X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fxboard.html;h=654e17fd3514619eb240d37e7c55c1600f2605ee;hb=2b32944e25f7d28749f8cad8d5bb5017d946b9b0;hp=9e7c574e0b38298c684ee9f0ab0ded8233530f8f;hpb=34f538f46ddad3e88adfbe825ca0aeaa61ce3c5d;p=xboard.git diff --git a/manual/xboard.html b/manual/xboard.html index 9e7c574..654e17f 100644 --- a/manual/xboard.html +++ b/manual/xboard.html @@ -3,7 +3,7 @@ XBoard - + @@ -22,8 +22,8 @@

XBoard

-


+


Next: , Up: (dir) @@ -38,7 +38,7 @@ user interface to chess engines (such as GNU Chess), the Internet Chess Servers, electronic mail correspondence chess, or your own collection of saved games. -

This manual documents version 4.4.0j of XBoard. +

This manual documents version 4.5.0 of XBoard.

-


+


Next: , Previous: Top, Up: Top @@ -100,8 +100,8 @@ instructions.
-


+


Next: , Previous: Major modes, Up: Top @@ -122,11 +122,47 @@ are playing a bughouse game on an Internet Chess Server, a list of the off-board pieces that each player has available is shown in the window title after the player's name; in addition, the piece menus show the number of pieces available of each type. From version 4.3.14 on, it is -also possible in crazyhouse, bughouse or shogi to dag and drop pieces -to the board from the holdings squares displayed next to the board. - -

All other XBoard commands are available from the menu bar. The most -frequently used commands also have shortcut keys or on-screen buttons. +also possible in crazyhouse, bughouse or shogi to drag and drop pieces +to the board from the holdings squares displayed next to the board. +This latter method for dropping pieces during a game is preferred, +and the piece-drop menu is now deprecated (except for editing a position). +Although the old behavior can still be selected through a command-line +option, the default function of the right mouse button is to display +the position the chess program thinks it will end up in, +while moving the mouse vertically with this button pressed will step +through the principal variation to show how this position will be +reached. +Lines of play displayed in the engine-output window an similarly +be played out on the board, by right-clicking on them. + +

When connected to an ICS, it is possible to call up a graphical +representation of players seeking a game in stead of the chess board, +when the latter is not in use +(i.e. when you are not playing or observing). +Left-clicking the display area will switch between this 'seek graph' +and the chess board. +Hovering the mouse pointer over a dot will show the details of the +seek ad in the message field above the board. +Left-clicking the dot will challenge that player. +Right-clicking a dot will 'push it to the back', +to reveal any dots that were hidden behind it. +Right-clicking off dots will refresh the graph. + +

Most other XBoard commands are available from the menu bar. The most +frequently used commands also have shortcut keys or on-screen buttons. +Some rarely used parameters can only be set through options on the +command line used to invoke XBoard. + +

XBoard uses a settings file, in which it can remember any changes to +the settings that are made through menus or command-line options, +so they will still apply when you restart XBoard for another session. +The settings can be saved into this file automatically when XBoard exits, +or on explicit request of the user. +The default name for the settings file is /etc/xboard/xboard.conf, +but in a standard install this file is only used as a master settings +file that determines the system-wide default settings, +and defers reading and writing of user settings to a user-specific +file like ~/.xboardrc in the user's home directory.

When XBoard is iconized, its graphical icon is a white knight if it is White's turn to move, a black knight if it is Black's turn. See @@ -135,18 +171,20 @@ feature to work.

-


-Next: , +


+Next: , Up: Menus
@@ -156,7 +194,7 @@ Up: Menus

New Game
Resets XBoard and the chess engine to the beginning of a new chess -game. The r key is a keyboard equivalent. In Internet Chess +game. The Ctrl-N key is a keyboard equivalent. In Internet Chess Server mode, clears the current state of XBoard, then resynchronizes with the ICS by sending a refresh command. If you want to stop playing, observing, or examining an ICS game, use an @@ -174,12 +212,13 @@ does cause these variants to become shuffle variants until you use the or select a new variant.
New Variant
Allows you to select a new chess variant in non-ICS mode. (In ICS play, the ICS is responsible for deciding which variant will be played, -and XBoard adapts automatically.) If you play with an engine, the engine must +and XBoard adapts automatically.) The shifted Alt+V key is a +keyboard equivalent. If you play with an engine, the engine must be able to play the selected variant, or the command will be ignored. XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, Capablanca Chess, shatranj, crazyhouse, bughouse. (But not every board size has built-in bitmaps for un-orthodox pieces!) -
Load Game
Plays a game from a record file. The g key is a keyboard equivalent. +
Load Game
Plays a game from a record file. The Ctrl-O key is a keyboard equivalent. A pop-up dialog prompts you for the file name. If the file contains more than one game, a second pop-up dialog displays a list of games (with information drawn from their PGN tags, if @@ -199,21 +238,34 @@ before the first move, the game starts from that position. Text enclosed in parentheses, square brackets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclosed in -parentheses) are treated as comments; XBoard is not able to walk -variation trees. +parentheses) also are treated as comments; +however, if you rights-click them in the comment window, +XBoard will shelve the current line, and load the the selected variation, +so you can step through it. +You can later revert to the previous line with the ‘Revert’ command. +This way you can walk quite complex varation trees with XBoard. The nonstandard PGN tag [Variant "varname"] functions similarly to the -variant command-line option (see below), allowing games in certain chess -variants to be loaded. There is also a heuristic to +variants to be loaded. +Note that it must appear before any FEN tag for XBoard to recognize +variant FENs appropriately. +There is also a heuristic to recognize chess variants from the Event tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games. -
Load Next Game
Loads the next game from the last game record file you loaded. -The shifted N key is a keyboard equivalent. -
Load Previous Game
Loads the previous game from the last game record file you -loaded. The shifted P key is a keyboard equivalent. -Not available if the last game was loaded from a pipe. -
Reload Same Game
Reloads the last game you loaded. -Not available if the last game was loaded from a pipe. +
Load Position
Sets up a position from a position file. A pop-up dialog prompts +you for the file name. The shifted Ctrl-O key is a keyboard +equivalent. If the file contains more than one saved +position, and you want to load the Nth one, type the number N +after the file name, separated by a space. Position files must +be in FEN (Forsythe-Edwards notation), or in the format that the +Save Position command writes when oldSaveStyle is turned on. +
Load Next Position
Loads the next position from the last position file you loaded. +The shifted PgDn key is a keyboard equivalent. +
Load Previous Position
Loads the previous position from the last position file you +loaded. The shifted PgUp key is a keyboard equivalent. +Not available if the last position was loaded from a pipe.
Save Game
Appends a record of the current game to a file. +The Ctrl-S key is a keyboard equivalent. A pop-up dialog prompts you for the file name. If the game did not begin with the standard starting position, the game file includes the @@ -225,112 +277,51 @@ read back by the ‘Load Game’ Notation of the form ‘P@f7’ is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. -
Copy Game
Copies a record of the current game to an internal clipboard in PGN -format and sets the X selection to the game text. The game can be -pasted to another application (such as a text editor or another copy -of XBoard) using that application's paste command. In many X -applications, such as xterm and emacs, the middle mouse button can be -used for pasting; in XBoard, you must use the Paste Game command. -
Paste Game
Interprets the current X selection as a game record and loads it, as -with Load Game. -
Load Position
Sets up a position from a position file. A pop-up dialog prompts -you for the file name. If the file contains more than one saved -position, and you want to load the Nth one, type the number N -after the file name, separated by a space. Position files must -be in FEN (Forsythe-Edwards notation), or in the format that the -Save Position command writes when oldSaveStyle is turned on. -
Load Next Position
Loads the next position from the last position file you loaded. -
Load Previous Position
Loads the previous position from the last position file you -loaded. Not available if the last position was loaded from a pipe. -
Reload Same Position
Reloads the last position you loaded. -Not available if the last position was loaded from a pipe. -
Save Position
Appends a diagram of the current position to a file. -A pop-up dialog -prompts you for the file name. Positions are saved in +
Save Position
Appends a diagram of the current position to a file. +The shifted Ctrl+S key is a keyboard equivalent. +A pop-up dialog prompts you for the file name. Positions are saved in FEN (Forsythe-Edwards notation) format unless the oldSaveStyle option is true, in which case they are saved in an older, human-readable format that is specific to XBoard. Both formats can be read back by the ‘Load Position’ command. -
Copy Position
Copies the current position to an internal clipboard in FEN format and -sets the X selection to the position text. The position can be pasted -to another application (such as a text editor or another copy of -XBoard) using that application's paste command. In many X -applications, such as xterm and emacs, the middle mouse button can be -used for pasting; in XBoard, you must use the Paste Position command. -
Paste Position
Interprets the current X selection as a FEN position and loads it, as -with Load Position. -
Mail Move
Reload CMail Message
See CMail. -
Exit
Exits from XBoard. The shifted Q key is a keyboard equivalent. +
Mail Move
Reload CMail Message
See CMail. +
Exit
Exits from XBoard. The Ctrl-Q key is a keyboard equivalent.
+


- -Next: , +Next: , Previous: File Menu, Up: Menus
-

2.2 Mode Menu

+

2.2 Edit Menu

-

+

-
Machine White
Tells the chess engine to play White. -
Machine Black
Tells the chess engine to play Black. -
Two Machines
Plays a game between two chess engines. -
Analysis Mode
XBoard tells the chess engine to start analyzing the current game/position -and shows you the analysis as you move pieces around. -Note: Some chess engines do not support Analysis mode. - -

To set up a position to analyze, you do the following: - -

1. Select Edit Position from the Mode Menu - -

2. Set up the position. Use the middle and right buttons to -bring up the white and black piece menus. - -

3. When you are finished, click on either the Black or White -clock to tell XBoard which side moves first. - -

4. Select Analysis Mode from the Mode Menu to start the analysis. - -

The analysis function can also be used when observing games on an ICS -with an engine loaded (zippy mode); the engine then will analyse -the positions as they occur in the observed game. -

Analyze File
This option lets you load a game from a file (PGN, XBoard format, etc.) -and analyze it. When you select this menu item, a pop-up window appears -and asks for a file name to load. -If the file contains multiple games, another pop up appears that lets -you select which game you wish to analyze. -After a game is loaded, use the XBoard arrow buttons to step -forwards/backwards through the game and watch the analysis. -Note: Some chess engines do not support Analysis mode. -
ICS Client
This is the normal mode when XBoard -is connected to a chess server. If you have moved into -Edit Game or Edit Position mode, you can select this option to get out. - -

To use xboard in ICS mode, run it in the foreground with the -ics -option, and use the terminal you started it from to type commands and -receive text responses from the chess server. See -Chess Servers below for more information. - -

XBoard activates some special position/game editing features when you -use the examine or bsetup commands on ICS and you have -‘ICS Client’ selected on the Mode menu. First, you can issue the -ICS position-editing commands with the mouse. Move pieces by dragging -with mouse button 1. To drop a new piece on a square, press mouse -button 2 or 3 over the square. This brings up a menu of white pieces -(button 2) or black pieces (button 3). Additional menu choices let -you empty the square or clear the board. Click on the White or Black -clock to set the side to play. You cannot set the side to play or -drag pieces to arbitrary squares while examining on ICC, but you can -do so in bsetup mode on FICS. In addition, the menu commands -‘Forward’, ‘Backward’, ‘Pause’, and ‘Stop Examining’ -have special functions in this mode; see below. -

Edit Game
Allows you to make moves for both Black and White, and to change +
Copy Game
Copies a record of the current game to an internal clipboard in PGN +format and sets the X selection to the game text. The Ctrl-C +key is a keyboard equivalent. The game can be +pasted to another application (such as a text editor or another copy +of XBoard) using that application's paste command. In many X +applications, such as xterm and emacs, the middle mouse button can be +used for pasting; in XBoard, you must use the Paste Game command. +
Copy Position
Copies the current position to an internal clipboard in FEN format and +sets the X selection to the position text. The shifted Ctrl-C key +is a keyboard equivalent. The position can be pasted +to another application (such as a text editor or another copy of +XBoard) using that application's paste command. In many X +applications, such as xterm and emacs, the middle mouse button can be +used for pasting; in XBoard, you must use the Paste Position command. +
Paste Game
Interprets the current X selection as a game record and loads it, as +with Load Game. The Ctrl-V key is a keyboard equivalent. +
Paste Position
Interprets the current X selection as a FEN position and loads it, as +with Load Position. The shifted Ctrl-V key is a keyboard equivalent. +
Edit Game
Allows you to make moves for both Black and White, and to change moves after backing up with the ‘Backward’ command. The clocks do -not run. +not run. The Ctrl-E key is a keyboard equivalent.

