X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fhtml_node%2FAdjudication-Options.html;h=27c720eeb02c80cf995a1dcd5e6c15f6859c30a8;hb=5acdc0c401a6b8d61ff3926783ae252b0d318a35;hp=3f197d4da047afc968d6346eea10bff6f4299cfe;hpb=3e83b0fc8ace3c5857bc4a2e2f31a88c868b1514;p=xboard.git diff --git a/manual/html_node/Adjudication-Options.html b/manual/html_node/Adjudication-Options.html index 3f197d4..27c720e 100644 --- a/manual/html_node/Adjudication-Options.html +++ b/manual/html_node/Adjudication-Options.html @@ -34,44 +34,43 @@ Up: Options

3.6 Adjudication Options

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-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss -if both engines agree for a duration of 6 consecutive ply that the score -is below the given score threshold for that engine. Make sure the score -is interpreted properly by XBoard, -using -firstScoreAbs and -secondScoreAbs if needed. -Default: 0 (no adjudiction) -
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw -if after the given number of moves it was not yet decided. Defaut: 0 (no adjudication) -
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, -and ends the game as soon as they occur. -Legality-testing must be switched on for this option to work. -Default: true -
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines, -and those who send false claims will forfeit the game because of it. -Legality-testing must be switched on for this option to work. Default: true -
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is -no sufficient material left to inflict a checkmate. -This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK. -Legality-testing must be switched on for this option to work. Default: true -
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be -usually won without opponent cooperation. This applies to KBKB with unlike bishops, -and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, -to allow quick mates that can occur in some exceptional positions to be found by the engines. -KQKQ does not really belong in this category, and might be taken out in the future. -(When bitbase-based adjudications are implemented.) -Legality-testing must be on for this option to work. Default: false -
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given -number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves, -irrespective of the given value of n. -
-repeatsToDraw n
If the given value is non-zero, xboard adjudicates the game as a draw if a position -is repeated the given number of times. Engines draw claims are always accepted after 3 repeats, -(on the 3rd occurrence, actually), irrespective of the value of n. -Beware that positions that have different castling or en-passant rights do not count -as repeats, XBoard is fully e.p. and castling aware! +
-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss +if both engines agree for a duration of 6 consecutive ply that the score +is below the given score threshold for that engine. Make sure the score +is interpreted properly by XBoard, +using -firstScoreAbs and -secondScoreAbs if needed. +Default: 0 (no adjudiction) +
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw +if after the given number of moves it was not yet decided. Defaut: 0 (no adjudication) +
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, +and ends the game as soon as they occur. +Legality-testing must be switched on for this option to work. +Default: true +
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines, +and those who send false claims will forfeit the game because of it. +Legality-testing must be switched on for this option to work. Default: true +
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is +no sufficient material left to inflict a checkmate. +This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK. +Legality-testing must be switched on for this option to work. Default: true +
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be +usually won without opponent cooperation. This applies to KBKB with unlike bishops, +and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, +to allow quick mates that can occur in some exceptional positions to be found by the engines. +KQKQ does not really belong in this category, and might be taken out in the future. +(When bitbase-based adjudications are implemented.) +Legality-testing must be on for this option to work. Default: false +
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given +number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves, +irrespective of the given value of n. +
-repeatsToDraw n
If the given value is non-zero, xboard adjudicates the game as a draw if a position +is repeated the given number of times. Engines draw claims are always accepted after 3 repeats, +(on the 3rd occurrence, actually), irrespective of the value of n. +Beware that positions that have different castling or en-passant rights do not count +as repeats, XBoard is fully e.p. and castling aware!
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