X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=hachu.c;h=e3290faa3d0ab64a71e22e2f7b99b45a6cc425c0;hb=public;hp=ae5a8d576317499044eeea4132f73b6834c76ab6;hpb=5f5b735b63d617cfd573cff651f59187df23ae84;p=hachu.git diff --git a/hachu.c b/hachu.c index ae5a8d5..e3290fa 100644 --- a/hachu.c +++ b/hachu.c @@ -160,7 +160,7 @@ typedef struct { char fireMask; } UndoInfo; -char *array, fenArray[4000], startPos[4000], *reason, checkStack[300]; +char *array, *IDs, fenArray[4000], startPos[4000], *reason, checkStack[300]; int bWidth, bHeight, bsize, zone, currentVariant, chuFlag, tenFlag, chessFlag, repDraws, stalemate; int tsume, pvCuts, allowRep, entryProm, okazaki, pVal; int stm, xstm, hashKeyH=1, hashKeyL=1, framePtr, msp, nonCapts, rootEval, filling, promoDelta; @@ -179,13 +179,14 @@ Move retMove, moveStack[20000], path[100], repStack[300], pv[1000], repeatMove[3 #define I -3 /* jump + step */ #define D -4 /* linear double move */ #define T -5 /* linear triple move */ -#define L -6 /* true Lion move */ -#define W -7 /* Werewolf move */ -#define F -8 /* Lion + 3-step */ -#define S -9 /* Lion + range */ -#define H -10 /* hook move */ -#define C -11 /* capture only */ -#define M -12 /* non-capture only */ +#define K -6 /* triple + range */ +#define L -7 /* true Lion move */ +#define W -8 /* Werewolf move */ +#define F -9 /* Lion + 3-step */ +#define S -10 /* Lion + range */ +#define H -11 /* hook move */ +#define C -12 /* capture only */ +#define M -13 /* non-capture only */ #define LVAL 1000 /* piece value of Lion. Used in chu for recognizing it to implement Lion-trade rules */ #define FVAL 5000 /* piece value of Fire Demon. Used in code for recognizing moves with it and do burns */ @@ -247,133 +248,182 @@ PieceDesc daiPieces[] = { {"AB", "G", 60, { 1,0,1,0,1,0,1,0 }, 1 }, // Angry Boar {"I", "G", 80, { 1,1,0,0,0,0,0,1 }, 2 }, // Iron {"N", "G", 60, { N,0,0,0,0,0,0,N }, 0 }, // Knight - {"ST", "G", 50, { 0,1,0,0,0,0,0,1 }, 0 }, // Stone + {"SG", "G", 50, { 0,1,0,0,0,0,0,1 }, 0 }, // Stone { NULL } // sentinel }; PieceDesc waPieces[] = { {"TE", "", 720, { X,X,1,X,X,X,1,X }, 4 }, // Tenacious Falcon {"GS", "", 500, { X,0,X,0,X,0,X,0 }, 4 }, // Gliding Swallow (R) - {"DE", "", 430, { X,3,1,1,X,1,1,3 }, 3 }, // Cloud Eagle + {"CE", "", 430, { X,3,1,1,X,1,1,3 }, 3 }, // Cloud Eagle {"K", "", 410, { 1,1,1,1,1,1,1,1 }, 2 }, // Crane King (K) - {"BT", "", 390, { I,I,0,I,I,I,0,I }, 4 }, // Treacherous Fox - {"FL", "TE", 380, { 1,X,0,X,0,X,0,X }, 4 }, // Flying Falcon - {"FS", "", 290, { X,1,1,0,X,0,1,1 }, 3 }, // Raiding Falcon - {"S", "GS", 260, { 1,0,X,0,1,0,X,0 }, 6 }, // Swallow's Wing (SM) + {"TF", "", 390, { I,I,0,I,I,I,0,I }, 4 }, // Treacherous Fox + {"FF", "TE", 380, { 1,X,0,X,0,X,0,X }, 4 }, // Flying Falcon + {"RF", "", 290, { X,1,1,0,X,0,1,1 }, 3 }, // Raiding Falcon + {"SW", "GS", 260, { 1,0,X,0,1,0,X,0 }, 6 }, // Swallow's Wing (SM) {"PO", "", 260, { 1,1,1,1,1,1,1,1 }, 2 }, // Plodding Ox (K) - {"R", "BT", 260, { X,1,0,1,1,1,0,1 }, 2 }, // Running Rabit - {"B", "", 240, { 1,1,1,1,0,1,1,1 }, 2 }, // Roaming Boar + {"RR", "TF", 260, { X,1,0,1,1,1,0,1 }, 2 }, // Running Rabit + {"RB", "", 240, { 1,1,1,1,0,1,1,1 }, 2 }, // Roaming Boar {"HH", "", 220, { N,0,0,N,N,0,0,N }, 1 }, // Heavenly Horse - {"EW", "PO", 220, { 1,1,1,0,1,0,1,1 }, 2 }, // Violent Wolf (G) - {"VM", "B", 200, { 1,1,0,1,0,1,0,1 }, 2 }, // Violent Stag (S) - {"G", "S", 190, { 1,1,0,0,1,0,0,1 }, 2 }, // Flying Goose (C) - {"SM", "VM", 175, { 1,1,0,0,1,0,0,1 }, 2 }, // Climbing Monkey (C) - {"DH", "HH", 170, { X,0,0,0,2,0,0,0 }, 1 }, // Liberated Horse - {"DK", "EW", 150, { 0,1,1,0,1,0,1,1 }, 2 }, // Blind Dog - {"PH", "PO", 150, { X,0,0,0,0,0,0,0 }, 1 }, // Oxcart (L) - {"L", "FS", 130, { 0,1,1,0,0,0,1,1 }, 2 }, // Flying Cock - {"KN", "DE", 115, { 1,0,0,1,0,1,0,0 }, 2 }, // Swooping Owl - {"C", "FL", 105, { 1,0,0,1,0,1,0,0 }, 2 }, // Strutting Crow - {"P", "EW", 80, { 1,0,0,0,0,0,0,0 }, 2 }, // Sparrow Pawn (P) + {"VW", "PO", 220, { 1,1,1,0,1,0,1,1 }, 2 }, // Violent Wolf (G) + {"VS", "RB", 200, { 1,1,0,1,0,1,0,1 }, 2 }, // Violent Stag (S) + {"FG", "SW", 190, { 1,1,0,0,1,0,0,1 }, 2 }, // Flying Goose (C) + {"CM", "VS", 