In chess engine mode, the chess engine continues to check moves for legality but does not participate in the game. You can bring the chess engine @@ -342,7 +333,8 @@ XBoard out of ICS Client mode and lets you edit games locally. If you want to edit games on ICS in a way that other ICS users can see, use the ICS examine command or start an ICS match against yourself. -

Edit Position
Lets you set up an arbitrary board position. +
Edit Position
Lets you set up an arbitrary board position. +The shifted Ctrl-E key is a keyboard equivalent. Use mouse button 1 to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press mouse button 2 or 3 over the @@ -359,22 +351,7 @@ not sent to the ICS: ‘Edit Position edit positions on ICS in a way that other ICS users can see, use the ICS examine command, or start an ICS match against yourself. (See also the ICS Client topic above.) -
Training
Training mode lets you interactively guess the moves of a game for one -of the players. You guess the next move of the game by playing the -move on the board. If the move played matches the next move of the -game, the move is accepted and the opponent's response is auto-played. -If the move played is incorrect, an error message is displayed. You -can select this mode only while loading a game (that is, after -selecting ‘Load Game’ from the File menu). While XBoard is in -‘Training’ mode, the navigation buttons are disabled. -
Show Game List
Shows or hides the list of games generated by the last ‘Load Game’ -command. -
Show Move History
Shows or hides a list of moves of the current game. -This list allows you to move the display to any earlier position in the game -by clicking on the corresponding move. -
Show Engine Output
Shows or hides a window in which the thinking output of any loaded engines -is displayed. -
Edit Tags
Lets you edit the PGN (portable game notation) +
Edit Tags
Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax: @@ -398,19 +375,236 @@ the PGN tag syntax: the PGN standard requires all games to have at least the seven tags shown above. Any that you omit will be filled in by XBoard with ‘?’ (unknown value), or ‘-’ (inapplicable value). -
Edit Comment
Adds or modifies a comment on the current position. Comments are +
Edit Comment
Adds or modifies a comment on the current position. Comments are saved by ‘Save Game’ and are displayed by ‘Load Game’, ‘Forward’, and ‘Backward’. -
ICS Input Box
If this option is set in ICS mode, +
Revert
Annotate
If you are examining an ICS game and Pause mode is off, +Revert issues the ICS command ‘revert’. +In local mode, when you were editing or analyzing a game, +and the -variations command-line option is switched on, +you can start a new variation by holding the Shift key down while +entering a move not at the end of the game. +Variations can also become the currently displayed line by +clicking a PGN variation displayed in the Comment window. +This can be applied recursively, +so that you can analyze variations on variations; +each time you create a new variation by entering an alternative move +with Shift pressed, or select a new one from the Comment window, +the current variation will be shelved. +‘Revert’ allows you to return to the most recently shelved variation. +The difference between ‘Revert’ and ‘Annotate’ +is that with the latter, +the variation you are now abandoning will be added as a comment +(in PGN variation syntax, i.e. between parentheses) +to the original move where you deviated, for later recalling. +The Home key is a keyboard equivalent to ‘Revert’. +
Truncate Game
Discards all remembered moves of the game beyond the current +position. Puts XBoard into ‘Edit Game’ mode if it was not there +already. +The End key is a keyboard equivalent. +
Backward
Steps backward through a series of remembered moves. +The ‘[<]’ button and the Alt+LeftArrow key are equivalents, +as is turning the mouse wheel towards you. +In addition, pressing the Control key steps back one move, and releasing +it steps forward again. + +

In most modes, ‘Backward’ only lets you look back at old positions; +it does not retract moves. This is the case if you are playing against +a chess engine, playing or observing a game on an ICS, or loading a game. +If you select ‘Backward’ in any of these situations, you will not +be allowed to make a different move. Use ‘Retract Move’ or +‘Edit Game’ if you want to change past moves. + +

If you are examining an ICS game, the behavior of ‘Backward’ +depends on whether XBoard is in Pause mode. If Pause mode is +off, ‘Backward’ issues the ICS backward command, which backs up +everyone's view of the game and allows you to make a different +move. If Pause mode is on, ‘Backward’ only backs up your local +view. +

Forward
Steps forward through a series of remembered moves (undoing the +effect of ‘Backward’) or forward through a game file. The +‘[>]’ button and the Alt+RightArrow key are equivalents, +as is turning the mouse wheel away from you. + +

If you are examining an ICS game, the behavior of Forward +depends on whether XBoard is in Pause mode. If Pause mode is +off, ‘Forward’ issues the ICS forward command, which moves +everyone's view of the game forward along the current line. If +Pause mode is on, ‘Forward’ only moves your local view forward, +and it will not go past the position that the game was in when +you paused. +

Back to Start
Jumps backward to the first remembered position in the game. +The ‘[<<]’ button and the Alt+Home key are equivalents. + +

In most modes, Back to Start only lets you look back at old +positions; it does not retract moves. This is the case if you +are playing against a local chess engine, playing or observing a game on +a chess server, or loading a game. If you select ‘Back to Start’ in any +of these situations, you will not be allowed to make different +moves. Use ‘Retract Move’ or ‘Edit Game’ if you want to change past +moves; or use Reset to start a new game. + +

If you are examining an ICS game, the behavior of ‘Back to +Start’ depends on whether XBoard is in Pause mode. If Pause mode +is off, ‘Back to Start’ issues the ICS ‘backward 999999’ +command, which backs up everyone's view of the game to the start and +allows you to make different moves. If Pause mode is on, ‘Back +to Start’ only backs up your local view. +

Forward to End
Jumps forward to the last remembered position in the game. The +‘[>>]’ button and the Alt+End key are equivalents. + +

If you are examining an ICS game, the behavior of ‘Forward to +End’ depends on whether XBoard is in Pause mode. If Pause mode +is off, ‘Forward to End’ issues the ICS ‘forward 999999’ +command, which moves everyone's view of the game forward to the end of +the current line. If Pause mode is on, ‘Forward to End’ only moves +your local view forward, and it will not go past the position +that the game was in when you paused. +

+ +
+ +


+Next: , +Previous: Edit Menu, +Up: Menus + +
+ +

2.3 View Menu

+ +

+

+
Flip View
Inverts your view of the chess board for the duration of the +current game. Starting a new game returns the board to normal. +The F2 key is a keyboard equivalent. +
Show Engine Output
Shows or hides a window in which the thinking output of any loaded engines +is displayed. The shifted Alt+O key is a keyboard equivalent. +XBoard will display lines of thinking output of the same depth ordered by score, +(highest score on top), rather than in the order the engine produced them. +Usually this amounts to the same, as a normal engine search will only find new PV +(and emit it as thinking output) +when it searches a move with a higher score than the previous variation. +But when the engine is in multi-variation mode this needs not always be true, +and it is more convenient for someone analyzing games to see the moves sorted by score. +The order in which the engine found them is only of interest to the engine author, +and can still be deduced from the time or node count printed with the line. +
Show Move History
Shows or hides a list of moves of the current game. +The shifted Alt+H key is a keyboard equivalent. +This list allows you to move the display to any earlier position in the game +by clicking on the corresponding move. +
Show Evaluation Graph
Shows or hides a window which displays a graph of how the engine score(s) +evolved as a function of the move number. +The shifted Alt+E key is a keyboard equivalent. +Clicking on the graph will bring +the corresponding position in the board display. +
Show Game List
Shows or hides the list of games generated by the last ‘Load Game’ +command. The shifted Alt+G key is a keyboard equivalent. +
Tags
Pops up a window which shows the PGN (portable game notation) +tags for the current game. +For now this is a duplicate of the ‘Edit Tags’ item in the ‘Edit’ menu. +
Comments
Pops up a window which shows any comments to or variations on the current move. +For now this is a duplicate of the ‘Edit Comment’ item in the ‘Edit’ menu. +
ICS Input Box
If this option is set in ICS mode, XBoard creates an extra window that you can use for typing in ICS commands. The input box is especially useful if you want to type in something long or do some editing on your input, because output from ICS doesn't get mixed in with your typing as it would in the main terminal window. -
Pause
Pauses updates to the board, and if you are playing against a chess engine, +
+ +
+ +


+Next: , +Previous: View Menu, +Up: Menus + +
+ +

2.4 Mode Menu

+ +

+

+
Machine White
Tells the chess engine to play White. +The Ctrl-W key is a keyboard equivalent. +
Machine Black
Tells the chess engine to play Black. +The Ctrl-B key is a keyboard equivalent. +
Two Machines
Plays a game between two chess engines. +The Ctrl-T key is a keyboard equivalent. +
Analysis Mode
XBoard tells the chess engine to start analyzing the current game/position +and shows you the analysis as you move pieces around. +The Ctrl-A key is a keyboard equivalent. +Note: Some chess engines do not support Analysis mode. + +

To set up a position to analyze, you do the following: + +

1. Select Edit Position from the Mode Menu + +

2. Set up the position. Use the middle and right buttons to +bring up the white and black piece menus. + +

3. When you are finished, click on either the Black or White +clock to tell XBoard which side moves first. + +

4. Select Analysis Mode from the Mode Menu to start the analysis. + +

The analysis function can also be used when observing games on an ICS +with an engine loaded (zippy mode); the engine then will analyse +the positions as they occur in the observed game. +

Analyze File
This option lets you load a game from a file (PGN, XBoard format, etc.) +and analyze it. The Ctrl-F key is a keyboard equivalent. +When you select this menu item, a pop-up window appears +and asks for a file name to load. +If the file contains multiple games, another pop up appears that lets +you select which game you wish to analyze. +After a game is loaded, XBoard will start auto-playing the game, +while the engine is analyzing the current position. +The game will be annotated with the results of these analyses. +In particlar, the score and depth will be added as a comment, +and the PV will be added as a variation. +The time the engine spends on analyzing each move can be controlled +through the command-line option ‘-timeDelay’. +Note: Some chess engines do not support Analysis mode. +
Edit Game
Duplicate of the item in the Edit menu. +Note that ‘Edit Game’ is the idle mode of XBoard, and can be used +to get you out of other modes. E.g. to stop analyzing, stop a game +between two engines or stop editing a position. +
Edit Position
Duplicate of the item in the Edit menu. +
Training
Training mode lets you interactively guess the moves of a game for one +of the players. You guess the next move of the game by playing the +move on the board. If the move played matches the next move of the +game, the move is accepted and the opponent's response is auto-played. +If the move played is incorrect, an error message is displayed. You +can select this mode only while loading a game (that is, after +selecting ‘Load Game’ from the File menu). While XBoard is in +‘Training’ mode, the navigation buttons are disabled. +
ICS Client
This is the normal mode when XBoard +is connected to a chess server. If you have moved into +Edit Game or Edit Position mode, you can select this option to get out. + +

To use xboard in ICS mode, run it in the foreground with the -ics +option, and use the terminal you started it from to type commands and +receive text responses from the chess server. See +Chess Servers below for more information. + +

XBoard activates some special position/game editing features when you +use the examine or bsetup commands on ICS and you have +‘ICS Client’ selected on the Mode menu. First, you can issue the +ICS position-editing commands with the mouse. Move pieces by dragging +with mouse button 1. To drop a new piece on a square, press mouse +button 2 or 3 over the square. This brings up a menu of white pieces +(button 2) or black pieces (button 3). Additional menu choices let +you empty the square or clear the board. Click on the White or Black +clock to set the side to play. You cannot set the side to play or +drag pieces to arbitrary squares while examining on ICC, but you can +do so in bsetup mode on FICS. In addition, the menu commands +‘Forward’, ‘Backward’, ‘Pause’, and ‘Stop Examining’ +have special functions in this mode; see below. +

Pause
Pauses updates to the board, and if you are playing against a chess engine, also pauses your clock. To continue, select ‘Pause’ again, and the display will automatically update to the latest position. -The ‘P’ button and keyboard p key are equivalents. +The ‘P’ button and keyboard Pause key are equivalents.

