X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fxboard.html;h=5a8eb5105b76d06da1538f061bc4bd6807270f9e;hb=10173187bb807a7194df200fef7a0e5efe47688f;hp=f6ced810bef4847f5dccbf9e9fa16b98a4a317b2;hpb=0f848da7556dd6eadf0a33029d2aade7676caa37;p=xboard.git diff --git a/manual/xboard.html b/manual/xboard.html index f6ced81..5a8eb51 100644 --- a/manual/xboard.html +++ b/manual/xboard.html @@ -3,7 +3,7 @@ XBoard - + @@ -22,8 +22,8 @@

XBoard

-


+


Next: , Up: (dir) @@ -38,7 +38,7 @@ user interface to chess engines (such as GNU Chess), the Internet Chess Servers, electronic mail correspondence chess, or your own collection of saved games. -

This manual documents version 4.4.0j of XBoard. +

This manual documents version 4.4.3 of XBoard.

-


+


Next: , Previous: Top, Up: Top @@ -100,8 +100,8 @@ instructions.
-


+


Next: , Previous: Major modes, Up: Top @@ -144,8 +144,8 @@ feature to work.
-


+


Next: , Up: Menus @@ -178,6 +178,7 @@ and XBoard adapts automatically.) If you play with an engine, the engine must be able to play the selected variant, or the command will be ignored. XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, Capablanca Chess, shatranj, crazyhouse, bughouse. +(But not every board size has built-in bitmaps for un-orthodox pieces!)
Load Game
Plays a game from a record file. The g key is a keyboard equivalent. A pop-up dialog prompts you for the file name. If the file contains more than one game, a second pop-up dialog @@ -263,8 +264,8 @@ with Load Position.
-


+


Next: , Previous: File Menu, Up: Menus @@ -431,8 +432,8 @@ resume automatic loading by selecting ‘Pause
-


+


Next: , Previous: Mode Menu, Up: Menus @@ -474,8 +475,8 @@ by the comment "user adjudication".
-


+


Next: , Previous: Action Menu, Up: Menus @@ -558,8 +559,8 @@ depending on whether it is your opponent's move or yours.
-


+


Next: , Previous: Step Menu, Up: Menus @@ -596,7 +597,7 @@ the engines report scores from the viewpoint of white, or from that of their own such as hash-table size, tablebase cache size, maximum number of processors that SMP engines can use, and where to find the Polyglot adapter needed to run UCI engines under XBoard. The feature that allows setting of these parameters on -engines is new since XBoard 4.3.15, so not many WinBoard engines respond +engines is new since XBoard 4.3.15, so not many XBoard/WinBoard engines respond to it yet, but UCI engines should. It is also possible to specify a GUI opening book here, i.e. an opening book that XBoard consults for any position a playing engine gets in. @@ -775,8 +776,8 @@ generally supported with Test Legality on.)
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+


Next: , Previous: Options Menu, Up: Menus @@ -809,8 +810,8 @@ engine is out of its book or does not support this feature.
-


+


Previous: Help Menu, Up: Menus @@ -866,8 +867,8 @@ are: ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.
-


+


Next: , Previous: Menus, Up: Top @@ -913,8 +914,8 @@ true or false (‘XBoard*longOptionName: true
-


+


Next: , Up: Options @@ -983,7 +984,7 @@ by the new option Hide Thinking. See Options Menu. D it makes the engine send it despite the setting of this option.)
-ponder/-xponder or -ponderNextMove true/false
Sets the Ponder Next Move menu option. See Options Menu. Default: true.
-smpCores number
Specifies the maximum number of CPUs an SMP engine is allowed to use. -Only works for engines that support the WinBoard-protocol cores feature. +Only works for engines that support the XBoard/WinBoard-protocol cores feature.
-mg or -matchGames n
Automatically runs an n-game match between two chess engines, with alternating colors. If the loadGameFile or loadPositionFile option is set, @@ -1072,11 +1073,11 @@ that in favor of white, even when the engine plays black. Important when XBoard uses the score for adjudications, or in PGN reporting.
-niceEngines priority
This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfere so much -with smooth operation of WinBoard (or the rest of your system). +with smooth operation of XBoard (or the rest of your system). Negative values could increase the engine priority, which is not recommended.
-firstOptions string
-secondOptions string
The given string is a comma-separated list of (option name=option value) pairs, like the following example: "style=Karpov,blunder rate=0". -If the options announced by the engine at startup through the feature commands of WinBoard protocol +If an option announced by the engine at startup through the feature commands of the XBoard/WinBoard protocol matches one of the option names (i.e. "style" or "blunder rate"), it would be set to the given value (i.e. "Karpov" or 0) through a corresponding option command to the engine. @@ -1088,15 +1089,15 @@ variant fischerandom, to make them at least understand the opening position, through setting the string to "KQkq -". (Note you also have to give the e.p. field!) Other possible applications are to provide work-arounds for engines that want to see castling and e.p. fields in variants that do not have castling or e.p. -(shatranj, courier, xiangqi, shogi) so that WinBoard would normally omit them -(string = "- -"), or to add variant-specific fields that are not yet supported by WinBoard +(shatranj, courier, xiangqi, shogi) so that XBoard would normally omit them +(string = "- -"), or to add variant-specific fields that are not yet supported by XBoard (e.g. to indicate the number of checks in 3check).
-


