X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fhtml_node%2FStep-Menu.html;h=e1eb67c1a380db58d2013f46ef87da7df29e2cf2;hb=738b5b92598a99945eb699ff67b2328072cfaf20;hp=c6e000c5af590bc6de4fd0ff13b40ba7733b169e;hpb=5538e55a9678d04ac6d94baedacd150fa3910a61;p=xboard.git diff --git a/manual/html_node/Step-Menu.html b/manual/html_node/Step-Menu.html index c6e000c..e1eb67c 100644 --- a/manual/html_node/Step-Menu.html +++ b/manual/html_node/Step-Menu.html @@ -3,7 +3,7 @@ Step Menu - XBoard - + @@ -24,8 +24,8 @@
-

+

Next: , Previous: Action Menu, Up: Menus @@ -34,9 +34,9 @@ Up: Menus

2.4 Step Menu

-

+

-
Backward
Steps backward through a series of remembered moves. +
Backward
Steps backward through a series of remembered moves. The ‘[<]’ button and the b key are equivalents, as is turning the mouse wheel towards you. In addition, pressing the Control key steps back one move, and releasing @@ -55,7 +55,7 @@ off, ‘Backward’ issues the IC everyone's view of the game and allows you to make a different move. If Pause mode is on, ‘Backward’ only backs up your local view. -
Forward
Steps forward through a series of remembered moves (undoing the +
Forward
Steps forward through a series of remembered moves (undoing the effect of ‘Backward’) or forward through a game file. The ‘[>]’ button and the f key are equivalents, as is turning the mouse wheel away from you. @@ -67,7 +67,7 @@ everyone's view of the game forward along the current line. If Pause mode is on, ‘Forward’ only moves your local view forward, and it will not go past the position that the game was in when you paused. -
Back to Start
Jumps backward to the first remembered position in the game. +
Back to Start
Jumps backward to the first remembered position in the game. The ‘[<<]’ button and the shifted B key are equivalents.

In most modes, Back to Start only lets you look back at old @@ -84,7 +84,7 @@ is off, ‘Back to Start’ issue command, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, ‘Back to Start’ only backs up your local view. -

Forward to End
Jumps forward to the last remembered position in the game. The +
Forward to End
Jumps forward to the last remembered position in the game. The ‘[>>]’ button and the shifted F key are equivalents.

If you are examining an ICS game, the behavior of ‘Forward to @@ -94,21 +94,17 @@ command, which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, ‘Forward to End’ only moves your local view forward, and it will not go past the position that the game was in when you paused. -

Revert
If you are examining an ICS game and Pause mode is off, issues +
Revert
If you are examining an ICS game and Pause mode is off, issues the ICS command ‘revert’. -
Truncate Game
Discards all remembered moves of the game beyond the current +
Truncate Game
Discards all remembered moves of the game beyond the current position. Puts XBoard into ‘Edit Game’ mode if it was not there already. -
Move Now
Forces the chess engine to move immediately. Chess engine mode only. -
Retract Move
Retracts your last move. In chess engine mode, you can do this only +
Move Now
Forces the chess engine to move immediately. Chess engine mode only. +
Retract Move
Retracts your last move. In chess engine mode, you can do this only after the chess engine has replied to your move; if the chess engine is still thinking, use ‘Move Now’ first. In ICS mode, ‘Retract Move’ issues the command ‘takeback 1’ or ‘takeback 2’ depending on whether it is your opponent's move or yours. -
Adjudicate to White
Adjudicate to Black
Adjudicate Draw
Terminate an ongoing game in Two-Machines mode (including match mode), -with as result a win for white, for black, or a draw, repsectively. -The PGN file of the game will accompany the result string -by the comment "user adjudication".