X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=hachu.c;h=b39efbf3b797e3437a95c2ec01c66c315eff0eb6;hb=aa576650ea406a2b26134ac64a699e3237a02444;hp=f5fd5d2fda22085cdf14e4b2cc0e0c54d7d2314c;hpb=3460d0ca7ea329ce5b9db05024e79dd18a942cd3;p=hachu.git diff --git a/hachu.c b/hachu.c index f5fd5d2..b39efbf 100644 --- a/hachu.c +++ b/hachu.c @@ -10,7 +10,7 @@ // promotions by pieces with Lion power stepping in & out the zone in same turn // promotion on capture -#define VERSION "0.17" +#define VERSION "0.18" //define PATH level==0 /*|| path[0] == 0x3490a && (level==1 || path[1] == 0x285b3 && (level == 2 || path[2] == 0x8710f && (level == 3 /*|| path[3] == 0x3e865 && (level == 4 || path[4] == 0x4b865 && (level == 5)))))*/ #define PATH 0 @@ -432,13 +432,15 @@ typedef struct { char *array; // initial position } VariantDesc; -typedef enum { V_SAME, V_CHESS, V_SHO, V_CHU, V_DAI, V_DADA, V_MAKA, V_TAI, V_KYOKU, V_TENJIKU, V_SHATRANJ, V_MAKRUK, V_LION } Variant; +typedef enum { V_CHESS, V_SHO, V_CHU, V_DAI, V_DADA, V_MAKA, V_TAI, V_KYOKU, V_TENJIKU, V_SHATRANJ, V_MAKRUK, V_LION } Variant; + +#define SAME (-1) VariantDesc variants[] = { - { 16, 8, 8, 1, V_CHESS, "normal", chessArray }, // FIDE + { 24, 12, 12, 4, V_CHU, "chu", chuArray }, // Chu + { 16, 8, 8, 1, V_CHESS, "nocastle", chessArray }, // FIDE { 18, 9, 9, 3, V_SHO, "9x9+0_shogi", shoArray }, // Sho { 18, 9, 9, 3, V_SHO, "sho", shoArray }, // Sho duplicat - { 24, 12, 12, 4, V_CHU, "chu", chuArray }, // Chu { 30, 15, 15, 5, V_DAI, "dai", daiArray }, // Dai { 32, 16, 16, 5, V_TENJIKU, "tenjiku", tenArray }, // Tenjiku { 16, 8, 8, 1, V_SHATRANJ,"shatranj",shatArray}, // Shatranj @@ -890,7 +892,7 @@ Init (int var) int i, j, k; PieceDesc *pawn; - if(var != V_SAME) { // the following should be already set if we stay in same variant (for TakeBack) + if(var != SAME) { // the following should be already set if we stay in same variant (for TakeBack) currentVariant = variants[var].varNr; bWidth = variants[var].boardWidth; bHeight = variants[var].boardRanks; @@ -1120,7 +1122,7 @@ GenNonCapts (int promoSuppress) } } else if(r == M) { // FIDE Pawn; check double-move - if(!NewNonCapture(x, x+v, pFlag) && chessFlag && promoBoard[x-v]) + if(!NewNonCapture(x, x+v, pFlag) && chessFlag && promoBoard[x-v] & LAST_RANK) NewNonCapture(x, x+2*v, pFlag), moveStack[msp-1] |= DEFER; // use promoSuppress flag as e.p. flag } continue; @@ -1696,7 +1698,7 @@ void TerminationCheck(); int Search (int alpha, int beta, int difEval, int depth, int lmr, int oldPromo, int promoSuppress, int threshold) { - int i, j, k, phase, king, nextVictim, to, defer, autoFail=0, inCheck = 0, late=100000; + int i, j, k, phase, king, nextVictim, to, defer, autoFail=0, inCheck = 0, late=100000, ep; int firstMove, oldMSP = msp, curMove, sorted, bad, dubious, bestMoveNr; int resDep, iterDep, ext; int myPV = pvPtr; @@ -1852,11 +1854,11 @@ if(PATH) printf("# autofail end (%d-%d)\n", firstMove, msp); autoFail = 0; curMove = firstMove - 1; continue; // release stashed moves for search } phase = 4; // out of victims: all captures generated - if(chessFlag && promoSuppress != ABSENT) { // e.p. rights. Create e.p. captures as Lion moves - int n = board[promoSuppress-1], old = msp; // a-side neighbor of pushed pawn - if( n != EMPTY && (n&TYPE) == stm && p[n].value == pVal ) NewCapture(promoSuppress-1, SPECIAL + 20 - 4*stm, 0); - n = board[promoSuppress+1]; // h-side neighbor of pushed pawn - if( n != EMPTY && (n&TYPE) == stm && p[n].value == pVal ) NewCapture(promoSuppress+1, SPECIAL + 52 - 4*stm, 0); + if(chessFlag && (ep = promoSuppress & SQUARE) != ABSENT) { // e.p. rights. Create e.p. captures as Lion moves + int n = board[ep-1], old = msp; // a-side neighbor of pushed pawn + if( n != EMPTY && (n&TYPE) == stm && p[n].value == pVal ) NewCapture(ep-1, SPECIAL + 20 - 4*stm, 0); + n = board[ep+1]; // h-side neighbor of pushed pawn + if( n != EMPTY && (n&TYPE) == stm && p[n].value == pVal ) NewCapture(ep+1, SPECIAL + 52 - 4*stm, 0); if(msp != old) goto extractMove; // one or more e.p. capture were generated } case 4: // dubious captures @@ -2487,7 +2489,7 @@ printf("# ponder=%s\n", MoveToText(pv[1],0)); { // reset the game and then replay it to the desired point int last, stm; last = moveNr - n; if(last < 0) last = 0; - Init(V_SAME); stm = Setup2(startPos); + Init(SAME); stm = Setup2(startPos); printf("# setup done");fflush(stdout); for(moveNr=0; moveNr