X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fxboard.txt;h=f4b83378bec4a2fd9faa1e5781fb6943cdcda7e3;hb=10173187bb807a7194df200fef7a0e5efe47688f;hp=8dd75fe12e297a62c9387725f18891f753a625dc;hpb=5538e55a9678d04ac6d94baedacd150fa3910a61;p=xboard.git diff --git a/manual/xboard.txt b/manual/xboard.txt index 8dd75fe..f4b8337 100644 --- a/manual/xboard.txt +++ b/manual/xboard.txt @@ -11,7 +11,7 @@ chess engines (such as GNU Chess), the Internet Chess Servers, electronic mail correspondence chess, or your own collection of saved games. - This manual documents version 4.4.0j of XBoard. + This manual documents version 4.4.3 of XBoard. 1 Major modes ************* @@ -58,10 +58,10 @@ To move a piece, you can drag it with the left mouse button, or you can click the left mouse button once on the piece, then once more on the destination square. To drop a new piece on a square (when applicable), press the middle or the right mouse button over the square and select -from the popup menu. In cases where you can drop either a white or +from the pop-up menu. In cases where you can drop either a white or black piece, use the middle button (or shift+right) for white and the right button (or shift+middle) for black. When you are playing a -bughouse game on an Internet Chess Server, a list of the offboard +bughouse game on an Internet Chess Server, a list of the off-board pieces that each player has available is shown in the window title after the player's name; in addition, the piece menus show the number of pieces available of each type. From version 4.3.14 on, it is also @@ -104,17 +104,18 @@ New Shuffle Game New Variant Allows you to select a new chess variant in non-ICS mode. (In ICS play, the ICS is responsible for deciding which variant will be - played, and XBoard adapts autmatically.) If you play with an + played, and XBoard adapts automatically.) If you play with an engine, the engine must be able to play the selected variant, or the command will be ignored. XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, Capablanca Chess, - shatranj, crazyhous, bughouse. + shatranj, crazyhouse, bughouse. (But not every board size has + built-in bitmaps for un-orthodox pieces!) Load Game Plays a game from a record file. The `g' key is a keyboard - equivalent. A popup dialog prompts you for the file name. If the - file contains more than one game, a second popup dialog displays a - list of games (with information drawn from their PGN tags, if + equivalent. A pop-up dialog prompts you for the file name. If the + file contains more than one game, a second pop-up dialog displays + a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. Alternatively, you can load the Nth game in the file directly, by typing the number `N' after the file name, separated by a space. @@ -151,7 +152,7 @@ Reload Same Game was loaded from a pipe. Save Game - Appends a record of the current game to a file. A popup dialog + Appends a record of the current game to a file. A pop-up dialog prompts you for the file name. If the game did not begin with the standard starting position, the game file includes the starting position used. Games are saved in the PGN (portable game notation) @@ -176,7 +177,7 @@ Paste Game as with Load Game. Load Position - Sets up a position from a position file. A popup dialog prompts + Sets up a position from a position file. A pop-up dialog prompts you for the file name. If the file contains more than one saved position, and you want to load the Nth one, type the number N after the file name, separated by a space. Position files must be @@ -195,7 +196,7 @@ Reload Same Position position was loaded from a pipe. Save Position - Appends a diagram of the current position to a file. A popup + Appends a diagram of the current position to a file. A pop-up dialog prompts you for the file name. Positions are saved in FEN (Forsythe-Edwards notation) format unless the `oldSaveStyle' option is true, in which case they are saved in an older, @@ -257,9 +258,9 @@ Analysis Mode Analyze File This option lets you load a game from a file (PGN, XBoard format, - etc.) and analyze it. When you select this menu item, a popup - window appears and asks for a filename to load. If the file - contains multiple games, another popup appears that lets you + etc.) and analyze it. When you select this menu item, a pop-up + window appears and asks for a file name to load. If the file + contains multiple games, another pop up appears that lets you select which game you wish to analyze. After a game is loaded, use the XBoard arrow buttons to step forwards/backwards through the game and watch the analysis. Note: Some chess engines do not @@ -329,7 +330,7 @@ Training one of the players. You guess the next move of the game by playing the move on the board. If the move played matches the next move of the game, the move is accepted and the opponent's response is - autoplayed. If the move played is incorrect, an error message is + auto-played. If the move played is incorrect, an error message is displayed. You can select this mode only while loading a game (that is, after selecting `Load Game' from the File menu). While XBoard is in `Training' mode, the navigation buttons are disabled. @@ -452,6 +453,14 @@ Stop Examining Ends your participation in examining a game, by issuing the ICS unexamine command. ICS mode only. +Adjudicate to White +Adjudicate to Black +Adjudicate Draw + Terminate an ongoing game in Two-Machines mode (including match + mode), with as result a win for white, for black, or a draw, + respectively. The PGN file of the game will accompany the result + string by the comment "user adjudication". + 2.4 Step Menu ============= @@ -539,14 +548,6 @@ Retract Move `Retract Move' issues the command `takeback 1' or `takeback 2' depending on whether it is your opponent's move or yours. -Adjudicate to White -Adjudicate to Black -Adjudicate Draw - Terminate an ongoing game in Two-Machines mode (including match - mode), with as result a win for white, for black, or a draw, - repsectively. The PGN file of the game will accompany the result - string by the comment "user adjudication". - 2.5 Options Menu ================ @@ -561,35 +562,36 @@ Adjudications can instruct XBoard to detect and terminate the game on checkmate or stalemate, even if the engines would not do so, to verify engine result claims (forfeiting engines that make false claims), rather - than naively following the engine, to declare draw on posititions + than naively following the engine, to declare draw on positions which can never be won for lack of mating material, (e.g. KBK), or - which are impossble to win unless the opponent seeks its own demise - (e.g. KBKN). For these adjudications to work, `Test Legality' - should be switched on. It is also possible to insruct XBoard to - enforce a 50-move or 3-fold-repeat rule and automtically declare - draw (after a user-adjustable number of moves or repeats) even if - the engines are prepared to go on. It is also possible to have - XBoard declare draw on games that seem to drag on forever, or - adjudicate a loss if both engines agree (for 3 cosecutive moves) - that