X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fxboard.html;h=62875d02d62ccbefd4e25c98ff29ae23460117f9;hb=fd649bb759636c54785f2b9d7d0e4f68ccc8b5e7;hp=47336192052fdcd33306d92d45bfa30748f47e14;hpb=3e83b0fc8ace3c5857bc4a2e2f31a88c868b1514;p=xboard.git diff --git a/manual/xboard.html b/manual/xboard.html index 4733619..62875d0 100644 --- a/manual/xboard.html +++ b/manual/xboard.html @@ -20,11 +20,7 @@ -->
- - -- - +
- -XBoard is a graphical chessboard that can serve as a -user interface to chess engines (such as GNU Chess), the -Internet Chess Servers, -electronic mail correspondence chess, or your own collection of saved games. - -This manual documents version 4.4.0j of XBoard. - +
XBoard is a graphical chessboard that can serve as a +user interface to chess engines (such as GNU Chess), the +Internet Chess Servers, +electronic mail correspondence chess, or your own collection of saved games. + +
This manual documents version 4.4.0j of XBoard.
- +-XBoard always runs in one of four major modes. You select the -major mode from the command line when you start up XBoard. - +
+XBoard always runs in one of four major modes. You select the +major mode from the command line when you start up XBoard. +
-To move a piece, you can drag it with the left mouse button, or you -can click the left mouse button once on the piece, then once more on -the destination square. To drop a new piece on a square (when -applicable), press the middle or the right mouse button over the -square and select from the popup menu. In cases where you can drop -either a white or black piece, use the middle button (or shift+right) -for white and the right button (or shift+middle) for black. When you -are playing a bughouse game on an Internet Chess Server, a list of the -offboard pieces that each player has available is shown in the window -title after the player's name; in addition, the piece menus show the -number of pieces available of each type. From version 4.3.14 on, it is -also possible in crazyhouse, bughouse or shogi to dag and drop pieces -to the board from the holdings squares displayed next to the board. - -All other XBoard commands are available from the menu bar. The most -frequently used commands also have shortcut keys or on-screen buttons. - -When XBoard is iconized, its graphical icon is a white knight if -it is White's turn to move, a black knight if it is Black's turn. See -Iconize in Keys below if you have problems getting this -feature to work. - +
+To move a piece, you can drag it with the left mouse button, or you +can click the left mouse button once on the piece, then once more on +the destination square. To drop a new piece on a square (when +applicable), press the middle or the right mouse button over the +square and select from the pop-up menu. In cases where you can drop +either a white or black piece, use the middle button (or shift+right) +for white and the right button (or shift+middle) for black. When you +are playing a bughouse game on an Internet Chess Server, a list of the +off-board pieces that each player has available is shown in the window +title after the player's name; in addition, the piece menus show the +number of pieces available of each type. From version 4.3.14 on, it is +also possible in crazyhouse, bughouse or shogi to dag and drop pieces +to the board from the holdings squares displayed next to the board. + +
All other XBoard commands are available from the menu bar. The most +frequently used commands also have shortcut keys or on-screen buttons. + +
When XBoard is iconized, its graphical icon is a white knight if +it is White's turn to move, a black knight if it is Black's turn. See +Iconize in Keys below if you have problems getting this +feature to work.
- +oldSaveStyle
-option is true, in which case they are saved in an older,
-human-readable format that is specific to XBoard. Both formats
-can be read back by the ‘Load Position’ command.
-The game file parser will accept PGN (portable game notation),
+or in fact almost any file that contains moves in algebraic
+notation.
+Notation of the form ‘P@f7’
+is accepted for piece-drops in bughouse games;
+this is a nonstandard extension to PGN.
+If the file includes a PGN position (FEN tag), or an old-style
+XBoard position diagram bracketed by ‘[--’ and ‘--]’
+before the first move, the game starts from that position. Text
+enclosed in parentheses, square brackets, or curly braces is assumed to
+be commentary and is displayed in a pop-up window. Any other
+text in the file is ignored. PGN variations (enclosed in
+parentheses) are treated as comments; XBoard is not able to walk
+variation trees.
+The nonstandard PGN tag [Variant "varname"] functions similarly to
+the -variant command-line option (see below), allowing games in certain chess
+variants to be loaded. There is also a heuristic to
+recognize chess variants from the Event tag, by looking for the strings
+that the Internet Chess Servers put there when saving variant ("wild") games.
+
oldSaveStyle
+option is true, in which case they are saved in an older,
+human-readable format that is specific to XBoard. Both formats
+can be read back by the ‘Load Position’ command.
+<tag-section> ::= <tag-pair> <tag-section> - <empty> - <tag-pair> ::= [ <tag-name> <tag-value> ] - <tag-name> ::= <identifier> - <tag-value> ::= <string> +
To set up a position to analyze, you do the following: + +
1. Select Edit Position from the Mode Menu + +
2. Set up the position. Use the middle and right buttons to +bring up the white and black piece menus. + +
3. When you are finished, click on either the Black or White +clock to tell XBoard which side moves first. + +
4. Select Analysis Mode from the Mode Menu to start the analysis. + +
The analysis function can also be used when observing games on an ICS
+with an engine loaded (zippy mode); the engine then will analyse
+the positions as they occur in the observed game.
+
To use xboard in ICS mode, run it in the foreground with the -ics +option, and use the terminal you started it from to type commands and +receive text responses from the chess server. See +Chess Servers below for more information. + +
XBoard activates some special position/game editing features when you
+use the examine or bsetup commands on ICS and you have
+‘ICS Client’ selected on the Mode menu. First, you can issue the
+ICS position-editing commands with the mouse. Move pieces by dragging
+with mouse button 1. To drop a new piece on a square, press mouse
+button 2 or 3 over the square. This brings up a menu of white pieces
+(button 2) or black pieces (button 3). Additional menu choices let
+you empty the square or clear the board. Click on the White or Black
+clock to set the side to play. You cannot set the side to play or
+drag pieces to arbitrary squares while examining on ICC, but you can
+do so in bsetup mode on FICS. In addition, the menu commands
+‘Forward’, ‘Backward’, ‘Pause’, and ‘Stop Examining’
+have special functions in this mode; see below.
+
In chess engine mode, the chess engine continues to check moves for legality +but does not participate in the game. You can bring the chess engine +into the game by selecting ‘Machine White’, ‘Machine Black’, +or ‘Two Machines’. + +
In ICS mode, the moves are not sent to the ICS: ‘Edit Game’ takes
+XBoard out of ICS Client mode and lets you edit games locally.
+If you want to edit games on ICS in a way that other ICS users
+can see, use the ICS examine command or start an ICS match
+against yourself.
+
In ICS mode, changes made to the position by ‘Edit Position’ are
+not sent to the ICS: ‘Edit Position’ takes XBoard out of
+‘ICS Client’ mode and lets you edit positions locally. If you want to
+edit positions on ICS in a way that other ICS users can see, use
+the ICS examine command, or start an ICS match against yourself.
+(See also the ICS Client topic above.)
+
<tag-section> ::= <tag-pair> <tag-section> + <empty> + <tag-pair> ::= [ <tag-name> <tag-value> ] + <tag-name> ::= <identifier> + <tag-value> ::= <string>-
See the PGN Standard for full details. Here is an example: - -
[Event "Portoroz Interzonal"] - [Site "Portoroz, Yugoslavia"] - [Date "1958.08.16"] - [Round "8"] - [White "Robert J. Fischer"] - [Black "Bent Larsen"] - [Result "1-0"] +See the PGN Standard for full details. Here is an example: + +
[Event "Portoroz Interzonal"] + [Site "Portoroz, Yugoslavia"] + [Date "1958.08.16"] + [Round "8"] + [White "Robert J. Fischer"] + [Black "Bent Larsen"] + [Result "1-0"]-Any characters that do not match this syntax are silently ignored. Note that -the PGN standard requires all games to have at least the seven tags shown -above. Any that you omit will be filled in by XBoard -with ‘?’ (unknown value), or ‘-’ (inapplicable value). -
Any characters that do not match this syntax are silently ignored. Note that
+the PGN standard requires all games to have at least the seven tags shown
+above. Any that you omit will be filled in by XBoard
+with ‘?’ (unknown value), or ‘-’ (inapplicable value).
+
If you select Pause when you are playing against a chess engine and +it is not your move, the chess engine's clock +will continue to run and it will eventually make a move, at which point +both clocks will stop. Since board updates are paused, however, +you will not see the move until you exit from Pause mode (or select Forward). +This behavior is meant to simulate adjournment with a sealed move. + +
If you select Pause while you are observing or examining a game on a +chess server, you can step backward and forward in the current history +of the examined game without affecting the other observers and +examiners, and without having your display jump forward to the latest +position each time a move is made. Select Pause again to reconnect +yourself to the current state of the game on ICS. + +
If you select ‘Pause’ while you are loading a game, the game stops +loading. You can load more moves manually by selecting ‘Forward’, or +resume automatic loading by selecting ‘Pause’ again.
In most modes, ‘Backward’ only lets you look back at old positions; +it does not retract moves. This is the case if you are playing against +a chess engine, playing or observing a game on an ICS, or loading a game. +If you select ‘Backward’ in any of these situations, you will not +be allowed to make a different move. Use ‘Retract Move’ or +‘Edit Game’ if you want to change past moves. + +
If you are examining an ICS game, the behavior of ‘Backward’
+depends on whether XBoard is in Pause mode. If Pause mode is
+off, ‘Backward’ issues the ICS backward command, which backs up
+everyone's view of the game and allows you to make a different
+move. If Pause mode is on, ‘Backward’ only backs up your local
+view.
+
If you are examining an ICS game, the behavior of Forward
+depends on whether XBoard is in Pause mode. If Pause mode is
+off, ‘Forward’ issues the ICS forward command, which moves
+everyone's view of the game forward along the current line. If
+Pause mode is on, ‘Forward’ only moves your local view forward,
+and it will not go past the position that the game was in when
+you paused.
+
In most modes, Back to Start only lets you look back at old +positions; it does not retract moves. This is the case if you +are playing against a local chess engine, playing or observing a game on +a chess server, or loading a game. If you select ‘Back to Start’ in any +of these situations, you will not be allowed to make different +moves. Use ‘Retract Move’ or ‘Edit Game’ if you want to change past +moves; or use Reset to start a new game. + +
If you are examining an ICS game, the behavior of ‘Back to
+Start’ depends on whether XBoard is in Pause mode. If Pause mode
+is off, ‘Back to Start’ issues the ICS ‘backward 999999’
+command, which backs up everyone's view of the game to the start and
+allows you to make different moves. If Pause mode is on, ‘Back
+to Start’ only backs up your local view.
+
If you are examining an ICS game, the behavior of ‘Forward to
+End’ depends on whether XBoard is in Pause mode. If Pause mode
+is off, ‘Forward to End’ issues the ICS ‘forward 999999’
+command, which moves everyone's view of the game forward to the end of
+the current line. If Pause mode is on, ‘Forward to End’ only moves
+your local view forward, and it will not go past the position
+that the game was in when you paused.
+
gnotify
-list on ICS, XBoard will automatically observe all of that
-player's games, unless you are doing something else (such as
-observing or playing a game of your own) when one starts.
-The games are displayed
-from the point of view of the player on your gnotify list; that is, his
-pawns move from the bottom of the window towards the top.
-Exceptions: If both players in a game are on your gnotify list, if
-your ICS
-highlight
-variable is set to 0, or if the ICS you are using does not
-properly support observing from Black's point of view,
-you will see the game from White's point of view.
-saveGameFile
command-line
-option is set, as in that case all games are saved to the specified file.
-See Load and Save options.
-flipView
command line option;
-if it is false (the default), White's pawns move from bottom to top
-at the start of each game; if it is true, Black's pawns move from
-bottom to top. See User interface options.
-gnotify
+list on ICS, XBoard will automatically observe all of that
+player's games, unless you are doing something else (such as
+observing or playing a game of your own) when one starts.
+The games are displayed
+from the point of view of the player on your gnotify list; that is, his
+pawns move from the bottom of the window towards the top.
+Exceptions: If both players in a game are on your gnotify list, if
+your ICS
+highlight
+variable is set to 0, or if the ICS you are using does not
+properly support observing from Black's point of view,
+you will see the game from White's point of view.
+saveGameFile
command-line
+option is set, as in that case all games are saved to the specified file.
+See Load and Save options.
+If you are playing a game on an ICS, the board is always
+oriented at the start of the game so that your pawns move from
+the bottom of the window towards the top. Otherwise, the starting
+orientation is determined by the flipView
command line option;
+if it is false (the default), White's pawns move from bottom to top
+at the start of each game; if it is true, Black's pawns move from
+bottom to top. See User interface options.
+
If you turn on this option when using XBoard with the Internet
+Chess Server, you will probably want to give the
+set bell 0
+command to the ICS, since otherwise the ICS will ring the terminal bell
+after every move (not just yours). (The .icsrc file
+is a good place for this; see ICS options.)
+
form.translations
. Here is an example of what would go in your
-.Xresources file:
-
-XBoard*form.translations: \ - Shift<Key>?: AboutGameProc() \n\ - <Key>y: AcceptProc() \n\ - <Key>n: DeclineProc() \n\ - <Key>i: NothingProc() + +You can add or remove shortcut keys using the X resources +
form.translations
. Here is an example of what would go in your +.Xresources file: + +XBoard*form.translations: \ + Shift<Key>?: AboutGameProc() \n\ + <Key>y: AcceptProc() \n\ + <Key>n: DeclineProc() \n\ + <Key>i: NothingProc()-Binding a key to
NothingProc
makes it do nothing, thus removing -it as a shortcut key. The XBoard commands that can be bound to keys -are: - -AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc, - AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc, - AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc, - AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc, - BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc, - DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc, - EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc, - FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc, - HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc, - InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc, - LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc, - LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc, - ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc, - PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc, - PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc, - PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc, - ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc, - ResignProc, RetractMoveProc, RevertProc, SaveGameProc, - SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc, - StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc, - ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc. +Binding a key to
NothingProc
makes it do nothing, thus removing +it as a shortcut key. The XBoard commands that can be bound to keys +are: + +AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc, + AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc, + AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc, + AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc, + BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc, + DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc, + EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc, + FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc, + HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc, + InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc, + LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc, + LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc, + ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc, + PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc, + PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc, + PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc, + ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc, + ResignProc, RetractMoveProc, RevertProc, SaveGameProc, + SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc, + StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc, + ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.--
+
Next: Chess Servers, @@ -883,43 +877,42 @@ Up: Top3 Options
--This section documents the command-line options to XBoard. You can -set these options in two ways: by typing them on the shell command -line you use to start XBoard, or by setting them as X resources -(typically in your .Xresources file). Many of the options -cannot be changed while XBoard is running; others set the initial -state of items that can be changed with the Options menu. - -Most of the options have both a long name and a short name. To turn a -boolean option on or off from the command line, either give its long -name followed by the value true or false -(‘-longOptionName true’), or give just the short name to turn the -option on (‘-opt’), or the short name preceded by ‘x’ to -turn the option off (‘-xopt’). For options that take strings or -numbers as values, you can use the long or short option names -interchangeably. - -Each option corresponds to an X resource with the same name, so -if you like, you can set options in your .Xresources file -or in a file named XBoard in your home directory. -For options that have two names, the longer one is the name of -the corresponding X resource; the short name is not recognized. -To turn a boolean option on or off as an -X resource, give its long name followed by the value -true or false (‘XBoard*longOptionName: true’). - +
+This section documents the command-line options to XBoard. You can +set these options in two ways: by typing them on the shell command +line you use to start XBoard, or by setting them as X resources +(typically in your .Xresources file). Many of the options +cannot be changed while XBoard is running; others set the initial +state of items that can be changed with the Options menu. + +
Most of the options have both a long name and a short name. To turn a +boolean option on or off from the command line, either give its long +name followed by the value true or false +(‘-longOptionName true’), or give just the short name to turn the +option on (‘-opt’), or the short name preceded by ‘x’ to +turn the option off (‘-xopt’). For options that take strings or +numbers as values, you can use the long or short option names +interchangeably. + +
Each option corresponds to an X resource with the same name, so +if you like, you can set options in your .Xresources file +or in a file named XBoard in your home directory. +For options that have two names, the longer one is the name of +the corresponding X resource; the short name is not recognized. +To turn a boolean option on or off as an +X resource, give its long name followed by the value +true or false (‘XBoard*longOptionName: true’).
