X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fhtml_node%2FMode-Menu.html;h=00556a741b7747dfae09fb3b4efd2bed9d9c236e;hb=2a90bf5372bfdc59dd7c88d061d0ef841d69f063;hp=ce7c6275e102258bffb0169f73521ecef5d2f354;hpb=738b5b92598a99945eb699ff67b2328072cfaf20;p=xboard.git diff --git a/manual/html_node/Mode-Menu.html b/manual/html_node/Mode-Menu.html index ce7c627..00556a7 100644 --- a/manual/html_node/Mode-Menu.html +++ b/manual/html_node/Mode-Menu.html @@ -32,17 +32,17 @@ Up: Menus
4. Select Analysis Mode from the Mode Menu to start the analysis. -
The analysis function can also be used when observing games on an ICS +
You can now play legal moves to create follow-up positions for the +engine to analyze, while the moves will be remembered as a stored game, +and then step backward through this game to take the moves back. +Note that you can also click on the clocks to set the opposite +side to move (adding a so-called ‘null move’ to the game). + +
You can also tell the engine to exclude some moves from analysis. +(Engines that do not support the exclude-moves feature will +ignore this, however.) +The general way to do this is to play the move you want to exclude +starting with a double click on the piece. +When you use drag-drop moving, the piece you grab with a double click +will also remain on its square, to show you that you are not really +making the move, but just forbid it from the current position. +Playing a thus excluded move a second time will include it again. +Excluded moves will be listed as text in a header line in the +Engine Output window, and you can also re-include them by +right-clicking them there. +This header line will also contain the words 'best' and 'tail'; +right-clicking those will exclude the currently best move, +or all moves not explicitly listed in the header line. +Once you leave the current position all memory of excluded +moves will be lost when you return there. + +
Selecting this menu item while already in ‘Analysis Mode’ will
+toggle the participation of the second engine in the analysis.
+The output of this engine will then be shown in the lower pane
+of the Engine Output window.
+The analysis function can also be used when observing games on an ICS
with an engine loaded (zippy mode); the engine then will analyse
-the positions as they occur in the observed game.
-
Normally the analysis would stop after reaching the end of the game. +But when a game is loaded from a multi-game file +while ‘Analyze Game’ was already switched on, +the analysis will continue with the next game in the file +until the end of the file is reached (or you switch to another mode). + +
The time the engine spends on analyzing each move can be controlled
+through the command-line option ‘-timeDelay’,
+which can also be set from the ‘Load Game Options’ menu dialog.
Note: Some chess engines do not support Analysis mode.