If you select Pause when you are playing against a chess engine and it is not your move, the chess engine's clock @@ -432,150 +626,142 @@ resume automatic loading by selecting ‘Pause

-


-Next: , +


+Next: , Previous: Mode Menu, Up: Menus
-

2.3 Action Menu

+

2.5 Action Menu

-

+

-
Accept
Accepts a pending match offer. If there is more than one offer +
Accept
Accepts a pending match offer. +The F3 key is a keyboard equivalent. +If there is more than one offer pending, you will have to type in a more specific command instead of using this menu choice. -
Decline
Declines a pending offer (match, draw, adjourn, etc.). If there +
Decline
Declines a pending offer (match, draw, adjourn, etc.). +The F4 key is a keyboard equivalent. If there is more than one offer pending, you will have to type in a more specific command instead of using this menu choice. -
Call Flag
Calls your opponent's flag, claiming a win on time, or claiming -a draw if you are both out of time. You can also call your -opponent's flag by clicking on his clock or by pressing the -keyboard t key. -
Draw
Offers a draw to your opponent, accepts a pending draw offer +
Call Flag
Calls your opponent's flag, claiming a win on time, or claiming +a draw if you are both out of time. +The F5 key is a keyboard equivalent. +You can also call your +opponent's flag by clicking on his clock. +
Draw
Offers a draw to your opponent, accepts a pending draw offer from your opponent, or claims a draw by repetition or the 50-move -rule, as appropriate. The d key is a keyboard equivalent. -
Adjourn
Asks your opponent to agree to adjourning the current game, or +rule, as appropriate. The F6 key is a keyboard equivalent. +
Adjourn
Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your opponent. -
Abort
Asks your opponent to agree to aborting the current game, or -agrees to a pending abort offer from your opponent. An aborted +The F7 key is a keyboard equivalent. +
Abort
Asks your opponent to agree to aborting the current game, or +agrees to a pending abort offer from your opponent. +The F8 key is a keyboard equivalent. An aborted game ends immediately without affecting either player's rating. -
Resign
Resigns the game to your opponent. The shifted R key is a +
Resign
Resigns the game to your opponent. The F9 key is a keyboard equivalent. -
Stop Observing
Ends your participation in observing a game, by issuing the ICS +
Stop Observing
Ends your participation in observing a game, by issuing the ICS observe command with no arguments. ICS mode only. -
Stop Examining
Ends your participation in examining a game, by issuing the ICS +The F10 key is a keyboard equivalent. +
Stop Examining
Ends your participation in examining a game, by issuing the ICS unexamine command. ICS mode only. -
Adjudicate to White
Adjudicate to Black
Adjudicate Draw
Terminate an ongoing game in Two-Machines mode (including match mode), +The F11 key is a keyboard equivalent. +
Upload to Examine
Create an examined game of the proper variant on the ICS, +and send the game there that is currenty loaded in XBoard +(e.g. through pasting or loading from file). +You must be connected to an ICS for this to work. +
Adjudicate to White
Adjudicate to Black
Adjudicate Draw
Terminate an ongoing game in Two-Machines mode (including match mode), with as result a win for white, for black, or a draw, respectively. The PGN file of the game will accompany the result string by the comment "user adjudication".
+


- Next: , Previous: Action Menu, Up: Menus
-

2.4 Step Menu

+

2.6 Engine Menu

-

+

-
Backward
Steps backward through a series of remembered moves. -The ‘[<]’ button and the b key are equivalents, -as is turning the mouse wheel towards you. -In addition, pressing the Control key steps back one move, and releasing -it steps forward again. - -

In most modes, ‘Backward’ only lets you look back at old positions; -it does not retract moves. This is the case if you are playing against -a chess engine, playing or observing a game on an ICS, or loading a game. -If you select ‘Backward’ in any of these situations, you will not -be allowed to make a different move. Use ‘Retract Move’ or -‘Edit Game’ if you want to change past moves. - -

If you are examining an ICS game, the behavior of ‘Backward’ -depends on whether XBoard is in Pause mode. If Pause mode is -off, ‘Backward’ issues the ICS backward command, which backs up -everyone's view of the game and allows you to make a different -move. If Pause mode is on, ‘Backward’ only backs up your local -view. -

Forward
Steps forward through a series of remembered moves (undoing the -effect of ‘Backward’) or forward through a game file. The -‘[>]’ button and the f key are equivalents, -as is turning the mouse wheel away from you. - -

If you are examining an ICS game, the behavior of Forward -depends on whether XBoard is in Pause mode. If Pause mode is -off, ‘Forward’ issues the ICS forward command, which moves -everyone's view of the game forward along the current line. If -Pause mode is on, ‘Forward’ only moves your local view forward, -and it will not go past the position that the game was in when -you paused. -

Back to Start
Jumps backward to the first remembered position in the game. -The ‘[<<]’ button and the shifted B key are equivalents. - -

In most modes, Back to Start only lets you look back at old -positions; it does not retract moves. This is the case if you -are playing against a local chess engine, playing or observing a game on -a chess server, or loading a game. If you select ‘Back to Start’ in any -of these situations, you will not be allowed to make different -moves. Use ‘Retract Move’ or ‘Edit Game’ if you want to change past -moves; or use Reset to start a new game. - -

If you are examining an ICS game, the behavior of ‘Back to -Start’ depends on whether XBoard is in Pause mode. If Pause mode -is off, ‘Back to Start’ issues the ICS ‘backward 999999’ -command, which backs up everyone's view of the game to the start and -allows you to make different moves. If Pause mode is on, ‘Back -to Start’ only backs up your local view. -

Forward to End
Jumps forward to the last remembered position in the game. The -‘[>>]’ button and the shifted F key are equivalents. - -

If you are examining an ICS game, the behavior of ‘Forward to -End’ depends on whether XBoard is in Pause mode. If Pause mode -is off, ‘Forward to End’ issues the ICS ‘forward 999999’ -command, which moves everyone's view of the game forward to the end of -the current line. If Pause mode is on, ‘Forward to End’ only moves -your local view forward, and it will not go past the position -that the game was in when you paused. -

Revert
If you are examining an ICS game and Pause mode is off, issues -the ICS command ‘revert’. -
Truncate Game
Discards all remembered moves of the game beyond the current -position. Puts XBoard into ‘Edit Game’ mode if it was not there -already. -
Move Now
Forces the chess engine to move immediately. Chess engine mode only. -
Retract Move
Retracts your last move. In chess engine mode, you can do this only +
Engine #N Settings
Pop up a menu dialog to alter the settings specific to the applicable engine. +(The second engine is only accessible once it has been used in Two-Machines mode.) +For each parameter the engine allows to be set, +a control element will appear in this dialog that can be used to alter the value. +Depending on the type of parameter (text string, number, multiple choice, +on/off switch, instantaneous signal) the appropriate control will appear, +with a description next to it. +XBoard has no idea what these values mean; it just passes them on to the engine. +How this dialog looks is completely determined by the engine, +and XBoard just passes it on to the user. +Many engines do not have any parameters that can be set by the user, +and in that case the dialog will be empty (except for the OK and cancel buttons). +UCI engines usually have many parameters. (But these are only visible with +a sufficiently modern version of the Polyglot adapter needed to run UCI engines, +e.g. Polyglot 1.4.55b.) For native XBoard engines this is less common. +
Hint
Displays a move hint from the chess engine. +
Book
Displays a list of possible moves from the chess engine's opening +book. The exact format depends on what chess engine you are using. +With GNU Chess 4, the first column gives moves, the second column +gives one possible response for each move, and the third column shows +the number of lines in the book that include the move from the first +column. If you select this option and nothing happens, the chess +engine is out of its book or does not support this feature. +
Move Now
Forces the chess engine to move immediately. Chess engine mode only. +The Ctrl-M key is a keyboard equivalent. +
Retract Move
Retracts your last move. In chess engine mode, you can do this only after the chess engine has replied to your move; if the chess engine is still thinking, use ‘Move Now’ first. In ICS mode, ‘Retract Move’ issues the command ‘takeback 1’ or ‘takeback 2’ depending on whether it is your opponent's move or yours. +The Ctrl-X key is a keyboard equivalent.
-


+


Next: , -Previous: Step Menu, +Previous: Engine Menu, Up: Menus
-

2.5 Options Menu

+

2.7 Options Menu

-

+

-
Flip View
Inverts your view of the chess board for the duration of the -current game. Starting a new game returns the board to normal. -The v key is a keyboard equivalent. -
Adjudications
Pops up a sub-menu where you can enable or disable various adjudications +
Time Control
Pops up a sub-menu where you can set the time-control parameters interactively. +Allows you to select classical or incremental time controls, +set the moves per session, session duration, and time increment. +Also allows specification of time-odds factors for one or both engines. +If an engine is given a time-odds factor N, all time quota it gets, +be it at the beginning of a session or through the time increment or +fixed time per move, will be divided by N. +The shifted Alt+T key is a keyboard equivalent. +
Common Engine
Pops up a sub-menu where you can set some engine parameters common to most engines, +such as hash-table size, tablebase cache size, maximum number of processors +that SMP engines can use, and where to find the Polyglot adapter needed +to run UCI engines under XBoard. The feature that allows setting of these parameters on +engines is new since XBoard 4.3.15, so not many XBoard/WinBoard engines respond +to it yet, but UCI engines should. +It is also possible to specify a GUI opening book here, i.e. an opening +book that XBoard consults for any position a playing engine gets in. +It then forces the engine to play the book move, rather than to think up its own, +if that position is found in the book. +The book can switched on and off independently for either engine. +The shifted Alt+U key is a keyboard equivalent. +
Adjudications
Pops up a sub-menu where you can enable or disable various adjudications that XBoard can perform in engine-engine games. +The shifted Alt+J key is a keyboard equivalent. You can instruct XBoard to detect and terminate the game on checkmate or stalemate, even if the engines would not do so, to verify engine result claims (forfeiting engines that make false claims), rather than @@ -593,57 +779,44 @@ of them is behind more than a user-adjustable score threshold. For the latter adjudication to work, XBoard should be able to properly understand the engine's scores. To facilitate the latter, you can inform xboard here if the engines report scores from the viewpoint of white, or from that of their own color. -
Engine Settings
Pops up a sub-menu where you can set some engine parameters common to most engines, -such as hash-table size, tablebase cache size, maximum number of processors -that SMP engines can use, and where to find the Polyglot adapter needed -to run UCI engines under XBoard. The feature that allows setting of these parameters on -engines is new since XBoard 4.3.15, so not many XBoard/WinBoard engines respond -to it yet, but UCI engines should. -It is also possible to specify a GUI opening book here, i.e. an opening -book that XBoard consults for any position a playing engine gets in. -It then forces the engine to play the book move, rather than to think up its own, -if that position is found in the book. -The book can switched on and off independently for either engine. -
Time Control
Pops up a sub-menu where you can set the time-control parameters interactively. -Allows you to select classical or incremental time controls, -set the moves per session, session duration, and time increment. -Also allows specification of time-odds factors for one or both engines. -If an engine is given a time-odds factor N, all time quota it gets, -be it at the beginning of a session or through the time increment or -fixed time per move, will be divided by N. -
Always Queen
If this option is off, XBoard brings up a dialog +
Game List
Pops up a dialog where you can select the PGN tags that should appear +on the lines in the game list, and their order. +
Always Queen
If this option is off, XBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is true, your pawns are always promoted to queens. Your opponent can still under-promote. -
Animate Dragging
If Animate Dragging is on, while you are dragging a piece with the +The shifted Ctrl-Q key is a keyboard equivalent. +
Animate Dragging
If Animate Dragging is on, while you are dragging a piece with the mouse, an image of the piece follows the mouse cursor. If Animate Dragging is off, there is no visual feedback while you are dragging a piece, but if Animate Moving is on, the move will be animated when it is complete. -
Animate Moving
If Animate Moving is on, all piece moves are animated. An image of the +
Animate Moving
If Animate Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the move was already animated by Animate Dragging). If Animate Moving is off, a moved piece instantly disappears from its old square and reappears on its new square when the move is complete. -
Auto Comment
If this option is on, any remarks made on ICS while you are observing or +The shifted Ctrl-A key is a keyboard equivalent. +
Auto Comment
If this option is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current move. This includes remarks made with the ICS commands say, tell, whisper, and kibitz. Limitation: remarks that you type yourself are not recognized; XBoard scans only the output from ICS, not the input you type to it. -
Auto Flag
If this option is on and one player runs out of time +
Auto Flag
If this option is on and one player runs out of time before the other, XBoard will automatically call his flag, claiming a win on time. +The shifted Ctrl-F key is a keyboard equivalent. In ICS mode, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient mating material. In local chess engine mode, XBoard -may call either player's flag and will not take material into account. -
Auto Flip View
If the Auto Flip View option is on when you start a game, the board +may call either player's flag and will not take material into account (?). +
Auto Flip View
If the Auto Flip View option is on when you start a game, the board will be automatically oriented so that your pawns move from the bottom of the window towards the top. -
Auto Observe
If this option is on and you add a player to your gnotify +
Auto Observe
If this option is on and you add a player to your gnotify list on ICS, XBoard will automatically observe all of that player's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. @@ -656,19 +829,19 @@ your ICS variable is set to 0, or if the ICS you are using does not properly support observing from Black's point of view, you will see the game from White's point of view. -
Auto Raise Board
If this option is on, whenever a new game begins, the chessboard window +
Auto Raise Board
If this option is on, whenever a new game begins, the chessboard window is deiconized (if necessary) and raised to the top of the stack of windows. -
Auto Save
If this option is true, at the end of every game XBoard prompts +
Auto Save
If this option is true, at the end of every game XBoard prompts you for a file name and appends a record of the game to the file you specify. Disabled if the saveGameFile command-line option is set, as in that case all games are saved to the specified file. See Load and Save options. -
Blindfold
If this option is on, XBoard displays the board as usual but does +
Blindfold
If this option is on, XBoard displays the board as usual but does not display pieces or move highlights. You can still move in the usual way (with the mouse or by typing moves in ICS mode), even though the pieces are invisible. -
Flash Moves
If this option is on, whenever a move is completed, the moved piece flashes. +
Flash Moves
If this option is on, whenever a move is completed, the moved piece flashes. The number of times to flash is set by the flashCount command-line option; it defaults to 3 if Flash Moves is first turned on from the menu. @@ -679,7 +852,7 @@ orientation is determined by the flipView command line option; if it is false (the default), White's pawns move from bottom to top at the start of each game; if it is true, Black's pawns move from bottom to top. See User interface options. -
Get Move List
If this option is on, whenever XBoard +
Get Move List
If this option is on, whenever XBoard receives the first board of a new ICS game (or a different game from the one it is currently displaying), it retrieves the list of past moves from the ICS. @@ -691,11 +864,19 @@ to keep from wasting time and network bandwidth fetching the move lists over and over. When you turn this option on from the menu, XBoard immediately fetches the move list of the current game (if any). -
Highlight Last Move
If Highlight Last Move is on, after a move is made, the starting and +
Highlight Dragging
If Highlight Dragging is on, and the option -showTargetSquares is also on +in the settings file, all squares a piece that is 'picked up' with the mouse +can legally move to are highighted with a fat colored dot in the +highlightColor (non-captures) or premoveHighlightColor (captures). +Legality testing must be on for XBoard to know how the piece moves. +
Highlight Last Move
If Highlight Last Move is on, after a move is made, the starting and ending squares remain highlighted. In addition, after you use Backward or Back to Start, the starting and ending squares of the last move to be unmade are highlighted. -
Move Sound
If this option is on, XBoard alerts you by playing a sound +
Highlight with Arrow
Causes the highlighting described in Highlight Last Move to be done +by drawing an arrow between the highlighted squares, +so that it is visible even when the width of the grid lines is set to zero. +
Move Sound
If this option is on, XBoard alerts you by playing a sound after each of your opponent's moves (or after every move if you are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a @@ -709,38 +890,43 @@ Chess Server, you will probably want to give the command to the ICS, since otherwise the ICS will ring the terminal bell after every move (not just yours). (The .icsrc file is a good place for this; see ICS options.) -
ICS Alarm
When this option is on, an alarm sound is played when your clock +
ICS Alarm
When this option is on, an alarm sound is played when your clock counts down to the icsAlarmTime (by default, 5 seconds) in an ICS game. For games with time controls that include an increment, the alarm will sound each time the clock counts down to the icsAlarmTime. By default, the alarm sound is the terminal bell, but on some systems you can change it to a sound file using the soundIcsAlarm option; see below. -
Old Save Style
If this option is off, XBoard saves games in PGN -(portable game notation) and positions in FEN (Forsythe-Edwards -notation). If the option is on, a save style that is compatible -with older versions of XBoard is used instead. -The old position style is more human-readable -than FEN; the old game style has no particular advantages. -
Periodic Updates
If this option is off (or if +
One-Click Moving
If this option is on, XBoard does not wait for you to click both the +from- and the to-square, or drag the piece, but performs a move as soon +as it is uniqely specified. +This applies to clicking an own piece that only has a single legal move, +clicking an empty square or opponent piece where only one of your pieces +can move (or capture) to. +Furthermore, a double-click on a piece that can only make a single capture +will cause that capture to be made. +Promoting a Pawn by clicking its to-square will suppress the promotion +popup, and make it promote to Queen. +
Periodic Updates
If this option is off (or if you are using a chess engine that does not support periodic updates), the analysis window will only be updated when the analysis changes. If this option is on, the Analysis Window will be updated every two seconds. -
Ponder Next Move
If this option is off, the chess engine will think only when it is on +
Ponder Next Move
If this option is off, the chess engine will think only when it is on move. If the option is on, the engine will also think while waiting for you to make your move. -
Popup Exit Message
If this option is on, when XBoard wants to display a message just +The shifted Ctrl-P key is a keyboard equivalent. +
Popup Exit Message
If this option is on, when XBoard wants to display a message just before exiting, it brings up a modal dialog box and waits for you to click OK before exiting. If the option is off, XBoard prints the message to standard error (the terminal) and exits immediately. -
Popup Move Errors
If this option is off, when you make an error in moving (such as +
Popup Move Errors
If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is on, move errors are displayed in small pop-up windows like other errors. You can dismiss an error pop-up either by clicking its OK button or by clicking anywhere on the board, including down-clicking to start a move. -
Premove
If this option is on while playing a game on an ICS, you can register +
Premove
If this option is on while playing a game on an ICS, you can register your next planned move before it is your turn. Move the piece with the mouse in the ordinary way, and the starting and ending squares will be highlighted with a special color (red by default). When it is @@ -749,23 +935,25 @@ ICS immediately; if not, it will be ignored and you can make a different move. If you change your mind about your premove, either make a different move, or double-click on any piece to cancel the move entirely. -
Quiet Play
If this option is on, XBoard will automatically issue an ICS +
Quiet Play
If this option is on, XBoard will automatically issue an ICS set shout 0 command whenever you start a game and a set shout 1 command whenever you finish one. Thus, you will not be distracted by shouts from other ICS users while playing. -
Show Coords
If this option is on, XBoard displays algebraic coordinates +
Show Coords
If this option is on, XBoard displays algebraic coordinates along the board's left and bottom edges. -
Hide Thinking
If this option is off, the chess engine's notion of the score and best +
Hide Thinking
If this option is off, the chess engine's notion of the score and best line of play from the current position is displayed as it is thinking. The score indicates how many pawns ahead (or if negative, behind) the chess engine thinks it is. In matches between two machines, the score is prefixed by ‘W’ or ‘B’ to indicate whether it is showing White's thinking or Black's, and only the thinking of the engine that is on move is shown. -
Test Legality
If this option is on, XBoard tests whether the moves you try to make +The shifted Ctrl-H key is a keyboard equivalent. +
Test Legality
If this option is on, XBoard tests whether the moves you try to make with the mouse are legal and refuses to let you make an illegal move. +The shifted Ctrl-L key is a keyboard equivalent. Moves loaded from a file with ‘Load Game’ are also checked. If the option is off, all moves are accepted, but if a local chess engine or the ICS is active, they will still reject illegal moves. Turning @@ -773,61 +961,79 @@ off this option is useful if you are playing a chess variant with rules that XBoard does not understand. (Bughouse, suicide, and wild variants where the king may castle after starting on the d file are generally supported with Test Legality on.) +
Save Settings Now
Selecting this menu item causes the current XBoard settings to be +written to the settings file, so they will also apply in future sessions. +Note that some settings are 'volatile', and are not saved, +because XBoard considers it too unlikely that you want those to apply +next time. +In particular this applies to the Chess program names, and all options +giving information on those Chess programs (such as their directory, +if they have their own opening book, if they are UCI or native XBoard), +or the variant you are playing. +Such options would still be understood when they appear in the settings +file in case they were put there with the aid of a text editor, but they +would disappear from the file as soon as you save the settings. +
Save Settings on Exit
Setting this option has no immediate effect, but causes the settings +to be saved when you quit XBoard. What happens then is otherwise +identical to what happens when you use select "Save Settings Now", +see there.
-