+


Next: , Previous: Chess engine options, Up: Options @@ -1115,7 +1116,7 @@ through a .ini temporary file created for the purpose. Default: "/usr/local/share/polyglot".
-usePolyglotBook true/false
Specifies if the Polyglot book should be used.
-PolyglotBook filename
Gives the filename of the opening book that Polyglot should use. -From XBoard 4.3.15 on, native WinBoard engines will also use the opening book specified here, +From XBoard 4.3.15 on, native XBoard/WinBoard engines will also use the opening book specified here, provided the usePolyglotBook option is set to true, and the option firstHasOwnBookUCI or secondHasOwnBookUCI applying to the engine is set to false. @@ -1124,11 +1125,11 @@ and XBoard will select the book moves for it. Default "".
-fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
-sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
Indicates if the mentioned engine has its own opening book it should play from, rather than using the external book through XBoard. Default: false.
-defaultHashSize n
Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size -this number is also used to calculate the memory setting of WinBoard engines, -for those that support the memory feature of WinBoard protocol. Default: 64. +this number is also used to calculate the memory setting of XBoard/WinBoard engines, +for those that support the memory feature of the XBoard/WinBoard protocol. Default: 64.
-defaultCacheSizeEGTB n
Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size -this number is also used to calculate the memory setting of WinBoard engines, -for those that support the memory feature of WinBoard protocol. Default: 4. +this number is also used to calculate the memory setting of XBoard/WinBoard engines, +for those that support the memory feature of the XBoard/WinBoard protocol. Default: 4.
-defaultPathEGTB filename
Gives the name of the directory where the end-game tablebases are installed, for UCI engines. Default: "/usr/local/share/egtb".
-egtFormats string
Specifies which end-game tables are installed on the computer, and where. @@ -1143,8 +1144,8 @@ Default: "".
-


+


Next: , Previous: UCI + WB Engine Settings, Up: Options @@ -1342,8 +1343,8 @@ sound).
-


+


Next: , Previous: ICS options, Up: Options @@ -1402,7 +1403,7 @@ first position of the file when it has reached a specified value.
-spf or -savePositionFile file
If this option is set, XBoard appends the final position reached in every game played to the specified file. The file name - specifies the standard output. -
-pgnExtendedInfo true/false
If this option is set, WinBoard saves depth, score and time used for each +
-pgnExtendedInfo true/false
If this option is set, XBoard saves depth, score and time used for each move that the engine found as a comment in the PGN file. Default: false.
-pgnEventHeader string
Sets the name used in the PGN event tag to string. @@ -1417,8 +1418,8 @@ Default: "eprd"
-


+


Next: , Previous: Load and Save options, Up: Options @@ -1603,11 +1604,18 @@ Defaults:
-animate/-xanimate or -animateMoving true/false
Sets the Animate Moving menu option. See Options Menu. Default: true.
-animateSpeed n
Number of milliseconds delay between each animation frame when Animate Moves is on. +
-autoDisplayComment true/false
-autoDisplayTags true/false
If set to true, these options cause the window with the move comments, +and the window with PGN tags, respectively, to pop up automatically when +such tags or comments are encountered during the replaying a stored or +loaded game. Default: true. +
-pasteSelection true/false
If this option is set to true, the Paste Position and Paste Game +options paste from the currently selected text. If false, they paste +from the clipboard. Default: false.
-


