X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fhtml_node%2FOptions-Menu.html;h=54fa45514640361457326f520901b0c54bf5d413;hb=0f848da7556dd6eadf0a33029d2aade7676caa37;hp=41b892e90d8eb2ffa224974dd9b6c4d0aeb67a6f;hpb=a360dceb45853720a593dc1f7675461c9fd7be8f;p=xboard.git diff --git a/manual/html_node/Options-Menu.html b/manual/html_node/Options-Menu.html index 41b892e..54fa455 100644 --- a/manual/html_node/Options-Menu.html +++ b/manual/html_node/Options-Menu.html @@ -44,24 +44,24 @@ that XBoard can perform in engine-engine games. You can instruct XBoard to detect and terminate the game on checkmate or stalemate, even if the engines would not do so, to verify engine result claims (forfeiting engines that make false claims), rather than -naively following the engine, to declare draw on posititions +naively following the engine, to declare draw on positions which can never be won for lack of mating material, (e.g. KBK), -or which are impossble to win unless the opponent seeks its own demise +or which are impossible to win unless the opponent seeks its own demise (e.g. KBKN). For these adjudications to work, ‘Test Legality’ should be switched on. -It is also possible to insruct XBoard to enforce a 50-move or 3-fold-repeat -rule and automtically declare draw (after a user-adjustable number of moves +It is also possible to instruct XBoard to enforce a 50-move or 3-fold-repeat +rule and automatically declare draw (after a user-adjustable number of moves or repeats) even if the engines are prepared to go on. It is also possible to have XBoard declare draw on games that seem to drag on -forever, or adjudicate a loss if both engines agree (for 3 cosecutive moves) that one +forever, or adjudicate a loss if both engines agree (for 3 consecutive moves) that one of them is behind more than a user-adjustable score threshold. For the latter adjudication to work, XBoard should be able to properly understand -the engine's scores. To faclitate the latter, you can inform xboard here if +the engine's scores. To facilitate the latter, you can inform xboard here if the engines report scores from the viewpoint of white, or from that of their own color.
Engine Settings
Pops up a sub-menu where you can set some engine parameters common to most engines, such as hash-table size, tablebase cache size, maximum number of processors that SMP engines can use, and where to find the Polyglot adapter needed -to run UCI engines under XBoard. The feature tht allows setting of these parameters on +to run UCI engines under XBoard. The feature that allows setting of these parameters on engines is new since XBoard 4.3.15, so not many WinBoard engines respond to it yet, but UCI engines should. It is also possible to specify a GUI opening book here, i.e. an opening @@ -79,7 +79,7 @@ fixed time per move, will be divided by N.
Always Queen
If this option is off, XBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is true, your pawns are -always promoted to queens. Your opponent can still underpromote. +always promoted to queens. Your opponent can still under-promote.
Animate Dragging
If Animate Dragging is on, while you are dragging a piece with the mouse, an image of the piece follows the mouse cursor. If Animate Dragging is off, there is no visual feedback while you are @@ -202,9 +202,9 @@ message to standard error (the terminal) and exits immediately.
Popup Move Errors
If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is -on, move errors are displayed in small popup windows like other errors. -You can dismiss an error popup either by clicking its OK button or by -clicking anywhere on the board, including downclicking to start a move. +on, move errors are displayed in small pop-up windows like other errors. +You can dismiss an error pop-up either by clicking its OK button or by +clicking anywhere on the board, including down-clicking to start a move.
Premove
If this option is on while playing a game on an ICS, you can register your next planned move before it is your turn. Move the piece with the mouse in the ordinary way, and the starting and ending squares