- +
@@ -932,175 +925,175 @@ Up: Options-
- +- -tc or -timeControl minutes[:seconds]
- Each player begins with his clock set to the
timeControl
period. -Default: 5 minutes. -The additional optionsmovesPerSession
andtimeIncrement
-are mutually exclusive. -- -mps or -movesPerSession moves
- When both players have made
movesPerSession
moves, a -newtimeControl
period is added to both clocks. Default: 40 moves. -- -inc or -timeIncrement seconds
- If this option is specified,
movesPerSession
is ignored. -Instead, after each player's move,timeIncrement
seconds are -added to his clock. -Use ‘-inc 0’ if you want to require the entire -game to be played in onetimeControl
period, with no increment. -Default: -1, which specifiesmovesPerSession
mode. -- -clock/-xclock or -clockMode true/false
- Determines whether or not to display the chess clocks. If clockMode is -false, the clocks are not shown, but the side that is to play next -is still highlighted. Also, unless
searchTime
-is set, the chess engine still keeps track of the clock time and uses it to -determine how fast to make its moves. -- -st or -searchTime minutes[:seconds]
- Tells the chess engine to spend at most the given amount of time -searching for each of its moves. Without this option, the chess engine -chooses its search time based on the number of moves and amount -of time remaining until the next time control. -Setting this option also sets clockMode to false. -
- -depth or -searchDepth number
- Tells the chess engine to look ahead at most the given number of moves -when searching for a move to make. Without this option, the chess -engine chooses its search depth based on the number of moves and -amount of time remaining until the next time control. With the option, -the engine will cut off its search early if it reaches the specified depth. -
- -firstNPS number
- -secondNPS number
- Tells the chess engine to use an internal time standard based on its node count, -rather then wall-clock time, to make its timing decisions. -The time in virtual seconds should be obtained by dividing the node count -through the given number, like the number was a rate in nodes per second. -Xboard will manage the clocks in accordance with this, relying on the number -of nodes reported by the engine in its thinking output. If the given number equals zero, -it can obviously not be used to convert nodes to seconds, and the time reported -by the engine is used to decrement the XBoard clock in stead. The engine is supposed to -report in CPU time it uses, rather than wall-clock time, in this mode. This option -can provide fairer conditions for engine-engine matches on heavily loaded machines, -or with very fast games (where the wall clock is too inaccurate). -
showThinking
must be on for this option to work. Default: -1 (off). -Not many engines might support this yet! -- -firstTimeOdds factor
- -secondTimeOdds factor
- Reduces the time given to the mentioned engine by the given factor. -If pondering is off, the effect is indistinguishable from what would happen -if the engine was running on an n-times slower machine. Default: 1. -
- -timeOddsMode mode
- This option determines how the case is handled where both engines have a time-odds handicap. -If mode=1, the engine that gets the most time will always get the nominal time, -as specified by the time-control options, and its opponent's time is renormalized accordingly. -If mode=0, both play with reduced time. Default: 0. -
- -hideThinkingFromHuman true/false
- Controls the Hide Thinking option. See Options Menu. Default: true. -(Relaces the Show-Thinking option of older xboard versions.) -
- -thinking/-xthinking or -showThinking true/false
- Forces the engine to send thinking output to xboard. -Used to be the only way to control if thinking output was displayed -in older xboard versions, -but as the thinking output in xboard 4.3 is also used for several other -purposes (adjudication, storing in PGN file) the display of it is now controlled -by the new option Hide Thinking. See Options Menu. Default: false. -(But if xboard needs the thinking output for some purpose, -it makes the engine send it despite the setting of this option.) -
- -ponder/-xponder or -ponderNextMove true/false
- Sets the Ponder Next Move menu option. See Options Menu. Default: true. -
- -smpCores number
- Specifies the maxmum nmber of CPUs an SMP engine is allowed to use. -Only works for engines that support the WinBoard-protocol cores feature. -
- -mg or -matchGames n
- Automatically runs an n-game match between two chess engines, -with alternating colors. -If the
loadGameFile
orloadPositionFile
option is set, -XBoard -starts each game with the given opening moves or the given position; -otherwise, the games start with the standard initial chess position. -If thesaveGameFile
option is set, a move record for the -match is appended to the specified file. If thesavePositionFile
-option is set, the final position reached in each game of the match is appended -to the specified file. When the match is over, XBoard -displays the match score and exits. Default: 0 (do not run a match). -- -mm/-xmm or -matchMode true/false
- Setting
matchMode
to true is equivalent to setting -matchGames
to 1. -- -sameColorGames n
- Automatically runs an n-game match between two chess engines, -without alternating colors. -Otherwise the same applies as for the ‘-matchGames’ option, -over which it takes precedence if both are specified. (See there.) -Default: 0 (do not run a match). -
- -fcp or -firstChessProgram program
- Name of first chess engine. -Default: Fairy-Max. -
- -scp or -secondChessProgram program
- Name of second chess engine, if needed. -A second chess engine is started only in Two Machines (match) mode. -Default: Fairy-Max. -
- -fb/-xfb or -firstPlaysBlack true/false
- In games between two chess engines, firstChessProgram normally plays -white. If this option is true, firstChessProgram plays black. In a -multi-game match, this option affects the colors only for the first -game; they still alternate in subsequent games. -
- -fh or -firstHost host
- -sh or -secondHost host
- Hosts on which the chess engines are to run. The default for -each is localhost. If you specify another host, XBoard -uses rsh to run the chess engine there. (You can substitute a -different remote shell program for rsh using the
remoteShell
-option described below.) -- -fd or -firstDirectory dir
- -sd or -secondDirectory dir
- Working directories in which the chess engines are to be run. -The default is "", which means to run the chess engine -in the same working directory as XBoard -itself. (See the CHESSDIR environment variable.) -This option is effective only when the chess engine is being run -on the local host; it does not work if the engine is run remotely -using the -fh or -sh option. -
- -initString string
- -secondInitString string
- The string that is sent to initialize each chess engine for a new game. -Default: - -
new - random +- -tc or -timeControl minutes[:seconds]
- Each player begins with his clock set to the
timeControl
period. +Default: 5 minutes. +The additional optionsmovesPerSession
andtimeIncrement
+are mutually exclusive. +- -mps or -movesPerSession moves
- When both players have made
movesPerSession
moves, a +newtimeControl
period is added to both clocks. Default: 40 moves. +- -inc or -timeIncrement seconds
- If this option is specified,
movesPerSession
is ignored. +Instead, after each player's move,timeIncrement
seconds are +added to his clock. +Use ‘-inc 0’ if you want to require the entire +game to be played in onetimeControl
period, with no increment. +Default: -1, which specifiesmovesPerSession
mode. +- -clock/-xclock or -clockMode true/false
- Determines whether or not to display the chess clocks. If clockMode is +false, the clocks are not shown, but the side that is to play next +is still highlighted. Also, unless
searchTime
+is set, the chess engine still keeps track of the clock time and uses it to +determine how fast to make its moves. +- -st or -searchTime minutes[:seconds]
- Tells the chess engine to spend at most the given amount of time +searching for each of its moves. Without this option, the chess engine +chooses its search time based on the number of moves and amount +of time remaining until the next time control. +Setting this option also sets clockMode to false. +
- -depth or -searchDepth number
- Tells the chess engine to look ahead at most the given number of moves +when searching for a move to make. Without this option, the chess +engine chooses its search depth based on the number of moves and +amount of time remaining until the next time control. With the option, +the engine will cut off its search early if it reaches the specified depth. +
- -firstNPS number
- -secondNPS number
- Tells the chess engine to use an internal time standard based on its node count, +rather then wall-clock time, to make its timing decisions. +The time in virtual seconds should be obtained by dividing the node count +through the given number, like the number was a rate in nodes per second. +Xboard will manage the clocks in accordance with this, relying on the number +of nodes reported by the engine in its thinking output. If the given number equals zero, +it can obviously not be used to convert nodes to seconds, and the time reported +by the engine is used to decrement the XBoard clock in stead. The engine is supposed to +report in CPU time it uses, rather than wall-clock time, in this mode. This option +can provide fairer conditions for engine-engine matches on heavily loaded machines, +or with very fast games (where the wall clock is too inaccurate). +
showThinking
must be on for this option to work. Default: -1 (off). +Not many engines might support this yet! +- -firstTimeOdds factor
- -secondTimeOdds factor
- Reduces the time given to the mentioned engine by the given factor. +If pondering is off, the effect is indistinguishable from what would happen +if the engine was running on an n-times slower machine. Default: 1. +
- -timeOddsMode mode
- This option determines how the case is handled where both engines have a time-odds handicap. +If mode=1, the engine that gets the most time will always get the nominal time, +as specified by the time-control options, and its opponent's time is renormalized accordingly. +If mode=0, both play with reduced time. Default: 0. +
- -hideThinkingFromHuman true/false
- Controls the Hide Thinking option. See Options Menu. Default: true. +(Replaces the Show-Thinking option of older xboard versions.) +
- -thinking/-xthinking or -showThinking true/false
- Forces the engine to send thinking output to xboard. +Used to be the only way to control if thinking output was displayed +in older xboard versions, +but as the thinking output in xboard 4.3 is also used for several other +purposes (adjudication, storing in PGN file) the display of it is now controlled +by the new option Hide Thinking. See Options Menu. Default: false. +(But if xboard needs the thinking output for some purpose, +it makes the engine send it despite the setting of this option.) +
- -ponder/-xponder or -ponderNextMove true/false
- Sets the Ponder Next Move menu option. See Options Menu. Default: true. +
- -smpCores number
- Specifies the maximum number of CPUs an SMP engine is allowed to use. +Only works for engines that support the WinBoard-protocol cores feature. +
- -mg or -matchGames n
- Automatically runs an n-game match between two chess engines, +with alternating colors. +If the
loadGameFile
orloadPositionFile
option is set, +XBoard +starts each game with the given opening moves or the given position; +otherwise, the games start with the standard initial chess position. +If thesaveGameFile
option is set, a move record for the +match is appended to the specified file. If thesavePositionFile
+option is set, the final position reached in each game of the match is appended +to the specified file. When the match is over, XBoard +displays the match score and exits. Default: 0 (do not run a match). +- -mm/-xmm or -matchMode true/false
- Setting
matchMode
to true is equivalent to setting +matchGames
to 1. +- -sameColorGames n
- Automatically runs an n-game match between two chess engines, +without alternating colors. +Otherwise the same applies as for the ‘-matchGames’ option, +over which it takes precedence if both are specified. (See there.) +Default: 0 (do not run a match). +
- -fcp or -firstChessProgram program
- Name of first chess engine. +Default: Fairy-Max. +
- -scp or -secondChessProgram program
- Name of second chess engine, if needed. +A second chess engine is started only in Two Machines (match) mode. +Default: Fairy-Max. +
- -fb/-xfb or -firstPlaysBlack true/false
- In games between two chess engines, firstChessProgram normally plays +white. If this option is true, firstChessProgram plays black. In a +multi-game match, this option affects the colors only for the first +game; they still alternate in subsequent games. +
- -fh or -firstHost host
- -sh or -secondHost host
- Hosts on which the chess engines are to run. The default for +each is localhost. If you specify another host, XBoard +uses rsh to run the chess engine there. (You can substitute a +different remote shell program for rsh using the
remoteShell
+option described below.) +- -fd or -firstDirectory dir
- -sd or -secondDirectory dir
- Working directories in which the chess engines are to be run. +The default is "", which means to run the chess engine +in the same working directory as XBoard +itself. (See the CHESSDIR environment variable.) +This option is effective only when the chess engine is being run +on the local host; it does not work if the engine is run remotely +using the -fh or -sh option. +
- -initString string
- -secondInitString string
- The string that is sent to initialize each chess engine for a new game. +Default: + +
new + random-Setting this option from the command line is tricky, because you must -type in real newline characters, including one at the very end. -In most shells you can do this by -entering a ‘\’ character followed by a newline. It is easier to set -the option from your .Xresources file; in that case you can -include the character sequence ‘\n’ in the string, and it will -be converted to a newline. - -If you change this option, don't remove the ‘new’ -command; it is required by all chess engines to -start a new game. - -You can remove the ‘random’ command if you like; including it -causes GNU Chess 4 to randomize its move selection slightly so that it -doesn't play the same moves in every game. Even without -‘random’, GNU Chess 4 randomizes its choice of moves from its -opening book. Many other chess engines ignore this command entirely -and always (or never) randomize. - -You can also try adding other commands to the initString; see the -documentation of the chess engine you are using for details. -
- -firstComputerString string
- -secondComputerString string
- The string that is sent to the chess engine if its opponent is another -computer chess engine. The default is ‘computer\n’. Probably the -only useful alternative is the empty string (‘’), which keeps the -engine from knowing that it is playing another computer. -
- -reuse/-xreuse or -reuseFirst true/false
- -reuse2/-xreuse2 or -reuseSecond true/false
- If the option is false, -XBoard kills off the chess engine after every game and starts -it again for the next game. -If the option is true (the default), -XBoard starts the chess engine only once -and uses it repeatedly to play multiple games. -Some old chess engines may not work properly when -reuse is turned on, but otherwise games will start faster if it is left on. -
- -firstProtocolVersion version-number
- -secondProtocolVersion version-number
- This option specifies which version of the chess engine communication -protocol to use. By default, version-number is 2. In version 1, the -"protover" command is not sent to the engine; since version 1 is a -subset of version 2, nothing else changes. Other values for -version-number are not supported. -
- -firstScoreAbs true/false
- -secondScoreAbs true/false
- If this option is set, the score reported by the engine is taken to be -that in favor of white, even when the engine plays black. -Important when XBoard uses the score for adjudications, or in PGN reporting. -
- -niceEngines priority
- This option allows you to lower the priority of the engine processes, -so that the generally insatiable hunger for CPU time of chess engines does not interfere so much -with smooth operation of WinBoard (or the rest of your system). -Negative values could increase the engine priority, which is not recommended. -
- -firstOptions string
- -secondOptions string
- The given string is a comma-separated list of (option name, option value) pairs, -like the following example: “style=Karpov,blunder rate=0”. -If the options announced by the engine at startup through the feature commands of WinBoard protocol -matches one of the option names (i.e. “style” or “blunder rate”), -it would be set to the given value (i.e. “Karpov” or 0) -through a corresponding option command to the engine. -This provided that the type of the value (text or numeric) matches as well. -
- -firstNeedsNoncompliantFEN string
- -secondNeedsNoncompliantFEN string
- The castling rights and e.p. fields of the FEN sent to the mentioned engine -with the setboard command will be replaced by the given string. This can for -instance be used to run engines that do not understand Chess960 FENs in -variant fischerandom, to make them at least understand the opening position, -through setting the string to “KQkq -”. (Note you also have to give the e.p. field!) -Other possible applications are to provide work-arounds for engines that want to see -castling and e.p. fields in variants that do not have castling or e.p. -(shatranj, courier, xiangqi, shogi) so that WinBoard would normally omit them -(string = “- -“), or to add variant-specific fields that are not yet supported by WinBoard -(e.g. to indicate the number of checks in 3check). +
Setting this option from the command line is tricky, because you must +type in real newline characters, including one at the very end. +In most shells you can do this by +entering a ‘\’ character followed by a newline. It is easier to set +the option from your .Xresources file; in that case you can +include the character sequence ‘\n’ in the string, and it will +be converted to a newline. + +
If you change this option, don't remove the ‘new’ +command; it is required by all chess engines to +start a new game. + +
You can remove the ‘random’ command if you like; including it +causes GNU Chess 4 to randomize its move selection slightly so that it +doesn't play the same moves in every game. Even without +‘random’, GNU Chess 4 randomizes its choice of moves from its +opening book. Many other chess engines ignore this command entirely +and always (or never) randomize. + +
You can also try adding other commands to the initString; see the +documentation of the chess engine you are using for details. +
- -firstComputerString string
- -secondComputerString string
- The string that is sent to the chess engine if its opponent is another +computer chess engine. The default is ‘computer\n’. Probably the +only useful alternative is the empty string (‘’), which keeps the +engine from knowing that it is playing another computer. +
- -reuse/-xreuse or -reuseFirst true/false
- -reuse2/-xreuse2 or -reuseSecond true/false
- If the option is false, +XBoard kills off the chess engine after every game and starts +it again for the next game. +If the option is true (the default), +XBoard starts the chess engine only once +and uses it repeatedly to play multiple games. +Some old chess engines may not work properly when +reuse is turned on, but otherwise games will start faster if it is left on. +
- -firstProtocolVersion version-number
- -secondProtocolVersion version-number
- This option specifies which version of the chess engine communication +protocol to use. By default, version-number is 2. In version 1, the +"protover" command is not sent to the engine; since version 1 is a +subset of version 2, nothing else changes. Other values for +version-number are not supported. +
- -firstScoreAbs true/false
- -secondScoreAbs true/false
- If this option is set, the score reported by the engine is taken to be +that in favor of white, even when the engine plays black. +Important when XBoard uses the score for adjudications, or in PGN reporting. +
- -niceEngines priority
- This option allows you to lower the priority of the engine processes, +so that the generally insatiable hunger for CPU time of chess engines does not interfere so much +with smooth operation of WinBoard (or the rest of your system). +Negative values could increase the engine priority, which is not recommended. +
- -firstOptions string
- -secondOptions string
- The given string is a comma-separated list of (option name=option value) pairs, +like the following example: "style=Karpov,blunder rate=0". +If the options announced by the engine at startup through the feature commands of WinBoard protocol +matches one of the option names (i.e. "style" or "blunder rate"), +it would be set to the given value (i.e. "Karpov" or 0) +through a corresponding option command to the engine. +This provided that the type of the value (text or numeric) matches as well. +
- -firstNeedsNoncompliantFEN string
- -secondNeedsNoncompliantFEN string
- The castling rights and e.p. fields of the FEN sent to the mentioned engine +with the setboard command will be replaced by the given string. This can for +instance be used to run engines that do not understand Chess960 FENs in +variant fischerandom, to make them at least understand the opening position, +through setting the string to "KQkq -". (Note you also have to give the e.p. field!) +Other possible applications are to provide work-arounds for engines that want to see +castling and e.p. fields in variants that do not have castling or e.p. +(shatranj, courier, xiangqi, shogi) so that WinBoard would normally omit them +(string = "- -"), or to add variant-specific fields that are not yet supported by WinBoard +(e.g. to indicate the number of checks in 3check).
@@ -1115,41 +1108,41 @@ Up: Options-
- +- -fUCI or -firstIsUCI true/false
- -sUCI or -secondIsUCI true/false
- Indicates if the mentioned engine executable file is an UCI engine, -and should be run with the aid of the Polyglot adapter rather than directly. -Xboard will then pass the other UCI options and engine name to Polyglot -through a .ini temporary file ceated for the purpose. -
- -PolyglotDir filename
- Gives the name of the directory in which the Polyglot adapter for UCI engines expects its files. -Default: "/usr/local/share/polyglot". -
- -usePolyglotBook true/false
- Specifies if the Polygot book should be used. -
- -PolyglotBook filename
- Gives the filename of the opening book that Polyglot should use. -From XBoard 4.3.15 on, native WinBoard engines will also use the opening book specified here, -provided the
usePolyglotBook
option is set to true, -and the optionfirstHasOwnBookUCI
orsecondHasOwnBookUCI
applying to the engine -is set to false. -The engine will be kept in force mode as long as the current position is in book, -and XBoard will select the book moves for it. Default "". -- -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
- -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
- Indicates if the mentioned engine has its own opening book it should play from, -rather than using the external book through XBoard. Default: false. -
- -defaultHashSize n
- Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size -this number is also used to calculate the memory setting of WinBoard engines, -for those that support the memory feature of WinBoard protocol. Default: 64. -
- -defaultCacheSizeEGTB n
- Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size -this number is also used to calculate the memory setting of WinBoard engines, -for those that support the memory feature of WinBoard protocol. Default: 4. -
- -defaultPathEGTB filename
- Gives the name of the directory where the end-game tablebases are installed, for UCI engines. -Default: "/usr/local/share/egtb". -
- -egtFormats string
- Specifies which end-game tables are installed on the computer, and where. -The argument is a comma-separated list of format specifications, -each specification consisting of a format name, a colon, and a directory path name, -e.g. "nalimov:/usr/local/share/egtb". -If the name part matches that of a format that the engine requests through a feature command, -xboard will relay the path name for this format to the engine through an egtpath command. -One egtpath command for each matching format will be sent. -Popular formats are "nalimov" DTM tablebases and "scorpio" bitbases. -Default: "". +
- -fUCI or -firstIsUCI true/false
- -sUCI or -secondIsUCI true/false
- Indicates if the mentioned engine executable file is an UCI engine, +and should be run with the aid of the Polyglot adapter rather than directly. +Xboard will then pass the other UCI options and engine name to Polyglot +through a .ini temporary file created for the purpose. +
- -PolyglotDir filename
- Gives the name of the directory in which the Polyglot adapter for UCI engines expects its files. +Default: "/usr/local/share/polyglot". +
- -usePolyglotBook true/false
- Specifies if the Polyglot book should be used. +
- -PolyglotBook filename
- Gives the filename of the opening book that Polyglot should use. +From XBoard 4.3.15 on, native WinBoard engines will also use the opening book specified here, +provided the
usePolyglotBook
option is set to true, +and the optionfirstHasOwnBookUCI
orsecondHasOwnBookUCI
applying to the engine +is set to false. +The engine will be kept in force mode as long as the current position is in book, +and XBoard will select the book moves for it. Default "". +- -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
- -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
- Indicates if the mentioned engine has its own opening book it should play from, +rather than using the external book through XBoard. Default: false. +
- -defaultHashSize n
- Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size +this number is also used to calculate the memory setting of WinBoard engines, +for those that support the memory feature of WinBoard protocol. Default: 64. +
- -defaultCacheSizeEGTB n
- Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size +this number is also used to calculate the memory setting of WinBoard engines, +for those that support the memory feature of WinBoard protocol. Default: 4. +
- -defaultPathEGTB filename
- Gives the name of the directory where the end-game tablebases are installed, for UCI engines. +Default: "/usr/local/share/egtb". +
- -egtFormats string
- Specifies which end-game tables are installed on the computer, and where. +The argument is a comma-separated list of format specifications, +each specification consisting of a format name, a colon, and a directory path name, +e.g. "nalimov:/usr/local/share/egtb". +If the name part matches that of a format that the engine requests through a feature command, +xboard will relay the path name for this format to the engine through an egtpath command. +One egtpath command for each matching format will be sent. +Popular formats are "nalimov" DTM tablebases and "scorpio" bitbases. +Default: "".
