X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fhtml_node%2FMode-Menu.html;h=00556a741b7747dfae09fb3b4efd2bed9d9c236e;hb=9d617ed09387abb080e6728fda8a9ddfbc71ba41;hp=2b3ac872f236da36a7bba413d24e5fd6d887d258;hpb=000cff42e95a263975431776e68233c37b977b73;p=xboard.git diff --git a/manual/html_node/Mode-Menu.html b/manual/html_node/Mode-Menu.html index 2b3ac87..00556a7 100644 --- a/manual/html_node/Mode-Menu.html +++ b/manual/html_node/Mode-Menu.html @@ -34,15 +34,15 @@ Up: Menus
The analysis function can also be used when observing games on an ICS +
You can also tell the engine to exclude some moves from analysis. +(Engines that do not support the exclude-moves feature will +ignore this, however.) +The general way to do this is to play the move you want to exclude +starting with a double click on the piece. +When you use drag-drop moving, the piece you grab with a double click +will also remain on its square, to show you that you are not really +making the move, but just forbid it from the current position. +Playing a thus excluded move a second time will include it again. +Excluded moves will be listed as text in a header line in the +Engine Output window, and you can also re-include them by +right-clicking them there. +This header line will also contain the words 'best' and 'tail'; +right-clicking those will exclude the currently best move, +or all moves not explicitly listed in the header line. +Once you leave the current position all memory of excluded +moves will be lost when you return there. + +
Selecting this menu item while already in ‘Analysis Mode’ will
+toggle the participation of the second engine in the analysis.
+The output of this engine will then be shown in the lower pane
+of the Engine Output window.
+The analysis function can also be used when observing games on an ICS
with an engine loaded (zippy mode); the engine then will analyse
-the positions as they occur in the observed game.
-
Normally the analysis would stop after reaching the end of the game. +But when a game is loaded from a multi-game file +while ‘Analyze Game’ was already switched on, +the analysis will continue with the next game in the file +until the end of the file is reached (or you switch to another mode). + +
The time the engine spends on analyzing each move can be controlled
+through the command-line option ‘-timeDelay’,
+which can also be set from the ‘Load Game Options’ menu dialog.
Note: Some chess engines do not support Analysis mode.