one of them is behind more than a user-adjustable score - threshold. For the latter adjudication to work, XBoard should be - able to properly understand the engine's scores. To faclitate the - latter, you can inform xboard here if the engines report scores - from the viewpoint of white, or from that of their own color. + which are impossible to win unless the opponent seeks its own + demise (e.g. KBKN). For these adjudications to work, `Test + Legality' should be switched on. It is also possible to instruct + XBoard to enforce a 50-move or 3-fold-repeat rule and + automatically declare draw (after a user-adjustable number of moves + or repeats) even if the engines are prepared to go on. It is also + possible to have XBoard declare draw on games that seem to drag on + forever, or adjudicate a loss if both engines agree (for 3 + consecutive moves) that one of them is behind more than a + user-adjustable score threshold. For the latter adjudication to + work, XBoard should be able to properly understand the engine's + scores. To facilitate the latter, you can inform xboard here if + the engines report scores from the viewpoint of white, or from + that of their own color. Engine Settings Pops up a sub-menu where you can set some engine parameters common to most engines, such as hash-table size, tablebase cache size, maximum number of processors that SMP engines can use, and where to find the Polyglot adapter needed to run UCI engines under - XBoard. The feature tht allows setting of these parameters on - engines is new since XBoard 4.3.15, so not many WinBoard engines - respond to it yet, but UCI engines should. It is also possible to - specify a GUI opening book here, i.e. an opening book that XBoard - consults for any position a playing engine gets in. It then - forces the engine to play the book move, rather than to think up - its own, if that position is found in the book. The book can - switched on and off independently for either engine. + XBoard. The feature that allows setting of these parameters on + engines is new since XBoard 4.3.15, so not many XBoard/WinBoard + engines respond to it yet, but UCI engines should. It is also + possible to specify a GUI opening book here, i.e. an opening book + that XBoard consults for any position a playing engine gets in. + It then forces the engine to play the book move, rather than to + think up its own, if that position is found in the book. The book + can switched on and off independently for either engine. Time Control Pops up a sub-menu where you can set the time-control parameters @@ -604,7 +606,7 @@ Always Queen If this option is off, XBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is true, your pawns are always - promoted to queens. Your opponent can still underpromote. + promoted to queens. Your opponent can still under-promote. Animate Dragging If Animate Dragging is on, while you are dragging a piece with the @@ -759,10 +761,10 @@ Popup Move Errors If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is - on, move errors are displayed in small popup windows like other - errors. You can dismiss an error popup either by clicking its OK + on, move errors are displayed in small pop-up windows like other + errors. You can dismiss an error pop-up either by clicking its OK button or by clicking anywhere on the board, including - downclicking to start a move. + down-clicking to start a move. Premove If this option is on while playing a game on an ICS, you can @@ -986,7 +988,8 @@ X resource, give its long name followed by the value true or false -hideThinkingFromHuman true/false Controls the Hide Thinking option. *Note Options Menu::. Default: - true. (Relaces the Show-Thinking option of older xboard versions.) + true. (Replaces the Show-Thinking option of older xboard + versions.) -thinking/-xthinking or -showThinking true/false Forces the engine to send thinking output to xboard. Used to be @@ -1003,9 +1006,9 @@ X resource, give its long name followed by the value true or false Default: true. -smpCores number - Specifies the maxmum nmber of CPUs an SMP engine is allowed to use. - Only works for engines that support the WinBoard-protocol cores - feature. + Specifies the maximum number of CPUs an SMP engine is allowed to + use. Only works for engines that support the + XBoard/WinBoard-protocol cores feature. -mg or -matchGames n Automatically runs an n-game match between two chess engines, with @@ -1122,19 +1125,34 @@ X resource, give its long name followed by the value true or false This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfere so much with smooth operation of - WinBoard (or the rest of your system). Negative values could + XBoard (or the rest of your system). Negative values could increase the engine priority, which is not recommended. -firstOptions string -secondOptions string - The given string is a comma-separated list of (option name, option - value) pairs, like the following example: “style Karpov, blunder - rate 0”. If the options announced by the engine at startup - through the feature commands of WinBoard protocol matches one of - the option names (i.e. “style” or “blunder rate”), it would be set - to the given value (i.e. “Karpov” or 0) through a corresponding - option command to the engine. This provided that the type of the - value (text or numeric) matches as well. + The given string is a comma-separated list of (option name=option + value) pairs, like the following example: "style=Karpov,blunder + rate=0". If an option announced by the engine at startup through + the feature commands of the XBoard/WinBoard protocol matches one + of the option names (i.e. "style" or "blunder rate"), it would be + set to the given value (i.e. "Karpov" or 0) through a + corresponding option command to the engine. This provided that + the type of the value (text or numeric) matches as well. + +-firstNeedsNoncompliantFEN string +-secondNeedsNoncompliantFEN string + The castling rights and e.p. fields of the FEN sent to the + mentioned engine with the setboard command will be replaced by the + given string. This can for instance be used to run engines that do + not understand Chess960 FENs in variant fischerandom, to make them + at least understand the opening position, through setting the + string to "KQkq -". (Note you also have to give the e.p. field!) + Other possible applications are to provide work-arounds for + engines that want to see castling and e.p. fields in variants that + do not have castling or e.p. (shatranj, courier, xiangqi, shogi) + so that XBoard would normally omit them (string = "- -"), or to + add variant-specific fields that are not yet supported by XBoard + (e.g. to indicate the number of checks in 3check). 