175, { 1,1,0,0,1,0,0,1 }, 2 }, // Climbing Monkey (C) + {"LH", "HH", 170, { X,0,0,0,2,0,0,0 }, 1 }, // Liberated Horse + {"BD", "VW", 150, { 0,1,1,0,1,0,1,1 }, 2 }, // Blind Dog + {"OC", "PO", 150, { X,0,0,0,0,0,0,0 }, 1 }, // Oxcart (L) + {"FC", "RF", 130, { 0,1,1,0,0,0,1,1 }, 2 }, // Flying Cock + {"SO", "CE", 115, { 1,0,0,1,0,1,0,0 }, 2 }, // Swooping Owl + {"SC", "FF", 105, { 1,0,0,1,0,1,0,0 }, 2 }, // Strutting Crow + {"P", "VW", 80, { 1,0,0,0,0,0,0,0 }, 2 }, // Sparrow Pawn (P) { NULL } // sentinel }; PieceDesc ddPieces[] = { - {"LO", "", 10, { 1,H,1,H,1,H,1,H } }, // Long-Nosed Goblin - {"OK", "LO", 10, { 2,1,2,0,2,0,2,1 } }, // Old Kite - {"PS", "HM", 10, { J,0,1,J,0,J,1,0 } }, // Poisonous Snake - {"GE", "", 10, { 3,3,5,5,3,5,5,3 } }, // Great Elephant - {"WS", "LD", 10, { 1,1,2,0,1,0,2,1 } }, // Western Barbarian - {"EA", "LN", 10, { 2,1,1,0,2,0,1,1 } }, // Eastern Barbarian - {"NO", "FE", 10, { 0,2,1,1,0,1,1,2 } }, // Northern Barbarian - {"SO", "WE", 10, { 0,1,1,2,0,2,1,1 } }, // Southern Barbarian - {"FE", "", 10, { 2,X,2,2,2,2,2,X } }, // Fragrant Elephant - {"WE", "", 10, { 2,2,2,X,2,X,2,2 } }, // White Elephant - {"FT", "", 10, { X,X,5,0,X,0,5,X } }, // Free Dream-Eater - {"FR", "", 10, { 5,X,X,0,5,0,X,X } }, // Free Demon - {"WB", "FT", 10, { 2,X,X,X,2,X,X,X } }, // Water Buffalo - {"RB", "FR", 10, { X,X,X,X,0,X,X,X } }, // Rushing Bird - {"SB", "", 10, { X,X,2,2,2,2,2,X } }, // Standard Bearer - - {"FH", "FK", 10, { 1,2,1,0,1,0,1,2 } }, // Flying Horse - {"NK", "SB", 10, { 1,1,1,1,1,1,1,1 } }, // Neighbor King + {"HM", "", 10, { H,0,H,0,H,0,H,0 } }, // Hook Mover H! + {"LO", "", 10, { 1,H,1,H,1,H,1,H } }, // Long-Nosed Goblin G! + {"OK", "LO", 10, { 2,1,2,0,2,0,2,1 } }, // Old Kite K' + {"PS", "HM", 10, { J,0,1,J,0,J,1,0 } }, // Poisonous Snake S' + {"FF", "", 10, { F,F,F,F,F,F,F,F } }, // Furious Fiend +L! + {"GE", "", 10, { 3,3,5,5,3,5,5,3 } }, // Great Elephant +W! + {"WS", "LD", 10, { 1,1,2,0,1,0,2,1 } }, // Western Barbarian W' + {"EA", "LN", 10, { 2,1,1,0,2,0,1,1 } }, // Eastern Barbarian E' + {"NO", "FE", 10, { 0,2,1,1,0,1,1,2 } }, // Northern Barbarian N' + {"SO", "WE", 10, { 0,1,1,2,0,2,1,1 } }, // Southern Barbarian S' + {"FE", "", 10, { 2,X,2,2,2,2,2,X } }, // Fragrant Elephant +N' + {"WE", "", 10, { 2,2,2,X,2,X,2,2 } }, // White Elephant +S' + {"FT", "", 10, { X,X,5,0,X,0,5,X } }, // Free Dream-Eater +W + {"FR", "", 10, { 5,X,X,0,5,0,X,X } }, // Free Demon +U + {"WB", "FT", 10, { 2,X,X,X,2,X,X,X } }, // Water Buffalo W + {"RU", "FR", 10, { X,X,X,X,0,X,X,X } }, // Rushing Bird U + {"SB", "", 10, { X,X,2,2,2,2,2,X } }, // Standard Bearer +N + {"FH", "FK", 10, { 1,2,1,0,1,0,1,2 } }, // Flying Horse H' + {"NK", "SB", 10, { 1,1,1,1,1,1,1,1 } }, // Neighbor King N + {"RG", "", 10, { 1,1,0,1,1,1,1,1 } }, // Right General R' + {"LG", "", 10, { 1,1,1,1,1,1,0,1 } }, // Left General L' {"BM", "MW", 10, { 0,1,1,1,0,1,1,1 } }, // Blind Monkey - {"DO", "", 10, { 2,X,2,X,2,X,2,X } }, // Dove - {"EB", "DO", 10, { 2,0,2,0,0,0,2,0 } }, // Enchanted Badger - {"EF", "SD", 10, { 0,2,0,0,2,0,0,2 } }, // Enchanted Fox - {"RA", "", 10, { X,0,X,1,X,1,X,0 } }, // Racing Chariot - {"SQ", "", 10, { X,1,X,0,X,0,X,1 } }, // Square Mover + {"DO", "", 10, { 2,5,2,5,2,5,2,5 } }, // Dove + {"EB", "DO", 10, { 2,0,2,0,0,0,2,0 } }, // Enchanted Badger B' + {"EF", "SD", 10, { 0,2,0,0,2,0,0,2 } }, // Enchanted Fox X' + {"RA", "", 10, { X,0,X,1,X,1,X,0 } }, // Racing Chariot A + {"SQ", "", 10, { X,1,X,0,X,0,X,1 } }, // Square Mover Q' {"PR", "SQ", 10, { 1,1,2,1,0,1,2,1 } }, // Prancing Stag - {"WT", "", 10, { X,1,2,0,X,0,2,X } }, // White Tiger - {"BD", "", 10, { 2,X,X,0,2,0,X,1 } }, // Blue Dragon - {"HD", "", 10, { X,0,0,0,1,0,0,0 } }, // Howling Dog - {"VB", "", 10, { 0,2,1,0,0,0,1,2 } }, // Violent Bear - {"SA", "", 10, { 2,1,0,0,2,0,0,1 } }, // Savage Tiger - {"W", "", 10, { 0,2,0,0,0,0,0,2 } }, // Wood - {"CS", "DH", 70, { 0,1,0,1,0,1,0,1 } }, // cat sword - {"FD", "DK", 150, { 0,2,0,2,0,2,0,2 } }, // flying dragon - {"KN", "GD", 150, { J,1,J,1,J,1,J,1 } }, // kirin - {"PH", "GB", 150, { 1,J,1,J,1,J,1,J } }, // phoenix - {"LN", "FF", 1000, { L,L,L,L,L,L,L,L } }, // lion - {"LD", "GE", 