+


Next: , Previous: Options Menu, Up: Menus
-

2.6 Help Menu

+

2.8 Help Menu

-

+

-
Info XBoard
Displays the XBoard documentation in info format. For this feature to +
Info XBoard
Displays the XBoard documentation in info format. For this feature to work, you must have the GNU info program installed on your system, and the file xboard.info must either be present in the current working directory, or have been installed by the ‘make install’ command when you built XBoard. -
Man XBoard
Displays the XBoard documentation in man page format. For this +
Man XBoard
Displays the XBoard documentation in man page format. +The F1 key is a keyboard equivalent. For this feature to work, the file xboard.6 must have been installed by the ‘make install’ command when you built XBoard, and the directory it was placed in must be on the search path for your system's ‘man’ command. -
Hint
Displays a move hint from the chess engine. -
Book
Displays a list of possible moves from the chess engine's opening -book. The exact format depends on what chess engine you are using. -With GNU Chess 4, the first column gives moves, the second column -gives one possible response for each move, and the third column shows -the number of lines in the book that include the move from the first -column. If you select this option and nothing happens, the chess -engine is out of its book or does not support this feature. -
About XBoard
Shows the current XBoard version number. +
About XBoard
Shows the current XBoard version number.
-


+


Previous: Help Menu, Up: Menus
-

2.7 Other Shortcut Keys

+

2.9 Other Shortcut Keys

-

+

-
Iconize
Pressing the i or c key iconizes XBoard. The graphical +
Iconize
Pressing the - key iconizes XBoard. The graphical icon displays a white knight if it is White's move, or a black knight if it is Black's move. If your X window manager displays only text icons, not graphical ones, check its documentation; there is probably a way to enable graphical icons. If you get black and white reversed, we would like to hear about it; see Problems below for instructions on how to report this problem. +
Load Next Game
Loads the next game from the last game record file you loaded. +The Alt+PgDn key is a keyboard equivalent. +
Load Previous Game
Loads the previous game from the last game record file you +loaded. The Alt+PgUp key is a keyboard equivalent. +Not available if the last game was loaded from a pipe. +
Reload Same Game
Reloads the last game you loaded. +Not available if the last game was loaded from a pipe. +
Reload Same Position
Reloads the last position you loaded. +Not available if the last position was loaded from a pipe.

You can add or remove shortcut keys using the X resources @@ -867,8 +1073,8 @@ are: ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.

-


+


Next: , Previous: Menus, Up: Top @@ -877,7 +1083,7 @@ Up: Top

3 Options

-

+

This section documents the command-line options to XBoard. You can set these options in two ways: by typing them on the shell command line you use to start XBoard, or by setting them as X resources @@ -914,8 +1120,8 @@ true or false (‘XBoard*longOptionName: true

-


+


Next: , Up: Options @@ -923,36 +1129,36 @@ Up: Options

3.1 Chess Engine Options

-

+

-
-tc or -timeControl minutes[:seconds]
Each player begins with his clock set to the timeControl period. +
-tc or -timeControl minutes[:seconds]
Each player begins with his clock set to the timeControl period. Default: 5 minutes. The additional options movesPerSession and timeIncrement are mutually exclusive. -
-mps or -movesPerSession moves
When both players have made movesPerSession moves, a +
-mps or -movesPerSession moves
When both players have made movesPerSession moves, a new timeControl period is added to both clocks. Default: 40 moves. -
-inc or -timeIncrement seconds
If this option is specified, movesPerSession is ignored. +
-inc or -timeIncrement seconds
If this option is specified, movesPerSession is ignored. Instead, after each player's move, timeIncrement seconds are added to his clock. Use ‘-inc 0’ if you want to require the entire game to be played in one timeControl period, with no increment. Default: -1, which specifies movesPerSession mode. -
-clock/-xclock or -clockMode true/false
Determines whether or not to display the chess clocks. If clockMode is +
-clock/-xclock or -clockMode true/false
Determines whether or not to display the chess clocks. If clockMode is false, the clocks are not shown, but the side that is to play next is still highlighted. Also, unless searchTime is set, the chess engine still keeps track of the clock time and uses it to determine how fast to make its moves. -
-st or -searchTime minutes[:seconds]
Tells the chess engine to spend at most the given amount of time +
-st or -searchTime minutes[:seconds]
Tells the chess engine to spend at most the given amount of time searching for each of its moves. Without this option, the chess engine chooses its search time based on the number of moves and amount of time remaining until the next time control. Setting this option also sets clockMode to false. -
-depth or -searchDepth number
Tells the chess engine to look ahead at most the given number of moves +
-depth or -searchDepth number
Tells the chess engine to look ahead at most the given number of moves when searching for a move to make. Without this option, the chess engine chooses its search depth based on the number of moves and amount of time remaining until the next time control. With the option, the engine will cut off its search early if it reaches the specified depth. -
-firstNPS number
-secondNPS number
Tells the chess engine to use an internal time standard based on its node count, +
-firstNPS number
-secondNPS number
Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its timing decisions. The time in virtual seconds should be obtained by dividing the node count through the given number, like the number was a rate in nodes per second. @@ -965,16 +1171,16 @@ can provide fairer conditions for engine-engine matches on heavily loaded machin or with very fast games (where the wall clock is too inaccurate). showThinking must be on for this option to work. Default: -1 (off). Not many engines might support this yet! -
-firstTimeOdds factor
-secondTimeOdds factor
Reduces the time given to the mentioned engine by the given factor. +
-firstTimeOdds factor
-secondTimeOdds factor
Reduces the time given to the mentioned engine by the given factor. If pondering is off, the effect is indistinguishable from what would happen if the engine was running on an n-times slower machine. Default: 1. -
-timeOddsMode mode
This option determines how the case is handled where both engines have a time-odds handicap. +
-timeOddsMode mode
This option determines how the case is handled where both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent's time is renormalized accordingly. If mode=0, both play with reduced time. Default: 0.
-hideThinkingFromHuman true/false
Controls the Hide Thinking option. See Options Menu. Default: true. (Replaces the Show-Thinking option of older xboard versions.) -
-thinking/-xthinking or -showThinking true/false
Forces the engine to send thinking output to xboard. +
-thinking/-xthinking or -showThinking true/false
Forces the engine to send thinking output to xboard. Used to be the only way to control if thinking output was displayed in older xboard versions, but as the thinking output in xboard 4.3 is also used for several other @@ -982,10 +1188,10 @@ purposes (adjudication, storing in PGN file) the display of it is now controlled by the new option Hide Thinking. See Options Menu. Default: false. (But if xboard needs the thinking output for some purpose, it makes the engine send it despite the setting of this option.) -
-ponder/-xponder or -ponderNextMove true/false
Sets the Ponder Next Move menu option. See Options Menu. Default: true. +
-ponder/-xponder or -ponderNextMove true/false
Sets the Ponder Next Move menu option. See Options Menu. Default: true.
-smpCores number
Specifies the maximum number of CPUs an SMP engine is allowed to use. Only works for engines that support the XBoard/WinBoard-protocol cores feature. -
-mg or -matchGames n
Automatically runs an n-game match between two chess engines, +
-mg or -matchGames n
Automatically runs an n-game match between two chess engines, with alternating colors. If the loadGameFile or loadPositionFile option is set, XBoard @@ -996,35 +1202,35 @@ match is appended to the specified file. If the savePositionFile option is set, the final position reached in each game of the match is appended to the specified file. When the match is over, XBoard displays the match score and exits. Default: 0 (do not run a match). -
-mm/-xmm or -matchMode true/false
Setting matchMode to true is equivalent to setting +
-mm/-xmm or -matchMode true/false
Setting matchMode to true is equivalent to setting matchGames to 1. -
-sameColorGames n
Automatically runs an n-game match between two chess engines, +
-sameColorGames n
Automatically runs an n-game match between two chess engines, without alternating colors. Otherwise the same applies as for the ‘-matchGames’ option, over which it takes precedence if both are specified. (See there.) Default: 0 (do not run a match). -
-fcp or -firstChessProgram program
Name of first chess engine. +
-fcp or -firstChessProgram program
Name of first chess engine. Default: Fairy-Max. -
-scp or -secondChessProgram program
Name of second chess engine, if needed. +
-scp or -secondChessProgram program
Name of second chess engine, if needed. A second chess engine is started only in Two Machines (match) mode. Default: Fairy-Max. -
-fb/-xfb or -firstPlaysBlack true/false
In games between two chess engines, firstChessProgram normally plays +
-fb/-xfb or -firstPlaysBlack true/false
In games between two chess engines, firstChessProgram normally plays white. If this option is true, firstChessProgram plays black. In a multi-game match, this option affects the colors only for the first game; they still alternate in subsequent games. -
-fh or -firstHost host
-sh or -secondHost host
Hosts on which the chess engines are to run. The default for +
-fh or -firstHost host
-sh or -secondHost host
Hosts on which the chess engines are to run. The default for each is localhost. If you specify another host, XBoard uses rsh to run the chess engine there. (You can substitute a different remote shell program for rsh using the remoteShell option described below.) -
-fd or -firstDirectory dir
-sd or -secondDirectory dir
Working directories in which the chess engines are to be run. +
-fd or -firstDirectory dir
-sd or -secondDirectory dir
Working directories in which the chess engines are to be run. The default is "", which means to run the chess engine in the same working directory as XBoard itself. (See the CHESSDIR environment variable.) This option is effective only when the chess engine is being run on the local host; it does not work if the engine is run remotely using the -fh or -sh option. -
-initString string
-secondInitString string
The string that is sent to initialize each chess engine for a new game. +
-initString string
-secondInitString string
The string that is sent to initialize each chess engine for a new game. Default:
          new
@@ -1051,11 +1257,11 @@ and always (or never) randomize.
 