@@ -1163,191 +1156,192 @@ Up: Options-
- +- -ics/-xics or -internetChessServerMode true/false
- Connect with an Internet Chess Server to play chess against its -other users, observe games they are playing, or review games -that have recently finished. Default: false. -
- -icshost or -internetChessServerHost host
- The Internet host name or address of the chess server to connect -to when in ICS mode. Default:
chessclub.com
. -Another popular chess server to try isfreechess.org
. -If your site doesn't have a working Internet name server, try -specifying the host address in numeric form. -You may also need -to specify the numeric address when using the icshelper option -with timestamp or timeseal (see below). -- -icsport or -internetChessServerPort port-number
- The port number to use when connecting to a chess server in ICS -mode. Default: 5000. -
- -icshelper or -internetChessServerHelper prog-name
- An external helper program used to communicate with the chess server. -You would set it to "timestamp" for ICC (chessclub.com) or -"timeseal" for FICS (freechess.org), after -obtaining the correct version of timestamp or timeseal for your -computer. See "help timestamp" on ICC and "help timeseal" on FICS. -This option is shorthand for
-useTelnet -telnetProgram program
. -- -telnet/-xtelnet or -useTelnet true/false
- This option is poorly named; it should be called useHelper. -If set to true, it instructs XBoard to run an external -program to communicate with the Internet Chess Server. -The program to use is given by the telnetProgram option. -If the option is -false (the default), XBoard opens a TCP socket and uses its own -internal implementation of the telnet protocol to communicate with the -ICS. See Firewalls. -
- -telnetProgram prog-name
- This option is poorly named; it should be called helperProgram. -It gives the name of the telnet program to be used with -the
gateway
anduseTelnet
options. The default is -telnet. The telnet program is invoked with the value of -internetChessServerHost
as its first argument and the value -ofinternetChessServerPort
as its second argument. -See Firewalls. -- -gateway host-name
- If this option is set to a host name, XBoard communicates with the -Internet Chess Server by using rsh to run -the
telnetProgram
on the given host, -instead of using its own internal implementation -of the telnet protocol. You can substitute a different remote shell -program for rsh using theremoteShell
option described below. -See Firewalls. -- -internetChessServerCommPort or -icscomm dev-name
- If this option is set, XBoard communicates with the ICS through -the given character I/O device instead of opening a TCP connection. -Use this option if your system does not have any kind of -Internet connection itself (not even a SLIP or PPP connection), -but you do have dialup access (or a hardwired terminal line) to -an Internet service provider from which you can telnet to the ICS. - -The support for this option in XBoard is minimal. You need to -set all communication parameters and tty modes before you enter -XBoard. - -Use a script something like this: - -
stty raw -echo 9600 > /dev/tty00 - xboard -ics -icscomm /dev/tty00 +- -ics/-xics or -internetChessServerMode true/false
- Connect with an Internet Chess Server to play chess against its +other users, observe games they are playing, or review games +that have recently finished. Default: false. +
- -icshost or -internetChessServerHost host
- The Internet host name or address of the chess server to connect +to when in ICS mode. Default:
chessclub.com
. +Another popular chess server to try isfreechess.org
. +If your site doesn't have a working Internet name server, try +specifying the host address in numeric form. +You may also need +to specify the numeric address when using the icshelper option +with timestamp or timeseal (see below). +- -icsport or -internetChessServerPort port-number
- The port number to use when connecting to a chess server in ICS +mode. Default: 5000. +
- -icshelper or -internetChessServerHelper prog-name
- An external helper program used to communicate with the chess server. +You would set it to "timestamp" for ICC (chessclub.com) or +"timeseal" for FICS (freechess.org), after +obtaining the correct version of timestamp or timeseal for your +computer. See "help timestamp" on ICC and "help timeseal" on FICS. +This option is shorthand for
-useTelnet -telnetProgram program
. +- -telnet/-xtelnet or -useTelnet true/false
- This option is poorly named; it should be called useHelper. +If set to true, it instructs XBoard to run an external +program to communicate with the Internet Chess Server. +The program to use is given by the telnetProgram option. +If the option is +false (the default), XBoard opens a TCP socket and uses its own +internal implementation of the telnet protocol to communicate with the +ICS. See Firewalls. +
- -telnetProgram prog-name
- This option is poorly named; it should be called helperProgram. +It gives the name of the telnet program to be used with +the
gateway
anduseTelnet
options. The default is +telnet. The telnet program is invoked with the value of +internetChessServerHost
as its first argument and the value +ofinternetChessServerPort
as its second argument. +See Firewalls. +- -gateway host-name
- If this option is set to a host name, XBoard communicates with the +Internet Chess Server by using rsh to run +the
telnetProgram
on the given host, +instead of using its own internal implementation +of the telnet protocol. You can substitute a different remote shell +program for rsh using theremoteShell
option described below. +See Firewalls. +- -internetChessServerCommPort or -icscomm dev-name
- If this option is set, XBoard communicates with the ICS through +the given character I/O device instead of opening a TCP connection. +Use this option if your system does not have any kind of +Internet connection itself (not even a SLIP or PPP connection), +but you do have dial-up access (or a hardwired terminal line) to +an Internet service provider from which you can telnet to the ICS. + +
The support for this option in XBoard is minimal. You need to +set all communication parameters and tty modes before you enter +XBoard. + +
Use a script something like this: + +
stty raw -echo 9600 > /dev/tty00 + xboard -ics -icscomm /dev/tty00--Here replace ‘/dev/tty00’ with the name of the device that your -modem is connected to. You might have to add several more -options to these stty commands. See the man pages for stty -and
tty
if you run into problems. Also, on many systems stty -works on its standard input instead of standard output, so you -have to use ‘<’ instead of ‘>’. - -If you are using linux, try starting with the script below. -Change it as necessary for your installation. - -#!/bin/sh -f - # configure modem and fire up XBoard - - # configure modem - ( - stty 2400 ; stty raw ; stty hupcl ; stty -clocal - stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff - stty -iexten ; stty -echo - ) < /dev/modem - xboard -ics -icscomm /dev/modem +Here replace ‘/dev/tty00’ with the name of the device that your +modem is connected to. You might have to add several more +options to these stty commands. See the man pages for stty +and
tty
if you run into problems. Also, on many systems stty +works on its standard input instead of standard output, so you +have to use ‘<’ instead of ‘>’. + +If you are using linux, try starting with the script below. +Change it as necessary for your installation. + +
#!/bin/sh -f + # configure modem and fire up XBoard + + # configure modem + ( + stty 2400 ; stty raw ; stty hupcl ; stty -clocal + stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff + stty -iexten ; stty -echo + ) < /dev/modem + xboard -ics -icscomm /dev/modem-After you start XBoard in this way, type whatever commands are -necessary to dial out to your Internet provider and log in. -Then telnet to ICS, using a command like -telnet chessclub.com 5000. -Important: See the paragraph below about extra echoes, -in Limitations. -
- -icslogon or -internetChessServerLogonScript file-name
- Whenever XBoard connects to the Internet Chess Server, -if it finds a file with the name given in this option, it feeds the -file's contents to the ICS as commands. The default file name -is .icsrc. -Usually the first two lines of the file should be -your ICS user name and password. -The file can be either in $CHESSDIR, in XBoard's working -directory if CHESSDIR is not set, or in your home directory. -
- -msLoginDelay delay
- If you experience trouble logging on to an ICS when using the -
-icslogon
option, inserting some delay between characters -of the logon script may help. This option addsdelay
-milliseconds of delay between characters. Good values to try -are 100 and 250. -- -icsinput/-xicsinput or -internetChessServerInputBox true/false
- Sets the ICS Input Box menu option. See Mode Menu. Default: false. -
- -autocomm/-xautocomm or -autoComment true/false
- Sets the Auto Comment menu option. See Options Menu. Default: false. -
- -autoflag/-xautoflag or -autoCallFlag true/false
- Sets the Auto Flag menu option. See Options Menu. Default: false. -
- -autobs/-xautobs or -autoObserve true/false
- Sets the Auto Observe menu option. See Options Menu. Default: false. -
- -autoKibitz
- Enables kibitzing of the engines last thinking output (depth, score, time, speed, PV) -before it moved -to the ICS, in zippy mode. The option
showThinking
must be switched on for -this option to work. -Also diverts similar kibitz information of an opponent engine that is playing you -through the ICS to the engine-output window, as if the engine was playing locally. -- -moves/-xmoves or -getMoveList true/false
- Sets the Get Move List menu option. See Options Menu. Default: true. -
- -alarm/-xalarm or -icsAlarm true/false
- Sets the ICS Alarm menu option. See Options Menu. Default: true. -
- -icsAlarmTime ms
- Sets the time in milliseconds for the ICS Alarm menu option. -See Options Menu. Default: 5000. -
- -pre/-xpre \fRor\fB -premove true/false
- Sets the Premove menu option. See Options Menu. Default: true. -
- -quiet/-xquiet or -quietPlay true/false
- Sets the Quiet Play menu option. See Options Menu. Default: false. -
- -colorizeMessages or -colorize
- Setting colorizeMessages -to true tells XBoard to colorize the messages received from -the ICS. Colorization works only if your xterm -supports ISO 6429 escape sequences for changing text colors. -
- -colorShout foreground,background,bold
- -colorSShout foreground,background,bold
- -colorChannel1 foreground,background,bold
- -colorChannel foreground,background,bold
- -colorKibitz foreground,background,bold
- -colorTell foreground,background,bold
- -colorChallege foreground,background,bold
- -colorRequest foreground,background,bold
- -colorSeek foreground,background,bold
- -colorNormal foreground,background,bold
- These options set the colors used when colorizing ICS messages. -All ICS messages are grouped into one of these categories: -shout, sshout, channel 1, other channel, kibitz, tell, challenge, -request (including abort, adjourn, draw, pause, and takeback), or -normal (all other messages). - -Each foreground or background argument can be one of the following: -black, red, green, yellow, blue, magenta, cyan, white, or default. -Here “default” means the default foreground or background color of -your xterm. Bold can be 1 or 0. If background is omitted, “default” -is assumed; if bold is omitted, 0 is assumed. - -Here is an example of how to set the colors in your .Xresources file. -The colors shown here are the default values; you will get -them if you turn
-colorize
on without specifying your own colors. - -xboard*colorizeMessages: true - xboard*colorShout: green - xboard*colorSShout: green, black, 1 - xboard*colorChannel1: cyan - xboard*colorChannel: cyan, black, 1 - xboard*colorKibitz: magenta, black, 1 - xboard*colorTell: yellow, black, 1 - xboard*colorChallenge: red, black, 1 - xboard*colorRequest: red - xboard*colorSeek: blue - xboard*colorNormal: default +After you start XBoard in this way, type whatever commands are +necessary to dial out to your Internet provider and log in. +Then telnet to ICS, using a command like +telnet chessclub.com 5000. +Important: See the paragraph below about extra echoes, +in Limitations. +
- -icslogon or -internetChessServerLogonScript file-name
- Whenever XBoard connects to the Internet Chess Server, +if it finds a file with the name given in this option, it feeds the +file's contents to the ICS as commands. The default file name +is .icsrc. +Usually the first two lines of the file should be +your ICS user name and password. +The file can be either in $CHESSDIR, in XBoard's working +directory if CHESSDIR is not set, or in your home directory. +
- -msLoginDelay delay
- If you experience trouble logging on to an ICS when using the +
-icslogon
option, inserting some delay between characters +of the logon script may help. This option addsdelay
+milliseconds of delay between characters. Good values to try +are 100 and 250. +- -icsinput/-xicsinput or -internetChessServerInputBox true/false
- Sets the ICS Input Box menu option. See Mode Menu. Default: false. +
- -autocomm/-xautocomm or -autoComment true/false
- Sets the Auto Comment menu option. See Options Menu. Default: false. +
- -autoflag/-xautoflag or -autoCallFlag true/false
- Sets the Auto Flag menu option. See Options Menu. Default: false. +
- -autobs/-xautobs or -autoObserve true/false
- Sets the Auto Observe menu option. See Options Menu. Default: false. +
- -autoKibitz
- Enables kibitzing of the engines last thinking output (depth, score, time, speed, PV) +before it moved +to the ICS, in zippy mode. The option
showThinking
must be switched on for +this option to work. +Also diverts similar kibitz information of an opponent engine that is playing you +through the ICS to the engine-output window, as if the engine was playing locally. +- -moves/-xmoves or -getMoveList true/false
- Sets the Get Move List menu option. See Options Menu. Default: true. +
- -alarm/-xalarm or -icsAlarm true/false
- Sets the ICS Alarm menu option. See Options Menu. Default: true. +
- -icsAlarmTime ms
- Sets the time in milliseconds for the ICS Alarm menu option. +See Options Menu. Default: 5000. +
- lowTimeWarning true/false
- Controls a color change of the board as a warning your time is running out. +See Options Menu. Default: false. +
- -pre/-xpre \fRor\fB -premove true/false
- Sets the Premove menu option. See Options Menu. Default: true. +
- -quiet/-xquiet or -quietPlay true/false
- Sets the Quiet Play menu option. See Options Menu. Default: false. +
- -colorizeMessages or -colorize
- Setting colorizeMessages +to true tells XBoard to colorize the messages received from +the ICS. Colorization works only if your xterm +supports ISO 6429 escape sequences for changing text colors. +
- -colorShout foreground,background,bold
- -colorSShout foreground,background,bold
- -colorChannel1 foreground,background,bold
- -colorChannel foreground,background,bold
- -colorKibitz foreground,background,bold
- -colorTell foreground,background,bold
- -colorChallege foreground,background,bold
- -colorRequest foreground,background,bold
- -colorSeek foreground,background,bold
- -colorNormal foreground,background,bold
- These options set the colors used when colorizing ICS messages. +All ICS messages are grouped into one of these categories: +shout, sshout, channel 1, other channel, kibitz, tell, challenge, +request (including abort, adjourn, draw, pause, and takeback), or +normal (all other messages). + +
Each foreground or background argument can be one of the following: +black, red, green, yellow, blue, magenta, cyan, white, or default. +Here “default” means the default foreground or background color of +your xterm. Bold can be 1 or 0. If background is omitted, “default” +is assumed; if bold is omitted, 0 is assumed. + +
Here is an example of how to set the colors in your .Xresources file. +The colors shown here are the default values; you will get +them if you turn
-colorize
on without specifying your own colors. + +xboard*colorizeMessages: true + xboard*colorShout: green + xboard*colorSShout: green, black, 1 + xboard*colorChannel1: cyan + xboard*colorChannel: cyan, black, 1 + xboard*colorKibitz: magenta, black, 1 + xboard*colorTell: yellow, black, 1 + xboard*colorChallenge: red, black, 1 + xboard*colorRequest: red + xboard*colorSeek: blue + xboard*colorNormal: default-- -soundProgram progname
- If this option is set to a sound-playing program that is installed and -working on your system, XBoard can play sound files when certain -events occur, listed below. The default program name is "play". If -any of the sound options is set to "$", the event rings the terminal -bell by sending a ^G character to standard output, instead of playing -a sound file. If an option is set to the empty string "", no sound is -played for that event. -
- -soundShout filename
- -soundSShout filename
- -soundChannel filename
- -soundKibitz filename
- -soundTell filename
- -soundChallenge filename
- -soundRequest filename
- -soundSeek filename
- These sounds are triggered in the same way as the colorization events -described above. They all default to "", no sound. They are played -only if the colorizeMessages is on. -
- -soundMove filename
- This sound is used by the Move Sound menu option. Default: "$". -
- -soundIcsAlarm filename
- This sound is used by the ICS Alarm menu option. Default: "$". -
- -soundIcsWin filename
- This sound is played when you win an ICS game. Default: "" (no sound). -
- -soundIcsLoss filename
- This sound is played when you lose an ICS game. Default: "" (no sound). -
- -soundIcsDraw filename
- This sound is played when you draw an ICS game. Default: "" (no sound). -
- -soundIcsUnfinished filename
- This sound is played when an ICS game that you are participating in is -aborted, adjourned, or otherwise ends inconclusively. Default: "" (no -sound). - -Here is an example of how to set the sounds in your .Xresources file: - -
xboard*soundShout: shout.wav - xboard*soundSShout: sshout.wav - xboard*soundChannel1: channel1.wav - xboard*soundChannel: channel.wav - xboard*soundKibitz: kibitz.wav - xboard*soundTell: tell.wav - xboard*soundChallenge: challenge.wav - xboard*soundRequest: request.wav - xboard*soundSeek: seek.wav - xboard*soundMove: move.wav - xboard*soundIcsWin: win.wav - xboard*soundIcsLoss: lose.wav - xboard*soundIcsDraw: draw.wav - xboard*soundIcsUnfinished: unfinished.wav - xboard*soundIcsAlarm: alarm.wav +- -soundProgram progname
- If this option is set to a sound-playing program that is installed and +working on your system, XBoard can play sound files when certain +events occur, listed below. The default program name is "play". If +any of the sound options is set to "$", the event rings the terminal +bell by sending a ^G character to standard output, instead of playing +a sound file. If an option is set to the empty string "", no sound is +played for that event. +
- -soundShout filename
- -soundSShout filename
- -soundChannel filename
- -soundKibitz filename
- -soundTell filename
- -soundChallenge filename
- -soundRequest filename
- -soundSeek filename
- These sounds are triggered in the same way as the colorization events +described above. They all default to "", no sound. They are played +only if the colorizeMessages is on. +
- -soundMove filename
- This sound is used by the Move Sound menu option. Default: "$". +
- -soundIcsAlarm filename
- This sound is used by the ICS Alarm menu option. Default: "$". +
- -soundIcsWin filename
- This sound is played when you win an ICS game. Default: "" (no sound). +
- -soundIcsLoss filename
- This sound is played when you lose an ICS game. Default: "" (no sound). +
- -soundIcsDraw filename
- This sound is played when you draw an ICS game. Default: "" (no sound). +
- -soundIcsUnfinished filename
- This sound is played when an ICS game that you are participating in is +aborted, adjourned, or otherwise ends inconclusively. Default: "" (no +sound). + +
Here is an example of how to set the sounds in your .Xresources file: + +
xboard*soundShout: shout.wav + xboard*soundSShout: sshout.wav + xboard*soundChannel1: channel1.wav + xboard*soundChannel: channel.wav + xboard*soundKibitz: kibitz.wav + xboard*soundTell: tell.wav + xboard*soundChallenge: challenge.wav + xboard*soundRequest: request.wav + xboard*soundSeek: seek.wav + xboard*soundMove: move.wav + xboard*soundIcsWin: win.wav + xboard*soundIcsLoss: lose.wav + xboard*soundIcsDraw: draw.wav + xboard*soundIcsUnfinished: unfinished.wav + xboard*soundIcsAlarm: alarm.wav
@@ -1359,70 +1353,70 @@ Up: Options3.4 Load and Save options
--
- +- -lgf or -loadGameFile file
- -lgi or -loadGameIndex index
- If the
loadGameFile
option is set, XBoard loads the specified -game file at startup. The file name - specifies the standard -input. If there is more than one game in the file, XBoard -pops up a menu of the available games, with entries based on their PGN -(Portable Game Notation) tags. -If theloadGameIndex
option is set to ‘N’, the menu is suppressed -and the N th game found in the file is loaded immediately. -The menu is also suppressed ifmatchMode
is enabled or if the game file -is a pipe; in these cases the first game in the file is loaded immediately. -Use the pxboard shell script provided with XBoard if you -want to pipe in files containing multiple games and still see the menu. -If the loadGameIndex specifies an index -1, this triggers auto-increment -of the index inmatchMode
, which means that after every game the -index is incremented by one, causing each game of the match to be played -from the next game in the file. Similarly, specifying an index value of -2 -causes the index to be incremented every two games, so that each game -in the file is used twice (with reversed colors). -TherewindIndex
option causes the index to be reset to the -first game of the file when it has reached a specified value. -- -rewindIndex n
- Causes a position file or game file to be rewound to its beginning after n -positions or games in auto-increment
matchMode
. -SeeloadPositionIndex
andloadGameIndex
. -default: 0 (no rewind). -- -td or -timeDelay seconds
- Time delay between moves during ‘Load Game’. Fractional seconds -are allowed; try ‘-td 0.4’. A time delay value of -1 tells -XBoard not to step through game files automatically. Default: 1 -second. -
- -sgf or -saveGameFile file
- If this option is set, XBoard appends a record of every game -played to the specified file. The file name - specifies the -standard output. -
- -autosave/-xautosave or -autoSaveGames true/false
- Sets the Auto Save menu option. See Options Menu. Default: false. -Ignored if
saveGameFile
is set. -- -lpf or -loadPositionFile file
- -lpi or -loadPositionIndex index
- If the
loadPositionFile
option is set, XBoard loads the -specified position file at startup. The file name - specifies the -standard input. If theloadPositionIndex
option is set to N, -the Nth position found in the file is loaded; otherwise the -first position is loaded. -If the loadPositionIndex specifies an index -1, this triggers auto-increment -of the index inmatchMode
, which means that after every game the -index is incremented by one, causing each game of the match to be played -from the next position in the file. Similarly, specifying an index value of -2 -causes the index to be incremented every two games, so that each position -in the file is used twice (with the engines playing opposite colors). -TherewindIndex
option causes the index to be reset to the -first position of the file when it has reached a specified value. -- -spf or -savePositionFile file
- If this option is set, XBoard appends the final position reached -in every game played to the specified file. The file name - -specifies the standard output. -
- -pgnExtendedInfo true/false
- If this option is set, WinBoard saves depth, score and time used for each -move that the engine found as a comment in the PGN file. -Default: false. -
- -pgnEventHeader string
- Sets the name used in the PGN event tag to string. -Default: "Computer Chess Game". -
- -saveOutOfBookInfo true/false
- Include the information on how the engine(s) game out of its opening book in a special 'annotator' tag with the PGN file. -
- -oldsave/-xoldsave or -oldSaveStyle true/false
- Sets the Old Save Style menu option. See Options Menu. Default: false. -
- -gameListTags string
- The character string lists the PGN tags that should be printed in the -Game List, and their order. The meaning of the codes is e=event, -s=site, d=date, o=round, p=players, r=result, w=white Elo, b=black Elo, -t=time control, v=variant, a=out-of-book info. -Default: "eprd" +
- -lgf or -loadGameFile file
- -lgi or -loadGameIndex index
- If the
loadGameFile
option is set, XBoard loads the specified +game file at startup. The file name - specifies the standard +input. If there is more than one game in the file, XBoard +pops up a menu of the available games, with entries based on their PGN +(Portable Game Notation) tags. +If theloadGameIndex
option is set to ‘N’, the menu is suppressed +and the N th game found in the file is loaded immediately. +The menu is also suppressed ifmatchMode
is enabled or if the game file +is a pipe; in these cases the first game in the file is loaded immediately. +Use the pxboard shell script provided with XBoard if you +want to pipe in files containing multiple games and still see the menu. +If the loadGameIndex specifies an index -1, this triggers auto-increment +of the index inmatchMode
, which means that after every game the +index is incremented by one, causing each game of the match to be played +from the next game in the file. Similarly, specifying an index value of -2 +causes the index to be incremented every two games, so that each game +in the file is used twice (with reversed colors). +TherewindIndex
option causes the index to be reset to the +first game of the file when it has reached a specified value. +- -rewindIndex n
- Causes a position file or game file to be rewound to its beginning after n +positions or games in auto-increment
matchMode
. +SeeloadPositionIndex
andloadGameIndex
. +default: 0 (no rewind). +- -td or -timeDelay seconds
- Time delay between moves during ‘Load Game’. Fractional seconds +are allowed; try ‘-td 0.4’. A time delay value of -1 tells +XBoard not to step through game files automatically. Default: 1 +second. +
- -sgf or -saveGameFile file
- If this option is set, XBoard appends a record of every game +played to the specified file. The file name - specifies the +standard output. +
- -autosave/-xautosave or -autoSaveGames true/false