3.2 UCI + WB Engine Settings ============================ @@ -1144,7 +1162,7 @@ X resource, give its long name followed by the value true or false Indicates if the mentioned engine executable file is an UCI engine, and should be run with the aid of the Polyglot adapter rather than directly. Xboard will then pass the other UCI options and engine - name to Polyglot through a .ini temporary file ceated for the + name to Polyglot through a .ini temporary file created for the purpose. -PolyglotDir filename @@ -1153,17 +1171,17 @@ X resource, give its long name followed by the value true or false "/usr/local/share/polyglot". -usePolyglotBook true/false - Specifies if the Polygot book should be used. + Specifies if the Polyglot book should be used. -PolyglotBook filename Gives the filename of the opening book that Polyglot should use. - From XBoard 4.3.15 on, native WinBoard engines will also use the - opening book specified here, provided the `usePolyglotBook' option - is set to true, and the option `firstHasOwnBookUCI' or - `secondHasOwnBookUCI' applying to the engine is set to false. The - engine will be kept in force mode as long as the current position - is in book, and XBoard will select the book moves for it. Default - "". + From XBoard 4.3.15 on, native XBoard/WinBoard engines will also + use the opening book specified here, provided the + `usePolyglotBook' option is set to true, and the option + `firstHasOwnBookUCI' or `secondHasOwnBookUCI' applying to the + engine is set to false. The engine will be kept in force mode as + long as the current position is in book, and XBoard will select + the book moves for it. Default "". -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false @@ -1174,14 +1192,14 @@ X resource, give its long name followed by the value true or false -defaultHashSize n Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size this number is also used to calculate the memory - setting of WinBoard engines, for those that support the memory - feature of WinBoard protocol. Default: 64. + setting of XBoard/WinBoard engines, for those that support the + memory feature of the XBoard/WinBoard protocol. Default: 64. -defaultCacheSizeEGTB n Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size this number is also used to calculate the memory - setting of WinBoard engines, for those that support the memory - feature of WinBoard protocol. Default: 4. + setting of XBoard/WinBoard engines, for those that support the + memory feature of the XBoard/WinBoard protocol. Default: 4. -defaultPathEGTB filename Gives the name of the directory where the end-game tablebases are @@ -1259,7 +1277,7 @@ X resource, give its long name followed by the value true or false the given character I/O device instead of opening a TCP connection. Use this option if your system does not have any kind of Internet connection itself (not even a SLIP or PPP connection), but you do - have dialup access (or a hardwired terminal line) to an Internet + have dial-up access (or a hardwired terminal line) to an Internet service provider from which you can telnet to the ICS. The support for this option in XBoard is minimal. You need to set @@ -1347,6 +1365,10 @@ X resource, give its long name followed by the value true or false Sets the time in milliseconds for the ICS Alarm menu option. *Note Options Menu::. Default: 5000. +lowTimeWarning true/false + Controls a color change of the board as a warning your time is + running out. *Note Options Menu::. Default: false. + -pre/-xpre \fRor\fB -premove true/false Sets the Premove menu option. *Note Options Menu::. Default: true. @@ -1526,8 +1548,8 @@ X resource, give its long name followed by the value true or false specifies the standard output. -pgnExtendedInfo true/false - If this option is set, WinBoard saves depth, score and time used - for each move that the engine found as a comment in the PGN file. + If this option is set, XBoard saves depth, score and time used for + each move that the engine found as a comment in the PGN file. Default: false. -pgnEventHeader string @@ -1542,6 +1564,13 @@ X resource, give its long name followed by the value true or false Sets the Old Save Style menu option. *Note Options Menu::. Default: false. +-gameListTags string + The character string lists the PGN tags that should be printed in + the Game List, and their order. The meaning of the codes is + e=event, s=site, d=date, o=round, p=players, r=result, w=white + Elo, b=black Elo, t=time control, v=variant, a=out-of-book info. + Default: "eprd" + 3.5 User interface options ========================== @@ -1743,6 +1772,7 @@ X resource, give its long name followed by the value true or false -lightSquareColor color -darkSquareColor color -highlightSquareColor color +-lowTimeWarningColor color Colors to use for the pieces, squares, and square highlights. Defaults: @@ -1752,6 +1782,7 @@ X resource, give its long name followed by the value true or false -darkSquareColor #77A26D -highlightSquareColor #FFFF00 -premoveHighlightColor #FF0000 + -lowTimeWarningColor #FF0000 On a grayscale monitor you might prefer: @@ -1761,6 +1792,7 @@ X resource, give its long name followed by the value true or false -darkSquareColor gray60 -highlightSquareColor gray100 -premoveHighlightColor gray70 + -lowTimeWarningColor gray70 -drag/-xdrag or -animateDragging true/false Sets the Animate Dragging menu option. *Note Options Menu::. @@ -1774,6 +1806,18 @@ X resource, give its long name followed by the value true or false Number of milliseconds delay between each animation frame when Animate Moves is on. +-autoDisplayComment true/false +-autoDisplayTags true/false + If set to true, these options cause the window with the move + comments, and the window with PGN tags, respectively, to pop up + automatically when such tags or comments are encountered during + the replaying a stored or loaded game. Default: true. + +-pasteSelection true/false + If this option is set to true, the Paste Position and Paste Game + options paste from the currently selected text. If false, they + paste from the clipboard. Default: false. + 3.6 Adjudication Options ======================== @@ -1783,12 +1827,12 @@ X resource, give its long name followed by the value true or false that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by XBoard, using `-firstScoreAbs' and `-secondScoreAbs' if needed. Default: 0 (no - adjudiction) + adjudication) -adjudicateDrawMoves n If the given value is non-zero, XBoard adjudicates the game as a draw if after the given number of moves it was not yet decided. - Defaut: 0 (no adjudication) + Default: 0 (no adjudication) -checkMates true/false If this option is set, XBoard detects all checkmates and @@ -1876,26 +1920,37 @@ X resource, give its long name followed by the value true or false gothic similar, with a better initial position caparandom An FRC-like version of Capablanca Chess (10x8) janus A game with two Archbishops (10x8 board) - courier Medieval intermedite between shatranj and + courier Medieval intermediate between shatranj and modern Chess (on 12x8 board) falcon Patented 10x8 variant with two Falcon pieces berolina Pawns capture straight ahead, and move diagonal cylinder Pieces wrap around the board edge knightmate King moves as Knight, and vice versa super Superchess (shuffle variant with 4 exo-pieces) + makruk Thai Chess (shatranj-like, P promotes on 6th rank) fairy A catchall variant in which all piece types known to XBoard can participate (8x8) unknown Catchall for other unknown variants + NOT ALL BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR + ALL UN-ORTHODOX PIECES, though. Only in `boardSize' middling and + bulky all 22 piece types are provided, while -boardSize petite has + most of them. Archbishop, Chancellor and Amazon are supported in + every size from petite to bulky. Kings or Amazons are substituted + for missing bitmaps. You can still play variants needing + un-orthodox pieces in other board sizes providing your own bitmaps + through the `bitmapDirectory' or `pixmapDirectory' options. + In the shuffle variants, XBoard now does shuffle the pieces, although you can still do it by hand using Edit Position. Some variants are supported only in ICS mode, including bughouse, and - kriegspiel. The winning/drawing conditions in crazyhouse (offboard - interposition on mate), losers, suicide, giveaway, atomic, and - 3check are not fully understood. Berolina and cylinder chess can - only be played with legality testing off. In crazyhouse, XBoard - now does keep track of offboard pieces. In shatranj it does - implement the baring rule when mate detection is switched on. + kriegspiel. The winning/drawing conditions in crazyhouse + (off-board interposition on mate) are not fully understood, but + losers, suicide, giveaway, atomic, and 3check should be OK. + Berolina and cylinder chess can only be played with legality + testing off. In crazyhouse, XBoard now does keep track of + off-board pieces. In shatranj it does implement the baring rule + when mate detection is switched on. -boardHeight N Allows you to set a non-standard number of board ranks in any @@ -1922,7 +1977,7 @@ X resource, give its long name followed by the value true or false Chess960. A value of -1 means the position is randomly generated by XBoard at the beginning of every game. Default: -1 --pieceToSquareTable string +-pieceToCharTable string The characters that are used to represent the piece types XBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black @@ -1952,16 +2007,16 @@ X resource, give its long name followed by the value true or false Turns on debugging printout. -debugFile filename or -nameOfDebugFile filename - Sets the name of the file to which WinBoard saves debug information + Sets the name of the file to which XBoard saves debug information (including all communication to and from the engines). -engineDebugOutput number - Specifies how WinBoard should handle unsolicited output from the + Specifies how XBoard should handle unsolicited output from the engine, with respect to saving it in the debug file. The output - is further (hopefully) ignored. If number=0, WinBoard refrains - from writing such spurious output to the debug file. If number=1, - all engine output is written faithfully to the debug file. If - number=2, any protocol-violating line is prefixed with a ‘#’ + is further (hopefully) ignored. If number=0, XBoard refrains from + writing such spurious output to the debug file. If number=1, all + engine output is written faithfully to the debug file. If + number=2, any protocol-violating line is prefixed with a '#' character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. This option is provided for the benefit of applications that use the debug file @@ -1984,10 +2039,10 @@ X resource, give its long name followed by the value true or false -delayBeforeQuit number -delayAfterQuit number - These options specify how long WinBoard has to wait before sending - a termination signal to rogue engine processes, that do not want - to react to the ‘quit’ command. The second one determines the - pause after killing the engine, to make sure it dies. + These options specify how long XBoard has to wait before sending a + termination signal to rogue engine processes, that do not want to + react to the 'quit' command. The second one determines the pause + after killing the engine, to make sure it dies. 4 Chess Servers @@ -2247,9 +2302,9 @@ if you actually hold the piece you are trying to drop. But this way of dropping pieces should be considered an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the board. Anyway, if you would attempt an illegal move when using a chess engine -or the ICS, WinBoard will accept the error message that comes back, -undo the move, and let you try another. FEN positions saved by XBoard -do include correct information about whether castling or en passant are +or the ICS, XBoard will accept the error message that comes back, undo +the move, and let you try another. FEN positions saved by XBoard do +include correct information about whether castling or en passant are legal, and also handle the 50-move counter. The mate detector does not understand that non-contact mate is not really mate in bughouse. The only problem this causes while playing is minor: a "#" (mate indicator) @@ -2280,87 +2335,72 @@ suggested. 8 Reporting problems ******************** -Report bugs and problems with XBoard to `'. +You can report bugs and problems with XBoard using the bug tracker at +`https://savannah.gnu.org/projects/xboard/' or by sending mail to +`'. It can also be useful to report or discuss +bugs in the WinBoard Forum at `http://www.open-aurec.com/wbforum/', +WinBoard development section. Please use the `script' program to start a typescript, run XBoard with the `-debug' option, and include the typescript output in your message. Also tell us what kind of machine and what operating system version you are using. The command `uname -a' will often tell you this. -Here is a sample of approximately what you should type: - - script - uname -a - ./configure - make - ./xboard -debug - exit - mail bug-xboard@gnu.org - Subject: Your short description of the problem - Your detailed description of the problem - ~r typescript - . - - The WinBoard / XBoard 4.3 line is being developed by H.G. Muller -independently of the GNU Savannah xboard project. Bug reports on this -version, and suggestions for improvements and additions, are best -posted in the WinBoard forum, WinBoard-development section -(http://www.open-aurec.com/wbforum). If you improve XBoard, please send a message about your changes, and we will get in touch with you about merging them in to the main line of -development. Also see our Web site at -http://savannah.gnu.org/projects/xboard/. +development. 9 Authors and contributors ************************** -Tim Mann has been responsible for XBoard versions 1.3 and beyond, and -for WinBoard, a port of XBoard to Microsoft Win32 (Windows NT and -Windows 95). H.G.Muller is responsible for version 4.3. - - Mark Williams contributed the initial (WinBoard-only) implementation -of many new features added to both XBoard and WinBoard in version -4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training -mode, auto raise, and blindfold. Ben Nye contributed X copy/paste code -for XBoard. - - Hugh Fisher added animated piece movement to XBoard, and Henrik Gram -(henrikg@funcom.com) added it to WinBoard. Frank McIngvale added -click/click moving, the Analysis modes, piece flashing, ZIICS import, -and ICS text colorization to XBoard. Jochen Wiedmann ported XBoard to -the Amiga, creating AmyBoard, and converted the documentation to -texinfo. Elmar Bartel contributed the new piece bitmaps introduced in -version 3.2. John Chanak contributed the initial implementation of ICS -mode. The color scheme and the old 80x80 piece bitmaps were taken from -Wayne Christopher's `XChess' program. - - Chris Sears and Dan Sears wrote the original XBoard. They were -responsible for versions 1.0 through 1.2. - - Evan Welsh wrote `CMail'. Patrick Surry helped in designing, -testing, and documenting CMail. - - Allessandro Scotti added many elements to the user interface of -WinBoard, including the board textures and font-based rendering, the -evaluation-graph, move-history and engine-output window. He was also -responsible for adding the UCI support. - - H.G. Muller made WinBoard castling- and e.p.