      

You can also try adding other commands to the initString; see the documentation of the chess engine you are using for details. -

-firstComputerString string
-secondComputerString string
The string that is sent to the chess engine if its opponent is another +
-firstComputerString string
-secondComputerString string
The string that is sent to the chess engine if its opponent is another computer chess engine. The default is ‘computer\n’. Probably the only useful alternative is the empty string (‘’), which keeps the engine from knowing that it is playing another computer. -
-reuse/-xreuse or -reuseFirst true/false
-reuse2/-xreuse2 or -reuseSecond true/false
If the option is false, +
-reuse/-xreuse or -reuseFirst true/false
-reuse2/-xreuse2 or -reuseSecond true/false
If the option is false, XBoard kills off the chess engine after every game and starts it again for the next game. If the option is true (the default), @@ -1063,26 +1269,26 @@ XBoard starts the chess engine only once and uses it repeatedly to play multiple games. Some old chess engines may not work properly when reuse is turned on, but otherwise games will start faster if it is left on. -
-firstProtocolVersion version-number
-secondProtocolVersion version-number
This option specifies which version of the chess engine communication +
-firstProtocolVersion version-number
-secondProtocolVersion version-number
This option specifies which version of the chess engine communication protocol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of version 2, nothing else changes. Other values for version-number are not supported. -
-firstScoreAbs true/false
-secondScoreAbs true/false
If this option is set, the score reported by the engine is taken to be +
-firstScoreAbs true/false
-secondScoreAbs true/false
If this option is set, the score reported by the engine is taken to be that in favor of white, even when the engine plays black. Important when XBoard uses the score for adjudications, or in PGN reporting. -
-niceEngines priority
This option allows you to lower the priority of the engine processes, +
-niceEngines priority
This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfere so much with smooth operation of XBoard (or the rest of your system). Negative values could increase the engine priority, which is not recommended. -
-firstOptions string
-secondOptions string
The given string is a comma-separated list of (option name=option value) pairs, +
-firstOptions string
-secondOptions string
The given string is a comma-separated list of (option name=option value) pairs, like the following example: "style=Karpov,blunder rate=0". If an option announced by the engine at startup through the feature commands of the XBoard/WinBoard protocol matches one of the option names (i.e. "style" or "blunder rate"), it would be set to the given value (i.e. "Karpov" or 0) through a corresponding option command to the engine. This provided that the type of the value (text or numeric) matches as well. -
-firstNeedsNoncompliantFEN string
-secondNeedsNoncompliantFEN string
The castling rights and e.p. fields of the FEN sent to the mentioned engine +
-firstNeedsNoncompliantFEN string
-secondNeedsNoncompliantFEN string
The castling rights and e.p. fields of the FEN sent to the mentioned engine with the setboard command will be replaced by the given string. This can for instance be used to run engines that do not understand Chess960 FENs in variant fischerandom, to make them at least understand the opening position, @@ -1092,12 +1298,16 @@ castling and e.p. fields in variants that do not have castling or e.p. (shatranj, courier, xiangqi, shogi) so that XBoard would normally omit them (string = "- -"), or to add variant-specific fields that are not yet supported by XBoard (e.g. to indicate the number of checks in 3check). +
-shuffleOpenings
Forces shuffling of the opening setup in variants that normally have a fixed initial position. +Shufflings are symmetric for black and white, and exempt King and Rooks in variants +with normal castling. +Remains in force until a new variant is selected.
-


+


Next: , Previous: Chess engine options, Up: Options @@ -1106,33 +1316,33 @@ Up: Options

3.2 UCI + WB Engine Settings

-

+

-
-fUCI or -firstIsUCI true/false
-sUCI or -secondIsUCI true/false
Indicates if the mentioned engine executable file is an UCI engine, +
-fUCI or -firstIsUCI true/false
-sUCI or -secondIsUCI true/false
Indicates if the mentioned engine executable file is an UCI engine, and should be run with the aid of the Polyglot adapter rather than directly. Xboard will then pass the other UCI options and engine name to Polyglot through a .ini temporary file created for the purpose. -
-PolyglotDir filename
Gives the name of the directory in which the Polyglot adapter for UCI engines expects its files. +
-PolyglotDir filename
Gives the name of the directory in which the Polyglot adapter for UCI engines expects its files. Default: "/usr/local/share/polyglot". -
-usePolyglotBook true/false
Specifies if the Polyglot book should be used. -
-PolyglotBook filename
Gives the filename of the opening book that Polyglot should use. +
-usePolyglotBook true/false
Specifies if the Polyglot book should be used. +
-PolyglotBook filename
Gives the filename of the opening book that Polyglot should use. From XBoard 4.3.15 on, native XBoard/WinBoard engines will also use the opening book specified here, provided the usePolyglotBook option is set to true, and the option firstHasOwnBookUCI or secondHasOwnBookUCI applying to the engine is set to false. The engine will be kept in force mode as long as the current position is in book, and XBoard will select the book moves for it. Default "". -
-fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
-sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
Indicates if the mentioned engine has its own opening book it should play from, +
-fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false
-sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false
Indicates if the mentioned engine has its own opening book it should play from, rather than using the external book through XBoard. Default: false. -
-defaultHashSize n
Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size +
-defaultHashSize n
Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size this number is also used to calculate the memory setting of XBoard/WinBoard engines, for those that support the memory feature of the XBoard/WinBoard protocol. Default: 64. -
-defaultCacheSizeEGTB n
Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size +
-defaultCacheSizeEGTB n
Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size this number is also used to calculate the memory setting of XBoard/WinBoard engines, for those that support the memory feature of the XBoard/WinBoard protocol. Default: 4. -
-defaultPathEGTB filename
Gives the name of the directory where the end-game tablebases are installed, for UCI engines. +
-defaultPathEGTB filename
Gives the name of the directory where the end-game tablebases are installed, for UCI engines. Default: "/usr/local/share/egtb". -
-egtFormats string
Specifies which end-game tables are installed on the computer, and where. +
-egtFormats string
Specifies which end-game tables are installed on the computer, and where. The argument is a comma-separated list of format specifications, each specification consisting of a format name, a colon, and a directory path name, e.g. "nalimov:/usr/local/share/egtb". @@ -1144,8 +1354,8 @@ Default: "".
-


+


Next: , Previous: UCI + WB Engine Settings, Up: Options @@ -1154,12 +1364,12 @@ Up: Options