- Sets the Auto Save menu option. See Options Menu. Default: false. +Ignored if
saveGameFile
is set. +- -lpf or -loadPositionFile file
- -lpi or -loadPositionIndex index
- If the
loadPositionFile
option is set, XBoard loads the +specified position file at startup. The file name - specifies the +standard input. If theloadPositionIndex
option is set to N, +the Nth position found in the file is loaded; otherwise the +first position is loaded. +If the loadPositionIndex specifies an index -1, this triggers auto-increment +of the index inmatchMode
, which means that after every game the +index is incremented by one, causing each game of the match to be played +from the next position in the file. Similarly, specifying an index value of -2 +causes the index to be incremented every two games, so that each position +in the file is used twice (with the engines playing opposite colors). +TherewindIndex
option causes the index to be reset to the +first position of the file when it has reached a specified value. +- -spf or -savePositionFile file
- If this option is set, XBoard appends the final position reached +in every game played to the specified file. The file name - +specifies the standard output. +
- -pgnExtendedInfo true/false
- If this option is set, WinBoard saves depth, score and time used for each +move that the engine found as a comment in the PGN file. +Default: false. +
- -pgnEventHeader string
- Sets the name used in the PGN event tag to string. +Default: "Computer Chess Game". +
- -saveOutOfBookInfo true/false
- Include the information on how the engine(s) game out of its opening book in a special 'annotator' tag with the PGN file. +
- -oldsave/-xoldsave or -oldSaveStyle true/false
- Sets the Old Save Style menu option. See Options Menu. Default: false. +
- -gameListTags string
- The character string lists the PGN tags that should be printed in the +Game List, and their order. The meaning of the codes is e=event, +s=site, d=date, o=round, p=players, r=result, w=white Elo, b=black Elo, +t=time control, v=variant, a=out-of-book info. +Default: "eprd"
@@ -1434,183 +1428,184 @@ Up: Options3.5 User interface options
--
- +- -display
- -geometry
- -iconic
- These and most other standard Xt options are accepted. -
- -noGUI
- Suppresses all GUI functions of XBoard -(to speed up automated ultra-fast engine-engine games, which you donÂ’t want to watch). -There will be no board or clock updates, no printing of moves, -and no update of the icon on the task bar in this mode. -
- -movesound/-xmovesound or -ringBellAfterMoves true/false
- Sets the Move Sound menu option. See Options Menu. Default: false. -For compatibility with old XBoard versions, -bell/-xbell are also -accepted as abbreviations for this option. -
- -exit/-xexit or -popupExitMessage true/false
- Sets the Popup Exit Message menu option. See Options Menu. Default: true. -
- -popup/-xpopup or -popupMoveErrors true/false
- Sets the Popup Move Errors menu option. See Options Menu. Default: false. -
- -queen/-xqueen or -alwaysPromoteToQueen true/false
- Sets the Always Queen menu option. See Options Menu. Default: false. -
- -legal/-xlegal or -testLegality true/false
- Sets the Test Legality menu option. See Options Menu. Default: true. -
- -size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
- Determines how large the board will be, by selecting the pixel size -of the pieces and setting a few related parameters. -The sizeName can be one of: Titanic, giving 129x129 pixel pieces, -Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, -Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre -45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, -or Tiny 21x21. -Pieces of all these sizes are built into XBoard. -Other sizes can -be used if you have them; see the pixmapDirectory and bitmapDirectory -options. -The default depends on the size of your screen; it is approximately the -largest size that will fit without clipping. - -You can select other sizes or vary other layout parameters by providing -a list of comma-separated values (with no spaces) as the argument. -You do not need to provide all the values; for any you omit from the -end of the list, defaults are taken from the nearest built-in size. -The value
n1
gives the piece size,n2
the width of the -black border -between squares,n3
the desired size for the -clockFont,n4
the desired size for the coordFont, -n5
the desired size for the default font, -n6
the smallLayout flag (0 or 1), -andn7
the tinyLayout flag (0 or 1). -All dimensions are in pixels. -If the border between squares is eliminated (0 width), the various -highlight options will not work, as there is nowhere to draw the highlight. -If smallLayout is 1 andtitleInWindow
is true, -the window layout is rearranged to make more room for the title. -If tinyLayout is 1, the labels on the menu bar are abbreviated -to one character each and the buttons in the button bar are made narrower. -- -coords/-xcoords or -showCoords true/false
- Sets the Show Coords menu option. See Options Menu. Default: false. -The
coordFont
option specifies what font to use. -- -autoraise/-xautoraise or -autoRaiseBoard true/false
- Sets the Auto Raise Board menu option. See Options Menu. Default: true. -
- -autoflip/-xautoflip or -autoFlipView true/false
- Sets the Auto Flip View menu option. See Options Menu. Default: true. -
- -flip/-xflip or -flipView true/false
- If Auto Flip View is not set, or if you are observing but not participating -in a game, then the positioning of the board at the start of each game -depends on the flipView option. If flipView is false (the default), -the board is positioned so that the white pawns move from the bottom to the -top; if true, the black pawns move from the bottom to the top. -In any case, the Flip menu option (see Options Menu) -can be used to flip the board after -the game starts. -
- -title/-xtitle or -titleInWindow true/false
- If this option is true, XBoard displays player names (for ICS -games) and game file names (for ‘Load Game’) inside its main -window. If the option is false (the default), this information is -displayed only in the window banner. You probably won't want to -set this option unless the information is not showing up in the -banner, as happens with a few X window managers. -
- -buttons/-xbuttons or -showButtonBar True/False
- If this option is False, xboard omits the [<<] [<] [P] [>] [>>] button -bar from the window, allowing the message line to be wider. You can -still get the functions of these buttons using the menus or their keyboard -shortcuts. Default: true. -
- -mono/-xmono or -monoMode true/false
- Determines whether XBoard displays its pieces and squares with -two colors (true) or four (false). You shouldn't have to -specify
monoMode
; XBoard will determine if it is necessary. -- -flashCount count
- -flashRate rate
- -flash/-xflash
- These options enable flashing of pieces when they -land on their destination square. -
flashCount
-tells XBoard how many times to flash a piece after it -lands on its destination square. -flashRate
-controls the rate of flashing (flashes/sec). -Abbreviations: -flash
-sets flashCount to 3. -xflash
-sets flashCount to 0. -Defaults: flashCount=0 (no flashing), flashRate=5. -- -highlight/-xhighlight or -highlightLastMove true/false
- Sets the Highlight Last Move menu option. See Options Menu. Default: false. -
- -blind/-xblind or -blindfold true/false
- Sets the Blindfold menu option. See Options Menu. Default: false. -
- -clockFont font
- The font used for the clocks. If the option value is a pattern -that does not specify the font size, XBoard tries to choose an -appropriate font for the board size being used. -Default: -*-helvetica-bold-r-normal–*-*-*-*-*-*-*-*. -
- -coordFont font
- The font used for rank and file coordinate labels if
showCoords
-is true. If the option value is a pattern that does not specify -the font size, XBoard tries to choose an appropriate font for -the board size being used. -Default: -*-helvetica-bold-r-normal–*-*-*-*-*-*-*-*. -- -font font
- The font used for popup dialogs, menus, comments, etc. -If the option value is a pattern that does not specify -the font size, XBoard tries to choose an appropriate font for -the board size being used. -Default: -*-helvetica-medium-r-normal–*-*-*-*-*-*-*-*. -
- -fontSizeTolerance tol
- In the font selection algorithm, a nonscalable font will be preferred -over a scalable font if the nonscalable font's size differs -by
tol
pixels -or less from the desired size. A value of -1 will force -a scalable font to always be used if available; a value of 0 will -use a nonscalable font only if it is exactly the right size; -a large value (say 1000) will force a nonscalable font to always be -used if available. Default: 4. -- -bm or -bitmapDirectory dir
- -pixmap or -pixmapDirectory dir
- These options control what piece images xboard uses. The XBoard -distribution includes one set of pixmap pieces in xpm format, in the -directory pixmaps, and one set of bitmap pieces in xbm format, -in the directory bitmaps. Pixmap -pieces give a better appearance on the screen: the white pieces have -dark borders, and the black pieces have opaque internal details. With -bitmaps, neither piece color has a border, and the internal details -are transparent; you see the square color or other background color -through them. - -If XBoard is configured and compiled on a system that includes libXpm, -the X pixmap library, the xpm pixmap pieces are compiled in as the -default. A different xpm piece set can be selected at runtime with -the
pixmapDirectory
option, or a bitmap piece set can be selected -with thebitmapDirectory
option. - -If XBoard is configured and compiled on a system that does not include -libXpm (or the--disable-xpm
option is given to the configure -program), the bitmap pieces are compiled in as the default. It is not -possible to use xpm pieces in this case, but pixmap pieces in another -format called "xim" can be used by giving thepixmapDirectory
option. -Or again, a different bitmap piece set can be selected with the -bitmapDirectory
option. - -Files in thebitmapDirectory
must be named as follows: -The first character of a piece bitmap name gives the piece it -represents (‘p’, ‘n’, ‘b’, ‘r’, ‘q’, or ‘k’), -the next characters give the size in pixels, the -following character indicates whether the piece is -solid or outline (‘s’ or ‘o’), -and the extension is ‘.bm’. -For example, a solid 80x80 knight would be named n80s.bm. -The outline bitmaps are used only in monochrome mode. -If bitmap pieces are compiled in and the bitmapDirectory is missing -some files, the compiled in pieces are used instead. - -If the bitmapDirectory option is given, -it is also possible to replace xboard's icons and menu checkmark, -by supplying files named icon_white.bm, icon_black.bm, and -checkmark.bm. - -For more information about pixmap pieces and how to get additional -sets, see zic2xpm below. -- -whitePieceColor color
- -blackPieceColor color
- -lightSquareColor color
- -darkSquareColor color
- -highlightSquareColor color
- Colors to use for the pieces, squares, and square highlights. -Defaults: - -
-whitePieceColor #FFFFCC - -blackPieceColor #202020 - -lightSquareColor #C8C365 - -darkSquareColor #77A26D - -highlightSquareColor #FFFF00 - -premoveHighlightColor #FF0000 +- -display
- -geometry
- -iconic
- These and most other standard Xt options are accepted. +
- -noGUI
- Suppresses all GUI functions of XBoard +(to speed up automated ultra-fast engine-engine games, which you donÂ’t want to watch). +There will be no board or clock updates, no printing of moves, +and no update of the icon on the task bar in this mode. +
- -movesound/-xmovesound or -ringBellAfterMoves true/false
- Sets the Move Sound menu option. See Options Menu. Default: false. +For compatibility with old XBoard versions, -bell/-xbell are also +accepted as abbreviations for this option. +
- -exit/-xexit or -popupExitMessage true/false
- Sets the Popup Exit Message menu option. See Options Menu. Default: true. +
- -popup/-xpopup or -popupMoveErrors true/false
- Sets the Popup Move Errors menu option. See Options Menu. Default: false. +
- -queen/-xqueen or -alwaysPromoteToQueen true/false
- Sets the Always Queen menu option. See Options Menu. Default: false. +
- -legal/-xlegal or -testLegality true/false
- Sets the Test Legality menu option. See Options Menu. Default: true. +
- -size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
- Determines how large the board will be, by selecting the pixel size +of the pieces and setting a few related parameters. +The sizeName can be one of: Titanic, giving 129x129 pixel pieces, +Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, +Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre +45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, +or Tiny 21x21. +Pieces of all these sizes are built into XBoard. +Other sizes can +be used if you have them; see the pixmapDirectory and bitmapDirectory +options. +The default depends on the size of your screen; it is approximately the +largest size that will fit without clipping. + +
You can select other sizes or vary other layout parameters by providing +a list of comma-separated values (with no spaces) as the argument. +You do not need to provide all the values; for any you omit from the +end of the list, defaults are taken from the nearest built-in size. +The value
n1
gives the piece size,n2
the width of the +black border +between squares,n3
the desired size for the +clockFont,n4
the desired size for the coordFont, +n5
the desired size for the default font, +n6
the smallLayout flag (0 or 1), +andn7
the tinyLayout flag (0 or 1). +All dimensions are in pixels. +If the border between squares is eliminated (0 width), the various +highlight options will not work, as there is nowhere to draw the highlight. +If smallLayout is 1 andtitleInWindow
is true, +the window layout is rearranged to make more room for the title. +If tinyLayout is 1, the labels on the menu bar are abbreviated +to one character each and the buttons in the button bar are made narrower. +- -coords/-xcoords or -showCoords true/false
- Sets the Show Coords menu option. See Options Menu. Default: false. +The
coordFont
option specifies what font to use. +- -autoraise/-xautoraise or -autoRaiseBoard true/false
- Sets the Auto Raise Board menu option. See Options Menu. Default: true. +
- -autoflip/-xautoflip or -autoFlipView true/false
- Sets the Auto Flip View menu option. See Options Menu. Default: true. +
- -flip/-xflip or -flipView true/false
- If Auto Flip View is not set, or if you are observing but not participating +in a game, then the positioning of the board at the start of each game +depends on the flipView option. If flipView is false (the default), +the board is positioned so that the white pawns move from the bottom to the +top; if true, the black pawns move from the bottom to the top. +In any case, the Flip menu option (see Options Menu) +can be used to flip the board after +the game starts. +
- -title/-xtitle or -titleInWindow true/false
- If this option is true, XBoard displays player names (for ICS +games) and game file names (for ‘Load Game’) inside its main +window. If the option is false (the default), this information is +displayed only in the window banner. You probably won't want to +set this option unless the information is not showing up in the +banner, as happens with a few X window managers. +
- -buttons/-xbuttons or -showButtonBar True/False
- If this option is False, xboard omits the [<<] [<] [P] [>] [>>] button +bar from the window, allowing the message line to be wider. You can +still get the functions of these buttons using the menus or their keyboard +shortcuts. Default: true. +
- -mono/-xmono or -monoMode true/false
- Determines whether XBoard displays its pieces and squares with +two colors (true) or four (false). You shouldn't have to +specify
monoMode
; XBoard will determine if it is necessary. +- -flashCount count
- -flashRate rate
- -flash/-xflash
- These options enable flashing of pieces when they +land on their destination square. +
flashCount
+tells XBoard how many times to flash a piece after it +lands on its destination square. +flashRate
+controls the rate of flashing (flashes/sec). +Abbreviations: +flash
+sets flashCount to 3. +xflash
+sets flashCount to 0. +Defaults: flashCount=0 (no flashing), flashRate=5. +- -highlight/-xhighlight or -highlightLastMove true/false
- Sets the Highlight Last Move menu option. See Options Menu. Default: false. +
- -blind/-xblind or -blindfold true/false
- Sets the Blindfold menu option. See Options Menu. Default: false. +
- -clockFont font
- The font used for the clocks. If the option value is a pattern +that does not specify the font size, XBoard tries to choose an +appropriate font for the board size being used. +Default: -*-helvetica-bold-r-normal–*-*-*-*-*-*-*-*. +
- -coordFont font
- The font used for rank and file coordinate labels if
showCoords
+is true. If the option value is a pattern that does not specify +the font size, XBoard tries to choose an appropriate font for +the board size being used. +Default: -*-helvetica-bold-r-normal–*-*-*-*-*-*-*-*. +- -font font
- The font used for popup dialogs, menus, comments, etc. +If the option value is a pattern that does not specify +the font size, XBoard tries to choose an appropriate font for +the board size being used. +Default: -*-helvetica-medium-r-normal–*-*-*-*-*-*-*-*. +
- -fontSizeTolerance tol
- In the font selection algorithm, a nonscalable font will be preferred +over a scalable font if the nonscalable font's size differs +by
tol
pixels +or less from the desired size. A value of -1 will force +a scalable font to always be used if available; a value of 0 will +use a nonscalable font only if it is exactly the right size; +a large value (say 1000) will force a nonscalable font to always be +used if available. Default: 4. +- -bm or -bitmapDirectory dir
- -pixmap or -pixmapDirectory dir
- These options control what piece images xboard uses. The XBoard +distribution includes one set of pixmap pieces in xpm format, in the +directory pixmaps, and one set of bitmap pieces in xbm format, +in the directory bitmaps. Pixmap +pieces give a better appearance on the screen: the white pieces have +dark borders, and the black pieces have opaque internal details. With +bitmaps, neither piece color has a border, and the internal details +are transparent; you see the square color or other background color +through them. + +
If XBoard is configured and compiled on a system that includes libXpm, +the X pixmap library, the xpm pixmap pieces are compiled in as the +default. A different xpm piece set can be selected at runtime with +the
pixmapDirectory
option, or a bitmap piece set can be selected +with thebitmapDirectory
option. + +If XBoard is configured and compiled on a system that does not include +libXpm (or the
--disable-xpm
option is given to the configure +program), the bitmap pieces are compiled in as the default. It is not +possible to use xpm pieces in this case, but pixmap pieces in another +format called "xim" can be used by giving thepixmapDirectory
option. +Or again, a different bitmap piece set can be selected with the +bitmapDirectory
option. + +Files in the
bitmapDirectory
must be named as follows: +The first character of a piece bitmap name gives the piece it +represents (‘p’, ‘n’, ‘b’, ‘r’, ‘q’, or ‘k’), +the next characters give the size in pixels, the +following character indicates whether the piece is +solid or outline (‘s’ or ‘o’), +and the extension is ‘.bm’. +For example, a solid 80x80 knight would be named n80s.bm. +The outline bitmaps are used only in monochrome mode. +If bitmap pieces are compiled in and the bitmapDirectory is missing +some files, the compiled in pieces are used instead. + +If the bitmapDirectory option is given, +it is also possible to replace xboard's icons and menu checkmark, +by supplying files named icon_white.bm, icon_black.bm, and +checkmark.bm. + +
For more information about pixmap pieces and how to get additional +sets, see zic2xpm below. +
- -whitePieceColor color
- -blackPieceColor color
- -lightSquareColor color
- -darkSquareColor color
- -highlightSquareColor color
- -lowTimeWarningColor color
- Colors to use for the pieces, squares, and square highlights. +Defaults: + +
-whitePieceColor #FFFFCC + -blackPieceColor #202020 + -lightSquareColor #C8C365 + -darkSquareColor #77A26D + -highlightSquareColor #FFFF00 + -premoveHighlightColor #FF0000 + -lowTimeWarningColor #FF0000--On a grayscale monitor you might prefer: - -
-whitePieceColor gray100 - -blackPieceColor gray0 - -lightSquareColor gray80 - -darkSquareColor gray60 - -highlightSquareColor gray100 - -premoveHighlightColor gray70 +On a grayscale monitor you might prefer: + +
-whitePieceColor gray100 + -blackPieceColor gray0 + -lightSquareColor gray80 + -darkSquareColor gray60 + -highlightSquareColor gray100 + -premoveHighlightColor gray70 + -lowTimeWarningColor gray70-- -drag/-xdrag or -animateDragging true/false
- Sets the Animate Dragging menu option. See Options Menu. Default: true. -
- -animate/-xanimate or -animateMoving true/false
- Sets the Animate Moving menu option. See Options Menu. Default: true. -
- -animateSpeed n
- Number of milliseconds delay between each animation frame when Animate -Moves is on. +
- -drag/-xdrag or -animateDragging true/false
- Sets the Animate Dragging menu option. See Options Menu. Default: true. +
- -animate/-xanimate or -animateMoving true/false
- Sets the Animate Moving menu option. See Options Menu. Default: true. +
- -animateSpeed n
- Number of milliseconds delay between each animation frame when Animate +Moves is on.
@@ -1622,44 +1617,44 @@ Up: Options3.6 Adjudication Options
--
- +- -adjudicateLossThreshold n
- If the given value is non-zero, XBoard adjudicates the game as a loss -if both engines agree for a duration of 6 consecutive ply that the score -is below the given score threshold for that engine. Make sure the score -is interpreted properly by XBoard, -using
-firstScoreAbs
and-secondScoreAbs
if needed. -Default: 0 (no adjudiction) -- -adjudicateDrawMoves n
- If the given value is non-zero, XBoard adjudicates the game as a draw -if after the given number of moves it was not yet decided. Defaut: 0 (no adjudication) -
- -checkMates true/false
- If this option is set, XBoard detects all checkmates and stalemates, -and ends the game as soon as they occur. -Legality-testing must be switched on for this option to work. -Default: true -
- -testClaims true/false
- If this option is set, XBoard verifies all result claims made by engines, -and those who send false claims will forfeit the game because of it. -Legality-testing must be switched on for this option to work. Default: true -
- -materialDraws true/false
- If this option is set, XBoard adjudicates games as draws when there is -no sufficient material left to inflict a checkmate. -This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK. -Legality-testing must be switched on for this option to work. Default: true -
- -trivialDraws true/false
- If this option is set, XBoard adjudicates games as draws that cannot be -usually won without opponent cooperation. This applies to KBKB with unlike bishops, -and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, -to allow quick mates that can occur in some exceptional positions to be found by the engines. -KQKQ does not really belong in this category, and might be taken out in the future. -(When bitbase-based adjudications are implemented.) -Legality-testing must be on for this option to work. Default: false -
- -ruleMoves n
- If the given value is non-zero, XBoard adjudicates the game as a draw after the given -number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves, -irrespective of the given value of n. -
- -repeatsToDraw n
- If the given value is non-zero, xboard adjudicates the game as a draw if a position -is repeated the given number of times. Engines draw claims are always accepted after 3 repeats, -(on the 3rd occurrence, actually), irrespective of the value of n. -Beware that positions that have different castling or en-passant rights do not count -as repeats, XBoard is fully e.p. and castling aware! +
- -adjudicateLossThreshold n
- If the given value is non-zero, XBoard adjudicates the game as a loss +if both engines agree for a duration of 6 consecutive ply that the score +is below the given score threshold for that engine. Make sure the score +is interpreted properly by XBoard, +using
-firstScoreAbs
and-secondScoreAbs
if needed. +Default: 0 (no adjudication) +- -adjudicateDrawMoves n
- If the given value is non-zero, XBoard adjudicates the game as a draw +if after the given number of moves it was not yet decided. Default: 0 (no adjudication) +
- -checkMates true/false
- If this option is set, XBoard detects all checkmates and stalemates, +and ends the game as soon as they occur. +Legality-testing must be switched on for this option to work. +Default: true +
- -testClaims true/false
- If this option is set, XBoard verifies all result claims made by engines, +and those who send false claims will forfeit the game because of it. +Legality-testing must be switched on for this option to work. Default: true +
- -materialDraws true/false
- If this option is set, XBoard adjudicates games as draws when there is +no sufficient material left to inflict a checkmate. +This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK. +Legality-testing must be switched on for this option to work. Default: true +
- -trivialDraws true/false
- If this option is set, XBoard adjudicates games as draws that cannot be +usually won without opponent cooperation. This applies to KBKB with unlike bishops, +and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, +to allow quick mates that can occur in some exceptional positions to be found by the engines. +KQKQ does not really belong in this category, and might be taken out in the future. +(When bitbase-based adjudications are implemented.) +Legality-testing must be on for this option to work. Default: false +
- -ruleMoves n
- If the given value is non-zero, XBoard adjudicates the game as a draw after the given +number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves, +irrespective of the given value of n. +
- -repeatsToDraw n
- If the given value is non-zero, xboard adjudicates the game as a draw if a position +is repeated the given number of times. Engines draw claims are always accepted after 3 repeats, +(on the 3rd occurrence, actually), irrespective of the value of n. +Beware that positions that have different castling or en-passant rights do not count +as repeats, XBoard is fully e.p. and castling aware!