10, { T,T,T,T,T,T,T,T } }, // Lion Dog - {"AB", "", 10, { 1,0,1,0,1,0,1,0 } }, // Angry Boar - {"B", "", 10, { 0,X,0,X,0,X,0,X } }, // Bishop - {"C", "", 10, { 1,1,0,0,1,0,0,1 } }, // Copper - {"DH", "", 10, { 1,X,1,X,1,X,1,X } }, // Dragon Horse - {"DK", "", 10, { X,1,X,1,X,1,X,1 } }, // Dragon King - {"FK", "", 10, { } }, // - {"EW", "", 10, { 1,1,1,0,0,0,1,1 } }, // Evil Wolf - {"FL", "", 10, { } }, // - {"", "", 10, { } }, // - {"", "", 10, { } }, // + {"WT", "", 10, { X,1,2,0,X,0,2,X } }, // White Tiger T! + {"BD", "", 10, { 2,X,X,0,2,0,X,1 } }, // Blue Dragon D! + {"HD", "", 10, { X,0,0,0,1,0,0,0 } }, // Howling Dog D' + {"VB", "", 10, { 0,2,1,0,0,0,1,2 } }, // Violent Bear V + {"ST", "", 10, { 2,1,0,0,2,0,0,1 } }, // Savage Tiger T' + {"W", "", 10, { 0,2,0,0,0,0,0,2 } }, // Wood General V' + {"CS", "DH", 70, { 0,1,0,1,0,1,0,1 } }, // Cat Sword C' + {"FD", "DK", 150, { 0,2,0,2,0,2,0,2 } }, // Flying Dragon F' + {"LD", "GE", 10, { T,T,T,T,T,T,T,T } }, // Lion Dog W! + {"AB", "", 10, { 1,0,1,0,1,0,1,0 } }, // Angry Boar A' + {"EW", "", 10, { 1,1,1,0,0,0,1,1 } }, // Evil Wolf + {"SD", "", 10, { 5,2,5,2,5,2,5,2 } }, // She-Devil + {"GD", "", 10, { 2,3,X,3,2,3,X,3 } }, // Great Dragon + {"GO", "", 10, { X,3,2,3,X,3,2,3 } }, // Golden Bird + {"LC", "", 10, { X,0,0,X,1,0,0,X } }, // Left Chariot L' + {"RC", "", 10, { X,X,0,0,1,X,0,0 } }, // Right Chariot R' + // Chu pieces (but with different promotion) + {"LN", "FF",LVAL, { L,L,L,L,L,L,L,L }, 4 }, // lion + {"FK", "", 600, { X,X,X,X,X,X,X,X }, 4 }, // free king + {"DK", "", 400, { X,1,X,1,X,1,X,1 }, 4 }, // dragon king + {"DH", "", 350, { 1,X,1,X,1,X,1,X }, 4 }, // dragon horse + {"R", "", 300, { X,0,X,0,X,0,X,0 }, 4 }, // rook + {"K", "", 280, { 1,1,1,1,1,1,1,1 }, 2, 4 }, // king + {"B", "", 250, { 0,X,0,X,0,X,0,X }, 2 }, // bishop + {"VM", "", 200, { X,0,1,0,X,0,1,0 }, 2 }, // vertical mover + {"SM", "", 200, { 1,0,X,0,1,0,X,0 }, 6 }, // side mover + {"G", "", 151, { 1,1,1,0,1,0,1,1 }, 2 }, // gold + {"FL", "", 150, { 1,1,0,1,1,1,0,1 }, 2 }, // ferocious leopard + {"KN", "GD", 154, { J,1,J,1,J,1,J,1 }, 2 }, // kirin + {"PH", "GO", 153, { 1,J,1,J,1,J,1,J }, 2 }, // phoenix + {"RV", "", 150, { X,0,0,0,X,0,0,0 }, 1 }, // reverse chariot + {"L", "", 150, { X,0,0,0,0,0,0,0 }, 1 }, // lance + {"S", "", 100, { 1,1,0,1,0,1,0,1 }, 2 }, // silver + {"C", "", 100, { 1,1,0,0,1,0,0,1 }, 2 }, // copper + {"P", "", 40, { 1,0,0,0,0,0,0,0 }, 2 }, // pawn {"", "", 10, { } }, // {"", "", 10, { } }, // { NULL } // sentinel }; PieceDesc makaPieces[] = { - {"DV", "", 10, { 0,1,0,1,0,0,1,1 } }, // Deva - {"DS", "", 10, { 0,1,1,0,0,1,0,1 } }, // Dark Spirit - {"T", "", 10, { 0,1,0,0,1,0,0,1 } }, // Tile - {"CS", "", 10, { 1,0,0,1,1,1,0,0 } }, // Coiled Serpent - {"RD", "", 10, { 1,0,1,1,1,1,1,0 } }, // Reclining Dragon - {"CC", "", 10, { 0,1,1,0,1,0,1,1 } }, // Chinese Cock - {"OM", "", 10, { 0,1,0,1,1,1,0,1 } }, // Old Monkey - {"BB", "", 10, { 0,1,0,1,X,1,0,1 } }, // Blind Bear - {"OR", "", 10, { 0,2,0,0,2,0,0,2 } }, // Old Rat - {"LD", "WS", 10, { T,T,T,T,T,T,T,T } }, // Lion Dog - {"WR", "", 10, { 0,3,1,3,0,3,1,3 } }, // Wrestler - {"GG", "", 10, { 3,1,3,0,3,0,3,1 } }, // Guardian of the Gods - {"BD", "", 10, { 0,3,1,0,1,0,1,3 } }, // Budhist Devil - {"SD", "", 10, { 5,2,5,2,5,2,5,2 } }, // She-Devil - {"DY", "", 10, { J,0,1,0,J,0,1,0 } }, // Donkey - {"CP", "", 10, { 0,H,0,2,0,2,0,H } }, // Capricorn - {"HM", "", 10, { H,0,H,0,H,0,H,0 } }, // Hook Mover - {"SF", "", 10, { 0,1,X,1,0,1,0,1 } }, // Side Flier - {"LC", "", 10, { X,0,0,X,1,0,0,X } }, // Left Chariot - {"RC", "", 10, { X,X,0,0,1,X,0,0 } }, // Right Chariot - {"FG", "", 10, { X,X,X,0,X,0,X,X } }, // Free Gold - {"FS", "", 10, { X,X,0,X,0,X,0,X } }, // Free Silver - {"FC", "", 10, { X,X,0,0,X,0,0,X } }, // Free Copper - {"FI", "", 10, { X,X,0,0,0,0,0,X } }, // Free Iron - {"FT", "", 10, { 0,X,0,0,X,0,0,X } }, // Free Tile - {"FN", "", 10, { 0,X,0,0,0,0,0,X } }, // Free Stone - {"FTg", "", 10, { 0,X,X,X,X,X,X,X } }, // Free Tiger - {"FLp", "", 10, { X,X,0,X,X,X,0,X } }, // Free Leopard (Free Boar?) - {"FSp", "", 10, { X,0,0,X,X,X,0,0 } }, // Free Serpent (Whale?) - {"FrD", "", 10, { X,0,X,X,X,X,X,0 } }, // Free Dragon - {"FC", "", 10, { 0,X,0,X,0,X,0,X } }, // Free Cat (Bishop?) - {"EM", "", 10, { } }, // Emperor - {"TK", "", 10, { } }, // Teaching King - {"BS", "", 10, { } }, // Budhist Spirit - {"WS", "", 10, { X,X,0,X,1,X,0,X } }, // Wizard Stork - {"MW", "", 10, { 1,X,0,X,X,X,0,X } }, // Mountain Witch - {"FF", "", 10, { } }, // Furious Fiend - {"GD", "", 10, { 2,3,X,3,2,3,X,3 } }, // Great Dragon - {"GB", "", 10, { X,3,2,3,X,3,2,3 } }, // Golden Bird - {"FrW", "", 10, { } }, // Free Wolf - {"FrB", "", 10, { } }, // Free Bear - {"BT", "", 10, { X,0,0,X,0,X,0,0 } }, // Bat + {"DV", "TK", 10, { 0,1,0,1,0,0,1,1 } }, // Deva I' + {"DS", "BS", 10, { 0,1,1,0,0,1,0,1 } }, // Dark Spirit J' + {"T", "fT", 10, { 0,1,0,0,1,0,0,1 } }, // Tile General Y + {"CO", "fS", 10, { 1,0,0,1,1,1,0,0 } }, // Coiled Serpent S! + {"RD", "fD", 10, { 1,0,1,1,1,1,1,0 } }, // Reclining Dragon D! + {"CC", "WS", 10, { 0,1,1,0,1,0,1,1 } }, // Chinese Cock N' + {"OM", "MW", 10, { 0,1,0,1,1,1,0,1 } }, // Old Monkey M' + {"BB", "fB", 10, { 0,1,0,1,X,1,0,1 } }, // Blind Bear B' + {"OR", "BA", 10, { 0,2,0,0,2,0,0,2 } }, // Old Rat O' + {"LD", "WS", 10, { T,T,T,T,T,T,T,T } }, // Lion Dog W! + {"WR", "G", 10, { 0,3,1,3,0,3,1,3 } }, // Wrestler W' + {"GG", "G", 10, { 3,1,3,0,3,0,3,1 } }, // Guardian of the Gods G' + {"BD", "G", 10, { 0,3,1,0,1,0,1,3 } }, // Budhist Devil D' + {"SD", "G", 10, { 5,2,5,2,5,2,5,2 } }, // She-Devil S' + {"DY", "G", 10, { J,0,1,0,J,0,1,0 } }, // Donkey Y' + {"CA", "G", 10, { 0,H,0,2,0,2,0,H } }, // Capricorn C! + {"HM", "G", 10, { H,0,H,0,H,0,H,0 } }, // Hook Mover H! + {"SF", "G", 10, { 0,1,X,1,0,1,0,1 } }, // Side Flier F! + {"LC", "G", 10, { X,0,0,X,1,0,0,X } }, // Left Chariot L' + {"RC", "G", 10, { X,X,0,0,1,X,0,0 } }, // Right Chariot R' + {"fT", "", 10, { 0,X,X,X,X,X,X,X } }, // Free Tiger +T + {"fD", "", 10, { X,0,X,X,X,X,X,0 } }, // Free Dragon +D! + {"fG", "", 10, { X,X,X,0,X,0,X,X } }, // Free Gold +G + {"fS", "", 10, { X,X,0,X,0,X,0,X } }, // Free Silver +S + {"fI", "", 10, { X,X,0,0,0,0,0,X } }, // Free Iron +I + {"fY", "", 10, { 0,X,0,0,X,0,0,X } }, // Free Tile +Y + {"fU", "", 10, { 0,X,0,0,0,0,0,X } }, // Free Stone +U + {"EM", "", 10, { 0,0,0,0,0,0,0,0 } }, // Emperor +K + {"TK", "", 10, { K,K,K,K,K,K,K,K } }, // Teaching King +I' + {"BS", "", 10, { S,S,S,S,S,S,S,S } }, // Budhist Spirit +J' + {"WS", "", 10, { X,X,0,X,1,X,0,X } }, // Wizard Stork +N' + {"MW", "", 10, { 1,X,0,X,X,X,0,X } }, // Mountain Witch +M' + {"FF", "", 10, { F,F,F,F,F,F,F,F } }, // Furious Fiend +L! + {"GD", "", 10, { 2,3,X,3,2,3,X,3 } }, // Great Dragon +W! + {"GO", "", 10, { X,3,2,3,X,3,2,3 } }, // Golden Bird +X + {"fW", "", 10, { X,X,X,0,0,0,X,X } }, // Free Wolf +W + {"BA", "", 10, { X,0,0,X,0,X,0,0 } }, // Bat +O' + {"FD", "G", 150, { 0,2,0,2,0,2,0,2 }, 2 }, // Flying Dragon + // Dai pieces with different promotion + {"FD", "G", 150, { 0,2,0,2,0,2,0,2 }, 2 }, // Flying Dragon + {"VO", "G", 200, { 2,0,2,0,2,0,2,0 }, 2 }, // Violent Ox + {"EW", "fW", 80, { 1,1,1,0,0,0,1,1 }, 2 }, // Evil Wolf + {"CS", "B", 70, { 0,1,0,1,0,1,0,1 }, 1 }, // Cat Sword + {"AB", "FB", 60, { 1,0,1,0,1,0,1,0 }, 1 }, // Angry Boar + {"T", "fY", 80, { 0,1,0,0,1,0,0,1 }, 2 }, // Tile + {"I", "fI", 80, { 1,1,0,0,0,0,0,1 }, 2 }, // Iron + {"N", "G", 60, { N,0,0,0,0,0,0,N }, 0 }, // Knight + {"SG", "fU", 50, { 0,1,0,0,0,0,0,1 }, 0 }, // Stone + // Chu pieces (but with different promotion) + {"LN", "FF",LVAL, { L,L,L,L,L,L,L,L }, 4 }, // lion + {"FK", "", 600, { X,X,X,X,X,X,X,X }, 4 }, // free king + {"FO", "", 400, { X,X,0,X,X,X,0,X }, 4 }, // flying ox (free leopard) + {"FB", "", 400, { 0,X,X,X,0,X,X,X }, 4 }, // free boar + {"DK", "", 400, { X,1,X,1,X,1,X,1 }, 4 }, // dragon king + {"DH", "", 350, { 1,X,1,X,1,X,1,X }, 4 }, // dragon horse + {"WH", "", 350, { X,X,0,0,X,0,0,X }, 3 }, // white horse (free copper) + {"R", "G", 300, { X,0,X,0,X,0,X,0 }, 4 }, // rook + {"WL", "", 250, { X,0,0,X,X,X,0,0 }, 4 }, // whale (free serpent) + {"K", "EM", 280, { 1,1,1,1,1,1,1,1 }, 2, 4 }, // king + {"CP", "", 270, { 1,1,1,1,1,1,1,1 }, 2, 4 }, // king + {"B", "G", 250, { 0,X,0,X,0,X,0,X }, 2 }, // bishop + {"VM", "G", 