-aware, added variant -support with adjustable board sizes, the crazyhouse holdings, and the -fairy pieces. In addition he added most of the adjudication options, -made WinBoard more robust in dealing with buggy and crashing engines, -and extended time control with a time-odds and node-count-based modes. -Most of the options that initially wre WinBoard only have now been +Chris Sears and Dan Sears wrote the original XBoard. They were +responsible for versions 1.0 through 1.2. The color scheme was taken +from Wayne Christopher's `XChess' program. + + Tim Mann was primarily responsible for XBoard versions 1.3 through +4.2.7, and for WinBoard (a port of XBoard to Microsoft Win32) from its +inception through version 4.2.7. + + John Chanak contributed the initial implementation of ICS mode. Evan +Welsh wrote `CMail', and Patrick Surry helped in designing, testing, +and documenting it. Elmar Bartel contributed the new piece bitmaps +introduced in version 3.2. Jochen Wiedmann converted the documentation +to texinfo. Frank McIngvale added click/click moving, the Analysis +modes, piece flashing, ZIICS import, and ICS text colorization to +XBoard. Hugh Fisher added animated piece movement to XBoard, and +Henrik Gram added it to WinBoard. Mark Williams contributed the +initial (WinBoard-only) implementation of many new features added to +both XBoard and WinBoard in version 4.1.0, including copy/paste, +premove, icsAlarm, autoFlipView, training mode, auto raise, and +blindfold. Ben Nye contributed X copy/paste code for XBoard. + + In a fork from version 4.2.7, Alessandro Scotti added many elements +to the user interface of WinBoard, including the board textures and +font-based rendering, the evaluation-graph, move-history and +engine-output window. He was also responsible for adding the UCI +support. + + H. G. Muller continued this fork of the project, producing version +4.3. He made WinBoard castling- and e.p.-aware, added variant support +with adjustable board sizes, the crazyhouse holdings, and the fairy +pieces. In addition he added most of the adjudication options, made +WinBoard more robust in dealing with buggy and crashing engines, and +extended time control with a time-odds and node-count-based modes. +Most of the options that initially were WinBoard only have now been back-ported to XBoard. Michel van den Bergh provided the code for reading Polyglot opening books. - Arun Persaud worked with H.G. Muller to combine all the features of -the never-released WinBoard 4.2.8 of the Savannah project (mainly by -Daniel Mehrmann), and the never-released 4.3.16 into a unified WinBoard -4.4, which is now available both from the Savannah web site and the -WinBoard forum. + Meanwhile, some work continued on the GNU XBoard project maintained +at savannah.gnu.org, but version 4.2.8 was never released. Daniel +Mehrmann was responsible for much of this work. + + Most recently, Arun Persaud worked with H. G. Muller to merge all +the features of the never-released XBoard/WinBoard 4.2.8 of the GNU +XBoard project and the never-released 4.3.16 from H. G.'s fork into a +unified XBoard/WinBoard 4.4, which is now available both from the +savannah.gnu.org web site and the WinBoard forum. 10 CMail ******** @@ -2454,16 +2494,6 @@ your choice using XBoard as an interface. `/usr/ucb/Mail', `/usr/ucb/mail' or `Mail'. You will need to set this variable if none of the above paths fit your system. --gamesFile - A file containing a list of games with email addresses. This - defaults to the environment variable `$CMAIL_GAMES' or failing that - `.cmailgames'. - --aliasesFile - A file containing one or more aliases for a set of email - addresses. This defaults to the environment variable - `$CMAIL_ALIASES' or failing that `.cmailaliases'. - -logFile A file in which to dump verbose debugging messages that are invoked with the `-v' option. @@ -2588,13 +2618,13 @@ GNU Chess to an ICS. 11.2 Fairy-Max ============== -Fairy-Max is a derivative from the World's smallest Chess program +Fairy-Max is a derivative from the once World's smallest Chess program micro-Max, which measures only about 100 lines of source code. The main difference with micro-Max is that Fairy-Max loads its move-generator tables from a file, so that the rules for piece movement can be easily configured to implement unorthodox pieces. Fairy-Max can -therefore play a lage number of variants, normal Chess being one of -those. In addition it plas Knightmate, Capablanca and Gothic Chess, +therefore play a large number of variants, normal Chess being one of +those. In addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, Cylinder chess, Berolina Chess, while the user can easily define new variants. It can be obtained from: @@ -2685,8 +2715,8 @@ use, data or profits, whether in an action of contract, negligence or other tortious action, arising out of or in connection with the use or performance of this software. - Enhancements copyright (C) 1992-2003,2004,2005,2006,2007,2008,2009 -Free Software Foundation, Inc. + Enhancements copyright (C) 1992-2003, 2004, 2005, 2006, 2007, 2008, +2009, 2010 Free Software Foundation, Inc. Published by the Free Software Foundation 59 Temple Place - Suite 330 @@ -3432,408 +3462,414 @@ please read `http://www.gnu.org/philosophy/why-not-lgpl.html'. Index ***** --animateSpeed, option: See 3.5. (line 1774) -.cmailaliases: See 10.1. (line 2463) -.cmailgames: See 10.1. (line 2458) -.icsrc: See 3.3. (line 1300) -<, Button: See 2.4. (line 459) -<<, Button: See 2.4. (line 492) ->, Button: See 2.4. (line 479) ->>, Button: See 2.4. (line 511) -abort, ICS command: See 4. (line 2064) -Abort, Menu Item: See 2.3. (line 439) -About XBoard, Menu Item: See 2.6. (line 840) -accept, ICS command: See 4. (line 2051) -Accept, Menu Item: See 2.3. (line 414) -Action, Menu: See 2.3. (line 413) -adjourn, ICS command: See 4. (line 2064) -Adjourn, Menu Item: See 2.3. (line 435) -Adjudicate Draw, Menu Item: See 2.4. (line 545) -Adjudicate to Black, Menu Item: See 2.4. (line 545) -Adjudicate to White, Menu Item: See 2.4. (line 545) -adjudicateDrawMoves, option: See 3.6. (line 1789) -adjudicateLossThreshold, option: See 3.6. (line 1781) -Adjudications, Menu Item: See 2.5. (line 559) -alarm, option: See 3.3. (line 1343) -Always Queen, Menu Item: See 2.5. (line 604) -alwaysPromoteToQueen, option: See 3.5. (line 1573) -Analysis Mode, Menu Item: See 2.2. (line 238) -Analyze File, Menu Item: See 2.2. (line 