+


Next: , Previous: User interface options, Up: Options @@ -1616,35 +1624,35 @@ Up: Options

3.6 Adjudication Options

-

+

-
-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss +
-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss if both engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by XBoard, using -firstScoreAbs and -secondScoreAbs if needed. Default: 0 (no adjudication) -
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw +
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw if after the given number of moves it was not yet decided. Default: 0 (no adjudication) -
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, +
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, and ends the game as soon as they occur. Legality-testing must be switched on for this option to work. Default: true -
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines, +
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines, and those who send false claims will forfeit the game because of it. Legality-testing must be switched on for this option to work. Default: true -
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is +
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is no sufficient material left to inflict a checkmate. This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK. Legality-testing must be switched on for this option to work. Default: true -
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be +
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be usually won without opponent cooperation. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, to allow quick mates that can occur in some exceptional positions to be found by the engines. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-testing must be on for this option to work. Default: false -
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given +
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves, irrespective of the given value of n.
-repeatsToDraw n
If the given value is non-zero, xboard adjudicates the game as a draw if a position @@ -1655,8 +1663,8 @@ as repeats, XBoard is fully e.p. and castling aware!
-


+


Previous: Adjudication Options, Up: Options @@ -1664,18 +1672,18 @@ Up: Options

3.7 Other options

-

+

-
-ncp/-xncp or -noChessProgram true/false
If this option is true, XBoard acts as a passive chessboard; it +
-ncp/-xncp or -noChessProgram true/false
If this option is true, XBoard acts as a passive chessboard; it does not start a chess engine at all. Turning on this option also turns off clockMode. Default: false. -
-mode or -initialMode modename
If this option is given, XBoard selects the given modename +
-mode or -initialMode modename
If this option is given, XBoard selects the given modename from the Mode menu after starting and (if applicable) processing the loadGameFile or loadPositionFile option. Default: "" (no selection). Other supported values are MachineWhite, MachineBlack, TwoMachines, Analysis, AnalyzeFile, EditGame, EditPosition, and Training. -
-variant varname
Activates preliminary, partial support for playing chess variants +
-variant varname
Activates preliminary, partial support for playing chess variants against a local engine or editing variant games. This flag is not needed in ICS mode. Recognized variant names are: @@ -1707,39 +1715,49 @@ needed in ICS mode. Recognized variant names are: cylinder Pieces wrap around the board edge knightmate King moves as Knight, and vice versa super Superchess (shuffle variant with 4 exo-pieces) + makruk Thai Chess (shatranj-like, P promotes on 6th rank) fairy A catchall variant in which all piece types known to XBoard can participate (8x8) unknown Catchall for other unknown variants +

NOT ALL BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR ALL +UN-ORTHODOX PIECES, though. Only in boardSize middling and bulky +all 22 piece types are provided, while -boardSize petite has most +of them. Archbishop, Chancellor and Amazon are supported in every +size from petite to bulky. Kings or Amazons are substituted for +missing bitmaps. You can still play variants needing un-orthodox +pieces in other board sizes providing your own bitmaps through the +bitmapDirectory or pixmapDirectory options. +

In the shuffle variants, XBoard now does shuffle the pieces, although you can still do it by hand using Edit Position. Some variants are supported only in ICS mode, including bughouse, and kriegspiel. The winning/drawing conditions in crazyhouse (off-board -interposition on mate), losers, suicide, giveaway, atomic, and 3check -are not fully understood. +interposition on mate) are not fully understood, but losers, suicide, +giveaway, atomic, and 3check should be OK. Berolina and cylinder chess can only be played with legality testing off. In crazyhouse, XBoard now does keep track of off-board pieces. In shatranj it does implement the baring rule when mate detection is switched on. -

