If the given value is non-zero, XBoard adjudicates the game as a loss
-if both engines agree for a duration of 6 consecutive ply that the score
-is below the given score threshold for that engine. Make sure the score
-is interpreted properly by XBoard,
-using -firstScoreAbs and -secondScoreAbs if needed.
-Default: 0 (no adjudiction)
-
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw
-if after the given number of moves it was not yet decided. Defaut: 0 (no adjudication)
-
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates,
-and ends the game as soon as they occur.
-Legality-testing must be switched on for this option to work.
-Default: true
-
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines,
-and those who send false claims will forfeit the game because of it.
-Legality-testing must be switched on for this option to work. Default: true
-
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is
-no sufficient material left to inflict a checkmate.
-This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK.
-Legality-testing must be switched on for this option to work. Default: true
-
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be
-usually won without opponent cooperation. This applies to KBKB with unlike bishops,
-and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games,
-to allow quick mates that can occur in some exceptional positions to be found by the engines.
-KQKQ does not really belong in this category, and might be taken out in the future.
-(When bitbase-based adjudications are implemented.)
-Legality-testing must be on for this option to work. Default: false
-
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given
-number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves,
-irrespective of the given value of n.
-
-repeatsToDraw n
If the given value is non-zero, xboard adjudicates the game as a draw if a position
-is repeated the given number of times. Engines draw claims are always accepted after 3 repeats,
-(on the 3rd occurrence, actually), irrespective of the value of n.
-Beware that positions that have different castling or en-passant rights do not count
-as repeats, XBoard is fully e.p. and castling aware!
+
-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss
+if both engines agree for a duration of 6 consecutive ply that the score
+is below the given score threshold for that engine. Make sure the score
+is interpreted properly by XBoard,
+using -firstScoreAbs and -secondScoreAbs if needed.
+Default: 0 (no adjudication)
+
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw
+if after the given number of moves it was not yet decided. Default: 0 (no adjudication)
+
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates,
+and ends the game as soon as they occur.
+Legality-testing must be switched on for this option to work.
+Default: true
+
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines,
+and those who send false claims will forfeit the game because of it.
+Legality-testing must be switched on for this option to work. Default: true
+
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is
+no sufficient material left to inflict a checkmate.
+This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK.
+Legality-testing must be switched on for this option to work. Default: true
+
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be
+usually won without opponent cooperation. This applies to KBKB with unlike bishops,
+and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games,
+to allow quick mates that can occur in some exceptional positions to be found by the engines.
+KQKQ does not really belong in this category, and might be taken out in the future.
+(When bitbase-based adjudications are implemented.)
+Legality-testing must be on for this option to work. Default: false
+
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given
+number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves,
+irrespective of the given value of n.
+
-repeatsToDraw n
If the given value is non-zero, xboard adjudicates the game as a draw if a position
+is repeated the given number of times. Engines draw claims are always accepted after 3 repeats,
+(on the 3rd occurrence, actually), irrespective of the value of n.
+Beware that positions that have different castling or en-passant rights do not count
+as repeats, XBoard is fully e.p. and castling aware!