@@ -1670,126 +1665,134 @@ Up: Options3.7 Other options
--
- +- -ncp/-xncp or -noChessProgram true/false
- If this option is true, XBoard acts as a passive chessboard; it -does not start a chess engine at all. Turning on this option -also turns off clockMode. Default: false. -
- -mode or -initialMode modename
- If this option is given, XBoard selects the given modename -from the Mode menu after starting and (if applicable) processing the -loadGameFile or loadPositionFile option. Default: "" (no selection). -Other supported values are -MachineWhite, MachineBlack, TwoMachines, Analysis, -AnalyzeFile, EditGame, EditPosition, and Training. -
- -variant varname
- Activates preliminary, partial support for playing chess variants -against a local engine or editing variant games. This flag is not -needed in ICS mode. Recognized variant names are: - -
normal Normal chess - wildcastle Shuffle chess, king can castle from d file - nocastle Shuffle chess, no castling allowed - fischerandom Fischer Random shuffle chess - bughouse Bughouse, ICC/FICS rules - crazyhouse Crazyhouse, ICC/FICS rules - losers Lose all pieces or get mated (ICC wild 17) - suicide Lose all pieces including king (FICS) - giveaway Try to have no legal moves (ICC wild 26) - twokings Weird ICC wild 9 - kriegspiel Opponent's pieces are invisible - atomic Capturing piece explodes (ICC wild 27) - 3check Win by giving check 3 times (ICC wild 25) - shatranj An ancient precursor of chess (ICC wild 28) - xiangqi Chinese Chess (on a 9x10 board) - shogi Japanese Chess (on a 9x9 board & piece drops) - capablanca Capablanca Chess (10x8 board, with Archbishop - and Chancellor pieces) - gothic similar, with a better initial position - caparandom An FRC-like version of Capablanca Chess (10x8) - janus A game with two Archbishops (10x8 board) - courier Medieval intermedite between shatranj and - modern Chess (on 12x8 board) - falcon Patented 10x8 variant with two Falcon pieces - berolina Pawns capture straight ahead, and move diagonal - cylinder Pieces wrap around the board edge - knightmate King moves as Knight, and vice versa - super Superchess (shuffle variant with 4 exo-pieces) - fairy A catchall variant in which all piece types - known to XBoard can participate (8x8) - unknown Catchall for other unknown variants +- -ncp/-xncp or -noChessProgram true/false
- If this option is true, XBoard acts as a passive chessboard; it +does not start a chess engine at all. Turning on this option +also turns off clockMode. Default: false. +
- -mode or -initialMode modename
- If this option is given, XBoard selects the given modename +from the Mode menu after starting and (if applicable) processing the +loadGameFile or loadPositionFile option. Default: "" (no selection). +Other supported values are +MachineWhite, MachineBlack, TwoMachines, Analysis, +AnalyzeFile, EditGame, EditPosition, and Training. +
- -variant varname
- Activates preliminary, partial support for playing chess variants +against a local engine or editing variant games. This flag is not +needed in ICS mode. Recognized variant names are: + +
normal Normal chess + wildcastle Shuffle chess, king can castle from d file + nocastle Shuffle chess, no castling allowed + fischerandom Fischer Random shuffle chess + bughouse Bughouse, ICC/FICS rules + crazyhouse Crazyhouse, ICC/FICS rules + losers Lose all pieces or get mated (ICC wild 17) + suicide Lose all pieces including king (FICS) + giveaway Try to have no legal moves (ICC wild 26) + twokings Weird ICC wild 9 + kriegspiel Opponent's pieces are invisible + atomic Capturing piece explodes (ICC wild 27) + 3check Win by giving check 3 times (ICC wild 25) + shatranj An ancient precursor of chess (ICC wild 28) + xiangqi Chinese Chess (on a 9x10 board) + shogi Japanese Chess (on a 9x9 board & piece drops) + capablanca Capablanca Chess (10x8 board, with Archbishop + and Chancellor pieces) + gothic similar, with a better initial position + caparandom An FRC-like version of Capablanca Chess (10x8) + janus A game with two Archbishops (10x8 board) + courier Medieval intermediate between shatranj and + modern Chess (on 12x8 board) + falcon Patented 10x8 variant with two Falcon pieces + berolina Pawns capture straight ahead, and move diagonal + cylinder Pieces wrap around the board edge + knightmate King moves as Knight, and vice versa + super Superchess (shuffle variant with 4 exo-pieces) + fairy A catchall variant in which all piece types + known to XBoard can participate (8x8) + unknown Catchall for other unknown variants--In the shuffle variants, XBoard now does shuffle the pieces, although -you can still do it by hand using Edit Position. Some variants are -supported only in ICS mode, including bughouse, and -kriegspiel. The winning/drawing conditions in crazyhouse (offboard -interposition on mate), losers, suicide, giveaway, atomic, and 3check -are not fully understood. -Berolina and cylinder chess can only be played with legality testing off. -In crazyhouse, XBoard now does keep -track of offboard pieces. In shatranj it does implement the baring -rule when mate detection is switched on. -
- -boardHeight N
- Allows you to set a non-standard number of board ranks in any variant. -If the height is given as -1, the default height for the variant is used. -Default: -1 -
- -boardWidth N
- Allows you to set a non-standard number of board files in any variant. -If the width is given as -1, the default width for the variant is used. -With a non-standard width, the initial position will always be an empty board, -as the usual opening array will not fit. -Default: -1 -
- -holdingsSize N
- Allows you to set a non-standard size for the holdings in any variant. -If the size is given as -1, the default holdings size for the variant is used. -The first N piece types will go into the holdings on capture, and you will be -able to drop them on the board in stead of making a normal move. If size equals 0, -there will be no holdings. -Default: -1 -
- -defaultFrcPosition N
- Specifies the number of the opening position in shuffle games like Chess960. -A value of -1 means the position is randomly generated by XBoard -at the beginning of every game. -Default: -1 -
- -pieceToSquareTable string
- The characters that are used to represent the piece types XBoard knows in FEN -diagrams and SAN moves. The string argument has to have an even length -(or it will be ignored), as white and black pieces have to be given separately -(in that order). The last letter for each color will be the King. -The letters before that will be PNBRQ and then a whole host of fairy pieces -in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, -F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, -H=Nightrider). You should list at least all pieces that occur in the variant -you are playing. If you have less than 44 characters in the string, the pieces -not mentioned will get assigned a period, and you will not be able to distinguish -them in FENs. You can also explicitly assign pieces a period, in which case they -will not be counted in deciding which captured pieces can go into the holdings. -A tilde '~' as a piece name does mean this piece is used to represent a promoted -Pawn in crazyhouse-like games, i.e. on capture it turns back onto a Pawn. -A '+' similarly indicates the piece is a shogi-style promoted piece, that should -revert to its non-promoted version on capture (rather than to a Pawn). -Note that promoted pieces are represented by pieces 11 further in the list. -You should not have to use this option often: each variant has its own default -setting for the piece representation in FEN, which should be sufficient in normal use. -Default: "" -
- -debug/-xdebug or -debugMode true/false
- Turns on debugging printout. -
- -debugFile filename or -nameOfDebugFile filename
- Sets the name of the file to which WinBoard saves debug information -(including all communication to and from the engines). -
- -engineDebugOutput number
- Specifies how WinBoard should handle unsolicited output from the engine, -with respect to saving it in the debug file. -The output is further (hopefully) ignored. -If number=0, WinBoard refrains from writing such spurious output to the debug file. -If number=1, all engine output is written faithfully to the debug file. -If number=2, any protocol-violating line is prefixed with a ‘#’ character, -as the engine itself should have done if it wanted to submit info for inclusion in the debug file. -This option is provided for the benefit of applications that use the debug file -as a source of information, such as the broadcaster of live games TLCV / TLCS. -Such applications can be protected from spurious engine output that might otherwise confuse them. -
- -rsh or -remoteShell shell-name
- Name of the command used to run programs remotely. The default -is rsh or remsh, determined when XBoard is -configured and compiled. -
- -ruser or -remoteUser user-name
- User name on the remote system when running programs with the -
remoteShell
. The default is your local user name. -- -userName username
- Name under which the Human player will be listed in the PGN file. -Default is the login name on your local computer. -
- -delayBeforeQuit number
- -delayAfterQuit number
- These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the ‘quit’ command. The second one determines the pause after killing the engine, to make sure it dies. - -
NOT ALL BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR ALL +UN-ORTHODOX PIECES, though. Only in
boardSize
middling and bulky +all 22 piece types are provided, while -boardSize petite has most +of them. Archbishop, Chancellor and Amazon are supported in every +size from petite to bulky. Kings or Amazons are substituted for +missing bitmaps. You can still play variants needing un-orthodox +pieces in other board sizes providing your own bitmaps through the +bitmapDirectory
orpixmapDirectory
options. + +In the shuffle variants, XBoard now does shuffle the pieces, although +you can still do it by hand using Edit Position. Some variants are +supported only in ICS mode, including bughouse, and +kriegspiel. The winning/drawing conditions in crazyhouse (off-board +interposition on mate) are not fully understood, but losers, suicide, +giveaway, atomic, and 3check should be OK. +Berolina and cylinder chess can only be played with legality testing off. +In crazyhouse, XBoard now does keep +track of off-board pieces. In shatranj it does implement the baring +rule when mate detection is switched on. +
-boardHeight N Allows you to set a non-standard number of board ranks in any variant. +If the height is given as -1, the default height for the variant is used. +Default: -1 + -boardWidth N Allows you to set a non-standard number of board files in any variant. +If the width is given as -1, the default width for the variant is used. +With a non-standard width, the initial position will always be an empty board, +as the usual opening array will not fit. +Default: -1 + -holdingsSize N Allows you to set a non-standard size for the holdings in any variant. +If the size is given as -1, the default holdings size for the variant is used. +The first N piece types will go into the holdings on capture, and you will be +able to drop them on the board in stead of making a normal move. If size equals 0, +there will be no holdings. +Default: -1 + -defaultFrcPosition N Specifies the number of the opening position in shuffle games like Chess960. +A value of -1 means the position is randomly generated by XBoard +at the beginning of every game. +Default: -1 + -pieceToSquareTable string The characters that are used to represent the piece types XBoard knows in FEN +diagrams and SAN moves. The string argument has to have an even length +(or it will be ignored), as white and black pieces have to be given separately +(in that order). The last letter for each color will be the King. +The letters before that will be PNBRQ and then a whole host of fairy pieces +in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, +F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, +H=Nightrider). You should list at least all pieces that occur in the variant +you are playing. If you have less than 44 characters in the string, the pieces +not mentioned will get assigned a period, and you will not be able to distinguish +them in FENs. You can also explicitly assign pieces a period, in which case they +will not be counted in deciding which captured pieces can go into the holdings. +A tilde '~' as a piece name does mean this piece is used to represent a promoted +Pawn in crazyhouse-like games, i.e. on capture it turns back onto a Pawn. +A '+' similarly indicates the piece is a shogi-style promoted piece, that should +revert to its non-promoted version on capture (rather than to a Pawn). +Note that promoted pieces are represented by pieces 11 further in the list. +You should not have to use this option often: each variant has its own default +setting for the piece representation in FEN, which should be sufficient in normal use. +Default: "" + -debug/-xdebug or -debugMode true/false Turns on debugging printout. + -debugFile filename or -nameOfDebugFile filename Sets the name of the file to which WinBoard saves debug information +(including all communication to and from the engines). + -engineDebugOutput number Specifies how WinBoard should handle unsolicited output from the engine, +with respect to saving it in the debug file. +The output is further (hopefully) ignored. +If number=0, WinBoard refrains from writing such spurious output to the debug file. +If number=1, all engine output is written faithfully to the debug file. +If number=2, any protocol-violating line is prefixed with a '#' character, +as the engine itself should have done if it wanted to submit info for inclusion in the debug file. +This option is provided for the benefit of applications that use the debug file +as a source of information, such as the broadcaster of live games TLCV / TLCS. +Such applications can be protected from spurious engine output that might otherwise confuse them. + -rsh or -remoteShell shell-name Name of the command used to run programs remotely. The default +is rsh or remsh, determined when XBoard is +configured and compiled. + -ruser or -remoteUser user-name User name on the remote system when running programs with the + remoteShell
. The default is your local user name. +-userName username Name under which the Human player will be listed in the PGN file. +Default is the login name on your local computer. + -delayBeforeQuit number -delayAfterQuit number These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies. + + +
@@ -1801,86 +1804,86 @@ Up: Top4 Chess Servers
-An Internet Chess Server, or ICS, is a place on the -Internet where people can get together to play chess, watch other -people's games, or just chat. You can use either
telnet
or a -client program like XBoard to connect to the server. There are -thousands of registered users on the different ICS hosts, and it is -not unusual to meet 200 on both chessclub.com and freechess.org. - -Most people can just type xboard -ics to start XBoard as an ICS -client. Invoking XBoard in this way connects you to the Internet -Chess Club (ICC), a commercial ICS. You can log in there as a guest -even if you do not have a paid account. To connect to the largest -Free ICS (FICS), use the command xboard -ics -icshost freechess.org -instead, or substitute a different host name to connect to your -favorite ICS. -For a full description of command-line options that control -the connection to ICS and change the default values of ICS options, see -ICS options. - -While you are running XBoard as an ICS client, -you use the terminal window that you started XBoard from -as a place to type in commands and read information that is -not available on the chessboard. - -The first time you need to use the terminal is to enter your login name -and password, if you are a registered player. (You don't need to do -this manually; theicsLogon
option can do it for you. -see ICS options.) If you are not registered, -enter g as your name, and the server will pick a -unique guest name for you. - -Some useful ICS commands -include +An Internet Chess Server, or ICS, is a place on the +Internet where people can get together to play chess, watch other +people's games, or just chat. You can use either
telnet
or a +client program like XBoard to connect to the server. There are +thousands of registered users on the different ICS hosts, and it is +not unusual to meet 200 on both chessclub.com and freechess.org. + +Most people can just type xboard -ics to start XBoard as an ICS +client. Invoking XBoard in this way connects you to the Internet +Chess Club (ICC), a commercial ICS. You can log in there as a guest +even if you do not have a paid account. To connect to the largest +Free ICS (FICS), use the command xboard -ics -icshost freechess.org +instead, or substitute a different host name to connect to your +favorite ICS. +For a full description of command-line options that control +the connection to ICS and change the default values of ICS options, see +ICS options. + +
While you are running XBoard as an ICS client, +you use the terminal window that you started XBoard from +as a place to type in commands and read information that is +not available on the chessboard. + +
The first time you need to use the terminal is to enter your login name +and password, if you are a registered player. (You don't need to do +this manually; the
icsLogon
option can do it for you. +see ICS options.) If you are not registered, +enter g as your name, and the server will pick a +unique guest name for you. + +Some useful ICS commands +include
-
- -Some special XBoard features are activated when you are -in examine mode on ICS. See the descriptions of the menu commands -‘Forward’, ‘Backward’, ‘Pause’, ‘ICS Client’, -and ‘Stop Examining’ on the Step Menu, Mode Menu, and -Options Menu. - + +- help <topic>
- to get help on the given <topic>. To get a list of possible topics type -help without topic. Try the help command before you ask other -people on the server for help. - -For example help register tells you how to become a registered -ICS player. -
- who <flags>
- to see a list of people who are logged on. Administrators -(people you should talk to if you have a problem) are marked -with the character ‘*’, an asterisk. The <flags> allow you to -display only selected players: For example, who of shows a -list of players who are interested in playing but do not have -an opponent. -
- games
- to see what games are being played -
- match <player> [<mins>] [<inc>]
- to challenge another player to a game. Both opponents get <mins> minutes -for the game, and <inc> seconds will be added after each move. -If another player challenges you, the server asks if you want to -accept the challenge; use the accept or decline commands -to answer. -
- accept
- decline
- to accept or decline another player's offer. -The offer may be to start a new game, or to agree to a -draw, adjourn or abort the current game. See Action Menu. - -If you have more than one pending offer (for example, if more than one player -is challenging you, or if your opponent offers both a draw and to adjourn the -game), you have to supply additional information, by typing something -like accept <player>, accept draw, or draw. -
- draw
- adjourn
- abort
- asks your opponent to terminate a game by mutual agreement. Adjourned -games can be continued later. -Your opponent can either decline your offer or accept it (by typing the -same command or typing accept). In some cases these commands work -immediately, without asking your opponent to agree. For example, you can -abort the game unilaterally if your opponent is out of time, and you can claim -a draw by repetition or the 50-move rule if available simply by typing -draw. -
- finger <player>
- to get information about the given <player>. (Default: yourself.) -
- vars
- to get a list of personal settings -
- set <var> <value>
- to modify these settings -
- observe <player>
- to observe an ongoing game of the given <player>. -
- examine
- oldmoves
- to review a recently completed game +
- help <topic>
- to get help on the given <topic>. To get a list of possible topics type +help without topic. Try the help command before you ask other +people on the server for help. + +
For example help register tells you how to become a registered +ICS player. +
- who <flags>
- to see a list of people who are logged on. Administrators +(people you should talk to if you have a problem) are marked +with the character ‘*’, an asterisk. The <flags> allow you to +display only selected players: For example, who of shows a +list of players who are interested in playing but do not have +an opponent. +
- games
- to see what games are being played +
- match <player> [<mins>] [<inc>]
- to challenge another player to a game. Both opponents get <mins> minutes +for the game, and <inc> seconds will be added after each move. +If another player challenges you, the server asks if you want to +accept the challenge; use the accept or decline commands +to answer. +
- accept
- decline
- to accept or decline another player's offer. +The offer may be to start a new game, or to agree to a +draw, adjourn or abort the current game. See Action Menu. + +
If you have more than one pending offer (for example, if more than one player +is challenging you, or if your opponent offers both a draw and to adjourn the +game), you have to supply additional information, by typing something +like accept <player>, accept draw, or draw. +
- draw
- adjourn
- abort
- asks your opponent to terminate a game by mutual agreement. Adjourned +games can be continued later. +Your opponent can either decline your offer or accept it (by typing the +same command or typing accept). In some cases these commands work +immediately, without asking your opponent to agree. For example, you can +abort the game unilaterally if your opponent is out of time, and you can claim +a draw by repetition or the 50-move rule if available simply by typing +draw. +
- finger <player>
- to get information about the given <player>. (Default: yourself.) +
- vars
- to get a list of personal settings +
- set <var> <value>
- to modify these settings +
- observe <player>
- to observe an ongoing game of the given <player>. +
- examine
- oldmoves
- to review a recently completed game
Some special XBoard features are activated when you are +in examine mode on ICS. See the descriptions of the menu commands +‘Forward’, ‘Backward’, ‘Pause’, ‘ICS Client’, +and ‘Stop Examining’ on the Step Menu, Mode Menu, and +Options Menu. +
@@ -1892,131 +1895,125 @@ Up: Top5 Firewalls
-By default, XBoard communicates with an Internet Chess Server -by opening a TCP socket directly from the machine it is running on -to the ICS. If there is a firewall between your machine and the ICS, -this won't work. Here are some recipes for getting around common -kinds of firewalls using special options to XBoard. -Important: See the paragraph in the below about extra echoes, in -Limitations. - -Suppose that you can't telnet directly to ICS, but you can telnet -to a firewall host, log in, and then telnet from there to ICS. -Let's say the firewall is called ‘firewall.example.com’. Set -command-line options as follows: - -
xboard -ics -icshost firewall.example.com -icsport 23 +By default, XBoard communicates with an Internet Chess Server +by opening a TCP socket directly from the machine it is running on +to the ICS. If there is a firewall between your machine and the ICS, +this won't work. Here are some recipes for getting around common +kinds of firewalls using special options to XBoard. +Important: See the paragraph in the below about extra echoes, in +Limitations. + +
