X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fhtml_node%2FOther-options.html;h=0d54e399bf59aef0b17c414ff9207009ea4999dd;hb=3e83b0fc8ace3c5857bc4a2e2f31a88c868b1514;hp=f17e5ff44ed9cbc536d88c70c95640ac3d75a37a;hpb=6ef5a4594dc90cfd66cc24f806241eaaaa2eebe6;p=xboard.git diff --git a/manual/html_node/Other-options.html b/manual/html_node/Other-options.html index f17e5ff..0d54e39 100644 --- a/manual/html_node/Other-options.html +++ b/manual/html_node/Other-options.html @@ -32,18 +32,18 @@ Up: Options

3.7 Other options

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+

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-ncp/-xncp or -noChessProgram true/false
If this option is true, XBoard acts as a passive chessboard; it +
-ncp/-xncp or -noChessProgram true/false
If this option is true, XBoard acts as a passive chessboard; it does not start a chess engine at all. Turning on this option also turns off clockMode. Default: false. -
-mode or -initialMode modename
If this option is given, XBoard selects the given modename +
-mode or -initialMode modename
If this option is given, XBoard selects the given modename from the Mode menu after starting and (if applicable) processing the loadGameFile or loadPositionFile option. Default: "" (no selection). Other supported values are MachineWhite, MachineBlack, TwoMachines, Analysis, AnalyzeFile, EditGame, EditPosition, and Training. -
-variant varname
Activates preliminary, partial support for playing chess variants +
-variant varname
Activates preliminary, partial support for playing chess variants against a local engine or editing variant games. This flag is not needed in ICS mode. Recognized variant names are: @@ -90,25 +90,25 @@ Berolina and cylinder chess can only be played with legality testing off. In crazyhouse, XBoard now does keep track of offboard pieces. In shatranj it does implement the baring rule when mate detection is switched on. -
-boardHeight N
Allows you to set a non-standard number of board ranks in any variant. +
-boardHeight N
Allows you to set a non-standard number of board ranks in any variant. If the height is given as -1, the default height for the variant is used. Default: -1 -
-boardWidth N
Allows you to set a non-standard number of board files in any variant. +
-boardWidth N
Allows you to set a non-standard number of board files in any variant. If the width is given as -1, the default width for the variant is used. With a non-standard width, the initial position will always be an empty board, as the usual opening array will not fit. Default: -1 -
-holdingsSize N
Allows you to set a non-standard size for the holdings in any variant. +
-holdingsSize N
Allows you to set a non-standard size for the holdings in any variant. If the size is given as -1, the default holdings size for the variant is used. The first N piece types will go into the holdings on capture, and you will be able to drop them on the board in stead of making a normal move. If size equals 0, there will be no holdings. Default: -1 -
-defaultFrcPosition N
Specifies the number of the opening position in shuffle games like Chess960. +
-defaultFrcPosition N
Specifies the number of the opening position in shuffle games like Chess960. A value of -1 means the position is randomly generated by XBoard at the beginning of every game. Default: -1 -
-pieceToSquareTable string
The characters that are used to represent the piece types XBoard knows in FEN +
-pieceToSquareTable string
The characters that are used to represent the piece types XBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black pieces have to be given separately (in that order). The last letter for each color will be the King. @@ -128,10 +128,10 @@ Note that promoted pieces are represented by pieces 11 further in the list. You should not have to use this option often: each variant has its own default setting for the piece representation in FEN, which should be sufficient in normal use. Default: "" -
-debug/-xdebug or -debugMode true/false
Turns on debugging printout. -
-debugFile filename or -nameOfDebugFile filename
Sets the name of the file to which WinBoard saves debug information +
-debug/-xdebug or -debugMode true/false
Turns on debugging printout. +
-debugFile filename or -nameOfDebugFile filename
Sets the name of the file to which WinBoard saves debug information (including all communication to and from the engines). -
-engineDebugOutput number
Specifies how WinBoard should handle unsolicited output from the engine, +
-engineDebugOutput number
Specifies how WinBoard should handle unsolicited output from the engine, with respect to saving it in the debug file. The output is further (hopefully) ignored. If number=0, WinBoard refrains from writing such spurious output to the debug file. @@ -141,14 +141,14 @@ as the engine itself should have done if it wanted to submit info for inclusion This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them. -
-rsh or -remoteShell shell-name
Name of the command used to run programs remotely. The default +
-rsh or -remoteShell shell-name
Name of the command used to run programs remotely. The default is rsh or remsh, determined when XBoard is configured and compiled. -
-ruser or -remoteUser user-name
User name on the remote system when running programs with the +
-ruser or -remoteUser user-name
User name on the remote system when running programs with the remoteShell. The default is your local user name. -
-userName username
Name under which the Human player will be listed in the PGN file. +
-userName username
Name under which the Human player will be listed in the PGN file. Default is the login name on your local computer. -
-delayBeforeQuit number
-delayAfterQuit number
These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the ‘quit’ command. The second one determines the pause after killing the engine, to make sure it dies. +
-delayBeforeQuit number
-delayAfterQuit number
These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the ‘quit’ command. The second one determines the pause after killing the engine, to make sure it dies.