X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fhtml_node%2FLoad-and-Save-options.html;h=59eb045c1821560a98eeafca6ffd639a46c06115;hb=b3ede42a163852d0819b1c8ed093407922082929;hp=c8724ac86650c03efaccb81d5ca8d1330967598f;hpb=3e83b0fc8ace3c5857bc4a2e2f31a88c868b1514;p=xboard.git diff --git a/manual/html_node/Load-and-Save-options.html b/manual/html_node/Load-and-Save-options.html index c8724ac..59eb045 100644 --- a/manual/html_node/Load-and-Save-options.html +++ b/manual/html_node/Load-and-Save-options.html @@ -3,7 +3,7 @@
loadGameFile
option is set, XBoard loads the specified
-game file at startup. The file name - specifies the standard
-input. If there is more than one game in the file, XBoard
-pops up a menu of the available games, with entries based on their PGN
-(Portable Game Notation) tags.
-If the loadGameIndex
option is set to ‘N’, the menu is suppressed
-and the N th game found in the file is loaded immediately.
-The menu is also suppressed if matchMode
is enabled or if the game file
-is a pipe; in these cases the first game in the file is loaded immediately.
-Use the pxboard shell script provided with XBoard if you
-want to pipe in files containing multiple games and still see the menu.
-If the loadGameIndex specifies an index -1, this triggers auto-increment
-of the index in matchMode
, which means that after every game the
-index is incremented by one, causing each game of the match to be played
-from the next game in the file. Similarly, specifying an index value of -2
-causes the index to be incremented every two games, so that each game
-in the file is used twice (with reversed colors).
-The rewindIndex
option causes the index to be reset to the
-first game of the file when it has reached a specified value.
-matchMode
.
-See loadPositionIndex
and loadGameIndex
.
-default: 0 (no rewind).
-saveGameFile
is set.
-loadPositionFile
option is set, XBoard loads the
-specified position file at startup. The file name - specifies the
-standard input. If the loadPositionIndex
option is set to N,
-the Nth position found in the file is loaded; otherwise the
-first position is loaded.
-If the loadPositionIndex specifies an index -1, this triggers auto-increment
-of the index in matchMode
, which means that after every game the
-index is incremented by one, causing each game of the match to be played
-from the next position in the file. Similarly, specifying an index value of -2
-causes the index to be incremented every two games, so that each position
-in the file is used twice (with the engines playing opposite colors).
-The rewindIndex
option causes the index to be reset to the
-first position of the file when it has reached a specified value.
-loadGameFile
option is set, XBoard loads the specified
+game file at startup. The file name - specifies the standard
+input. If there is more than one game in the file, XBoard
+pops up a menu of the available games, with entries based on their PGN
+(Portable Game Notation) tags.
+If the loadGameIndex
option is set to ‘N’, the menu is suppressed
+and the N th game found in the file is loaded immediately.
+The menu is also suppressed if matchMode
is enabled or if the game file
+is a pipe; in these cases the first game in the file is loaded immediately.
+Use the pxboard shell script provided with XBoard if you
+want to pipe in files containing multiple games and still see the menu.
+If the loadGameIndex specifies an index -1, this triggers auto-increment
+of the index in matchMode
, which means that after every game the
+index is incremented by one, causing each game of the match to be played
+from the next game in the file. Similarly, specifying an index value of -2
+causes the index to be incremented every two games, so that each game
+in the file is used twice (with reversed colors).
+The rewindIndex
option causes the index to be reset to the
+first game of the file when it has reached a specified value.
+matchMode
.
+See loadPositionIndex
and loadGameIndex
.
+default: 0 (no rewind).
+saveGameFile
is set.
+loadPositionFile
option is set, XBoard loads the
+specified position file at startup. The file name - specifies the
+standard input. If the loadPositionIndex
option is set to N,
+the Nth position found in the file is loaded; otherwise the
+first position is loaded.
+If the loadPositionIndex specifies an index -1, this triggers auto-increment
+of the index in matchMode
, which means that after every game the
+index is incremented by one, causing each game of the match to be played
+from the next position in the file. Similarly, specifying an index value of -2
+causes the index to be incremented every two games, so that each position
+in the file is used twice (with the engines playing opposite colors).
+The rewindIndex
option causes the index to be reset to the
+first position of the file when it has reached a specified value.
+