Suppose that you can't telnet directly to ICS, but you can telnet +to a firewall host, log in, and then telnet from there to ICS. +Let's say the firewall is called ‘firewall.example.com’. Set +command-line options as follows: + +
xboard -ics -icshost firewall.example.com -icsport 23-Or in your .Xresources file: - -
XBoard*internetChessServerHost: firewall.example.com - XBoard*internetChessServerPort: 23 +Or in your .Xresources file: + +
XBoard*internetChessServerHost: firewall.example.com + XBoard*internetChessServerPort: 23-Then when you run XBoard in ICS mode, you will be prompted -to log in to the firewall host. This works because port 23 is the -standard telnet login service. Do so, then telnet to ICS, using a -command like ‘telnet chessclub.com 5000’, or whatever command -the firewall provides for telnetting to port 5000. - -If your firewall lets you telnet (or rlogin) to remote hosts but -doesn't let you telnet to port 5000, you may be able to connect to the -chess server on port 23 instead, which is the port the telnet program -uses by default. Some chess servers support this (including -chessclub.com and freechess.org), while some do not. - -If your chess server does not allow connections on port 23 and your -firewall does not allow you to connect to other ports, you may be able -to connect by hopping through another host outside the firewall that -you have an account on. For instance, suppose you have a shell -account at ‘foo.edu’. Follow the recipe above, but instead of -typing ‘telnet chessclub.com 5000’ to the firewall, type -‘telnet foo.edu’ (or ‘rlogin foo.edu’), log in there, and -then type ‘telnet chessclub.com 5000’. - -Suppose that you can't telnet directly to ICS, but you can use rsh -to run programs on a firewall host, and that host can telnet to ICS. -Let's say the firewall is called ‘rsh.example.com’. Set -command-line options as follows: - -
xboard -ics -gateway rsh.example.com -icshost chessclub.com +Then when you run XBoard in ICS mode, you will be prompted +to log in to the firewall host. This works because port 23 is the +standard telnet login service. Do so, then telnet to ICS, using a +command like ‘telnet chessclub.com 5000’, or whatever command +the firewall provides for telnetting to port 5000. + +
If your firewall lets you telnet (or rlogin) to remote hosts but +doesn't let you telnet to port 5000, you may be able to connect to the +chess server on port 23 instead, which is the port the telnet program +uses by default. Some chess servers support this (including +chessclub.com and freechess.org), while some do not. + +
If your chess server does not allow connections on port 23 and your +firewall does not allow you to connect to other ports, you may be able +to connect by hopping through another host outside the firewall that +you have an account on. For instance, suppose you have a shell +account at ‘foo.edu’. Follow the recipe above, but instead of +typing ‘telnet chessclub.com 5000’ to the firewall, type +‘telnet foo.edu’ (or ‘rlogin foo.edu’), log in there, and +then type ‘telnet chessclub.com 5000’. + +
Suppose that you can't telnet directly to ICS, but you can use rsh +to run programs on a firewall host, and that host can telnet to ICS. +Let's say the firewall is called ‘rsh.example.com’. Set +command-line options as follows: + +
xboard -ics -gateway rsh.example.com -icshost chessclub.com--Or in your .Xresources file: - -
XBoard*gateway: rsh.example.com - XBoard*internetChessServerHost: chessclub.com +Or in your .Xresources file: + +
XBoard*gateway: rsh.example.com + XBoard*internetChessServerHost: chessclub.com--Then when you run XBoard in ICS mode, it will connect to -the ICS by using rsh to run the command -‘telnet chessclub.com 5000’ on host ‘rsh.example.com’. - -Suppose that you can telnet anywhere you want, but you have to -run a special program called ptelnet to do so. - -First, we'll consider the easy case, in which -‘ptelnet chessclub.com 5000’ gets you to the chess server. -In this case set command line options as follows: - -
xboard -ics -telnet -telnetProgram ptelnet +Then when you run XBoard in ICS mode, it will connect to +the ICS by using rsh to run the command +‘telnet chessclub.com 5000’ on host ‘rsh.example.com’. + +
Suppose that you can telnet anywhere you want, but you have to +run a special program called ptelnet to do so. + +
First, we'll consider the easy case, in which +‘ptelnet chessclub.com 5000’ gets you to the chess server. +In this case set command line options as follows: + +
xboard -ics -telnet -telnetProgram ptelnet--Or in your .Xresources file: - -
XBoard*useTelnet: true - XBoard*telnetProgram: ptelnet +Or in your .Xresources file: + +
XBoard*useTelnet: true + XBoard*telnetProgram: ptelnet--Then when you run XBoard in ICS mode, it will issue the -command ‘ptelnet chessclub.com 5000’ to connect to the ICS. - -Next, suppose that ‘ptelnet chessclub.com 5000’ doesn't work; -that is, your ptelnet program doesn't let you connect to -alternative ports. As noted above, your chess server may allow you to -connect on port 23 instead. In that case, just add the option -‘-icsport ""’ to the above command, or add -‘XBoard*internetChessServerPort:’ to your .Xresources file. -But if your chess server doesn't let you connect on port 23, you will have -to find some other host outside the firewall and hop through it. For -instance, suppose you have a shell account at ‘foo.edu’. Set -command line options as follows: - -
xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport "" +Then when you run XBoard in ICS mode, it will issue the +command ‘ptelnet chessclub.com 5000’ to connect to the ICS. + +
Next, suppose that ‘ptelnet chessclub.com 5000’ doesn't work; +that is, your ptelnet program doesn't let you connect to +alternative ports. As noted above, your chess server may allow you to +connect on port 23 instead. In that case, just add the option +‘-icsport ""’ to the above command, or add +‘XBoard*internetChessServerPort:’ to your .Xresources file. +But if your chess server doesn't let you connect on port 23, you will have +to find some other host outside the firewall and hop through it. For +instance, suppose you have a shell account at ‘foo.edu’. Set +command line options as follows: + +
xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport ""--Or in your .Xresources file: - -
XBoard*useTelnet: true - XBoard*telnetProgram: ptelnet - XBoard*internetChessServerHost: foo.edu - XBoard*internetChessServerPort: +Or in your .Xresources file: + +
XBoard*useTelnet: true + XBoard*telnetProgram: ptelnet + XBoard*internetChessServerHost: foo.edu + XBoard*internetChessServerPort:--Then when you run XBoard in ICS mode, it will issue the -command ‘ptelnet foo.edu’ to connect to your account at -‘foo.edu’. Log in there, then type ‘telnet chessclub.com 5000’. - -ICC timestamp and FICS timeseal do not work through some -firewalls. You can use them only if your firewall gives a clean TCP -connection with a full 8-bit wide path. If your firewall allows you -to get out only by running a special telnet program, you can't use -timestamp or timeseal across it. But if you have access to a -computer just outside your firewall, and you have much lower netlag -when talking to that computer than to the ICS, it might be worthwhile -running timestamp there. Follow the instructions above for hopping -through a host outside the firewall (foo.edu in the example), -but run timestamp or timeseal on that host instead of telnet. - -Suppose that you have a SOCKS firewall that will give you a clean -8-bit wide TCP connection to the chess server, but only after you -authenticate yourself via the SOCKS protocol. In that case, you could -make a socksified version of XBoard and run that. If you are using -timestamp or timeseal, you will to socksify it, not XBoard; this may -be difficult seeing that ICC and FICS do not provide source code for -these programs. Socksification is beyond the scope of this document, -but see the SOCKS Web site at http://www.socks.permeo.com/. -If you are missing SOCKS, try http://www.funbureau.com/. - +
Then when you run XBoard in ICS mode, it will issue the +command ‘ptelnet foo.edu’ to connect to your account at +‘foo.edu’. Log in there, then type ‘telnet chessclub.com 5000’. + +
ICC timestamp and FICS timeseal do not work through some +firewalls. You can use them only if your firewall gives a clean TCP +connection with a full 8-bit wide path. If your firewall allows you +to get out only by running a special telnet program, you can't use +timestamp or timeseal across it. But if you have access to a +computer just outside your firewall, and you have much lower netlag +when talking to that computer than to the ICS, it might be worthwhile +running timestamp there. Follow the instructions above for hopping +through a host outside the firewall (foo.edu in the example), +but run timestamp or timeseal on that host instead of telnet. + +
Suppose that you have a SOCKS firewall that will give you a clean +8-bit wide TCP connection to the chess server, but only after you +authenticate yourself via the SOCKS protocol. In that case, you could +make a socksified version of XBoard and run that. If you are using +timestamp or timeseal, you will to socksify it, not XBoard; this may +be difficult seeing that ICC and FICS do not provide source code for +these programs. Socksification is beyond the scope of this document, +but see the SOCKS Web site at http://www.socks.permeo.com/. +If you are missing SOCKS, try http://www.funbureau.com/. +
@@ -2028,13 +2025,13 @@ Up: Top6 Environment variables
-Game and position files are found in a directory named by the -
CHESSDIR
environment variable. If this variable is not set, the -current working directory is used. IfCHESSDIR
is set, -XBoard actually changes its working directory to -$CHESSDIR
, so any files written by the chess engine -will be placed there too. - +Game and position files are found in a directory named by the +
CHESSDIR
environment variable. If this variable is not set, the +current working directory is used. IfCHESSDIR
is set, +XBoard actually changes its working directory to +$CHESSDIR
, so any files written by the chess engine +will be placed there too. +
@@ -2046,60 +2043,60 @@ Up: Top7 Limitations and known bugs
-There is no way for two people running copies of XBoard to play -each other without going through an Internet Chess Server. - -Under some circumstances, your ICS password may be echoed when you log on. - -If you are connecting to the ICS by running telnet on an Internet -provider or firewall host, you may find that each line you type is -echoed back an extra time after you hit <Enter>. If your Internet -provider is a Unix system, you can probably turn its echo off by -typing stty -echo after you log in, and/or typing -<^E><Enter> (Ctrl+E followed by the Enter key) to the telnet -program after you have logged into ICS. It is a good idea to do this -if you can, because the extra echo can occasionally confuse XBoard's -parsing routines. - -The game parser recognizes only algebraic notation. - -Many of the following points used to be limitations in XBoard 4.2.7 and earlier, -but are now fixed: -The internal move legality tester in XBoard 4.3.xx does look at the game history, -and is fully aware of castling or en-passant-capture rights. It permits castling with -the king on the d file because this is possible in some "wild 1" games on ICS. -The piece-drop menu does not check piece drops in bughouse to see if you actually hold -the piece you are trying to drop. But this way of dropping pieces should be considered -an obsolete feature, now that pieces can be dropped by dragging them from the holdings -to the board. Anyway, if you would attempt an illegal move when using a chess engine or the ICS, -WinBoard will accept the error message that comes back, undo the move, and let you try another. -FEN positions saved by XBoard do include correct information about whether castling or -en passant are legal, and also handle the 50-move counter. -The mate detector does not understand that non-contact mate is not really mate in bughouse. -The only problem this causes while playing is minor: a "#" (mate indicator) character will -show up after a non-contact mating move in the move list. XBoard will not assume the game -is over at that point, not even when the option Detect Mates is on. -Edit Game mode always uses the rules of the selected variant, -which can be a variant that uses piece drops. -You can load and edit games that contain piece drops. -The (obsolete) piece menus are not active, -but you can perform piece drops by dragging pieces from the holdings. -Edit Position mode does not allow you to edit the crazyhouse holdings properly. -You cannot drag pieces to the holding, and using the popup menu to put pieces -there does not adapt the holding counts and leads to an inconsistent state. -Set up crazyhouse positions by loading / pasting a bFEN, from there you can set the holdings. -Fischer Random castling is fully understood. -You can enter castlings by dragging the King on top of your Rook. -You can probably also play Fischer Random successfully on ICS by typing -castling moves into the ICS Interaction window. - -The menus may not work if your keyboard is in Caps Lock or Num Lock mode. -This seems to be a problem with the Athena menu widget, -not an XBoard bug. - -Also see the ToDo file included with the distribution for many other -possible bugs, limitations, and ideas for improvement that have been -suggested. +
There is no way for two people running copies of XBoard to play +each other without going through an Internet Chess Server. + +
Under some circumstances, your ICS password may be echoed when you log on. + +
If you are connecting to the ICS by running telnet on an Internet +provider or firewall host, you may find that each line you type is +echoed back an extra time after you hit <Enter>. If your Internet +provider is a Unix system, you can probably turn its echo off by +typing stty -echo after you log in, and/or typing +<^E><Enter> (Ctrl+E followed by the Enter key) to the telnet +program after you have logged into ICS. It is a good idea to do this +if you can, because the extra echo can occasionally confuse XBoard's +parsing routines. + +
The game parser recognizes only algebraic notation. + +
Many of the following points used to be limitations in XBoard 4.2.7 and earlier, +but are now fixed: +The internal move legality tester in XBoard 4.3.xx does look at the game history, +and is fully aware of castling or en-passant-capture rights. It permits castling with +the king on the d file because this is possible in some "wild 1" games on ICS. +The piece-drop menu does not check piece drops in bughouse to see if you actually hold +the piece you are trying to drop. But this way of dropping pieces should be considered +an obsolete feature, now that pieces can be dropped by dragging them from the holdings +to the board. Anyway, if you would attempt an illegal move when using a chess engine or the ICS, +WinBoard will accept the error message that comes back, undo the move, and let you try another. +FEN positions saved by XBoard do include correct information about whether castling or +en passant are legal, and also handle the 50-move counter. +The mate detector does not understand that non-contact mate is not really mate in bughouse. +The only problem this causes while playing is minor: a "#" (mate indicator) character will +show up after a non-contact mating move in the move list. XBoard will not assume the game +is over at that point, not even when the option Detect Mates is on. +Edit Game mode always uses the rules of the selected variant, +which can be a variant that uses piece drops. +You can load and edit games that contain piece drops. +The (obsolete) piece menus are not active, +but you can perform piece drops by dragging pieces from the holdings. +Edit Position mode does not allow you to edit the crazyhouse holdings properly. +You cannot drag pieces to the holding, and using the popup menu to put pieces +there does not adapt the holding counts and leads to an inconsistent state. +Set up crazyhouse positions by loading / pasting a bFEN, from there you can set the holdings. +Fischer Random castling is fully understood. +You can enter castlings by dragging the King on top of your Rook. +You can probably also play Fischer Random successfully on ICS by typing +castling moves into the ICS Interaction window. + +
The menus may not work if your keyboard is in Caps Lock or Num Lock mode. +This seems to be a problem with the Athena menu widget, +not an XBoard bug. + +
Also see the ToDo file included with the distribution for many other +possible bugs, limitations, and ideas for improvement that have been +suggested.
@@ -2111,40 +2108,39 @@ Up: Top8 Reporting problems
--Report bugs and problems with XBoard to
<bug-xboard@gnu.org>
. - -Please use the script program to start a typescript, run -XBoard with the ‘-debug’ option, and include the typescript -output in your message. -Also tell us what kind of machine and what operating system version -you are using. The command ‘uname -a’ will often tell you this. -Here is a sample of approximately what you should type: - -script - uname -a - ./configure - make - ./xboard -debug - exit - mail bug-xboard@gnu.org - Subject: Your short description of the problem - Your detailed description of the problem - ~r typescript - . ++Report bugs and problems with XBoard to
<bug-xboard@gnu.org>
. + +Please use the script program to start a typescript, run +XBoard with the ‘-debug’ option, and include the typescript +output in your message. +Also tell us what kind of machine and what operating system version +you are using. The command ‘uname -a’ will often tell you this. +Here is a sample of approximately what you should type: + +
script + uname -a + ./configure + make + ./xboard -debug + exit + mail bug-xboard@gnu.org + Subject: Your short description of the problem + Your detailed description of the problem + ~r typescript + .--The WinBoard / XBoard 4.3 line is being developed by H.G. Muller -independently of the GNU Savannah xboard project. -Bug reports on this version, and suggestions for improvements and additions, -are best posted in the WinBoard forum, -WinBoard-development section (http://www.open-aurec.com/wbforum). - -If you improve XBoard, please send a message about your changes, -and we will get in touch with you about merging them in -to the main line of development. -Also see our Web site at http://savannah.gnu.org/projects/xboard/. - +
The WinBoard / XBoard 4.3 line is being developed by H.G. Muller +independently of the GNU Savannah xboard project. +Bug reports on this version, and suggestions for improvements and additions, +are best posted in the WinBoard forum, +WinBoard-development section (http://www.open-aurec.com/wbforum). + +
If you improve XBoard, please send a message about your changes, +and we will get in touch with you about merging them in +to the main line of development. +Also see our Web site at http://savannah.gnu.org/projects/xboard/. +
@@ -2156,52 +2152,52 @@ Up: Top9 Authors and contributors
--Tim Mann has been responsible for XBoard versions 1.3 and beyond, and -for WinBoard, a port of XBoard to Microsoft Win32 (Windows NT and -Windows 95). H.G.Muller is responsible for version 4.3. - -Mark Williams contributed the initial (WinBoard-only) implementation -of many new features added to both XBoard and WinBoard in version -4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training -mode, auto raise, and blindfold. Ben Nye contributed X copy/paste -code for XBoard. - -Hugh Fisher added animated piece movement to XBoard, and Henrik Gram -(henrikg@funcom.com) added it to WinBoard. Frank McIngvale added -click/click moving, the Analysis modes, piece flashing, ZIICS import, -and ICS text colorization to XBoard. Jochen Wiedmann ported XBoard to -the Amiga, creating AmyBoard, and converted the documentation to -texinfo. Elmar Bartel contributed the new piece bitmaps introduced in -version 3.2. John Chanak contributed the initial implementation of -ICS mode. The color scheme and the old 80x80 piece bitmaps were taken -from Wayne Christopher's
XChess
program. - -Chris Sears and Dan Sears wrote the original XBoard. They were -responsible for versions 1.0 through 1.2. - -Evan Welsh wroteCMail
. Patrick Surry helped in designing, -testing, and documenting CMail. - -Allessandro Scotti added many elements to the user interface of WinBoard, -including the board textures and font-based rendering, the evaluation-graph, -move-history and engine-output window. -He was also responsible for adding the UCI support. - -H.G. Muller made WinBoard castling- and e.p.-aware, -added variant support with adjustable board sizes, -the crazyhouse holdings, and the fairy pieces. -In addition he added most of the adjudication options, -made WinBoard more robust in dealing with buggy and crashing engines, -and extended time control with a time-odds and node-count-based modes. -Most of the options that initially wre WinBoard only have now been back-ported to XBoard. - -Michel van den Bergh provided the code for reading Polyglot opening books. - -Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2.8 -of the Savannah project (mainly by Daniel Mehrmann), -and the never-released 4.3.16 into a unified WinBoard 4.4, -which is now available both from the Savannah web site and the WinBoard forum. ++Tim Mann has been responsible for XBoard versions 1.3 and beyond, and +for WinBoard, a port of XBoard to Microsoft Win32 (Windows NT and +Windows 95). H.G.Muller is responsible for version 4.3. + +
Mark Williams contributed the initial (WinBoard-only) implementation +of many new features added to both XBoard and WinBoard in version +4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training +mode, auto raise, and blindfold. Ben Nye contributed X copy/paste +code for XBoard. + +
Hugh Fisher added animated piece movement to XBoard, and Henrik Gram +(henrikg@funcom.com) added it to WinBoard. Frank McIngvale added +click/click moving, the Analysis modes, piece flashing, ZIICS import, +and ICS text colorization to XBoard. Jochen Wiedmann ported XBoard to +the Amiga, creating AmyBoard, and converted the documentation to +texinfo. Elmar Bartel contributed the new piece bitmaps introduced in +version 3.2. John Chanak contributed the initial implementation of +ICS mode. The color scheme and the old 80x80 piece bitmaps were taken +from Wayne Christopher's
XChess
program. + +Chris Sears and Dan Sears wrote the original XBoard. They were +responsible for versions 1.0 through 1.2. + +
Evan Welsh wrote
CMail
. Patrick Surry helped in designing, +testing, and documenting CMail. + +Alessandro Scotti added many elements to the user interface of WinBoard, +including the board textures and font-based rendering, the evaluation-graph, +move-history and engine-output window. +He was also responsible for adding the UCI support. + +
H.G. Muller made WinBoard castling- and e.p.-aware, +added variant support with adjustable board sizes, +the crazyhouse holdings, and the fairy pieces. +In addition he added most of the adjudication options, +made WinBoard more robust in dealing with buggy and crashing engines, +and extended time control with a time-odds and node-count-based modes. +Most of the options that initially were WinBoard only have now been back-ported to XBoard. + +
Michel van den Bergh provided the code for reading Polyglot opening books. + +
Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2.8 +of the Savannah project (mainly by Daniel Mehrmann), +and the never-released 4.3.16 into a unified WinBoard 4.4, +which is now available both from the Savannah web site and the WinBoard forum.