259) -Animate Dragging, Menu Item: See 2.5. (line 610) -Animate Moving, Menu Item: See 2.5. (line 617) -animate, option: See 3.5. (line 1770) -animateDragging, option: See 3.5. (line 1766) -animateMoving, option: See 3.5. (line 1770) -Authors: See 9. (line 2317) -Auto Comment, Menu Item: See 2.5. (line 625) -Auto Flag, Menu Item: See 2.5. (line 633) -Auto Flip View, Menu Item: See 2.5. (line 642) -Auto Observe, Menu Item: See 2.5. (line 647) -Auto Raise Board, Menu Item: See 2.5. (line 660) -Auto Save, Menu Item: See 2.5. (line 665) -autobs, option: See 3.3. (line 1327) -autoCallFlag, option: See 3.3. (line 1323) -autocomm, option: See 3.3. (line 1319) -autoComment, option: See 3.3. (line 1319) -autoflag, option: See 3.3. (line 1323) -autoflip, option: See 3.5. (line 1619) -autoFlipView, option: See 3.5. (line 1619) -autoKibitz, option: See 3.3. (line 1331) -autoObserve, option: See 3.3. (line 1327) -autoraise, option: See 3.5. (line 1615) -autoRaiseBoard, option: See 3.5. (line 1615) -autosave, option: See 3.4. (line 1504) -autoSaveGames, option: See 3.4. (line 1504) -Back to Start, Menu Item: See 2.4. (line 492) -Backward, Menu Item: See 2.4. (line 459) -bell, option: See 3.5. (line 1560) -bitmapDirectory, option: See 3.5. (line 1700) -blackPieceColor, option: See 3.5. (line 1746) -blind, option: See 3.5. (line 1667) -Blindfold, Menu Item: See 2.5. (line 672) -blindfold, option: See 3.5. (line 1667) -bm, option: See 3.5. (line 1700) -board size: See 3.5. (line 1581) -boardHeight, option: See 3.7. (line 1901) -boardSize, option: See 3.5. (line 1581) -boardWidth, option: See 3.7. (line 1906) -Book, Menu Item: See 2.6. (line 830) -Bug reports: See 8. (line 2283) -Bugs <1>: See 8. (line 2283) -Bugs: See 7. (line 2223) -buttons, option: See 3.5. (line 1641) -Call Flag, Menu Item: See 2.3. (line 424) -checkMates, option: See 3.6. (line 1794) -Chess engine options: See 3.1. (line 917) -CHESSDIR: See 6. (line 2214) -clock, option: See 3.1. (line 934) -clockFont, option: See 3.5. (line 1671) -clockMode, option: See 3.1. (line 934) -cmail: See 10. (line 2368) -colorChallenge, option: See 3.3. (line 1372) -colorChannel, option: See 3.3. (line 1372) -colorChannel1, option: See 3.3. (line 1372) -colorize, option: See 3.3. (line 1358) -colorKibitz, option: See 3.3. (line 1372) -colorNormal, option: See 3.3. (line 1372) -colorRequest, option: See 3.3. (line 1372) -Colors <1>: See 3.5. (line 1746) -Colors: See 3.3. (line 1358) -colorSeek, option: See 3.3. (line 1372) -colorShout, option: See 3.3. (line 1372) -colorSShout, option: See 3.3. (line 1372) -colorTell, option: See 3.3. (line 1372) -Contributors: See 9. (line 2317) -coordFont, option: See 3.5. (line 1677) -coords, option: See 3.5. (line 1611) -Copy Game, Menu Item: See 2.1. (line 166) -Copy Position, Menu Item: See 2.1. (line 206) -darkSquareColor, option: See 3.5. (line 1746) -debug, option: See 3.7. (line 1952) -debugFile, option: See 3.7. (line 1955) -debugMode, option: See 3.7. (line 1952) -decline, ICS command: See 4. (line 2051) -Decline, Menu Item: See 2.3. (line 419) -defaultCacheSizeEGTB, option: See 3.2. (line 1181) -defaultFrcPosition, option: See 3.7. (line 1921) -defaultHashSize, option: See 3.2. (line 1175) -defaultPathEGTB, option: See 3.2. (line 1187) -delayAfterQuit, option: See 3.7. (line 1987) -delayBeforeQuit, option: See 3.7. (line 1987) -display, option: See 3.5. (line 1551) -drag, option: See 3.5. (line 1766) -draw, ICS command: See 4. (line 2064) -Draw, Menu Item: See 2.3. (line 430) -Edit Comment, Menu Item: See 2.2. (line 375) -Edit Game, Menu Item: See 2.2. (line 293) -Edit Position, Menu Item: See 2.2. (line 309) -Edit Tags, Menu Item: See 2.2. (line 351) -egtFormats, option: See 3.2. (line 1191) -Engine Settings: See 3.2. (line 1142) -engineDebugOutput, option: See 3.7. (line 1959) -Environment variables: See 6. (line 2214) -examine, ICS command: See 4. (line 2087) -Exit, Menu Item: See 2.1. (line 223) -exit, option: See 3.5. (line 1565) -fb, option: See 3.1. (line 1040) -fcp, option: See 3.1. (line 1033) -fd, option: See 3.1. (line 1055) -fh, option: See 3.1. (line 1047) +-animateSpeed, option: See 3.5. (line 1806) +-autoDisplayComment, option: See 3.5. (line 1811) +-autoDisplayTags, option: See 3.5. (line 1811) +-pasteSelection, option: See 3.5. (line 1817) +.icsrc: See 3.3. (line 1318) +<, Button: See 2.4. (line 468) +<<, Button: See 2.4. (line 501) +>, Button: See 2.4. (line 488) +>>, Button: See 2.4. (line 520) +abort, ICS command: See 4. (line 2119) +Abort, Menu Item: See 2.3. (line 440) +About XBoard, Menu Item: See 2.6. (line 842) +accept, ICS command: See 4. (line 2106) +Accept, Menu Item: See 2.3. (line 415) +Action, Menu: See 2.3. (line 414) +adjourn, ICS command: See 4. (line 2119) +Adjourn, Menu Item: See 2.3. (line 436) +Adjudicate Draw, Menu Item: See 2.3. (line 459) +Adjudicate to Black, Menu Item: See 2.3. (line 459) +Adjudicate to White, Menu Item: See 2.3. (line 459) +adjudicateDrawMoves, option: See 3.6. (line 1833) +adjudicateLossThreshold, option: See 3.6. (line 1825) +Adjudications, Menu Item: See 2.5. (line 560) +alarm, option: See 3.3. (line 1361) +Always Queen, Menu Item: See 2.5. (line 606) +alwaysPromoteToQueen, option: See 3.5. (line 1602) +Analysis Mode, Menu Item: See 2.2. (line 239) +Analyze File, Menu Item: See 2.2. (line 260) +Animate Dragging, Menu Item: See 2.5. (line 612) +Animate Moving, Menu Item: See 2.5. (line 619) +animate, option: See 3.5. (line 1802) +animateDragging, option: See 3.5. (line 1798) +animateMoving, option: See 3.5. (line 1802) +Authors: See 9. (line 2356) +Auto Comment, Menu Item: See 2.5. (line 627) +Auto Flag, Menu Item: See 2.5. (line 635) +Auto Flip View, Menu Item: See 2.5. (line 644) +Auto Observe, Menu Item: See 2.5. (line 649) +Auto Raise Board, Menu Item: See 2.5. (line 662) +Auto Save, Menu Item: See 2.5. (line 667) +autobs, option: See 3.3. (line 1345) +autoCallFlag, option: See 3.3. (line 1341) +autocomm, option: See 3.3. (line 1337) +autoComment, option: See 3.3. (line 1337) +autoflag, option: See 3.3. (line 1341) +autoflip, option: See 3.5. (line 1648) +autoFlipView, option: See 3.5. (line 1648) +autoKibitz, option: See 3.3. (line 1349) +autoObserve, option: See 3.3. (line 1345) +autoraise, option: See 3.5. (line 1644) +autoRaiseBoard, option: See 3.5. (line 1644) +autosave, option: See 3.4. (line 1526) +autoSaveGames, option: See 3.4. (line 1526) +Back to Start, Menu Item: See 2.4. (line 501) +Backward, Menu Item: See 2.4. (line 468) +bell, option: See 3.5. (line 1589) +bitmapDirectory, option: See 3.5. (line 1729) +blackPieceColor, option: See 3.5. (line 1776) +blind, option: See 3.5. (line 1696) +Blindfold, Menu Item: See 2.5. (line 674) +blindfold, option: See 3.5. (line 1696) +bm, option: See 3.5. (line 1729) +board size: See 3.5. (line 1610) +boardHeight, option: See 3.7. (line 1956) +boardSize, option: See 3.5. (line 1610) +boardWidth, option: See 3.7. (line 1961) +Book, Menu Item: See 2.6. (line 832) +Bug reports: See 8. (line 2338) +Bugs <1>: See 8. (line 2338) +Bugs: See 7. (line 2278) +buttons, option: See 3.5. (line 1670) +Call Flag, Menu Item: See 2.3. (line 