentVariant == V_SHATRANJ) #define BLACK 0 #define WHITE 1 @@ -92,8 +92,8 @@ typedef struct { } UndoInfo; char *array, fenArray[4000], *reason; -int bWidth, bHeight, bsize, zone, currentVariant; -int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, rootEval, retMSP, retFirst, retDep, pvPtr, level, cnt50, chuFlag=1, tenFlag, mobilityScore; +int bWidth, bHeight, bsize, zone, currentVariant, chuFlag, tenFlag, chessFlag; +int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, rootEval, retMSP, retFirst, retDep, pvPtr, level, cnt50, mobilityScore; int nodes, startTime, tlim1, tlim2, repCnt, comp; Move retMove, moveStack[10000], path[100], repStack[300], pv[1000], repeatMove[300]; @@ -326,6 +326,16 @@ PieceDesc chessPieces[] = { { NULL } // sentinel }; +PieceDesc shatranjPieces[] = { + {"Q", "", 15, { 0,1,0,1,0,1,0,1 } }, + {"R", "", 50, { X,0,X,0,X,0,X,0 } }, + {"B", "", 9, { 0,J,0,J,0,J,0,J } }, + {"N", "", 30, { N,N,N,N,N,N,N,N } }, + {"K", "", 28, { 1,1,1,1,1,1,1,1 } }, + {"P", "Q", 8, { M,C,0,0,0,0,0,C } }, + { NULL } // sentinel +}; + char chuArray[] = "L:FLCSGK:DEGSC:FLL/:RV.B.:BT:KN:PH:BT.B.:RV/:SM:VMR:DH:DK:LN:FK:DK:DHR:VM:SM/PPPPPPPPPPPP/...:GB....:GB..." "/............/............/" "...:gb....:gb.../pppppppppppp/:sm:vmr:dh:dk:fk:ln:dk:dhr:vm:sm/:rv.b.:bt:ph:kn:bt.b.:rv/l:flcsg:dekgsc:fll"; @@ -339,6 +349,7 @@ char tenArray[] = "LN:FLICSGK:DEGSCI:FLNL/:RV.:CS:CS.:BT:KN:LN:FK:PH:BT.:CS:CS.: ":ss:vsb:dh:dk:wb:fi:fe:lh:fi:wb:dk:dhb:vs:ss/:rv.:cs:cs.:bt:ph:fk:ln:kn:bt.:cs:cs.:rv/ln:flicsg:dekgsci:flnl"; char shoArray[] = "LNSGKGSNL/.B..:DE..R./PPPPPPPPP/........./........./........./ppppppppp/.r..:de..b./lnsgkgsnl"; char chessArray[] = "RNBQKBNR/PPPPPPPP/......../......../......../......../pppppppp/rnbqkbnr"; +char shatArray[]= "RNBKQBNR/PPPPPPPP/......../......../......../......../pppppppp/rnbkqbnr"; typedef struct { int boardWidth, boardFiles, boardRanks, zoneDepth, varNr; // board sizes @@ -346,7 +357,7 @@ typedef struct { char *array; // initial position } VariantDesc; -typedef enum { V_CHESS, V_SHO, V_CHU, V_DAI, V_TENJIKU, V_DADA, V_MAKA, V_TAI, V_KYOKU } Variant; +typedef enum { V_CHESS, V_SHO, V_CHU, V_DAI, V_TENJIKU, V_DADA, V_MAKA, V_TAI, V_KYOKU, V_SHATRANJ } Variant; VariantDesc variants[] = { { 16, 8, 8, 1, V_CHESS, "normal", chessArray }, // FIDE @@ -354,6 +365,8 @@ VariantDesc variants[] = { { 24, 12, 12, 4, V_CHU, "chu", chuArray }, // Chu { 30, 15, 15, 5, V_DAI, "dai", daiArray }, // Dai { 32, 16, 16, 5, V_TENJIKU, "tenjiku", tenArray }, // Tenjiku + { 16, 8, 8, 1, V_SHATRANJ,"shatranj",shatArray}, // Shatranj + // { 0, 0, 0, 0, 0 }, // sentinel { 34, 17, 17, 0, V_DADA, "dada", chuArray }, // Dai Dai { 38, 19, 19, 0, V_MAKA, "maka", chuArray }, // Maka Dai Dai @@ -534,6 +547,8 @@ LookUp (char *name, int var) return ListLookUp(name, chuPieces); case V_CHESS: // FIDE return ListLookUp(name, chessPieces); + case V_SHATRANJ: // Shatranj + return ListLookUp(name, shatranjPieces); } return NULL; } @@ -628,6 +643,7 @@ Compactify (int stm) } } for(i=stm+2; ipromoted) p1 = LookUp(p1->promoted, var); // use promoted piece instead n = AddPiece(color, p1); p[n].pos = j; @@ -743,6 +760,7 @@ Init (int var) bsize = bWidth*bHeight; chuFlag = (currentVariant == V_CHU); tenFlag = (currentVariant == V_TENJIKU); + chessFlag = (currentVariant == V_CHESS); for(i= -1; i<9; i++) { // board steps in linear coordinates kStep[i] = STEP(direction[i&7].x, direction[i&7].y); // King @@ -928,8 +946,8 @@ GenNonCapts (int promoSuppress) } } else if(r == M) { // FIDE Pawn; check double-move - if(!NewNonCapture(x, x+v, pFlag) && promoBoard[x-v]) - NewNonCapture(x, x+2*v+DEFER, pFlag); // use promoSuppress flag as e.p. flag + if(!NewNonCapture(x, x+v, pFlag) && chessFlag && promoBoard[x-v]) + NewNonCapture(x, x+2*v, pFlag), moveStack[msp-1] |= DEFER; // use promoSuppress flag as e.p. flag } continue; } @@ -1822,8 +1840,6 @@ pmoves(int start, int end) #define OFF 0 #define ON 1 -#define DEFAULT_FEN "" - typedef Move MOVE; int moveNr; // part of game state; incremented by MakeMove @@ -1891,7 +1907,8 @@ Convert (char *fen) if(isalpha(*fen)) { char *table = fenNames; n = *fen > 'Z' ? 'a' - 'A' : 0; - if(table[2* (*fen - 'A' - n)] == '.') *p++ = *fen; else { + if((currentVariant == V_CHESS || currentVariant == V_SHATRANJ) && *fen - 'A' - n == 'N' // In Chess N is Knight, not Lion + || table[2* (*fen - 'A' - n)] == '.') *p++ = *fen; else { *p++ = ':'; *p++ = table[2* (*fen - 'A' - n)] + n; *p++ = table[2* (*fen - 'A' - n)+1] + n; @@ -1990,6 +2007,7 @@ MapFromScratch(attacks); if((moveStack[i] & (PROMOTE | DEFER-1)) == ret) break; if((moveStack[i] & DEFER-1) == ret) deferred = i; // promoted version of entered non-promotion is legal } +printf("# moveNr = %d in {%d,%d}\n", i, retFirst, retMSP); if(i>=retMSP) { // no exact match if(deferred) { // but maybe non-sensical deferral int flags = p[board[f]].promoFlag; @@ -2101,7 +2119,7 @@ PonderUntilInput (int stm) int TakeBack(int n) { // reset the game and then replay it to the desired point int last, stm; - stm = Setup2(NULL); + Init(currentVariant); stm = Setup2(NULL); printf("# setup done");fflush(stdout); last = moveNr - n; if(last < 0) last = 0; for(moveNr=0; moveNr