-boardHeight N
Allows you to set a non-standard number of board ranks in any variant. +
-boardHeight N
Allows you to set a non-standard number of board ranks in any variant. If the height is given as -1, the default height for the variant is used. Default: -1 -
-boardWidth N
Allows you to set a non-standard number of board files in any variant. +
-boardWidth N
Allows you to set a non-standard number of board files in any variant. If the width is given as -1, the default width for the variant is used. With a non-standard width, the initial position will always be an empty board, as the usual opening array will not fit. Default: -1 -
-holdingsSize N
Allows you to set a non-standard size for the holdings in any variant. +
-holdingsSize N
Allows you to set a non-standard size for the holdings in any variant. If the size is given as -1, the default holdings size for the variant is used. The first N piece types will go into the holdings on capture, and you will be able to drop them on the board in stead of making a normal move. If size equals 0, there will be no holdings. Default: -1 -
-defaultFrcPosition N
Specifies the number of the opening position in shuffle games like Chess960. +
-defaultFrcPosition N
Specifies the number of the opening position in shuffle games like Chess960. A value of -1 means the position is randomly generated by XBoard at the beginning of every game. Default: -1 -
-pieceToSquareTable string
The characters that are used to represent the piece types XBoard knows in FEN +
-pieceToCharTable string
The characters that are used to represent the piece types XBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black pieces have to be given separately (in that order). The last letter for each color will be the King. @@ -1759,33 +1777,33 @@ Note that promoted pieces are represented by pieces 11 further in the list. You should not have to use this option often: each variant has its own default setting for the piece representation in FEN, which should be sufficient in normal use. Default: "" -
-debug/-xdebug or -debugMode true/false
Turns on debugging printout. -
-debugFile filename or -nameOfDebugFile filename
Sets the name of the file to which WinBoard saves debug information +
-debug/-xdebug or -debugMode true/false
Turns on debugging printout. +
-debugFile filename or -nameOfDebugFile filename
Sets the name of the file to which XBoard saves debug information (including all communication to and from the engines). -
-engineDebugOutput number
Specifies how WinBoard should handle unsolicited output from the engine, +
-engineDebugOutput number
Specifies how XBoard should handle unsolicited output from the engine, with respect to saving it in the debug file. The output is further (hopefully) ignored. -If number=0, WinBoard refrains from writing such spurious output to the debug file. +If number=0, XBoard refrains from writing such spurious output to the debug file. If number=1, all engine output is written faithfully to the debug file. If number=2, any protocol-violating line is prefixed with a '#' character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them. -
-rsh or -remoteShell shell-name
Name of the command used to run programs remotely. The default +
-rsh or -remoteShell shell-name
Name of the command used to run programs remotely. The default is rsh or remsh, determined when XBoard is configured and compiled. -
-ruser or -remoteUser user-name
User name on the remote system when running programs with the +
-ruser or -remoteUser user-name
User name on the remote system when running programs with the remoteShell. The default is your local user name. -
-userName username
Name under which the Human player will be listed in the PGN file. +
-userName username
Name under which the Human player will be listed in the PGN file. Default is the login name on your local computer. -
-delayBeforeQuit number
-delayAfterQuit number
These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies. +
-delayBeforeQuit number
-delayAfterQuit number
These options specify how long XBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies.
-


+


Next: , Previous: Options, Up: Top @@ -1794,7 +1812,7 @@ Up: Top

4 Chess Servers

-

An Internet Chess Server, or ICS, is a place on the +

An Internet Chess Server, or ICS, is a place on the Internet where people can get together to play chess, watch other people's games, or just chat. You can use either telnet or a client program like XBoard to connect to the server. There are @@ -1827,25 +1845,25 @@ unique guest name for you.

Some useful ICS commands include

-
help <topic>
to get help on the given <topic>. To get a list of possible topics type +
help <topic>
to get help on the given <topic>. To get a list of possible topics type help without topic. Try the help command before you ask other people on the server for help.