@@ -2213,21 +2209,20 @@ Up: Top10 CMail
-The cmail program can help you play chess by email with opponents of -your choice using XBoard as an interface. - -You will usually run cmail without giving any options. - +
The cmail program can help you play chess by email with opponents of +your choice using XBoard as an interface. + +
You will usually run cmail without giving any options.
- +
@@ -2239,64 +2234,64 @@ Up: CMail10.1 CMail options
-
- +- -h
- Displays cmail usage information. -
- -c
- Shows the conditions of the GNU General Public License. -See Copying. -
- -w
- Shows the warranty notice of the GNU General Public License. -See Copying. -
- -v
- -xv
- Provides or inhibits verbose output from cmail and XBoard, -useful for debugging. The -
-xv
-form also inhibits the cmail introduction message. -- -xmail
- Invokes or inhibits the sending of a mail message containing the move. -
- -xboard
- -xxboard
- Invokes or inhibits the running of XBoard on the game file. -
- -reuse
- -xreuse
- Invokes or inhibits the reuse of an existing XBoard to display the -current game. -
- -remail
- Resends the last mail message for that game. This inhibits running -XBoard. -
- -game <name>
- The name of the game to be processed. -
- -wgames <number>
- -bgames <number>
- -games <number>
- Number of games to start as White, as Black or in total. Default is 1 as -white and none as black. If only one color is specified then none of the -other color is assumed. If no color is specified then equal numbers of -White and Black games are started, with the extra game being as White if an -odd number of total games is specified. -
- -me <short name>
- -opp <short name>
- A one-word alias for yourself or your opponent. -
- -wname <full name>
- -bname <full name>
- -name <full name>
- -oppname <full name>
- The full name of White, Black, yourself or your opponent. -
- -wna <net address>
- -bna <net address>
- -na <net address>
- -oppna <net address>
- The email address of White, Black, yourself or your opponent. -
- -dir <directory>
- The directory in which cmail keeps its files. This defaults to the -environment variable
$CMAIL_DIR
or failing that,$CHESSDIR
, -$HOME/Chess or ~/Chess. It will be created if it does not exist. -- -arcdir <directory>
- The directory in which cmail archives completed games. Defaults to -the environment variable
$CMAIL_ARCDIR
or, in its absence, the same -directory as cmail keeps its working files (above). -- -mailprog <mail program>
- The program used by cmail to send email messages. This defaults to the -environment variable
$CMAIL_MAILPROG
or failing that -/usr/ucb/Mail, /usr/ucb/mail or Mail. You will need -to set this variable if none of the above paths fit your system. -- -gamesFile <file>
- A file containing a list of games with email addresses. This defaults to -the environment variable
$CMAIL_GAMES
or failing that -.cmailgames. -- -aliasesFile <file>
- A file containing one or more aliases for a set of email addresses. This -defaults to the environment variable
$CMAIL_ALIASES
or failing -that .cmailaliases. -- -logFile <file>
- A file in which to dump verbose debugging messages that are invoked with -the ‘-v’ -option. -
- -event <event>
- The PGN Event tag (default ‘Email correspondence game’). -
- -site <site>
- The PGN Site tag (default ‘NET’). -
- -round <round>
- The PGN Round tag (default ‘-’, not applicable). -
- -mode <mode>
- The PGN Mode tag (default ‘EM’, Electronic Mail). -
- Other options
- Any option flags not listed above are passed through to XBoard. -Invoking XBoard through CMail changes the default values of two XBoard -options: The default value for ‘-noChessProgram’ is changed to -true; that is, by default no chess engine is started. The default -value for ‘-timeDelay’ is changed to 0; that is, by default -XBoard immediately goes to the end of the game as played so far, -rather than stepping through the moves one by one. You can still set -these options to whatever values you prefer by supplying them on -CMail's command line. See Options. +
- -h
- Displays cmail usage information. +
- -c
- Shows the conditions of the GNU General Public License. +See Copying. +
- -w
- Shows the warranty notice of the GNU General Public License. +See Copying. +
- -v
- -xv
- Provides or inhibits verbose output from cmail and XBoard, +useful for debugging. The +
-xv
+form also inhibits the cmail introduction message. +- -xmail
- Invokes or inhibits the sending of a mail message containing the move. +
- -xboard
- -xxboard
- Invokes or inhibits the running of XBoard on the game file. +
- -reuse
- -xreuse
- Invokes or inhibits the reuse of an existing XBoard to display the +current game. +
- -remail
- Resends the last mail message for that game. This inhibits running +XBoard. +
- -game <name>
- The name of the game to be processed. +
- -wgames <number>
- -bgames <number>
- -games <number>
- Number of games to start as White, as Black or in total. Default is 1 as +white and none as black. If only one color is specified then none of the +other color is assumed. If no color is specified then equal numbers of +White and Black games are started, with the extra game being as White if an +odd number of total games is specified. +
- -me <short name>
- -opp <short name>
- A one-word alias for yourself or your opponent. +
- -wname <full name>
- -bname <full name>
- -name <full name>
- -oppname <full name>
- The full name of White, Black, yourself or your opponent. +
- -wna <net address>
- -bna <net address>
- -na <net address>
- -oppna <net address>
- The email address of White, Black, yourself or your opponent. +
- -dir <directory>
- The directory in which cmail keeps its files. This defaults to the +environment variable
$CMAIL_DIR
or failing that,$CHESSDIR
, +$HOME/Chess or ~/Chess. It will be created if it does not exist. +- -arcdir <directory>
- The directory in which cmail archives completed games. Defaults to +the environment variable
$CMAIL_ARCDIR
or, in its absence, the same +directory as cmail keeps its working files (above). +- -mailprog <mail program>
- The program used by cmail to send email messages. This defaults to the +environment variable
$CMAIL_MAILPROG
or failing that +/usr/ucb/Mail, /usr/ucb/mail or Mail. You will need +to set this variable if none of the above paths fit your system. +- -gamesFile <file>
- A file containing a list of games with email addresses. This defaults to +the environment variable
$CMAIL_GAMES
or failing that +.cmailgames. +- -aliasesFile <file>
- A file containing one or more aliases for a set of email addresses. This +defaults to the environment variable
$CMAIL_ALIASES
or failing +that .cmailaliases. +- -logFile <file>
- A file in which to dump verbose debugging messages that are invoked with +the ‘-v’ +option. +
- -event <event>
- The PGN Event tag (default ‘Email correspondence game’). +
- -site <site>
- The PGN Site tag (default ‘NET’). +
- -round <round>
- The PGN Round tag (default ‘-’, not applicable). +
- -mode <mode>
- The PGN Mode tag (default ‘EM’, Electronic Mail). +
- Other options
- Any option flags not listed above are passed through to XBoard. +Invoking XBoard through CMail changes the default values of two XBoard +options: The default value for ‘-noChessProgram’ is changed to +true; that is, by default no chess engine is started. The default +value for ‘-timeDelay’ is changed to 0; that is, by default +XBoard immediately goes to the end of the game as played so far, +rather than stepping through the moves one by one. You can still set +these options to whatever values you prefer by supplying them on +CMail's command line. See Options.
@@ -2308,18 +2303,18 @@ Up: CMail10.2 Starting a CMail Game
-Type cmail from a shell to start a game as white. After an opening -message, you will be prompted for a game name, which is optional—if you -simply press <Enter>, the game name will take the form -‘you-VS-opponent’. You will next be prompted for the short name -of your opponent. If you haven't played this person before, you will also -be prompted for his/her email address. cmail will then invoke -XBoard in the background. Make your first move and select -‘Mail Move’ from the ‘File’ menu. See File Menu. If all is well, -cmail will mail a copy of the move to your opponent. If you select -‘Exit’ without having selected ‘Mail Move’ then no move will be -made. - +
Type cmail from a shell to start a game as white. After an opening +message, you will be prompted for a game name, which is optional—if you +simply press <Enter>, the game name will take the form +‘you-VS-opponent’. You will next be prompted for the short name +of your opponent. If you haven't played this person before, you will also +be prompted for his/her email address. cmail will then invoke +XBoard in the background. Make your first move and select +‘Mail Move’ from the ‘File’ menu. See File Menu. If all is well, +cmail will mail a copy of the move to your opponent. If you select +‘Exit’ without having selected ‘Mail Move’ then no move will be +made. +
@@ -2331,29 +2326,29 @@ Up: CMail10.3 Answering a Move
-When you receive a message from an opponent containing a move in one of -your games, simply pipe the message through cmail. In some mailers -this is as simple as typing | cmail when viewing the message, while in -others you may have to save the message to a file and do cmail < file -at the command line. In either case cmail will display the game using -XBoard. If you didn't exit XBoard when you made your first move -then cmail will do its best to use the existing XBoard instead -of starting a new one. As before, simply make a move and select -‘Mail Move’ from the ‘File’ menu. See File Menu. cmail -will try to use the -XBoard that was most recently used to display the current game. This -means that many games can be in progress simultaneously, each with its own -active XBoard. - -If you want to look at the history or explore a variation, go ahead, but -you must return to the current position before XBoard will allow you -to mail a move. If you edit the game's history you must select -‘Reload Same Game’ from the ‘File’ menu to get back to the original -position, then make the move you want and select ‘Mail Move’. -As before, if you decide you aren't ready to make a move just yet you can -either select ‘Exit’ without sending a move or just leave -XBoard running until you are ready. - +
When you receive a message from an opponent containing a move in one of +your games, simply pipe the message through cmail. In some mailers +this is as simple as typing | cmail when viewing the message, while in +others you may have to save the message to a file and do cmail < file +at the command line. In either case cmail will display the game using +XBoard. If you didn't exit XBoard when you made your first move +then cmail will do its best to use the existing XBoard instead +of starting a new one. As before, simply make a move and select +‘Mail Move’ from the ‘File’ menu. See File Menu. cmail +will try to use the +XBoard that was most recently used to display the current game. This +means that many games can be in progress simultaneously, each with its own +active XBoard. + +
If you want to look at the history or explore a variation, go ahead, but +you must return to the current position before XBoard will allow you +to mail a move. If you edit the game's history you must select +‘Reload Same Game’ from the ‘File’ menu to get back to the original +position, then make the move you want and select ‘Mail Move’. +As before, if you decide you aren't ready to make a move just yet you can +either select ‘Exit’ without sending a move or just leave +XBoard running until you are ready. +
@@ -2365,14 +2360,13 @@ Up: CMail10.4 Multi-Game Messages
--It is possible to have a cmail message carry more than one game. -This feature was implemented to handle IECG (International Email Chess -Group) matches, where a match consists of one game as white and one as black, -with moves transmitted simultaneously. In case there are more general uses, -cmail itself places no limit on the number of black/white games -contained in a message; however, XBoard does. - +
It is possible to have a cmail message carry more than one game. +This feature was implemented to handle IECG (International Email Chess +Group) matches, where a match consists of one game as white and one as black, +with moves transmitted simultaneously. In case there are more general uses, +cmail itself places no limit on the number of black/white games +contained in a message; however, XBoard does. +
@@ -2384,17 +2378,17 @@ Up: CMail10.5 Completing a Game
-Because XBoard can detect checkmate and stalemate, cmail -handles game termination sensibly. As well as resignation, the -‘Action’ menu allows draws to be offered and accepted for -cmail games. - -For multi-game messages, only unfinished and just-finished games will be -included in email messages. When all the games are finished, they are -archived in the user's archive directory, and similarly in the opponent's -when he or she pipes the final message through cmail. The archive -file name includes the date the game was started. - +
Because XBoard can detect checkmate and stalemate, cmail +handles game termination sensibly. As well as resignation, the +‘Action’ menu allows draws to be offered and accepted for +cmail games. + +
For multi-game messages, only unfinished and just-finished games will be +included in email messages. When all the games are finished, they are +archived in the user's archive directory, and similarly in the opponent's +when he or she pipes the final message through cmail. The archive +file name includes the date the game was started. +
@@ -2405,21 +2399,21 @@ Up: CMail10.6 Known CMail Problems
-It's possible that a strange conjunction of conditions may occasionally -mean that cmail has trouble reactivating an existing -XBoard. If this should happen, simply trying it again should work. -If not, remove the file that stores the XBoard's PID -(game.pid) or use the ‘-xreuse’ option to force -cmail to start a new XBoard. - -Versions of cmail after 2.16 no longer understand the old file format -that XBoard used to use and so cannot be used to correspond with -anyone using an older version. - -Versions of cmail older than 2.11 do not handle multi-game messages, -so multi-game correspondence is not possible with opponents using an older -version. - +
It's possible that a strange conjunction of conditions may occasionally +mean that cmail has trouble reactivating an existing +XBoard. If this should happen, simply trying it again should work. +If not, remove the file that stores the XBoard's PID +(game.pid) or use the ‘-xreuse’ option to force +cmail to start a new XBoard. + +
Versions of cmail after 2.16 no longer understand the old file format +that XBoard used to use and so cannot be used to correspond with +anyone using an older version. + +
Versions of cmail older than 2.11 do not handle multi-game messages, +so multi-game correspondence is not possible with opponents using an older +version. +
@@ -2431,18 +2425,17 @@ Up: Top11 Other programs you can use with XBoard
--Here are some other programs you can use with XBoard - +
+Here are some other programs you can use with XBoard
- +
@@ -2453,14 +2446,13 @@ Up: Other programs11.1 GNU Chess
--The GNU Chess engine is available from: - -ftp://ftp.gnu.org/gnu/gnuchess/ - -You can use XBoard to play a game against GNU Chess, or to -interface GNU Chess to an ICS. - +
The GNU Chess engine is available from: + +
ftp://ftp.gnu.org/gnu/gnuchess/ + +
You can use XBoard to play a game against GNU Chess, or to +interface GNU Chess to an ICS. +
@@ -2473,19 +2465,18 @@ Up: Other programs11.2 Fairy-Max
--Fairy-Max is a derivative from the World's smallest Chess program micro-Max, -which measures only about 100 lines of source code. -The main difference with micro-Max is that Fairy-Max loads its move-generator -tables from a file, so that the rules for piece movement can be easily configured -to implement unorthodox pieces. -Fairy-Max can therefore play a lage number of variants, normal Chess being one of those. -In addition it plas Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, -Cylinder chess, Berolina Chess, while the user can easily define new variants. -It can be obtained from: - -http://home.hccnet.nl/h.g.muller/dwnldpage.html - +
Fairy-Max is a derivative from the once World's smallest Chess program micro-Max, +which measures only about 100 lines of source code. +The main difference with micro-Max is that Fairy-Max loads its move-generator +tables from a file, so that the rules for piece movement can be easily configured +to implement unorthodox pieces. +Fairy-Max can therefore play a large number of variants, normal Chess being one of those. +In addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, +Cylinder chess, Berolina Chess, while the user can easily define new variants. +It can be obtained from: + +
http://home.hccnet.nl/h.g.muller/dwnldpage.html +
@@ -2497,13 +2488,12 @@ Up: Other programs11.3 HoiChess
--HoiChess is a not-so-very-strong Chess engine, which comes with a derivative HoiXiangqi, -able to play Chinese Chess. It can be obtained from the standard Linux repositories -through: - -sudo apt-get install hoichess - +
HoiChess is a not-so-very-strong Chess engine, which comes with a derivative HoiXiangqi, +able to play Chinese Chess. It can be obtained from the standard Linux repositories +through: + +
sudo apt-get install hoichess +
@@ -2515,24 +2505,23 @@ Up: Other programs11.4 Crafty
--Crafty is a chess engine written by Bob Hyatt. -You can use XBoard to play a game against Crafty, hook Crafty up -to an ICS, or use Crafty to interactively analyze games and positions -for you. - -Crafty is a strong, rapidly evolving chess program. This rapid -pace of development is good, because it means Crafty is always -getting better. This can sometimes cause problems with -backwards compatibility, but usually the latest version of Crafty -will work well with the latest version of XBoard. -Crafty can be obtained from its author's FTP site: -ftp://ftp.cis.uab.edu/hyatt/. - -To use Crafty with XBoard, give the -fcp and -fd options as follows, where -<crafty's directory> is the directory in which you installed Crafty -and placed its book and other support files. - +
Crafty is a chess engine written by Bob Hyatt. +You can use XBoard to play a game against Crafty, hook Crafty up +to an ICS, or use Crafty to interactively analyze games and positions +for you. + +
Crafty is a strong, rapidly evolving chess program. This rapid +pace of development is good, because it means Crafty is always +getting better. This can sometimes cause problems with +backwards compatibility, but usually the latest version of Crafty +will work well with the latest version of XBoard. +Crafty can be obtained from its author's FTP site: +ftp://ftp.cis.uab.edu/hyatt/. + +
To use Crafty with XBoard, give the -fcp and -fd options as follows, where +<crafty's directory> is the directory in which you installed Crafty +and placed its book and other support files. +
@@ -2543,42 +2532,40 @@ Up: Other programs11.5 zic2xpm
--The “zic2xpm” program is used to import chess sets from the ZIICS(*) -program into XBoard. “zic2xpm” is part of the XBoard distribution. -ZIICS is available from: - -ftp://ftp.freechess.org/pub/chess/DOS/ziics131.exe - -To import ZIICS pieces, do this: +
The “zic2xpm” program is used to import chess sets from the ZIICS(*) +program into XBoard. “zic2xpm” is part of the XBoard distribution. +ZIICS is available from: + +
ftp://ftp.freechess.org/pub/chess/DOS/ziics131.exe + +
To import ZIICS pieces, do this:
-
- -(*) ZIICS is a separate copyrighted work of Andy McFarland. -The “ZIICS pieces” are copyrighted works of their respective -creators. Files produced by “zic2xpm” are for PERSONAL USE ONLY -and may NOT be redistributed without explicit permission from -the original creator(s) of the pieces. - + +- 1. Unzip ziics131.exe into a directory:
- -
unzip -L ziics131.exe -d ~/ziics +- 1. Unzip ziics131.exe into a directory:
- +
unzip -L ziics131.exe -d ~/ziics-- 2. Use zic2xpm to convert a set of pieces to XBoard format.
- -For example, let's say you want to use the -FRITZ4 set. These files are named “fritz4.*” in the ZIICS distribution. - -
mkdir ~/fritz4 - cd ~/fritz4 - zic2xpm ~/ziics/fritz4.* +- 2. Use zic2xpm to convert a set of pieces to XBoard format.