425) +checkMates, option: See 3.6. (line 1838) +Chess engine options: See 3.1. (line 919) +CHESSDIR: See 6. (line 2269) +clock, option: See 3.1. (line 936) +clockFont, option: See 3.5. (line 1700) +clockMode, option: See 3.1. (line 936) +cmail: See 10. (line 2408) +colorChallenge, option: See 3.3. (line 1394) +colorChannel, option: See 3.3. (line 1394) +colorChannel1, option: See 3.3. (line 1394) +colorize, option: See 3.3. (line 1380) +colorKibitz, option: See 3.3. (line 1394) +colorNormal, option: See 3.3. (line 1394) +colorRequest, option: See 3.3. (line 1394) +Colors <1>: See 3.5. (line 1776) +Colors: See 3.3. (line 1380) +colorSeek, option: See 3.3. (line 1394) +colorShout, option: See 3.3. (line 1394) +colorSShout, option: See 3.3. (line 1394) +colorTell, option: See 3.3. (line 1394) +Contributors: See 9. (line 2356) +coordFont, option: See 3.5. (line 1706) +coords, option: See 3.5. (line 1640) +Copy Game, Menu Item: See 2.1. (line 167) +Copy Position, Menu Item: See 2.1. (line 207) +darkSquareColor, option: See 3.5. (line 1776) +debug, option: See 3.7. (line 2007) +debugFile, option: See 3.7. (line 2010) +debugMode, option: See 3.7. (line 2007) +decline, ICS command: See 4. (line 2106) +Decline, Menu Item: See 2.3. (line 420) +defaultCacheSizeEGTB, option: See 3.2. (line 1199) +defaultFrcPosition, option: See 3.7. (line 1976) +defaultHashSize, option: See 3.2. (line 1193) +defaultPathEGTB, option: See 3.2. (line 1205) +delayAfterQuit, option: See 3.7. (line 2042) +delayBeforeQuit, option: See 3.7. (line 2042) +display, option: See 3.5. (line 1580) +drag, option: See 3.5. (line 1798) +draw, ICS command: See 4. (line 2119) +Draw, Menu Item: See 2.3. (line 431) +Edit Comment, Menu Item: See 2.2. (line 376) +Edit Game, Menu Item: See 2.2. (line 294) +Edit Position, Menu Item: See 2.2. (line 310) +Edit Tags, Menu Item: See 2.2. (line 352) +egtFormats, option: See 3.2. (line 1209) +Engine Settings: See 3.2. (line 1160) +engineDebugOutput, option: See 3.7. (line 2014) +Environment variables: See 6. (line 2269) +examine, ICS command: See 4. (line 2142) +Exit, Menu Item: See 2.1. (line 224) +exit, option: See 3.5. (line 1594) +fb, option: See 3.1. (line 1043) +fcp, option: See 3.1. (line 1036) +fd, option: See 3.1. (line 1058) +fh, option: See 3.1. (line 1050) File Menu: See 2.1. (line 82) -finger, ICS command: See 4. (line 2074) -firstChessProgram, option: See 3.1. (line 1033) -firstComputerString, option: See 3.1. (line 1091) -firstDirectory, option: See 3.1. (line 1055) -firstHasOwnBookUCI, option: See 3.2. (line 1170) -firstHost, option: See 3.1. (line 1047) -firstIsUCI, option: See 3.2. (line 1144) -firstNPS, option: See 3.1. (line 957) -firstOptions option: See 3.1. (line 1130) -firstPlaysBlack, option: See 3.1. (line 1040) -firstProtocolVersion, option: See 3.1. (line 1108) -firstScoreAbs, option: See 3.1. (line 1116) -firstTimeOdds, option: See 3.1. (line 975) -firstXBook, option: See 3.2. (line 1170) -Flash Moves, Menu Item: See 2.5. (line 678) -flash, option: See 3.5. (line 1654) -flashCount, option: See 3.5. (line 1654) -flashRate, option: See 3.5. (line 1654) -Flip View, Menu Item: See 2.5. (line 554) -flip, option: See 3.5. (line 1623) -flipView, option: See 3.5. (line 1623) -fNoOwnBookUCI, option: See 3.2. (line 1170) -Font: See 3.5. (line 1684) -Font, clock: See 3.5. (line 1671) -Font, coordinates: See 3.5. (line 1677) -font, option: See 3.5. (line 1684) -fontSizeTolerance, option: See 3.5. (line 1690) -Forward to End, Menu Item: See 2.4. (line 511) -Forward, Menu Item: See 2.4. (line 479) -fUCI, option: See 3.2. (line 1144) -games, ICS command: See 4. (line 2040) -gateway, option: See 3.3. (line 1250) -geometry, option: See 3.5. (line 1551) -Get Move List, Menu Item: See 2.5. (line 692) -getMoveList, option: See 3.3. (line 1339) -Help Menu: See 2.6. (line 812) -help, ICS command: See 4. (line 2025) -Hide Thinking, Menu Item: See 2.5. (line 789) -Highlight Last Move, Menu Item: See 2.5. (line 704) -highlight, option: See 3.5. (line 1663) -highlightLastMove, option: See 3.5. (line 1663) -highlightSquareColor, option: See 3.5. (line 1746) -Hint, Menu Item: See 2.6. (line 827) -holdingsSize, option: See 3.7. (line 1913) -iconic, option: See 3.5. (line 1551) -ICS: See 4. (line 1996) -ICS Alarm, Menu Item: See 2.5. (line 725) -ICS Client, Menu Item: See 2.2. (line 269) -ICS Input Box, Menu Item: See 2.2. (line 380) -ICS options: See 3.3. (line 1205) -ICS, addresses: See 4. (line 1996) -ics, option: See 3.3. (line 1206) -icsAlarm, option: See 3.3. (line 1343) -icsAlarmTime, option: See 3.3. (line 1347) -icscomm, option: See 3.3. (line 1258) -icshelper, option: See 3.3. (line 1224) -icshost, option: See 3.3. (line 1211) -icsinput, option: See 3.3. (line 1315) -icslogon, option: See 3.3. (line 1300) -icsport, option: See 3.3. (line 1220) -inc, option: See 3.1. (line 927) -Info XBoard, Menu Item: See 2.6. (line 813) -initalMode, option: See 3.7. (line 1846) -initString, option: See 3.1. (line 1064) -Internet Chess Server: See 4. (line 1996) -internetChessServerCommPort, option: See 3.3. (line 1258) -internetChessServerHelper, option: See 3.3. (line 1224) -internetChessServerHost, option: See 3.3. (line 1211) -internetChessServerInputBox, option: See 3.3. (line 1315) -internetChessServerLogonScript, option: See 3.3. (line 1300) -internetChessServerMode, option: See 3.3. (line 1206) -internetChessServerPort, option: See 3.3. (line 1220) +finger, ICS command: See 4. (line 2129) +firstChessProgram, option: See 3.1. (line 1036) +firstComputerString, option: See 3.1. (line 1094) +firstDirectory, option: See 3.1. (line 1058) +firstHasOwnBookUCI, option: See 3.2. (line 1188) +firstHost, option: See 3.1. (line 1050) +firstIsUCI, option: See 3.2. (line 1162) +firstNeedsNoncompliantFEN, option: See 3.1. (line 1144) +firstNPS, option: See 3.1. (line 959) +firstOptions, option: See 3.1. (line 1133) +firstPlaysBlack, option: See 3.1. (line 1043) +firstProtocolVersion, option: See 3.1. (line 1111) +firstScoreAbs, option: See 3.1. (line 1119) +firstTimeOdds, option: See 3.1. (line 977) +firstXBook, option: See 3.2. (line 1188) +Flash Moves, Menu Item: See 2.5. (line 680) +flash, option: See 3.5. (line 1683) +flashCount, option: See 3.5. (line 1683) +flashRate, option: See 3.5. (line 1683) +Flip View, Menu Item: See 2.5. (line 555) +flip, option: See 3.5. (line 1652) +flipView, option: See 3.5. (line 1652) +fNoOwnBookUCI, option: See 3.2. (line 1188) +Font: See 3.5. (line 1713) +Font, clock: See 3.5. (line 1700) +Font, coordinates: See 3.5. (line 1706) +font, option: See 3.5. (line 1713) +fontSizeTolerance, option: See 3.5. (line 1719) +Forward to End, Menu Item: See 2.4. (line 520) +Forward, Menu Item: See 2.4. (line 488) +fUCI, option: See 3.2. (line 1162) +gameListTags, option: See 3.4. (line 1568) +games, ICS command: See 4. (line 2095) +gateway, option: See 3.3. (line 1268) +geometry, option: See 3.5. (line 1580) +Get Move List, Menu Item: See 2.5. (line 694) +getMoveList, option: See 3.3. (line 1357) +Help Menu: See 2.6. (line 814) +help, ICS command: See 4. (line 2080) +Hide Thinking, Menu Item: See 2.5. (line 791) +Highlight