3.3 ICS options

-

+

-
-ics/-xics or -internetChessServerMode true/false
Connect with an Internet Chess Server to play chess against its +
-ics/-xics or -internetChessServerMode true/false
Connect with an Internet Chess Server to play chess against its other users, observe games they are playing, or review games that have recently finished. Default: false. -
-icshost or -internetChessServerHost host
The Internet host name or address of the chess server to connect +
-icshost or -internetChessServerHost host
The Internet host name or address of the chess server to connect to when in ICS mode. Default: chessclub.com. Another popular chess server to try is freechess.org. If your site doesn't have a working Internet name server, try @@ -1167,15 +1377,15 @@ specifying the host address in numeric form. You may also need to specify the numeric address when using the icshelper option with timestamp or timeseal (see below). -
-icsport or -internetChessServerPort port-number
The port number to use when connecting to a chess server in ICS +
-icsport or -internetChessServerPort port-number
The port number to use when connecting to a chess server in ICS mode. Default: 5000. -
-icshelper or -internetChessServerHelper prog-name
An external helper program used to communicate with the chess server. +
-icshelper or -internetChessServerHelper prog-name
An external helper program used to communicate with the chess server. You would set it to "timestamp" for ICC (chessclub.com) or "timeseal" for FICS (freechess.org), after obtaining the correct version of timestamp or timeseal for your computer. See "help timestamp" on ICC and "help timeseal" on FICS. This option is shorthand for -useTelnet -telnetProgram program. -
-telnet/-xtelnet or -useTelnet true/false
This option is poorly named; it should be called useHelper. +
-telnet/-xtelnet or -useTelnet true/false
This option is poorly named; it should be called useHelper. If set to true, it instructs XBoard to run an external program to communicate with the Internet Chess Server. The program to use is given by the telnetProgram option. @@ -1183,21 +1393,21 @@ If the option is false (the default), XBoard opens a TCP socket and uses its own internal implementation of the telnet protocol to communicate with the ICS. See Firewalls. -
-telnetProgram prog-name
This option is poorly named; it should be called helperProgram. +
-telnetProgram prog-name
This option is poorly named; it should be called helperProgram. It gives the name of the telnet program to be used with the gateway and useTelnet options. The default is telnet. The telnet program is invoked with the value of internetChessServerHost as its first argument and the value of internetChessServerPort as its second argument. See Firewalls. -
-gateway host-name
If this option is set to a host name, XBoard communicates with the +
-gateway host-name
If this option is set to a host name, XBoard communicates with the Internet Chess Server by using rsh to run the telnetProgram on the given host, instead of using its own internal implementation of the telnet protocol. You can substitute a different remote shell program for rsh using the remoteShell option described below. See Firewalls. -
-internetChessServerCommPort or -icscomm dev-name
If this option is set, XBoard communicates with the ICS through +
-internetChessServerCommPort or -icscomm dev-name
If this option is set, XBoard communicates with the ICS through the given character I/O device instead of opening a TCP connection. Use this option if your system does not have any kind of Internet connection itself (not even a SLIP or PPP connection), @@ -1240,7 +1450,7 @@ Then telnet to ICS, using a command like telnet chessclub.com 5000. Important: See the paragraph below about extra echoes, in Limitations. -
-icslogon or -internetChessServerLogonScript file-name
Whenever XBoard connects to the Internet Chess Server, +
-icslogon or -internetChessServerLogonScript file-name
Whenever XBoard connects to the Internet Chess Server, if it finds a file with the name given in this option, it feeds the file's contents to the ICS as commands. The default file name is .icsrc. @@ -1248,34 +1458,75 @@ Usually the first two lines of the file should be your ICS user name and password. The file can be either in $CHESSDIR, in XBoard's working directory if CHESSDIR is not set, or in your home directory. -
-msLoginDelay delay
If you experience trouble logging on to an ICS when using the +
-msLoginDelay delay
If you experience trouble logging on to an ICS when using the -icslogon option, inserting some delay between characters of the logon script may help. This option adds delay milliseconds of delay between characters. Good values to try are 100 and 250. -
-icsinput/-xicsinput or -internetChessServerInputBox true/false
Sets the ICS Input Box menu option. See Mode Menu. Default: false. -
-autocomm/-xautocomm or -autoComment true/false
Sets the Auto Comment menu option. See Options Menu. Default: false. -
-autoflag/-xautoflag or -autoCallFlag true/false
Sets the Auto Flag menu option. See Options Menu. Default: false. -
-autobs/-xautobs or -autoObserve true/false
Sets the Auto Observe menu option. See Options Menu. Default: false. -
-autoKibitz
Enables kibitzing of the engines last thinking output (depth, score, time, speed, PV) +
-icsinput/-xicsinput or -internetChessServerInputBox true/false
Sets the ICS Input Box menu option. See Mode Menu. Default: false. +
-autocomm/-xautocomm or -autoComment true/false
Sets the Auto Comment menu option. See Options Menu. Default: false. +
-autoflag/-xautoflag or -autoCallFlag true/false
Sets the Auto Flag menu option. See Options Menu. Default: false. +
-autobs/-xautobs or -autoObserve true/false
Sets the Auto Observe menu option. See Options Menu. Default: false. +
-autoKibitz
Enables kibitzing of the engines last thinking output (depth, score, time, speed, PV) before it moved to the ICS, in zippy mode. The option showThinking must be switched on for this option to work. Also diverts similar kibitz information of an opponent engine that is playing you through the ICS to the engine-output window, as if the engine was playing locally. -
-moves/-xmoves or -getMoveList true/false
Sets the Get Move List menu option. See Options Menu. Default: true. -
-alarm/-xalarm or -icsAlarm true/false
Sets the ICS Alarm menu option. See Options Menu. Default: true. -
-icsAlarmTime ms
Sets the time in milliseconds for the ICS Alarm menu option. +
-seekGraph true/false or -sg
Enables displaying of the seek graph by left-clicking the board when +you are logged on to an ICS and currently idle. +The seek graph show all players currently seeking games on the ICS, +plotted according to their rating and the time control of the game they seek, +in three different colors (for rated, unrated and wild games). +Computer ads are displayed as squares, human ads are dots. +Default: false. +
-autoRefresh true/false
Enables automatic updating of the seek graph, +by having the ICS send a running update of all newly placed +and removed seek ads. +This consumes a substantial amount of communication bandwidth, +and is only supported for FICS and ICC. +Default: false. +
-backgroundObserve true/false
When true, boards sent to you by the ICS from other games while you are playing +(e.g. because you are observing them) +will not be automatically displayed. +Only a summary of time left and material of both players will appear +in the message field above the board. +XBoard will remember the last board it has received this way, +and will display it in stead of the position in your own game +when you press the right mouse button. +No other information is stored on such games observed in the background; +you cannot save such a game later, or step through its moves. +This feature is provided solely for the benefit of bughouse players, +to enable them to peek at their partner's game without the need +to logon twice. +Default: false. +
-dualBoard true/false
In combination with -backgroundObserve true, this option will display +the board of the background game side by side with that of your own game, +so you can have it in view permanently. +Any board or holdings info coming in will be displayed on the secondary +board immediately. +This feature is still experimental and largely unfinished. +There is no animation or highlighting of moves on the secondary board. +Default: false. +
-oneClickMove true/false
When set, this option allows you to enter moves by only clicking the to- +or from-square, when only a single legal move to or from that square +is possible. +Double-clicking a piece (or clicking an already selected piece) +will instruct that piece to make the only capture it can legally do. +Default: false. +
-moves/-xmoves or -getMoveList true/false
Sets the Get Move List menu option. See Options Menu. Default: true. +
-alarm/-xalarm or -icsAlarm true/false
Sets the ICS Alarm menu option. See Options Menu. Default: true. +
-icsAlarmTime ms
Sets the time in milliseconds for the ICS Alarm menu option. See Options Menu. Default: 5000. -
lowTimeWarning true/false
Controls a color change of the board as a warning your time is running out. +
lowTimeWarning true/false
Controls a color change of the board as a warning your time is running out. See Options Menu. Default: false. -
-pre/-xpre \fRor\fB -premove true/false
Sets the Premove menu option. See Options Menu. Default: true. -
-quiet/-xquiet or -quietPlay true/false
Sets the Quiet Play menu option. See Options Menu. Default: false. -
-colorizeMessages or -colorize
Setting colorizeMessages +
-pre/-xpre \fRor\fB -premove true/false
Sets the Premove menu option. See Options Menu. Default: true. +
-quiet/-xquiet or -quietPlay true/false
Sets the Quiet Play menu option. See Options Menu. Default: false. +
-colorizeMessages or -colorize
Setting colorizeMessages to true tells XBoard to colorize the messages received from the ICS. Colorization works only if your xterm supports ISO 6429 escape sequences for changing text colors. -
-colorShout foreground,background,bold
-colorSShout foreground,background,bold
-colorChannel1 foreground,background,bold
-colorChannel foreground,background,bold
-colorKibitz foreground,background,bold
-colorTell foreground,background,bold
-colorChallege foreground,background,bold
-colorRequest foreground,background,bold
-colorSeek foreground,background,bold
-colorNormal foreground,background,bold
These options set the colors used when colorizing ICS messages. +
-colorShout foreground,background,bold
-colorSShout foreground,background,bold
-colorChannel1 foreground,background,bold
-colorChannel foreground,background,bold
-colorKibitz foreground,background,bold
-colorTell foreground,background,bold
-colorChallege foreground,background,bold
-colorRequest foreground,background,bold
-colorSeek foreground,background,bold
-colorNormal foreground,background,bold
These options set the colors used when colorizing ICS messages. All ICS messages are grouped into one of these categories: shout, sshout, channel 1, other channel, kibitz, tell, challenge, request (including abort, adjourn, draw, pause, and takeback), or @@ -1303,22 +1554,22 @@ them if you turn -colorize on without specifying your own colors. xboard*colorSeek: blue xboard*colorNormal: default -
-soundProgram progname
If this option is set to a sound-playing program that is installed and +
-soundProgram progname
If this option is set to a sound-playing program that is installed and working on your system, XBoard can play sound files when certain events occur, listed below. The default program name is "play". If any of the sound options is set to "$", the event rings the terminal bell by sending a ^G character to standard output, instead of playing a sound file. If an option is set to the empty string "", no sound is played for that event. -
-soundShout filename
-soundSShout filename
-soundChannel filename
-soundKibitz filename
-soundTell filename
-soundChallenge filename
-soundRequest filename
-soundSeek filename
These sounds are triggered in the same way as the colorization events +
-soundShout filename
-soundSShout filename
-soundChannel filename
-soundKibitz filename
-soundTell filename
-soundChallenge filename
-soundRequest filename
-soundSeek filename
These sounds are triggered in the same way as the colorization events described above. They all default to "", no sound. They are played only if the colorizeMessages is on. -
-soundMove filename
This sound is used by the Move Sound menu option. Default: "$". -
-soundIcsAlarm filename
This sound is used by the ICS Alarm menu option. Default: "$". -
-soundIcsWin filename
This sound is played when you win an ICS game. Default: "" (no sound). -
-soundIcsLoss filename
This sound is played when you lose an ICS game. Default: "" (no sound). -
-soundIcsDraw filename
This sound is played when you draw an ICS game. Default: "" (no sound). -
-soundIcsUnfinished filename
This sound is played when an ICS game that you are participating in is +
-soundMove filename
This sound is used by the Move Sound menu option. Default: "$". +
-soundIcsAlarm filename
This sound is used by the ICS Alarm menu option. Default: "$". +
-soundIcsWin filename
This sound is played when you win an ICS game. Default: "" (no sound). +
-soundIcsLoss filename
This sound is played when you lose an ICS game. Default: "" (no sound). +
-soundIcsDraw filename
This sound is played when you draw an ICS game. Default: "" (no sound). +
-soundIcsUnfinished filename
This sound is played when an ICS game that you are participating in is aborted, adjourned, or otherwise ends inconclusively. Default: "" (no sound). @@ -1340,11 +1591,19 @@ sound). xboard*soundIcsUnfinished: unfinished.wav xboard*soundIcsAlarm: alarm.wav -
+
-dropMenu true|false
This option allows you to emulate old behavior, +where the right mouse button brings up the (now deprecated) drop menu +rather than displaying the position at the end of the principal variation. +Default: False. +
-variations true|false
When this option is on, you can start new variations in Edit Game or +Analyze mode by holding the Shift key down while entering a move. +When it is off, the Shift key will be ignored. +Default: False. +
-


+


Next: , Previous: ICS options, Up: Options @@ -1353,9 +1612,9 @@ Up: Options

3.4 Load and Save options

-

+

-
-lgf or -loadGameFile file
-lgi or -loadGameIndex index
If the loadGameFile option is set, XBoard loads the specified +
-lgf or -loadGameFile file
-lgi or -loadGameIndex index
If the loadGameFile option is set, XBoard loads the specified game file at startup. The file name - specifies the standard input. If there is more than one game in the file, XBoard pops up a menu of the available games, with entries based on their PGN @@ -1378,16 +1637,16 @@ first game of the file when it has reached a specified value. positions or games in auto-increment matchMode. See loadPositionIndex and loadGameIndex. default: 0 (no rewind). -
-td or -timeDelay seconds
Time delay between moves during ‘Load Game’. Fractional seconds -are allowed; try ‘-td 0.4’. A time delay value of -1 tells -XBoard not to step through game files automatically. Default: 1 -second. -
-sgf or -saveGameFile file
If this option is set, XBoard appends a record of every game +
-td or -timeDelay seconds
Time delay between moves during ‘Load Game’ or ‘Analyze File’. +Fractional seconds are allowed; try ‘-td 0.4’. +A time delay value of -1 tells +XBoard not to step through game files automatically. Default: 1 second. +
-sgf or -saveGameFile file
If this option is set, XBoard appends a record of every game played to the specified file. The file name - specifies the standard output. -
-autosave/-xautosave or -autoSaveGames true/false
Sets the Auto Save menu option. See Options Menu. Default: false. +
-autosave/-xautosave or -autoSaveGames true/false
Sets the Auto Save menu option. See Options Menu. Default: false. Ignored if saveGameFile is set. -
-lpf or -loadPositionFile file
-lpi or -loadPositionIndex index
If the loadPositionFile option is set, XBoard loads the +
-lpf or -loadPositionFile file
-lpi or -loadPositionIndex index
If the loadPositionFile option is set, XBoard loads the specified position file at startup. The file name - specifies the standard input. If the loadPositionIndex option is set to N, the Nth position found in the file is loaded; otherwise the @@ -1400,26 +1659,46 @@ causes the index to be incremented every two games, so that each position in the file is used twice (with the engines playing opposite colors). The rewindIndex option causes the index to be reset to the first position of the file when it has reached a specified value. -
-spf or -savePositionFile file
If this option is set, XBoard appends the final position reached +
-spf or -savePositionFile file
If this option is set, XBoard appends the final position reached in every game played to the specified file. The file name - specifies the standard output. -
-pgnExtendedInfo true/false
If this option is set, XBoard saves depth, score and time used for each +
-pgnExtendedInfo true/false
If this option is set, XBoard saves depth, score and time used for each move that the engine found as a comment in the PGN file. Default: false. -
-pgnEventHeader string
Sets the name used in the PGN event tag to string. +
-pgnEventHeader string
Sets the name used in the PGN event tag to string. Default: "Computer Chess Game". -
-saveOutOfBookInfo true/false
Include the information on how the engine(s) game out of its opening book in a special 'annotator' tag with the PGN file. -
-oldsave/-xoldsave or -oldSaveStyle true/false
Sets the Old Save Style menu option. See Options Menu. Default: false. -
-gameListTags string
The character string lists the PGN tags that should be printed in the +
-saveOutOfBookInfo true/false
Include the information on how the engine(s) game out of its opening book +in a special 'annotator' tag with the PGN file. +
-oldsave/-xoldsave or -oldSaveStyle true/false
Sets the Old Save Style menu option. See Options Menu. Default: false. +
-gameListTags string
The character string lists the PGN tags that should be printed in the Game List, and their order. The meaning of the codes is e=event, s=site, d=date, o=round, p=players, r=result, w=white Elo, b=black Elo, -t=time control, v=variant, a=out-of-book info. +t=time control, v=variant, a=out-of-book info, c=result comment. Default: "eprd" +
-ini or -settingsFile filename
-saveSettingsFile filename
@filename
When XBoard encounters an option -settingsFile (or -ini for short), +or @filename, it tries to read the mentioned file, +and substitutes the contents of it (presumaby more command-line options) +in place of the option. +In the case of -ini or -settingsFile, the name of a successfully read +settings file is also remembered as the file to use for saving settings +(automatically on exit, or on user command). +An option of the form @filename does not affect saving. +The option -saveSettingsFile does specify a name of the file to use +for saving, without reading any options from it, and is thus also effective +when the file did not exist yet. +So the settings will be saved to the file specified in the last +-saveSettingsFile or succesfull -settingsFile / -ini command, +if any, and in /etc/xboard/xboard.conf otherwise. +Usualy the latter is only accessible for the system administrator, though, +and will be used to contain system-wide default setings, amongst which +a -saveSettingsFile and -settingsFile options to specify a settings file +accessible to the individual user, such as ~/.xboardrc in the user's +home directory.
-