For example help register tells you how to become a registered ICS player. -

who <flags>
to see a list of people who are logged on. Administrators +
who <flags>
to see a list of people who are logged on. Administrators (people you should talk to if you have a problem) are marked with the character ‘*’, an asterisk. The <flags> allow you to display only selected players: For example, who of shows a list of players who are interested in playing but do not have an opponent. -
games
to see what games are being played +
games
to see what games are being played
match <player> [<mins>] [<inc>]
to challenge another player to a game. Both opponents get <mins> minutes for the game, and <inc> seconds will be added after each move. If another player challenges you, the server asks if you want to accept the challenge; use the accept or decline commands to answer. -
accept
decline
to accept or decline another player's offer. +
accept
decline
to accept or decline another player's offer. The offer may be to start a new game, or to agree to a draw, adjourn or abort the current game. See Action Menu. @@ -1853,7 +1871,7 @@ The offer may be to start a new game, or to agree to a is challenging you, or if your opponent offers both a draw and to adjourn the game), you have to supply additional information, by typing something like accept <player>, accept draw, or draw. -
draw
adjourn
abort
asks your opponent to terminate a game by mutual agreement. Adjourned +
draw
adjourn
abort
asks your opponent to terminate a game by mutual agreement. Adjourned games can be continued later. Your opponent can either decline your offer or accept it (by typing the same command or typing accept). In some cases these commands work @@ -1861,11 +1879,11 @@ immediately, without asking your opponent to agree. For example, you can abort the game unilaterally if your opponent is out of time, and you can claim a draw by repetition or the 50-move rule if available simply by typing draw. -
finger <player>
to get information about the given <player>. (Default: yourself.) -
vars
to get a list of personal settings -
set <var> <value>
to modify these settings -
observe <player>
to observe an ongoing game of the given <player>. -
examine
oldmoves
to review a recently completed game +
finger <player>
to get information about the given <player>. (Default: yourself.) +
vars
to get a list of personal settings +
set <var> <value>
to modify these settings +
observe <player>
to observe an ongoing game of the given <player>. +
examine
oldmoves
to review a recently completed game

Some special XBoard features are activated when you are @@ -1875,8 +1893,8 @@ and ‘Stop Examining’ on the < Options Menu.

-


+


Next: , Previous: Chess Servers, Up: Top @@ -2005,8 +2023,8 @@ but see the SOCKS Web site at http://www.socks.permeo.com/. If you are missing SOCKS, try http://www.funbureau.com/.
-


+


Next: , Previous: Firewalls, Up: Top @@ -2015,7 +2033,7 @@ Up: Top

6 Environment variables

-

Game and position files are found in a directory named by the +

Game and position files are found in a directory named by the CHESSDIR environment variable. If this variable is not set, the current working directory is used. If CHESSDIR is set, XBoard actually changes its working directory to @@ -2023,8 +2041,8 @@ XBoard actually changes its working directory to will be placed there too.

-


+


Next: , Previous: Environment, Up: Top @@ -2033,7 +2051,7 @@ Up: Top

7 Limitations and known bugs

-

There is no way for two people running copies of XBoard to play +

There is no way for two people running copies of XBoard to play each other without going through an Internet Chess Server.

Under some circumstances, your ICS password may be echoed when you log on. @@ -2059,7 +2077,7 @@ The piece-drop menu does not check piece drops in bughouse to see if you actuall the piece you are trying to drop. But this way of dropping pieces should be considered an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the board. Anyway, if you would attempt an illegal move when using a chess engine or the ICS, -WinBoard will accept the error message that comes back, undo the move, and let you try another. +XBoard will accept the error message that comes back, undo the move, and let you try another. FEN positions saved by XBoard do include correct information about whether castling or en passant are legal, and also handle the 50-move counter. The mate detector does not understand that non-contact mate is not really mate in bughouse. @@ -2088,8 +2106,8 @@ not an XBoard bug. possible bugs, limitations, and ideas for improvement that have been suggested.

-


+


Next: , Previous: Limitations, Up: Top @@ -2098,42 +2116,27 @@ Up: Top

8 Reporting problems

-

-Report bugs and problems with XBoard to <bug-xboard@gnu.org>. +

+You can report bugs and problems with XBoard using +the bug tracker at https://savannah.gnu.org/projects/xboard/ +or by sending mail to <bug-xboard@gnu.org>. It can also +be useful to report or discuss bugs in the WinBoard Forum at +http://www.open-aurec.com/wbforum/, +WinBoard development section.

Please use the script program to start a typescript, run XBoard with the ‘-debug’ option, and include the typescript output in your message. Also tell us what kind of machine and what operating system version -you are using. The command ‘uname -a’ will often tell you this. -Here is a sample of approximately what you should type: - -

     script
-     uname -a
-     ./configure
-     make
-     ./xboard -debug
-     exit
-     mail bug-xboard@gnu.org
-     Subject: Your short description of the problem
-     Your detailed description of the problem
-     ~r typescript
-     .
-
-

The WinBoard / XBoard 4.3 line is being developed by H.G. Muller -independently of the GNU Savannah xboard project. -Bug reports on this version, and suggestions for improvements and additions, -are best posted in the WinBoard forum, -WinBoard-development section (http://www.open-aurec.com/wbforum). +you are using. The command ‘uname -a’ will often tell you this.