200, { X,0,1,0,X,0,1,0 }, 2 }, // vertical mover + {"SM", "G", 200, { 1,0,X,0,1,0,X,0 }, 6 }, // side mover + {"DE", "CP", 201, { 1,1,1,1,0,1,1,1 }, 2 }, // drunk elephant + {"BT", "fT", 152, { 0,1,1,1,1,1,1,1 }, 2 }, // blind tiger + {"G", "fG", 151, { 1,1,1,0,1,0,1,1 }, 2 }, // gold + {"FL", "FO", 150, { 1,1,0,1,1,1,0,1 }, 2 }, // ferocious leopard + {"KN", "GD", 154, { J,1,J,1,J,1,J,1 }, 2 }, // kirin + {"PH", "GB", 153, { 1,J,1,J,1,J,1,J }, 2 }, // phoenix + {"RV", "G", 150, { X,0,0,0,X,0,0,0 }, 1 }, // reverse chariot + {"L", "G", 150, { X,0,0,0,0,0,0,0 }, 1 }, // lance + {"S", "fS", 100, { 1,1,0,1,0,1,0,1 }, 2 }, // silver + {"C", "WH", 100, { 1,1,0,0,1,0,0,1 }, 2 }, // copper + {"GB", "RV", 50, { 1,0,0,0,1,0,0,0 }, 1 }, // go between + {"P", "G", 40, { 1,0,0,0,0,0,0,0 }, 2 }, // pawn {"", "", 10, { } }, // { NULL } // sentinel }; @@ -420,48 +470,48 @@ PieceDesc taikyokuPieces[] = { }; PieceDesc chessPieces[] = { - {"FK", "", 950, { X,X,X,X,X,X,X,X } }, + {"Q", "", 950, { X,X,X,X,X,X,X,X } }, {"R", "", 500, { X,0,X,0,X,0,X,0 } }, {"B", "", 320, { 0,X,0,X,0,X,0,X } }, {"N", "", 300, { N,N,N,N,N,N,N,N } }, {"K", "", 280, { 1,1,1,1,1,1,1,1 } }, - {"P", "FK", 80, { M,C,0,0,0,0,0,C } }, + {"P", "Q", 80, { M,C,0,0,0,0,0,C } }, { NULL } // sentinel }; PieceDesc lionPieces[] = { - {"LN","", LVAL, { L,L,L,L,L,L,L,L } }, - {"FK", "", 600, { X,X,X,X,X,X,X,X } }, + {"L", "", LVAL, { L,L,L,L,L,L,L,L } }, + {"Q", "", 600, { X,X,X,X,X,X,X,X } }, {"R", "", 300, { X,0,X,0,X,0,X,0 } }, {"K", "", 280, { 1,1,1,1,1,1,1,1 } }, {"B", "", 190, { 0,X,0,X,0,X,0,X } }, {"N", "", 180, { N,N,N,N,N,N,N,N } }, - {"P", "FK", 50, { M,C,0,0,0,0,0,C } }, + {"P", "Q", 50, { M,C,0,0,0,0,0,C } }, { NULL } // sentinel }; PieceDesc shatranjPieces[] = { - {"FK", "", 150, { 0,1,0,1,0,1,0,1 } }, + {"Q", "", 150, { 0,1,0,1,0,1,0,1 } }, {"R", "", 500, { X,0,X,0,X,0,X,0 } }, {"B", "", 90, { 0,J,0,J,0,J,0,J } }, {"N", "", 300, { N,N,N,N,N,N,N,N } }, {"K", "", 280, { 1,1,1,1,1,1,1,1 } }, - {"P", "FK", 80, { M,C,0,0,0,0,0,C } }, + {"P", "Q", 80, { M,C,0,0,0,0,0,C } }, { NULL } // sentinel }; PieceDesc makrukPieces[] = { - {"SM","", 150, { 0,1,0,1,0,1,0,1 } }, + {"M", "", 150, { 0,1,0,1,0,1,0,1 } }, {"R", "", 500, { X,0,X,0,X,0,X,0 } }, {"S", "", 200, { 1,1,0,1,0,1,0,1 } }, // silver {"N", "", 300, { N,N,N,N,N,N,N,N } }, {"K", "", 280, { 1,1,1,1,1,1,1,1 } }, - {"P", "SM", 80, { M,C,0,0,0,0,0,C } }, + {"P", "M", 80, { M,C,0,0,0,0,0,C } }, { NULL } // sentinel }; PieceDesc wolfPieces[] = { - {"EW","EW",1050,{ W,W,W,W,W,W,W,W }, 6, 5 }, // kludge to get extra Werewolves + {"W", "W",1050,{ W,W,W,W,W,W,W,W }, 6, 5 }, // kludge to get extra Werewolves {"R", "", 500, { X,0,X,0,X,0,X,0 }, 3 }, {"B", "", 320, { 0,X,0,X,0,X,0,X }, 1 }, {"N", "", 300, { N,N,N,N,N,N,N,N }, 1 }, @@ -470,49 +520,73 @@ PieceDesc wolfPieces[] = { { NULL } // sentinel }; -char chuArray[] = "L:FLCSGK:DEGSC:FLL/:RV1B1:BT:KN:PH:BT1B1:RV/:SM:VMR:DH:DK:LN:FK:DK:DHR:VM:SM/PPPPPPPPPPPP/3:GB4:GB3" +char chuArray[] = "lfcsgekgscfl/a1b1txot1b1a/mvrhdqndhrvm/pppppppppppp/3i4i3" "/12/12/" - "3:gb4:gb3/pppppppppppp/:sm:vmr:dh:dk:fk:ln:dk:dhr:vm:sm/:rv1b1:bt:ph:kn:bt1b1:rv/l:flcsg:dekgsc:fll"; -char daiArray[] = "LN:STICSGKGSCI:STNL/:RV1:CS1:FL1:BT:DE:BT1:FL1:CS1:RV/1:VO1:AB1:EW:KN:LN:PH:EW1:AB1:VO1/R:FD:SM:VMB:DH:DK:FK:DK:DHB:VM:SM:FDR" - "/PPPPPPPPPPPPPPP/4:GB5:GB4/15/15/15/4:gb5:gb4/ppppppppppppppp/" - "r:fd:sm:vmb:dh:dk:fk:dk:dhb:vm:sm:fdr/1:vo1:ab1:ew:ph:ln:kn:ew1:ab1:vo1/:rv1:cs1:fl1:bt:de:bt1:fl1:cs1:rv/ln:sticsgkgsci:stnl"; -char tenArray[] = "LN:FLICSGK:DEGSCI:FLNL/:RV1:CS:CS1:BT:KN:LN:FK:PH:BT1:CS:CS1:RV/:SS:VSB:DH:DK:WB:FI:LH:FE:FI:WB:DK:DHB:VS:SS/" - ":SM:VMR:HF:SE:BG:RG:GG:VG:RG:BG:SE:HFR:VM:SM/PPPPPPPPPPPPPPPP/4D6D4/" + "3I4I3/PPPPPPPPPPPP/MVRHDNQDHRVM/A1B1TOXT1B1A/LFCSGKEGSCFL"; +char daiArray[] = "lnuicsgkgsciunl/a1c'1f1tet1f1c'1a/1x'1a'1wxl!ow1a'1x'1/rf'mvbhdqdhbvmf'r/" + "ppppppppppppppp/4p'5p'4/15/15/15/4P'5P'4/PPPPPPPPPPPPPPP/" + "RF'MVBHDQDHBVMF'R/1X'1A'1WOL!XW1A'1X'1/A1C'1F1TET1F1C'1A/LNUICSGKGSCIUNL"; +char