+


Next: , Previous: Load and Save options, Up: Options @@ -1428,31 +1707,36 @@ Up: Options

3.5 User interface options

-

+

-
-display
-geometry
-iconic
These and most other standard Xt options are accepted. -
-noGUI
Suppresses all GUI functions of XBoard +
-display
-geometry
-iconic
These and most other standard Xt options are accepted. +
-noGUI
Suppresses all GUI functions of XBoard (to speed up automated ultra-fast engine-engine games, which you donÂ’t want to watch). There will be no board or clock updates, no printing of moves, and no update of the icon on the task bar in this mode. -
-movesound/-xmovesound or -ringBellAfterMoves true/false
Sets the Move Sound menu option. See Options Menu. Default: false. +
-movesound/-xmovesound or -ringBellAfterMoves true/false
Sets the Move Sound menu option. See Options Menu. Default: false. For compatibility with old XBoard versions, -bell/-xbell are also accepted as abbreviations for this option. -
-exit/-xexit or -popupExitMessage true/false
Sets the Popup Exit Message menu option. See Options Menu. Default: true. -
-popup/-xpopup or -popupMoveErrors true/false
Sets the Popup Move Errors menu option. See Options Menu. Default: false. -
-queen/-xqueen or -alwaysPromoteToQueen true/false
Sets the Always Queen menu option. See Options Menu. Default: false. -
-legal/-xlegal or -testLegality true/false
Sets the Test Legality menu option. See Options Menu. Default: true. -
-size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
Determines how large the board will be, by selecting the pixel size +
-exit/-xexit or -popupExitMessage true/false
Sets the Popup Exit Message menu option. See Options Menu. Default: true. +
-popup/-xpopup or -popupMoveErrors true/false
Sets the Popup Move Errors menu option. See Options Menu. Default: false. +
-queen/-xqueen or -alwaysPromoteToQueen true/false
Sets the Always Queen menu option. See Options Menu. Default: false. +
-legal/-xlegal or -testLegality true/false
Sets the Test Legality menu option. See Options Menu. Default: true. +
-size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
Determines how large the board will be, by selecting the pixel size of the pieces and setting a few related parameters. The sizeName can be one of: Titanic, giving 129x129 pixel pieces, Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, or Tiny 21x21. -Pieces of all these sizes are built into XBoard. +Orthodox pieces of all these sizes are built into XBoard. Other sizes can be used if you have them; see the pixmapDirectory and bitmapDirectory options. +Complete sets of un-orthodox pieces are only provided in sizes +Bulky, Middling and (to a lesser extent) Petite; +Archbishop, Marshall and Amazon are also available in all sizes between +Bulky and Petite. +When no bitmap is available, the piece will be displayed as Amazon or King. The default depends on the size of your screen; it is approximately the largest size that will fit without clipping. @@ -1474,11 +1758,11 @@ If smallLayout is 1 and titleInWindow is true, the window layout is rearranged to make more room for the title. If tinyLayout is 1, the labels on the menu bar are abbreviated to one character each and the buttons in the button bar are made narrower. -
-coords/-xcoords or -showCoords true/false
Sets the Show Coords menu option. See Options Menu. Default: false. +
-coords/-xcoords or -showCoords true/false
Sets the Show Coords menu option. See Options Menu. Default: false. The coordFont option specifies what font to use. -
-autoraise/-xautoraise or -autoRaiseBoard true/false
Sets the Auto Raise Board menu option. See Options Menu. Default: true. -
-autoflip/-xautoflip or -autoFlipView true/false
Sets the Auto Flip View menu option. See Options Menu. Default: true. -
-flip/-xflip or -flipView true/false
If Auto Flip View is not set, or if you are observing but not participating +
-autoraise/-xautoraise or -autoRaiseBoard true/false
Sets the Auto Raise Board menu option. See Options Menu. Default: true. +
-autoflip/-xautoflip or -autoFlipView true/false
Sets the Auto Flip View menu option. See Options Menu. Default: true. +
-flip/-xflip or -flipView true/false
If Auto Flip View is not set, or if you are observing but not participating in a game, then the positioning of the board at the start of each game depends on the flipView option. If flipView is false (the default), the board is positioned so that the white pawns move from the bottom to the @@ -1486,20 +1770,24 @@ top; if true, the black pawns move from the bottom to the top. In any case, the Flip menu option (see Options Menu) can be used to flip the board after the game starts. -
-title/-xtitle or -titleInWindow true/false
If this option is true, XBoard displays player names (for ICS +
-title/-xtitle or -titleInWindow true/false
If this option is true, XBoard displays player names (for ICS games) and game file names (for ‘Load Game’) inside its main window. If the option is false (the default), this information is displayed only in the window banner. You probably won't want to set this option unless the information is not showing up in the banner, as happens with a few X window managers. -
-buttons/-xbuttons or -showButtonBar True/False
If this option is False, xboard omits the [<<] [<] [P] [>] [>>] button +
-buttons/-xbuttons or -showButtonBar True/False
If this option is False, xboard omits the [<<] [<] [P] [>] [>>] button bar from the window, allowing the message line to be wider. You can still get the functions of these buttons using the menus or their keyboard shortcuts. Default: true. -
-mono/-xmono or -monoMode true/false
Determines whether XBoard displays its pieces and squares with +
-mono/-xmono or -monoMode true/false
Determines whether XBoard displays its pieces and squares with two colors (true) or four (false). You shouldn't have to specify monoMode; XBoard will determine if it is necessary. -
-flashCount count
-flashRate rate
-flash/-xflash
These options enable flashing of pieces when they +
-showTargetSquares true/false
Determines whether XBoard can highlight the squares a piece has +legal moves to, when you grab that piece with the mouse. +If this option is set, this feature can be controlled through +the Highlight Dragging menu item. +
-flashCount count
-flashRate rate
-flash/-xflash
These options enable flashing of pieces when they land on their destination square. flashCount tells XBoard how many times to flash a piece after it @@ -1512,23 +1800,24 @@ sets flashCount to 3. xflash sets flashCount to 0. Defaults: flashCount=0 (no flashing), flashRate=5. -
-highlight/-xhighlight or -highlightLastMove true/false
Sets the Highlight Last Move menu option. See Options Menu. Default: false. -
-blind/-xblind or -blindfold true/false
Sets the Blindfold menu option. See Options Menu. Default: false. -
-clockFont font
The font used for the clocks. If the option value is a pattern +
-highlight/-xhighlight or -highlightLastMove true/false
Sets the Highlight Last Move menu option. See Options Menu. Default: false. +
-highlightMoveWithArrow true/false
Sets the Highlight with Arrow menu option. See Options Menu. Default: false. +
-blind/-xblind or -blindfold true/false
Sets the Blindfold menu option. See Options Menu. Default: false. +
-clockFont font
The font used for the clocks. If the option value is a pattern that does not specify the font size, XBoard tries to choose an appropriate font for the board size being used. Default: -*-helvetica-bold-r-normal–*-*-*-*-*-*-*-*. -
-coordFont font
The font used for rank and file coordinate labels if showCoords +
-coordFont font
The font used for rank and file coordinate labels if showCoords is true. If the option value is a pattern that does not specify the font size, XBoard tries to choose an appropriate font for the board size being used. Default: -*-helvetica-bold-r-normal–*-*-*-*-*-*-*-*. -
-font font
The font used for popup dialogs, menus, comments, etc. +
-font font
The font used for popup dialogs, menus, comments, etc. If the option value is a pattern that does not specify the font size, XBoard tries to choose an appropriate font for the board size being used. Default: -*-helvetica-medium-r-normal–*-*-*-*-*-*-*-*. -
-fontSizeTolerance tol
In the font selection algorithm, a nonscalable font will be preferred +
-fontSizeTolerance tol
In the font selection algorithm, a nonscalable font will be preferred over a scalable font if the nonscalable font's size differs by tol pixels or less from the desired size. A value of -1 will force @@ -1536,7 +1825,7 @@ a scalable font to always be used if available; a value of 0 will use a nonscalable font only if it is exactly the right size; a large value (say 1000) will force a nonscalable font to always be used if available. Default: 4. -
-bm or -bitmapDirectory dir
-pixmap or -pixmapDirectory dir
These options control what piece images xboard uses. The XBoard +
-bm or -bitmapDirectory dir
-pixmap or -pixmapDirectory dir
These options control what piece images xboard uses. The XBoard distribution includes one set of pixmap pieces in xpm format, in the directory pixmaps, and one set of bitmap pieces in xbm format, in the directory bitmaps. Pixmap @@ -1579,7 +1868,7 @@ by supplying files named icon_white.bm, <

For more information about pixmap pieces and how to get additional sets, see zic2xpm below. -

-whitePieceColor color
-blackPieceColor color
-lightSquareColor color
-darkSquareColor color
-highlightSquareColor color
-lowTimeWarningColor color
Colors to use for the pieces, squares, and square highlights. +
-whitePieceColor color
-blackPieceColor color
-lightSquareColor color
-darkSquareColor color
-highlightSquareColor color
-lowTimeWarningColor color
Colors to use for the pieces, squares, and square highlights. Defaults:
          -whitePieceColor       #FFFFCC
@@ -1600,22 +1889,22 @@ Defaults:
           -premoveHighlightColor gray70
           -lowTimeWarningColor   gray70
 
-
-drag/-xdrag or -animateDragging true/false
Sets the Animate Dragging menu option. See Options Menu. Default: true. -
-animate/-xanimate or -animateMoving true/false
Sets the Animate Moving menu option. See Options Menu. Default: true. -
-animateSpeed n
Number of milliseconds delay between each animation frame when Animate +
-drag/-xdrag or -animateDragging true/false
Sets the Animate Dragging menu option. See Options Menu. Default: true. +
-animate/-xanimate or -animateMoving true/false
Sets the Animate Moving menu option. See Options Menu. Default: true. +
-animateSpeed n
Number of milliseconds delay between each animation frame when Animate Moves is on. -
-autoDisplayComment true/false
-autoDisplayTags true/false
If set to true, these options cause the window with the move comments, +
-autoDisplayComment true/false
-autoDisplayTags true/false
If set to true, these options cause the window with the move comments, and the window with PGN tags, respectively, to pop up automatically when such tags or comments are encountered during the replaying a stored or loaded game. Default: true. -
-pasteSelection true/false
If this option is set to true, the Paste Position and Paste Game +
-pasteSelection true/false
If this option is set to true, the Paste Position and Paste Game options paste from the currently selected text. If false, they paste from the clipboard. Default: false.
-


+


Next: , Previous: User interface options, Up: Options @@ -1624,35 +1913,35 @@ Up: Options

3.6 Adjudication Options

-

+

-
-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss +
-adjudicateLossThreshold n
If the given value is non-zero, XBoard adjudicates the game as a loss if both engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by XBoard, using -firstScoreAbs and -secondScoreAbs if needed. Default: 0 (no adjudication) -
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw +
-adjudicateDrawMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw if after the given number of moves it was not yet decided. Default: 0 (no adjudication) -
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, +
-checkMates true/false
If this option is set, XBoard detects all checkmates and stalemates, and ends the game as soon as they occur. Legality-testing must be switched on for this option to work. Default: true -
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines, +
-testClaims true/false
If this option is set, XBoard verifies all result claims made by engines, and those who send false claims will forfeit the game because of it. Legality-testing must be switched on for this option to work. Default: true -
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is +
-materialDraws true/false
If this option is set, XBoard adjudicates games as draws when there is no sufficient material left to inflict a checkmate. This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK. Legality-testing must be switched on for this option to work. Default: true -
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be +
-trivialDraws true/false
If this option is set, XBoard adjudicates games as draws that cannot be usually won without opponent cooperation. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, to allow quick mates that can occur in some exceptional positions to be found by the engines. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-testing must be on for this option to work. Default: false -
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given +
-ruleMoves n
If the given value is non-zero, XBoard adjudicates the game as a draw after the given number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves, irrespective of the given value of n.
-repeatsToDraw n
If the given value is non-zero, xboard adjudicates the game as a draw if a position @@ -1663,8 +1952,8 @@ as repeats, XBoard is fully e.p. and castling aware!
-