If you improve XBoard, please send a message about your changes, and we will get in touch with you about merging them in -to the main line of development. -Also see our Web site at http://savannah.gnu.org/projects/xboard/. +to the main line of development.

-


+


Next: , Previous: Problems, Up: Top @@ -2142,55 +2145,59 @@ Up: Top

9 Authors and contributors

-

-Tim Mann has been responsible for XBoard versions 1.3 and beyond, and -for WinBoard, a port of XBoard to Microsoft Win32 (Windows NT and -Windows 95). H.G.Muller is responsible for version 4.3. - -

Mark Williams contributed the initial (WinBoard-only) implementation -of many new features added to both XBoard and WinBoard in version -4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training -mode, auto raise, and blindfold. Ben Nye contributed X copy/paste -code for XBoard. - -

Hugh Fisher added animated piece movement to XBoard, and Henrik Gram -(henrikg@funcom.com) added it to WinBoard. Frank McIngvale added -click/click moving, the Analysis modes, piece flashing, ZIICS import, -and ICS text colorization to XBoard. Jochen Wiedmann ported XBoard to -the Amiga, creating AmyBoard, and converted the documentation to -texinfo. Elmar Bartel contributed the new piece bitmaps introduced in -version 3.2. John Chanak contributed the initial implementation of -ICS mode. The color scheme and the old 80x80 piece bitmaps were taken +

+Chris Sears and Dan Sears wrote the original XBoard. They were +responsible for versions 1.0 through 1.2. The color scheme was taken from Wayne Christopher's XChess program. -

Chris Sears and Dan Sears wrote the original XBoard. They were -responsible for versions 1.0 through 1.2. +

Tim Mann was primarily responsible for XBoard versions 1.3 through +4.2.7, and for WinBoard (a port of XBoard to Microsoft Win32) from its +inception through version 4.2.7. + +

John Chanak contributed the initial implementation of ICS mode. Evan +Welsh wrote CMail, and Patrick Surry helped in designing, +testing, and documenting it. Elmar Bartel contributed the new piece +bitmaps introduced in version 3.2. Jochen Wiedmann converted the +documentation to texinfo. Frank McIngvale added click/click moving, +the Analysis modes, piece flashing, ZIICS import, and ICS text +colorization to XBoard. Hugh Fisher added animated piece movement to +XBoard, and Henrik Gram added it to WinBoard. Mark Williams +contributed the initial (WinBoard-only) implementation of many new +features added to both XBoard and WinBoard in version 4.1.0, including +copy/paste, premove, icsAlarm, autoFlipView, training mode, auto +raise, and blindfold. Ben Nye contributed X copy/paste code for +XBoard. -

Evan Welsh wrote CMail. Patrick Surry helped in designing, -testing, and documenting CMail. +

In a fork from version 4.2.7, Alessandro Scotti added many elements to +the user interface of WinBoard, including the board textures and +font-based rendering, the evaluation-graph, move-history and +engine-output window. He was also responsible for adding the UCI +support. + +

H. G. Muller continued this fork of the project, producing version +4.3. He made WinBoard castling- and e.p.-aware, added variant support +with adjustable board sizes, the crazyhouse holdings, and the fairy +pieces. In addition he added most of the adjudication options, made +WinBoard more robust in dealing with buggy and crashing engines, and +extended time control with a time-odds and node-count-based modes. +Most of the options that initially were WinBoard only have now been +back-ported to XBoard. -

Alessandro Scotti added many elements to the user interface of WinBoard, -including the board textures and font-based rendering, the evaluation-graph, -move-history and engine-output window. -He was also responsible for adding the UCI support. +

Michel van den Bergh provided the code for reading Polyglot opening books. -

H.G. Muller made WinBoard castling- and e.p.-aware, -added variant support with adjustable board sizes, -the crazyhouse holdings, and the fairy pieces. -In addition he added most of the adjudication options, -made WinBoard more robust in dealing with buggy and crashing engines, -and extended time control with a time-odds and node-count-based modes. -Most of the options that initially were WinBoard only have now been back-ported to XBoard. +

Meanwhile, some work continued on the GNU XBoard project maintained at +savannah.gnu.org, but version 4.2.8 was never released. Daniel +Mehrmann was responsible for much of this work. -

Michel van den Bergh provided the code for reading Polyglot opening books. +

Most recently, Arun Persaud worked with H. G. Muller to merge all +the features of the never-released XBoard/WinBoard 4.2.8 of the GNU +XBoard project and the never-released 4.3.16 from H. G.'s fork into a +unified XBoard/WinBoard 4.4, which is now available both from the +savannah.gnu.org web site and the WinBoard forum. -

Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2.8 -of the Savannah project (mainly by Daniel Mehrmann), -and the never-released 4.3.16 into a unified WinBoard 4.4, -which is now available both from the Savannah web site and the WinBoard forum.