tenArray[] = "lnficsgekgscifnl/a1c!c!1txql!ot1c!c!1a/s'v'bhdw!d!q!h!d!w!dhbv's'/" + "mvrf!e!b!r!v!q!r!b!e!f!rvm/pppppppppppppppp/4d6d4/" "16/16/16/16/" - "4d6d4/pppppppppppppppp/:sm:vmr:hf:se:bg:rg:vg:gg:rg:bg:se:hfr:vm:sm/" - ":ss:vsb:dh:dk:wb:fi:fe:lh:fi:wb:dk:dhb:vs:ss/:rv1:cs:cs1:bt:ph:fk:ln:kn:bt1:cs:cs1:rv/ln:flicsg:dekgsci:flnl"; -char shoArray[] = "LNSGKGSNL/1B2:DE2R1/PPPPPPPPP/9/9/9/ppppppppp/1r2:de2b1/lnsgkgsnl"; -char waArray[] = ":PH:DKCG:EWK:VML:KN:SM:DH/1:FL3S3:DE1/PPP:BTPPPRPPP/3P3P3" - "/11/11/11" - "/3p3p3/ppprppp:btppp/1:de3s3:fl1/:dh:sm:knl:vmk:ewgc:dk:ph"; -char chessArray[] = "RNB:FKKBNR/PPPPPPPP/8/8/8/8/pppppppp/rnb:fkkbnr"; -char lionArray[] = "R:LNB:FKKBNR/PPPPPPPP/8/8/8/8/pppppppp/r:lnb:fkkbnr"; -char shatArray[]= "RNBK:FKBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbk:fkbnr"; -char thaiArray[]= "RNSK:SMSNR/8/PPPPPPPP/8/8/pppppppp/8/rns:smksnr"; -char wolfArray[]= "RNB:EWKBNR/PPPPPPPP/8/8/8/8/pppppppp/rnb:ewkbnr"; + "4D6D4/PPPPPPPPPPPPPPPP/MVRF!E!B!R!Q!V!R!B!E!F!RVM/" + "S'V'BHDW!D!H!Q'D!W!DHBV'S'/A1C!C!TOL!QXT1C!C!1A/LNFICSGKEGSCIFNL"; +char cashewArray[]= "lh!f'dh'j'ki'qc'hg!l/t!p'w!+oogngx+xl!k'd!/r've'fst'+nt'sfw'vl'/ppppppppppppp/3d'5d'3/13/" + "13/13/3D'5D'3/PPPPPPPPPPPPP/L'VW'FST'+NT'SFE'VR'/D!K'L!+XXGNGO+OW!P'T!/LG!HC'QI'KJ'H'DF'H!L"; +char macadArray[] = "lxcsgi'kj'gscol/1f'1w!1tet1l!1f'1/rr'g'bdh!qc!dbw'l'r/ppppppppppppp/3p'5p'3/13/" + "13/13/3P'5P'3/PPPPPPPPPPPPP/RL'W'BDC!QH!DBG'R'R/1F'1L!1TET1W!1F'1/LOCSGI'KJ'GSCXL"; +char shoArray[] = "lnsgkgsnl/1r2e2b1/ppppppppp/9/9/9/PPPPPPPPP/1B2E2R1/LNSGKGSNL"; +char waArray[] = "hmlcvkwgudo/1e3s3f1/ppprpppxppp/3p3p3/11/11/11/3P3P3/PPPXPPPRPPP/1F3S3E1/ODUGWKVCLMH"; +char chessArray[] = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"; +char lionArray[] = "rlbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RLBQKBNR"; +char shatArray[] = "rnbkqbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBKQBNR"; +char thaiArray[] = "rnsmksnr/8/pppppppp/8/8/PPPPPPPP/8/RNSKMSNR"; +char wolfArray[] = "rnbwkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBWKBNR"; + +// translation tables for single-(dressed-)letter IDs to multi-letter names, per variant +// A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P.Q.R.S.T.U.V.W.X.Y.Z. +char chuIDs[] = "RVB C DKDEFLG DHGB..K L SMLNKNP FKR S BT..VM..PH...."; +char daiIDs[] = "RVB C DKDEFLG DHI ..K L SMN KNP FKR S BTSGVMEWPH...." // L + "AB CS FD GB VO " // L' + " LN "; // L! +char tenIDs[] = "RVB C DKDEFLG DHI ..K L SMN KNP FKR S BT..VM..PH...." // L + ".. ..D .. FE SS VS " // L' + " BGCSFISEHF LH LN GGRG VGWB "; // L! +char waIDs[] = "....FCBDCEFFFGLH....K SOCM..OCP ..RRSW..SCVSVWTF...."; +char chessIDs[] = "A B ....E F ........K L M N ..P Q R S ......W ......"; // covers all chess-like variants +char makaIDs[] = "RVB C DKDEFLG DHI ..K L SMN KNP FKR S BTSG..EWPHT .." // L (also for Macadamia) + "ABBBCSBDE FDGG DVDS LCBMCCORGB RCSD WRVODY " // L' + " CARD HM LN CO VMLD "; // L! +char dadaIDs[] = "RVB C DKEFFLG DHI ..K L SMNKKNP FKR S ..SGVBEWPH...." // L (also for Cashew) + "ABEBCSHDEAFDPRFHLGRGOKLCOMNOORPS RCSOST W WSVO " // L' + "RAWB BD LGHM LN SQ WTRUVMLD "; // L! typedef struct { int boardWidth, boardFiles, boardRanks, zoneDepth, varNr; // board sizes char *name; // WinBoard name char *array; // initial position + char *IDs; } VariantDesc; -typedef enum { V_CHESS, V_SHO, V_CHU, V_DAI, V_DADA, V_MAKA, V_TAI, V_KYOKU, V_TENJIKU, V_SHATRANJ, V_MAKRUK, V_LION, V_WA, V_WOLF } Variant; +typedef enum { V_CHESS, V_SHO, V_CHU, V_DAI, V_DADA, V_MAKA, V_TAI, V_KYOKU, V_TENJIKU, + V_CASHEW, V_MACAD, V_SHATRANJ, V_MAKRUK, V_LION, V_WA, V_WOLF } Variant; #define SAME (-1) VariantDesc variants[] = { - { 24, 12, 12, 4, V_CHU, "chu", chuArray }, // Chu - { 16, 8, 8, 1, V_CHESS, "nocastle", chessArray }, // FIDE - { 18, 9, 9, 3, V_SHO, "9x9+0_shogi", shoArray }, // Sho - { 18, 9, 9, 3, V_SHO, "sho", shoArray }, // Sho duplicat - { 30, 15, 15, 5, V_DAI, "dai", daiArray }, // Dai - { 32, 16, 16, 5, V_TENJIKU, "tenjiku", tenArray }, // Tenjiku - { 16, 8, 8, 1, V_SHATRANJ,"shatranj",shatArray}, // Shatranj - { 16, 8, 8, 3, V_MAKRUK, "makruk", thaiArray}, // Makruk - { 16, 8, 8, 1, V_LION, "lion", lionArray}, // Mighty Lion - { 22, 11, 11, 3, V_WA, "wa-shogi",waArray}, // Wa - { 16, 8, 8, 1, V_WOLF, "werewolf",wolfArray}, // Wa + { 24, 12, 12, 4, V_CHU, "chu", chuArray, chuIDs }, // Chu + { 16, 8, 8, 1, V_CHESS, "nocastle", chessArray,chessIDs }, // FIDE + { 18, 9, 9, 3, V_SHO, "9x9+0_shogi", shoArray, chuIDs }, // Sho + { 18, 9, 9, 3, V_SHO, "sho", shoArray, chuIDs }, // Sho duplicat + { 30, 15, 15, 5, V_DAI, "dai", daiArray, daiIDs }, // Dai + { 32, 16, 16, 5, V_TENJIKU, "tenjiku", tenArray, tenIDs }, // Tenjiku + { 16, 8, 8, 1, V_SHATRANJ,"shatranj",shatArray, chessIDs}, // Shatranj + { 16, 8, 8, 3, V_MAKRUK, "makruk", thaiArray, chessIDs}, // Makruk + { 16, 8, 8, 1, V_LION, "lion", lionArray, chessIDs}, // Mighty Lion + { 22, 11, 11, 3, V_WA, "wa-shogi", waArray, waIDs}, // Wa + { 16, 8, 8, 1, V_WOLF, "werewolf",wolfArray, chessIDs}, // Werewolf Chess + { 26, 13, 13,13, V_CASHEW, "cashew-shogi", cashewArray, dadaIDs }, // Cashew + { 26, 13, 13,13, V_MACAD, "macadamia-shogi", macadArray, makaIDs }, // Macadamia { 0, 0, 0, 0, 0 }, // sentinel { 34, 17, 17, 0, V_DADA, "dada", chuArray }, // Dai Dai @@ -710,6 +784,10 @@ LookUp (char *name, int var) return ListLookUp(name, waPieces); case V_WOLF: // Werewolf return ListLookUp(name, wolfPieces); + case V_CASHEW: // Cashew + return ListLookUp(name, ddPieces); + case V_MACAD: // Cashew + return ListLookUp(name, makaPieces); } return NULL; } @@ -868,12 +946,12 @@ AddPiece (int stm, PieceDesc *list) void SetUp (char *array, int var) { - int i, j, n, m, color; - char c, name[3], prince = 0; + int i, j, n, m, color, c; + char name[3], prince = 0; PieceDesc *p1, *p2; last[WHITE] = 1; last[BLACK] = 0; royal[WHITE] = royal[BLACK] = 0; - for(i=0; ; i++) { + for(i=BH-1; ; i--) { //printf("next rank: %s\n", array); for(j = BW*i; ; j++) { int pflag=0; @@ -887,15 +965,17 @@ SetUp (char *array, int var) } if(c == '/') break; name[1] = name[2] = 0; - if(c == ':') name[0] = *array++, name[1] = *array++; - if(name[0] >= 'a') { + if(c >= 'a') { color = BLACK; - name[0] += 'A' - 'a'; - if(name[1]) name[1] += 'A' - 'a'; + c += 'A' - 'a'; } else color = WHITE; + if(*array == '\'') c += 26, array++; else + if(*array == '!') c += 52, array++; + name[0] = IDs[2*(c - 'A')]; + name[1] = IDs[2*(c - 'A') + 1]; if(name[1] == ' ') name[1] = 0; if(!strcmp(name, "CP") || pflag && !strcmp(name, "DE")) prince |= color+1; // remember if we added Crown Prince p1 = LookUp(name, var); - if(!p1) printf("tellusererror Unknown piece '%s' in setup\n", name), exit(-1); + if(!p1) printf("tellusererror Unknown piece '%s' in setup (%d)\n", name, c), exit(-1); if(pflag && p1->promoted) p1 = LookUp(p1->promoted, var); // use promoted piece instead n = AddPiece(color, p1); p[n].pos = j; @@ -985,6 +1065,7 @@ Init (int var) bHeight = variants[var].boardRanks; zone = variants[var].zoneDepth; array = variants[var].array; + IDs = variants[var].IDs; } bsize = bWidth*bHeight; chuFlag = (currentVariant == V_CHU || currentVariant == V_LION); @@ -1219,7 +1300,7 @@ GenNonCapts (int promoSuppress) for(j=0; j<8; j++) { int y, v = kStep[j], r = p[i].range[j]; if(r < 0) { // jumping piece, special treatment - if(r == N) { // pure Knightm do off-ray jump + if(r == N) { // pure Knight, do off-ray jump NewNonCapture(x, x + nStep[j], pFlag); } else if(r >= S) { // in any case, do a jump of 2 @@ -1231,6 +1312,10 @@ GenNonCapts (int promoSuppress) v = nStep[j]; if(r != W) NewNonCapture(x, x + v, pFlag); } else if(r == T) NewNonCapture(x, x+3*v, pFlag); // Lion Dog, also triple step + else if(r == K) { + occup |= NewNonCapture(x, x+3*v, pFlag); // Lion Dog, also triple step + if(!occup) for(y=x+3*v; !NewNonCapture(x, y+=v, pFlag); ); // TK moves + } } else if(r == I) NewNonCapture(x, x + v, pFlag); // also do step } else if(r == M) { // FIDE Pawn; check double-move @@ -1274,9 +1359,20 @@ MapOneColor (int start, int last, int *map) if(board[x + v] != EMPTY && board[x + v] != EDGE) map[2*(x + v) + start] += one[j]; if(r < I) { - if(r == T) { // Lion Dog, also jump of 3 + if(r == T || r == K) { // Lion Dog, also jump of 3 if(board[x + 3*v] != EMPTY && board[x + 3*v] != EDGE) map[2*(x + 3*v) + start] += one[j]; + if(r == K) { // also range (Teaching King) + int y = x, n = 0; + while(1) { + if(board[y+=v] == EDGE) break; + if(board[y] != EMPTY) { + if(n > 2) map[2*y + start] += one[j]; // outside Lion range + break; + } + n++; + } + } } else if(r <= L) { // true Lion, also Knight jump if(r < L) { // Lion plus (limited) range @@ -1614,6 +1710,7 @@ GenCapts (int sqr, int victimValue) } break; case T: // Lion-Dog move (awful!) + case K: if(d > 3) break; NewCapture(x, sqr + victimValue - SORTKEY(attacker), p[attacker].promoFlag); att -= one[i]; @@ -1677,7 +1774,7 @@ GenCapts (int sqr, int victimValue) //printf("mask[%d] = %o\n", i, att); if((att & attackMask[i]) == 0) break; } - // more attacks to come; san for next stop + // more attacks to come; scan for next stop if(jcapt < p[board[x]].qval) jcapt = p[board[x]].qval; // raise barrier for range jumpers further upstream while(board[x+=v] == EMPTY); // this should never run off-board, if the attack map is not corrupted } while(1); @@ -2455,61 +2552,22 @@ UnMake2 (MOVE move) sup2 = sup1; sup1 = sup0; } -char fenNames[] = "RV....DKDEFL..DHGB......SMLNKN..FK....BT..VMEWPH..LN"; // pairs of char -char fenPromo[] = "WLDHSMSECPB R HFDE....WHFB..LNG ..DKVMFS..FO..FK...."; // pairs of char - -char * -Convert (char *fen) -{ - char *p = fenArray, *q, *rows[36], tmp[4000]; - int n=0; - printf("# convert FEN '%s'\n", fen); - q = strchr(fen, ' '); if(q) *q = 0; q = fen; - do { rows[n++] = q; q = strchr(q, '/'); if(!q) break; *q++ = 0; } while(1); - *tmp = 0; - while(--n >= 0) { strcat(tmp, rows[n]); if(n) strcat(tmp, "/"); } - fen = tmp; - printf("# flipped FEN '%s'\n", fen); - while(*fen) { - if(*fen == ' ') { *p = 0; break; } - if(n=atoi(fen)) fen++; // digits read - if(n > 9) fen++; // double digit - while(n-- > 0) *p++ = '.'; // expand to empty squares - if(currentVariant == V_LION && (*fen == 'L' || *fen == 'l')) *fen += 'Z' - 'L'; // L in Mighty-Lion Chess changed in Z for Lion - if(isalpha(*fen)) { - char *table = fenNames; - n = *fen > 'Z' ? 'a' - 'A' : 0; - if((currentVariant == V_CHESS || currentVariant == V_SHATRANJ || currentVariant == V_LION || currentVariant == V_WOLF || - currentVariant == V_MAKRUK || currentVariant == V_SHO) && *fen - n == 'N' // In Chess N is Knight, not Lion - || table[2* (*fen - 'A' - n)] == '.') *p++ = *fen; else { - *p++ = ':'; - *p++ = table[2* (*fen - 'A' - n)] + n; - *p++ = table[2* (*fen - 'A' - n)+1] + n; - } - } else *p++ = *fen; - if(!*fen) break; - fen++; - } - *p = '\0'; - printf("# converted FEN '%s'\n", fenArray); - return fenArray; -} - int Setup2 (char *fen) { + char *p; int stm = WHITE; + static char startFEN[4000]; if(fen) { char *q = strchr(fen, '\n'); if(q) *q = 0; if(q = strchr(fen, ' ')) stm = (q[1] == 'b' ? BLACK : WHITE); // fen contains color field - if(strchr(fen, '.') || strchr(fen, ':')) array = fen; else array = Convert(fen); - } + } else fen = array; rootEval = promoDelta = filling = cnt50 = moveNr = 0; - SetUp(array, currentVariant); - strcpy(startPos, array); + SetUp(fen, currentVariant); sup0 = sup1 = sup2 = ABSENT; hashKeyH = hashKeyL = 87620895*currentVariant + !!fen; + for(p=startPos; *p++ = *fen++; ) {} // remember last start position for undo return stm; } @@ -3025,6 +3083,14 @@ pboard(board); "piece +P& WfF\npiece +O& K\npiece +H& vN\npiece +U& BfW\npiece +L& vRfF3bFsW\npiece +M& FfW\npiece +G& sRvW\npiece +C& vRsWfF\n" "piece D& sbWfF\npiece V& FfW\npiece W& WfF\npiece S& sRvW\npiece R& FfRbW\npiece F& BfW\npiece X& FvWAvD\n" "piece +D& WfF\npiece +V& FfsW\npiece +W& K\npiece +S& R\npiece +R& FvWAvD\npiece +F& BvRsW\npiece E& vRfF3bFsW\n"); + if(currentVariant == V_MACAD) + printf("setup (P.*B*RQSEXOG....D^J'..*LP'.L!J'...*W!...*F'...^C.C.^L!.^P'^K.T*L'.*C!*H!^I'.^E...*R'^P^T*W'*G'^G^SI'^X^OK" + "p.*b*rqsexog....d^j'..*lp'.l!j'...*w!...*f'...^c.c.^l!.^p'^k.t*l'.*c!*h!^i'.^e...*r'^p^t*w'*g'^g^si'^x^ok) 13x13+0_chu " + "%s w 0 1\n", macadArray); + if(currentVariant == V_CASHEW) + printf("setup (P.^K'^S'QS.XOGND'.HDT!...P'.L!E'.^EK'W!..LF'V^W'J'H'...^L!^N..FT'L'C'G!H!D!I'.^H'..R'..^C'^F'..W'^X^OK" + "p.^k'^s'qs.xognd'.hdt!...p'.l!e'.^ek'w!..lf'v^w'j'h'...^l!^n..ft'l'c'g!h!d!i'.^h'..r'..^c'^f'..w'^x^ok) 13x13+0_chu " + "%s w 0 1\n", cashewArray); repStack[199] = hashKeyH, checkStack[199] = 0; continue; }