+


Previous: Adjudication Options, Up: Options @@ -1672,18 +1961,18 @@ Up: Options

3.7 Other options

-

+

-
-ncp/-xncp or -noChessProgram true/false
If this option is true, XBoard acts as a passive chessboard; it +
-ncp/-xncp or -noChessProgram true/false
If this option is true, XBoard acts as a passive chessboard; it does not start a chess engine at all. Turning on this option also turns off clockMode. Default: false. -
-mode or -initialMode modename
If this option is given, XBoard selects the given modename +
-mode or -initialMode modename
If this option is given, XBoard selects the given modename from the Mode menu after starting and (if applicable) processing the loadGameFile or loadPositionFile option. Default: "" (no selection). Other supported values are MachineWhite, MachineBlack, TwoMachines, Analysis, AnalyzeFile, EditGame, EditPosition, and Training. -
-variant varname
Activates preliminary, partial support for playing chess variants +
-variant varname
Activates preliminary, partial support for playing chess variants against a local engine or editing variant games. This flag is not needed in ICS mode. Recognized variant names are: @@ -1715,6 +2004,8 @@ needed in ICS mode. Recognized variant names are: cylinder Pieces wrap around the board edge knightmate King moves as Knight, and vice versa super Superchess (shuffle variant with 4 exo-pieces) + makruk Thai Chess (shatranj-like, P promotes on 6th rank) + spartan Spartan Chess (black has unorthodox pieces) fairy A catchall variant in which all piece types known to XBoard can participate (8x8) unknown Catchall for other unknown variants @@ -1738,25 +2029,25 @@ Berolina and cylinder chess can only be played with legality testing off. In crazyhouse, XBoard now does keep track of off-board pieces. In shatranj it does implement the baring rule when mate detection is switched on. -
-boardHeight N
Allows you to set a non-standard number of board ranks in any variant. +
-boardHeight N
Allows you to set a non-standard number of board ranks in any variant. If the height is given as -1, the default height for the variant is used. Default: -1 -
-boardWidth N
Allows you to set a non-standard number of board files in any variant. +
-boardWidth N
Allows you to set a non-standard number of board files in any variant. If the width is given as -1, the default width for the variant is used. With a non-standard width, the initial position will always be an empty board, as the usual opening array will not fit. Default: -1 -
-holdingsSize N
Allows you to set a non-standard size for the holdings in any variant. +
-holdingsSize N
Allows you to set a non-standard size for the holdings in any variant. If the size is given as -1, the default holdings size for the variant is used. The first N piece types will go into the holdings on capture, and you will be able to drop them on the board in stead of making a normal move. If size equals 0, there will be no holdings. Default: -1 -
-defaultFrcPosition N
Specifies the number of the opening position in shuffle games like Chess960. +
-defaultFrcPosition N
Specifies the number of the opening position in shuffle games like Chess960. A value of -1 means the position is randomly generated by XBoard at the beginning of every game. Default: -1 -
-pieceToSquareTable string
The characters that are used to represent the piece types XBoard knows in FEN +
-pieceToSquareTable string
The characters that are used to represent the piece types XBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black pieces have to be given separately (in that order). The last letter for each color will be the King. @@ -1776,10 +2067,10 @@ Note that promoted pieces are represented by pieces 11 further in the list. You should not have to use this option often: each variant has its own default setting for the piece representation in FEN, which should be sufficient in normal use. Default: "" -
-debug/-xdebug or -debugMode true/false
Turns on debugging printout. -
-debugFile filename or -nameOfDebugFile filename
Sets the name of the file to which XBoard saves debug information +
-debug/-xdebug or -debugMode true/false
Turns on debugging printout. +
-debugFile filename or -nameOfDebugFile filename
Sets the name of the file to which XBoard saves debug information (including all communication to and from the engines). -
-engineDebugOutput number
Specifies how XBoard should handle unsolicited output from the engine, +
-engineDebugOutput number
Specifies how XBoard should handle unsolicited output from the engine, with respect to saving it in the debug file. The output is further (hopefully) ignored. If number=0, XBoard refrains from writing such spurious output to the debug file. @@ -1789,20 +2080,20 @@ as the engine itself should have done if it wanted to submit info for inclusion This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them. -
-rsh or -remoteShell shell-name
Name of the command used to run programs remotely. The default +
-rsh or -remoteShell shell-name
Name of the command used to run programs remotely. The default is rsh or remsh, determined when XBoard is configured and compiled. -
-ruser or -remoteUser user-name
User name on the remote system when running programs with the +
-ruser or -remoteUser user-name
User name on the remote system when running programs with the remoteShell. The default is your local user name. -
-userName username
Name under which the Human player will be listed in the PGN file. +
-userName username
Name under which the Human player will be listed in the PGN file. Default is the login name on your local computer. -
-delayBeforeQuit number
-delayAfterQuit number
These options specify how long XBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies. +
-delayBeforeQuit number
-delayAfterQuit number
These options specify how long XBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies.
-


+


Next: , Previous: Options, Up: Top @@ -1811,7 +2102,7 @@ Up: Top

4 Chess Servers

-

An Internet Chess Server, or ICS, is a place on the +

An Internet Chess Server, or ICS, is a place on the Internet where people can get together to play chess, watch other people's games, or just chat. You can use either telnet or a client program like XBoard to connect to the server. There are @@ -1844,25 +2135,25 @@ unique guest name for you.

Some useful ICS commands include

-
help <topic>
to get help on the given <topic>. To get a list of possible topics type +
help <topic>
to get help on the given <topic>. To get a list of possible topics type help without topic. Try the help command before you ask other people on the server for help.

For example help register tells you how to become a registered ICS player. -

who <flags>
to see a list of people who are logged on. Administrators +
who <flags>
to see a list of people who are logged on. Administrators (people you should talk to if you have a problem) are marked with the character ‘*’, an asterisk. The <flags> allow you to display only selected players: For example, who of shows a list of players who are interested in playing but do not have an opponent. -
games
to see what games are being played +
games
to see what games are being played
match <player> [<mins>] [<inc>]
to challenge another player to a game. Both opponents get <mins> minutes for the game, and <inc> seconds will be added after each move. If another player challenges you, the server asks if you want to accept the challenge; use the accept or decline commands to answer. -
accept
decline
to accept or decline another player's offer. +
accept
decline
to accept or decline another player's offer. The offer may be to start a new game, or to agree to a draw, adjourn or abort the current game. See Action Menu. @@ -1870,7 +2161,7 @@ The offer may be to start a new game, or to agree to a is challenging you, or if your opponent offers both a draw and to adjourn the game), you have to supply additional information, by typing something like accept <player>, accept draw, or draw. -
draw
adjourn
abort
asks your opponent to terminate a game by mutual agreement. Adjourned +
draw
adjourn
abort
asks your opponent to terminate a game by mutual agreement. Adjourned games can be continued later. Your opponent can either decline your offer or accept it (by typing the same command or typing accept). In some cases these commands work @@ -1878,22 +2169,22 @@ immediately, without asking your opponent to agree. For example, you can abort the game unilaterally if your opponent is out of time, and you can claim a draw by repetition or the 50-move rule if available simply by typing draw. -
finger <player>
to get information about the given <player>. (Default: yourself.) -
vars
to get a list of personal settings -
set <var> <value>
to modify these settings -
observe <player>
to observe an ongoing game of the given <player>. -
examine
oldmoves
to review a recently completed game +
finger <player>
to get information about the given <player>. (Default: yourself.) +
vars
to get a list of personal settings +
set <var> <value>
to modify these settings +
observe <player>
to observe an ongoing game of the given <player>. +
examine
oldmoves
to review a recently completed game

Some special XBoard features are activated when you are in examine mode on ICS. See the descriptions of the menu commands ‘Forward’, ‘Backward’, ‘Pause’, ‘ICS Client’, -and ‘Stop Examining’ on the Step Menu, Mode Menu, and -Options Menu. +and ‘Stop Examining’ on the Edit Menu, Mode Menu, and +Action Menu.

-


+


Next: , Previous: Chess Servers, Up: Top @@ -2022,8 +2313,8 @@ but see the SOCKS Web site at http://www.socks.permeo.com/. If you are missing SOCKS, try http://www.funbureau.com/.
-


+


Next: , Previous: Firewalls, Up: Top @@ -2032,7 +2323,7 @@ Up: Top

6 Environment variables

-

Game and position files are found in a directory named by the +

Game and position files are found in a directory named by the CHESSDIR environment variable. If this variable is not set, the current working directory is used. If CHESSDIR is set, XBoard actually changes its working directory to @@ -2040,8 +2331,8 @@ XBoard actually changes its working directory to will be placed there too.

-


+


Next: , Previous: Environment, Up: Top @@ -2050,7 +2341,7 @@ Up: Top

7 Limitations and known bugs

-

There is no way for two people running copies of XBoard to play +

There is no way for two people running copies of XBoard to play each other without going through an Internet Chess Server.

Under some circumstances, your ICS password may be echoed when you log on. @@ -2088,10 +2379,6 @@ which can be a variant that uses piece drops. You can load and edit games that contain piece drops. The (obsolete) piece menus are not active, but you can perform piece drops by dragging pieces from the holdings. -Edit Position mode does not allow you to edit the crazyhouse holdings properly. -You cannot drag pieces to the holding, and using the popup menu to put pieces -there does not adapt the holding counts and leads to an inconsistent state. -Set up crazyhouse positions by loading / pasting a bFEN, from there you can set the holdings. Fischer Random castling is fully understood. You can enter castlings by dragging the King on top of your Rook. You can probably also play Fischer Random successfully on ICS by typing @@ -2105,8 +2392,8 @@ not an XBoard bug. possible bugs, limitations, and ideas for improvement that have been suggested.

-


+


Next: , Previous: Limitations, Up: Top @@ -2115,7 +2402,7 @@ Up: Top

8 Reporting problems

-

+

You can report bugs and problems with XBoard using the bug tracker at https://savannah.gnu.org/projects/xboard/ or by sending mail to <bug-xboard@gnu.org>. It can also @@ -2134,8 +2421,8 @@ and we will get in touch with you about merging them in to the main line of development.

-


+


Next: , Previous: Problems, Up: Top @@ -2144,7 +2431,7 @@ Up: Top

9 Authors and contributors

-

+

Chris Sears and Dan Sears wrote the original XBoard. They were responsible for versions 1.0 through 1.2. The color scheme was taken from Wayne Christopher's XChess program. @@ -2195,8 +2482,8 @@ unified XBoard/WinBoard 4.4, which is now available both from the savannah.gnu.org web site and the WinBoard forum.

-


+


Next: , Previous: Contributors, Up: Top @@ -2205,7 +2492,7 @@ Up: Top

10 CMail

-

The cmail program can help you play chess by email with opponents of +

The cmail program can help you play chess by email with opponents of your choice using XBoard as an interface.

You will usually run cmail without giving any options. @@ -2220,8 +2507,8 @@ your choice using XBoard as an interface.

-


+


Next: , Up: CMail @@ -2283,8 +2570,8 @@ CMail's command line. See Options.
-


+


Next: , Previous: CMail options, Up: CMail @@ -2306,8 +2593,8 @@ XBoard in the background. Make your first move and select made.
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Next: , Previous: CMail game, Up: CMail @@ -2340,8 +2627,8 @@ either select ‘Exit’ without XBoard running until you are ready.
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Next: , Previous: CMail answer, Up: CMail @@ -2358,8 +2645,8 @@ with moves transmitted simultaneously. In case there are more general uses, contained in a message; however, XBoard does.
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Next: , Previous: CMail multi, Up: CMail @@ -2380,8 +2667,8 @@ when he or she pipes the final message through cmail -


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Previous: CMail completion, Up: CMail @@ -2405,8 +2692,8 @@ so multi-game correspondence is not possible with opponents using an older version.
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Next: , Previous: CMail, Up: Top @@ -2415,7 +2702,7 @@ Up: Top

11 Other programs you can use with XBoard

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+

Here are some other programs you can use with XBoard

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Next: , Up: Other programs @@ -2444,9 +2731,9 @@ Up: Other programs interface GNU Chess to an ICS.
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Next: , Previous: GNU Chess, Up: Other programs @@ -2468,8 +2755,8 @@ It can be obtained from:

http://home.hccnet.nl/h.g.muller/dwnldpage.html

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Next: , Previous: Fairy-Max, Up: Other programs @@ -2485,8 +2772,8 @@ through:

sudo apt-get install hoichess

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Next: , Previous: HoiChess, Up: Other programs @@ -2513,8 +2800,8 @@ ftp://ftp.cis.uab.edu/hyatt/. and placed its book and other support files.
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Previous: Crafty, Up: Other programs @@ -2557,8 +2844,8 @@ and may NOT be redistributed without explicit permission from the original creator(s) of the pieces.
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Next: , Previous: Other programs, Up: Top @@ -2587,8 +2874,8 @@ whether in an action of contract, negligence or other tortious action, arising out of or in connection with the use or performance of this software. -

Enhancements copyright © -1992-2003,2004,2005,2006,2007,2008,2009 Free Software Foundation, Inc. +

Enhancements copyright © 1992-2003, 2004, 2005, 2006, 2007, +2008, 2009, 2010, 2011 Free Software Foundation, Inc.

Published by the Free Software Foundation
 59 Temple Place - Suite 330
@@ -2612,8 +2899,8 @@ and this permission notice, may be included in translations approved by
 the Free Software Foundation instead of in the original English.
 
 
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Next: , Previous: Copyright, Up: Top @@ -3320,8 +3607,8 @@ first, please read htt
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Previous: Copying, Up: Top @@ -3330,413 +3617,448 @@ Up: Top

Index