-


+


Next: , Previous: Contributors, Up: Top @@ -2199,7 +2206,7 @@ Up: Top

10 CMail

-

The cmail program can help you play chess by email with opponents of +

The cmail program can help you play chess by email with opponents of your choice using XBoard as an interface.

You will usually run cmail without giving any options. @@ -2214,8 +2221,8 @@ your choice using XBoard as an interface.

-


+


Next: , Up: CMail @@ -2258,12 +2265,6 @@ directory as cmail keeps its working files (above). environment variable $CMAIL_MAILPROG or failing that /usr/ucb/Mail, /usr/ucb/mail or Mail. You will need to set this variable if none of the above paths fit your system. -
-gamesFile <file>
A file containing a list of games with email addresses. This defaults to -the environment variable $CMAIL_GAMES or failing that -.cmailgames. -
-aliasesFile <file>
A file containing one or more aliases for a set of email addresses. This -defaults to the environment variable $CMAIL_ALIASES or failing -that .cmailaliases.
-logFile <file>
A file in which to dump verbose debugging messages that are invoked with the ‘-v’ option. @@ -2283,8 +2284,8 @@ CMail's command line. See Options.
-


+


Next: , Previous: CMail options, Up: CMail @@ -2306,8 +2307,8 @@ XBoard in the background. Make your first move and select made.
-


+


Next: , Previous: CMail game, Up: CMail @@ -2340,8 +2341,8 @@ either select ‘Exit’ without XBoard running until you are ready.
-


+


Next: , Previous: CMail answer, Up: CMail @@ -2358,8 +2359,8 @@ with moves transmitted simultaneously. In case there are more general uses, contained in a message; however, XBoard does.
-


+


Next: , Previous: CMail multi, Up: CMail @@ -2380,8 +2381,8 @@ when he or she pipes the final message through cmail -


+


Previous: CMail completion, Up: CMail @@ -2405,8 +2406,8 @@ so multi-game correspondence is not possible with opponents using an older version.
-


+


Next: , Previous: CMail, Up: Top @@ -2415,7 +2416,7 @@ Up: Top

11 Other programs you can use with XBoard

-

+

Here are some other programs you can use with XBoard

-


+


Next: , Up: Other programs @@ -2444,9 +2445,9 @@ Up: Other programs interface GNU Chess to an ICS.
-


+


Next: , Previous: GNU Chess, Up: Other programs @@ -2468,8 +2469,8 @@ It can be obtained from:

http://home.hccnet.nl/h.g.muller/dwnldpage.html

-


+


Next: , Previous: Fairy-Max, Up: Other programs @@ -2485,8 +2486,8 @@ through:

sudo apt-get install hoichess

-


+


Next: , Previous: HoiChess, Up: Other programs @@ -2513,8 +2514,8 @@ ftp://ftp.cis.uab.edu/hyatt/. and placed its book and other support files.
-


+


Previous: Crafty, Up: Other programs @@ -2557,8 +2558,8 @@ and may NOT be redistributed without explicit permission from the original creator(s) of the pieces.
-


+


Next: , Previous: Other programs, Up: Top @@ -2587,8 +2588,8 @@ whether in an action of contract, negligence or other tortious action, arising out of or in connection with the use or performance of this software. -

Enhancements copyright © -1992-2003,2004,2005,2006,2007,2008,2009 Free Software Foundation, Inc. +

Enhancements copyright © 1992-2003, 2004, 2005, 2006, 2007, +2008, 2009, 2010 Free Software Foundation, Inc.

Published by the Free Software Foundation
 59 Temple Place - Suite 330
@@ -2612,8 +2613,8 @@ and this permission notice, may be included in translations approved by
 the Free Software Foundation instead of in the original English.
 
 
-


+


Next: , Previous: Copyright, Up: Top @@ -3320,8 +3321,8 @@ first, please read htt
-


+


Previous: Copying, Up: Top @@ -3331,26 +3332,27 @@ Up: Top