- +For example, let's say you want to use the +FRITZ4 set. These files are named “fritz4.*” in the ZIICS distribution. + +
mkdir ~/fritz4 + cd ~/fritz4 + zic2xpm ~/ziics/fritz4.*-- 3. Give XBoard the “-pixmap” option when starting up, e.g.:
- -
xboard -pixmap ~/fritz4 +- 3. Give XBoard the “-pixmap” option when starting up, e.g.:
- +
xboard -pixmap ~/fritz4--Alternatively, you can add this line to your .Xresources file: - -
xboard*pixmapDirectory: ~/fritz4 +Alternatively, you can add this line to your .Xresources file: + +
xboard*pixmapDirectory: ~/fritz4(*) ZIICS is a separate copyrighted work of Andy McFarland. +The “ZIICS pieces” are copyrighted works of their respective +creators. Files produced by “zic2xpm” are for PERSONAL USE ONLY +and may NOT be redistributed without explicit permission from +the original creator(s) of the pieces. +
@@ -2632,8 +2619,8 @@ notice identical to this one. into another language, under the above conditions for modified versions, except that the section entitled “GNU General Public License,” and this permission notice, may be included in translations approved by -the Free Software Foundation instead of in the original English. - +the Free Software Foundation instead of in the original English. +
@@ -3339,8 +3326,8 @@ program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But -first, please read http://www.gnu.org/philosophy/why-not-lgpl.html. - +first, please read http://www.gnu.org/philosophy/why-not-lgpl.html. +
@@ -3352,42 +3339,40 @@ Up: TopIndex
--
-
+- -animateSpeed, option: User interface options
-- .cmailaliases: CMail options
-- .cmailgames: CMail options
+- -animateSpeed, option: User interface options
+- .cmailaliases: CMail options
+- .cmailgames: CMail options
- .icsrc: ICS options
-- <, Button: Step Menu
-- <<, Button: Step Menu
-- >, Button: Step Menu
-- >>, Button: Step Menu
-- abort, ICS command: Chess Servers
+- <, Button: Step Menu
+- <<, Button: Step Menu
+- >, Button: Step Menu
+- >>, Button: Step Menu
+- abort, ICS command: Chess Servers
- Abort, Menu Item: Action Menu
- About XBoard, Menu Item: Help Menu
-- accept, ICS command: Chess Servers
+- accept, ICS command: Chess Servers
- Accept, Menu Item: Action Menu
- Action, Menu: Action Menu
-- adjourn, ICS command: Chess Servers
+- adjourn, ICS command: Chess Servers
- Adjourn, Menu Item: Action Menu
-- Adjudicate Draw, Menu Item: Step Menu
-- Adjudicate to Black, Menu Item: Step Menu
-- Adjudicate to White, Menu Item: Step Menu
-- adjudicateDrawMoves, option: Adjudication Options
-- adjudicateLossThreshold, option: Adjudication Options
+- Adjudicate Draw, Menu Item: Action Menu
+- Adjudicate to Black, Menu Item: Action Menu
+- Adjudicate to White, Menu Item: Action Menu
+- adjudicateDrawMoves, option: Adjudication Options
+- adjudicateLossThreshold, option: Adjudication Options
- Adjudications, Menu Item: Options Menu
- alarm, option: ICS options
- Always Queen, Menu Item: Options Menu
-- alwaysPromoteToQueen, option: User interface options
+- alwaysPromoteToQueen, option: User interface options
- Analysis Mode, Menu Item: Mode Menu
- Analyze File, Menu Item: Mode Menu
- Animate Dragging, Menu Item: Options Menu
- Animate Moving, Menu Item: Options Menu
-- animate, option: User interface options
-- animateDragging, option: User interface options
-- animateMoving, option: User interface options
-- Authors: Contributors
+- animate, option: User interface options
+- animateDragging, option: User interface options
+- animateMoving, option: User interface options
+- Authors: Contributors
- Auto Comment, Menu Item: Options Menu
- Auto Flag, Menu Item: Options Menu
- Auto Flip View, Menu Item: Options Menu
@@ -3399,73 +3384,73 @@ Up: Top- autocomm, option: ICS options
- autoComment, option: ICS options
- autoflag, option: ICS options
-- autoflip, option: User interface options
-- autoFlipView, option: User interface options
+- autoflip, option: User interface options
+- autoFlipView, option: User interface options
- autoKibitz, option: ICS options
- autoObserve, option: ICS options
-- autoraise, option: User interface options
-- autoRaiseBoard, option: User interface options
-- autosave, option: Load and Save options
-- autoSaveGames, option: Load and Save options
-- Back to Start, Menu Item: Step Menu
-- Backward, Menu Item: Step Menu
-- bell, option: User interface options
-- bitmapDirectory, option: User interface options
-- blackPieceColor, option: User interface options
-- blind, option: User interface options
+- autoraise, option: User interface options
+- autoRaiseBoard, option: User interface options
+- autosave, option: Load and Save options
+- autoSaveGames, option: Load and Save options
+- Back to Start, Menu Item: Step Menu
+- Backward, Menu Item: Step Menu
+- bell, option: User interface options
+- bitmapDirectory, option: User interface options
+- blackPieceColor, option: User interface options
+- blind, option: User interface options
- Blindfold, Menu Item: Options Menu
-- blindfold, option: User interface options
-- bm, option: User interface options
-- board size: User interface options
-- boardHeight, option: Other options
-- boardSize, option: User interface options
-- boardWidth, option: Other options
+- blindfold, option: User interface options
+- bm, option: User interface options
+- board size: User interface options
+- boardHeight, option: Other options
+- boardSize, option: User interface options
+- boardWidth, option: Other options
- Book, Menu Item: Help Menu
-- Bug reports: Problems
-- Bugs: Problems
-- Bugs: Limitations
-- buttons, option: User interface options
+- Bug reports: Problems
+- Bugs: Problems
+- Bugs: Limitations
+- buttons, option: User interface options
- Call Flag, Menu Item: Action Menu
-- checkMates, option: Adjudication Options
+- checkMates, option: Adjudication Options
- Chess engine options: Chess engine options
-- CHESSDIR: Environment
+- CHESSDIR: Environment
- clock, option: Chess engine options
-- clockFont, option: User interface options
+- clockFont, option: User interface options
- clockMode, option: Chess engine options
-- cmail: CMail
-- colorChallenge, option: ICS options
-- colorChannel, option: ICS options
-- colorChannel1, option: ICS options
-- colorize, option: ICS options
-- colorKibitz, option: ICS options
-- colorNormal, option: ICS options
-- colorRequest, option: ICS options
-- Colors: User interface options
-- Colors: ICS options
-- colorSeek, option: ICS options
-- colorShout, option: ICS options
-- colorSShout, option: ICS options
-- colorTell, option: ICS options
-- Contributors: Contributors
-- coordFont, option: User interface options
-- coords, option: User interface options
+- cmail: CMail
+- colorChallenge, option: ICS options
+- colorChannel, option: ICS options
+- colorChannel1, option: ICS options
+- colorize, option: ICS options
+- colorKibitz, option: ICS options
+- colorNormal, option: ICS options
+- colorRequest, option: ICS options
+- Colors: User interface options
+- Colors: ICS options
+- colorSeek, option: ICS options
+- colorShout, option: ICS options
+- colorSShout, option: ICS options
+- colorTell, option: ICS options
+- Contributors: Contributors
+- coordFont, option: User interface options
+- coords, option: User interface options
- Copy Game, Menu Item: File Menu
- Copy Position, Menu Item: File Menu
-- darkSquareColor, option: User interface options
-- debug, option: Other options
-- debugFile, option: Other options
-- debugMode, option: Other options
-- decline, ICS command: Chess Servers
+- darkSquareColor, option: User interface options
+- debug, option: Other options
+- debugFile, option: Other options
+- debugMode, option: Other options
+- decline, ICS command: Chess Servers
- Decline, Menu Item: Action Menu
- defaultCacheSizeEGTB, option: UCI + WB Engine Settings
-- defaultFrcPosition, option: Other options
+- defaultFrcPosition, option: Other options
- defaultHashSize, option: UCI + WB Engine Settings
- defaultPathEGTB, option: UCI + WB Engine Settings
-- delayAfterQuit, option: Other options
-- delayBeforeQuit, option: Other options
-- display, option: User interface options
-- drag, option: User interface options
-- draw, ICS command: Chess Servers
+- delayAfterQuit, option: Other options
+- delayBeforeQuit, option: Other options
+- display, option: User interface options
+- drag, option: User interface options
+- draw, ICS command: Chess Servers
- Draw, Menu Item: Action Menu
- Edit Comment, Menu Item: Mode Menu
- Edit Game, Menu Item: Mode Menu
@@ -3473,17 +3458,17 @@ Up: Top- Edit Tags, Menu Item: Mode Menu
- egtFormats, option: UCI + WB Engine Settings
- Engine Settings: UCI + WB Engine Settings
-- engineDebugOutput, option: Other options
-- Environment variables: Environment
-- examine, ICS command: Chess Servers
+- engineDebugOutput, option: Other options
+- Environment variables: Environment
+- examine, ICS command: Chess Servers
- Exit, Menu Item: File Menu
-- exit, option: User interface options
+- exit, option: User interface options
- fb, option: Chess engine options
- fcp, option: Chess engine options
- fd, option: Chess engine options
- fh, option: Chess engine options
- File Menu: File Menu
-- finger, ICS command: Chess Servers
+- finger, ICS command: Chess Servers
- firstChessProgram, option: Chess engine options
- firstComputerString, option: Chess engine options
- firstDirectory, option: Chess engine options
@@ -3499,43 +3484,43 @@ Up: Top- firstTimeOdds, option: Chess engine options
- firstXBook, option: UCI + WB Engine Settings
- Flash Moves, Menu Item: Options Menu
-- flash, option: User interface options
-- flashCount, option: User interface options
-- flashRate, option: User interface options
+- flash, option: User interface options
+- flashCount, option: User interface options
+- flashRate, option: User interface options
- Flip View, Menu Item: Options Menu
-- flip, option: User interface options
-- flipView, option: User interface options
+- flip, option: User interface options
+- flipView, option: User interface options
- fNoOwnBookUCI, option: UCI + WB Engine Settings
-- Font: User interface options
-- Font, clock: User interface options
-- Font, coordinates: User interface options
-- font, option: User interface options
-- fontSizeTolerance, option: User interface options
-- Forward to End, Menu Item: Step Menu
-- Forward, Menu Item: Step Menu
+- Font: User interface options
+- Font, clock: User interface options
+- Font, coordinates: User interface options
+- font, option: User interface options
+- fontSizeTolerance, option: User interface options
+- Forward to End, Menu Item: Step Menu
+- Forward, Menu Item: Step Menu
- fUCI, option: UCI + WB Engine Settings
-- gameListTags, option: Load and Save options
-- games, ICS command: Chess Servers
+- gameListTags, option: Load and Save options
+- games, ICS command: Chess Servers
- gateway, option: ICS options
-- geometry, option: User interface options
+- geometry, option: User interface options
- Get Move List, Menu Item: Options Menu
- getMoveList, option: ICS options
- Help Menu: Help Menu
-- help, ICS command: Chess Servers
+- help, ICS command: Chess Servers
- Hide Thinking, Menu Item: Options Menu
- Highlight Last Move, Menu Item: Options Menu
-- highlight, option: User interface options
-- highlightLastMove, option: User interface options
-- highlightSquareColor, option: User interface options
+- highlight, option: User interface options
+- highlightLastMove, option: User interface options
+- highlightSquareColor, option: User interface options
- Hint, Menu Item: Help Menu
-- holdingsSize, option: Other options
-- iconic, option: User interface options
-- ICS: Chess Servers
+- holdingsSize, option: Other options
+- iconic, option: User interface options
+- ICS: Chess Servers
- ICS Alarm, Menu Item: Options Menu
- ICS Client, Menu Item: Mode Menu
- ICS Input Box, Menu Item: Mode Menu
- ICS options: ICS options
-- ICS, addresses: Chess Servers
+- ICS, addresses: Chess Servers
- ics, option: ICS options
- icsAlarm, option: ICS options
- icsAlarmTime, option: ICS options
@@ -3547,9 +3532,9 @@ Up: Top- icsport, option: ICS options
- inc, option: Chess engine options
- Info XBoard, Menu Item: Help Menu
-- initalMode, option: Other options
+- initalMode, option: Other options
- initString, option: Chess engine options
-- Internet Chess Server: Chess Servers
+- Internet Chess Server: Chess Servers
- internetChessServerCommPort, option: ICS options
- internetChessServerHelper, option: ICS options
- internetChessServerHost, option: ICS options
@@ -3559,24 +3544,26 @@ Up: Top- internetChessServerPort, option: ICS options
- introduction: Top
- Keys: Keys
-- legal, option: User interface options
-- lgf, option: Load and Save options
-- lgi, option: Load and Save options
-- lightSquareColor, option: User interface options
-- Limitations: Limitations
-- Load and Save options: Load and Save options
+- legal, option: User interface options
+- lgf, option: Load and Save options
+- lgi, option: Load and Save options
+- lightSquareColor, option: User interface options
+- Limitations: Limitations
+- Load and Save options: Load and Save options
- Load Game, Menu Item: File Menu
- Load Next Game, Menu Item: File Menu
- Load Next Position, Menu Item: File Menu
- Load Position, Menu Item: File Menu
- Load Previous Game, Menu Item: File Menu
- Load Previous Position, Menu Item: File Menu
-- loadGameFile, option: Load and Save options
-- loadGameIndex, option: Load and Save options
-- loadPositionFile, option: Load and Save options
-- loadPositionIndex, option: Load and Save options
-- lpf, option: Load and Save options
-- lpi, option: Load and Save options
+- loadGameFile, option: Load and Save options
+- loadGameIndex, option: Load and Save options
+- loadPositionFile, option: Load and Save options
+- loadPositionIndex, option: Load and Save options
+- lowTimeWarning, option: ICS options
+- lowTimeWarningColor, option: User interface options
+- lpf, option: Load and Save options
+- lpi, option: Load and Save options
- Machine Black, Menu Item: Mode Menu
- Machine White, Menu Item: Mode Menu
- Mail Move, Menu Item: File Menu
@@ -3584,58 +3571,58 @@ Up: Top- Man XBoard, Menu Item: Help Menu
- matchGames, option: Chess engine options
- matchMode, option: Chess engine options
-- materialDraws, option: Adjudication Options
+- materialDraws, option: Adjudication Options
- Menu, Action: Action Menu
- Menu, File: File Menu
- Menu, Help: Help Menu
- Menu, Mode: Mode Menu
- Menu, Options: Options Menu
-- Menu, Step: Step Menu
+- Menu, Step: Step Menu
- Menus: Menus
- mg, option: Chess engine options
- mm, option: Chess engine options
- Mode Menu: Mode Menu
-- mode, option: Other options
-- mono, option: User interface options
-- monoMode, option: User interface options
-- Move Now, Menu Item: Step Menu
+- mode, option: Other options
+- mono, option: User interface options
+- monoMode, option: User interface options
+- Move Now, Menu Item: Step Menu
- Move Sound, Menu Item: Options Menu
- moves, option: ICS options
-- movesound, option: User interface options
+- movesound, option: User interface options
- movesPerSession, option: Chess engine options
- mps, option: Chess engine options
- msLoginDelay, option: ICS options
-- nameOfDebugFile, option: Other options
-- ncp, option: Other options
+- nameOfDebugFile, option: Other options
+- ncp, option: Other options
- New Game, Menu Item: File Menu
- New Shuffle Game, Menu Item: File Menu
- New variant, Menu Item: File Menu
- niceEngines, option: Chess engine options
-- noChessProgram, option: Other options
-- noGUI, option: User interface options
-- observe, ICS command: Chess Servers
+- noChessProgram, option: Other options
+- noGUI, option: User interface options
+- observe, ICS command: Chess Servers
- Old Save Style, Menu Item: Options Menu
-- oldmoves, ICS command: Chess Servers
-- oldsave, option: Load and Save options
-- oldSaveStyle, option: Load and Save options
+- oldmoves, ICS command: Chess Servers
+- oldsave, option: Load and Save options
+- oldSaveStyle, option: Load and Save options
- Options: Options
- Options Menu: Options Menu
-- Options, adjudication: Adjudication Options
+- Options, adjudication: Adjudication Options
- options, Chess engine: Chess engine options
- Options, ICS: ICS options
-- Options, Load and Save: Load and Save options
-- Options, miscellaneous: Other options
-- Options, User interface: User interface options
-- Other programs: Other programs
+- Options, Load and Save: Load and Save options
+- Options, miscellaneous: Other options
+- Options, User interface: User interface options
+- Other programs: Other programs
- Paste Game, Menu Item: File Menu
- Paste Position, Menu Item: File Menu
- Pause, Menu Item: Mode Menu
- Periodic Updates, Menu Item: Options Menu
-- pgnEventHeader, option`: Load and Save options
-- pgnExtendedInfo, option`: Load and Save options
-- pieceToSquareTable, option: Other options
-- pixmap, option: User interface options
-- pixmapDirectory, option: User interface options
+- pgnEventHeader, option`: Load and Save options
+- pgnExtendedInfo, option`: Load and Save options
+- pieceToSquareTable, option: Other options
+- pixmap, option: User interface options
+- pixmapDirectory, option: User interface options
- PolyglotBook, option: UCI + WB Engine Settings
- PolyglotDir, option: UCI + WB Engine Settings
- Ponder Next Move, Menu Item: Options Menu
@@ -3643,40 +3630,40 @@ Up: Top- ponderNextMove, option: Chess engine options
- Popup Exit Message, Menu Item: Options Menu
- Popup Move Errors, Menu Item: Options Menu
-- popup, option: User interface options
-- popupExitMessage, option: User interface options
-- popupMoveErrors, option: User interface options
-- pre, option: ICS options
+- popup, option: User interface options
+- popupExitMessage, option: User interface options
+- popupMoveErrors, option: User interface options
+- pre, option: ICS options
- Premove, Menu Item: Options Menu
-- premove, option: ICS options
-- Problems: Problems
-- queen, option: User interface options
+- premove, option: ICS options
+- Problems: Problems
+- queen, option: User interface options
- Quiet Play, Menu Item: Options Menu
-- quiet, option: ICS options
-- quietPlay, option: ICS options
+- quiet, option: ICS options
+- quietPlay, option: ICS options
- Reload CMail Message, Menu Item: File Menu
- Reload Same Game, Menu Item: File Menu
- Reload Same Position, Menu Item: File Menu
-- remoteShell, option: Other options
-- remoteUser, option: Other options
-- Reporting bugs: Problems
-- Reporting problems: Problems
+- remoteShell, option: Other options
+- remoteUser, option: Other options
+- Reporting bugs: Problems
+- Reporting problems: Problems
- Resign, Menu Item: Action Menu
-- Retract Move, Menu Item: Step Menu
+- Retract Move, Menu Item: Step Menu
- reuse, option: Chess engine options
- reuse2, option: Chess engine options
- reuseFirst, option: Chess engine options
- reuseSecond, option: Chess engine options
-- Revert, Menu Item: Step Menu
-- ringBellAfterMoves, option: User interface options
-- rsh, option: Other options
-- ruleMoves, option: Adjudication Options
-- ruser, option: Other options
+- Revert, Menu Item: Step Menu
+- ringBellAfterMoves, option: User interface options
+- rsh, option: Other options
+- ruleMoves, option: Adjudication Options
+- ruser, option: Other options
- sameColorGames, option: Chess engine options
- Save Game, Menu Item: File Menu
-- saveGameFile, option: Load and Save options
-- saveOutOfBookInfo, option`: Load and Save options
-- savePositionFile, option: Load and Save options
+- saveGameFile, option: Load and Save options
+- saveOutOfBookInfo, option`: Load and Save options
+- savePositionFile, option: Load and Save options
- scp, option: Chess engine options
- sd, option: Chess engine options
- searchDepth, option: Chess engine options
@@ -3695,71 +3682,71 @@ Up: Top- secondScoreAbs, option: Chess engine options
- secondTimeOdds, option: Chess engine options
- secondXBook, option: UCI + WB Engine Settings
-- set, ICS command: Chess Servers
+- set, ICS command: Chess Servers
- Settings, Engine: UCI + WB Engine Settings
-- sgf, option: Load and Save options
+- sgf, option: Load and Save options
- sh, option: Chess engine options
- Shortcut keys: Keys
- Show Coords, Menu Item: Options Menu
- Show Engine Output, Menu Item: Mode Menu
- Show Game List, Menu Item: Mode Menu
- Show Move History, Menu Item: Mode Menu
-- showButtonBar, option: User interface options
-- showCoords, option: User interface options
+- showButtonBar, option: User interface options
+- showCoords, option: User interface options
- showThinking, option: Chess engine options
-- size, option: User interface options
+- size, option: User interface options
- sNoOwnBookUCI, option: UCI + WB Engine Settings
-- soundChallenge, option: ICS options
-- soundChannel, option: ICS options
-- soundIcsAlarm, option: ICS options
-- soundIcsDraw, option: ICS options
-- soundIcsLoss, option: ICS options
-- soundIcsUnfinished, option: ICS options
-- soundIcsWin, option: ICS options
-- soundKibitz, option: ICS options
-- soundMove, option: ICS options
-- soundProgram, option: ICS options
-- soundRequest, option: ICS options
-- Sounds: ICS options
-- soundSeek, option: ICS options
-- soundShout, option: ICS options
-- soundSShout, option: ICS options
-- soundTell, option: ICS options
-- spf, option: Load and Save options
+- soundChallenge, option: ICS options
+- soundChannel, option: ICS options
+- soundIcsAlarm, option: ICS options
+- soundIcsDraw, option: ICS options
+- soundIcsLoss, option: ICS options
+- soundIcsUnfinished, option: ICS options
+- soundIcsWin, option: ICS options
+- soundKibitz, option: ICS options
+- soundMove, option: ICS options
+- soundProgram, option: ICS options
+- soundRequest, option: ICS options
+- Sounds: ICS options
+- soundSeek, option: ICS options
+- soundShout, option: ICS options
+- soundSShout, option: ICS options
+- soundTell, option: ICS options
+- spf, option: Load and Save options
- st, option: Chess engine options
-- Step Menu: Step Menu
+- Step Menu: Step Menu
- Stop Examining, Menu Item: Action Menu
- Stop Observing, Menu Item: Action Menu
- sUCI, option: UCI + WB Engine Settings
- tc, option: Chess engine options
-- td, option: Load and Save options
+- td, option: Load and Save options
- telnet, option: ICS options
- telnetProgram, option: ICS options
- Test Legality, Menu Item: Options Menu
-- testClaims, option: Adjudication Options
-- testLegality, option: User interface options
+- testClaims, option: Adjudication Options
+- testLegality, option: User interface options
- thinking, option: Chess engine options
- Time Control, Menu Item: Options Menu
- timeControl, option: Chess engine options
-- timeDelay, option: Load and Save options
+- timeDelay, option: Load and Save options
- timeIncrement, option: Chess engine options
- timeOddsMode, option: Chess engine options
-- title, option: User interface options
-- titleInWindow, option: User interface options
+- title, option: User interface options
+- titleInWindow, option: User interface options
- Training, Menu Item: Mode Menu
-- trivialDraws, option: Adjudication Options
-- Truncate Game, Menu Item: Step Menu
+- trivialDraws, option: Adjudication Options
+- Truncate Game, Menu Item: Step Menu
- Two Machines, Menu Item: Mode Menu
- usePolyglotBook, option: UCI + WB Engine Settings
-- User interface options: User interface options
-- userName, option: Other options
+- User interface options: User interface options
+- userName, option: Other options
- useTelnet, option: ICS options
-- variant, option: Other options
-- vars, ICS command: Chess Servers
-- whitePieceColor, option: User interface options
-- who, ICS command: Chess Servers
-- xflash, option: User interface options
-variant, option: Other options +vars, ICS command: Chess Servers +whitePieceColor, option: User interface options +who, ICS command: Chess Servers +xflash, option: User interface options +-Table of Contents
@@ -3814,9 +3801,6 @@ Up: Top
- -