Last Move, Menu Item: See 2.5. (line 706) +highlight, option: See 3.5. (line 1692) +highlightLastMove, option: See 3.5. (line 1692) +highlightSquareColor, option: See 3.5. (line 1776) +Hint, Menu Item: See 2.6. (line 829) +holdingsSize, option: See 3.7. (line 1968) +iconic, option: See 3.5. (line 1580) +ICS: See 4. (line 2051) +ICS Alarm, Menu Item: See 2.5. (line 727) +ICS Client, Menu Item: See 2.2. (line 270) +ICS Input Box, Menu Item: See 2.2. (line 381) +ICS options: See 3.3. (line 1223) +ICS, addresses: See 4. (line 2051) +ics, option: See 3.3. (line 1224) +icsAlarm, option: See 3.3. (line 1361) +icsAlarmTime, option: See 3.3. (line 1365) +icscomm, option: See 3.3. (line 1276) +icshelper, option: See 3.3. (line 1242) +icshost, option: See 3.3. (line 1229) +icsinput, option: See 3.3. (line 1333) +icslogon, option: See 3.3. (line 1318) +icsport, option: See 3.3. (line 1238) +inc, option: See 3.1. (line 929) +Info XBoard, Menu Item: See 2.6. (line 815) +initalMode, option: See 3.7. (line 1890) +initString, option: See 3.1. (line 1067) +Internet Chess Server: See 4. (line 2051) +internetChessServerCommPort, option: See 3.3. (line 1276) +internetChessServerHelper, option: See 3.3. (line 1242) +internetChessServerHost, option: See 3.3. (line 1229) +internetChessServerInputBox, option: See 3.3. (line 1333) +internetChessServerLogonScript, option: See 3.3. (line 1318) +internetChessServerMode, option: See 3.3. (line 1224) +internetChessServerPort, option: See 3.3. (line 1238) introduction: See ``Introduction''. (line 9) -Keys: See 2.7. (line 845) -legal, option: See 3.5. (line 1577) -lgf, option: See 3.4. (line 1468) -lgi, option: See 3.4. (line 1468) -lightSquareColor, option: See 3.5. (line 1746) -Limitations: See 7. (line 2223) -Load and Save options: See 3.4. (line 1466) -Load Game, Menu Item: See 2.1. (line 114) -Load Next Game, Menu Item: See 2.1. (line 141) -Load Next Position, Menu Item: See 2.1. (line 187) -Load Position, Menu Item: See 2.1. (line 179) -Load Previous Game, Menu Item: See 2.1. (line 145) -Load Previous Position, Menu Item: See 2.1. (line 190) -loadGameFile, option: See 3.4. (line 1468) -loadGameIndex, option: See 3.4. (line 1468) -loadPositionFile, option: See 3.4. (line 1509) -loadPositionIndex, option: See 3.4. (line 1509) -lpf, option: See 3.4. (line 1509) -lpi, option: See 3.4. (line 1509) -Machine Black, Menu Item: See 2.2. (line 232) -Machine White, Menu Item: See 2.2. (line 229) -Mail Move, Menu Item: See 2.1. (line 220) +Keys: See 2.7. (line 847) +legal, option: See 3.5. (line 1606) +lgf, option: See 3.4. (line 1490) +lgi, option: See 3.4. (line 1490) +lightSquareColor, option: See 3.5. (line 1776) +Limitations: See 7. (line 2278) +Load and Save options: See 3.4. (line 1488) +Load Game, Menu Item: See 2.1. (line 115) +Load Next Game, Menu Item: See 2.1. (line 142) +Load Next Position, Menu Item: See 2.1. (line 188) +Load Position, Menu Item: See 2.1. (line 180) +Load Previous Game, Menu Item: See 2.1. (line 146) +Load Previous Position, Menu Item: See 2.1. (line 191) +loadGameFile, option: See 3.4. (line 1490) +loadGameIndex, option: See 3.4. (line 1490) +loadPositionFile, option: See 3.4. (line 1531) +loadPositionIndex, option: See 3.4. (line 1531) +lowTimeWarning, option: See 3.3. (line 1369) +lowTimeWarningColor, option: See 3.5. (line 1776) +lpf, option: See 3.4. (line 1531) +lpi, option: See 3.4. (line 1531) +Machine Black, Menu Item: See 2.2. (line 233) +Machine White, Menu Item: See 2.2. (line 230) +Mail Move, Menu Item: See 2.1. (line 221) Major modes: See 1. (line 19) -Man XBoard, Menu Item: See 2.6. (line 820) -matchGames, option: See 3.1. (line 1011) -matchMode, option: See 3.1. (line 1023) -materialDraws, option: See 3.6. (line 1806) -Menu, Action: See 2.3. (line 413) +Man XBoard, Menu Item: See 2.6. (line 822) +matchGames, option: See 3.1. (line 1014) +matchMode, option: See 3.1. (line 1026) +materialDraws, option: See 3.6. (line 1850) +Menu, Action: See 2.3. (line 414) Menu, File: See 2.1. (line 82) -Menu, Help: See 2.6. (line 812) -Menu, Mode: See 2.2. (line 228) -Menu, Options: See 2.5. (line 553) -Menu, Step: See 2.4. (line 458) +Menu, Help: See 2.6. (line 814) +Menu, Mode: See 2.2. (line 229) +Menu, Options: See 2.5. (line 554) +Menu, Step: See 2.4. (line 467) Menus: See 2. (line 57) -mg, option: See 3.1. (line 1011) -mm, option: See 3.1. (line 1023) -Mode Menu: See 2.2. (line 228) -mode, option: See 3.7. (line 1846) -mono, option: See 3.5. (line 1647) -monoMode, option: See 3.5. (line 1647) -Move Now, Menu Item: See 2.4. (line 532) -Move Sound, Menu Item: See 2.5. (line 710) -moves, option: See 3.3. (line 1339) -movesound, option: See 3.5. (line 1560) -movesPerSession, option: See 3.1. (line 923) -mps, option: See 3.1. (line 923) -msLoginDelay, option: See 3.3. (line 1309) -nameOfDebugFile, option: See 3.7. (line 1955) -ncp, option: See 3.7. (line 1841) +mg, option: See 3.1. (line 1014) +mm, option: See 3.1. (line 1026) +Mode Menu: See 2.2. (line 229) +mode, option: See 3.7. (line 1890) +mono, option: See 3.5. (line 1676) +monoMode, option: See 3.5. (line 1676) +Move Now, Menu Item: See 2.4. (line 541) +Move Sound, Menu Item: See 2.5. (line 712) +moves, option: See 3.3. (line 1357) +movesound, option: See 3.5. (line 1589) +movesPerSession, option: See 3.1. (line 925) +mps, option: See 3.1. (line 925) +msLoginDelay, option: See 3.3. (line 1327) +nameOfDebugFile, option: See 3.7. (line 2010) +ncp, option: See 3.7. (line 1885) New Game, Menu Item: See 2.1. (line 83) New Shuffle Game, Menu Item: See 2.1. (line 92) New variant, Menu Item: See 2.1. (line 105) -niceEngines, option: See 3.1. (line 1122) -noChessProgram, option: See 3.7. (line 1841) -noGUI, option: See 3.5. (line 1554) -observe, ICS command: See 4. (line 2083) -Old Save Style, Menu Item: See 2.5. (line 734) -oldmoves, ICS command: See 4. (line 2087) -oldsave, option: See 3.4. (line 1542) -oldSaveStyle, option: See 3.4. (line 1542) -Options: See 3. (line 891) -Options Menu: See 2.5. (line 553) -Options, adjudication: See 3.6. (line 1780) -options, Chess engine: See 3.1. (line 917) -Options, ICS: See 3.3. (line 1205) -Options, Load and Save: See 3.4. (line 1466) -Options, miscellaneous: See 3.7. (line 1840) -Options, User interface: See 3.5. (line 1548) -Other programs: See 11. (line 2576) -Paste Game, Menu Item: See 2.1. (line 175) -Paste Position, Menu Item: See 2.1. (line 215) -Pause, Menu Item: See 2.2. (line 387) -Periodic Updates, Menu Item: See 2.5. (line 742) -pgnEventHeader, option`: See 3.4. (line 1534) -pgnExtendedInfo, option`: See 3.4. (line 1529) -pieceToSquareTable, option: See 3.7. (line 1926) -pixmap, option: See 3.5. (line 1700) -pixmapDirectory, option: See 3.5. (line 1700) -PolyglotBook, option: See 3.2. (line 1159) -PolyglotDir, option: See 3.2. (line 1151) -Ponder Next Move, Menu Item: See 2.5. (line 748) -ponder, option: See 3.1. (line 1002) -ponderNextMove, option: See 3.1. (line 1002) -Popup Exit Message, Menu Item: See 2.5. (line 753) -Popup Move Errors, Menu Item: See 2.5. (line 759) -popup, option: See 3.5. (line 1569) -popupExitMessage, option: See 3.5. (line 1565) -popupMoveErrors, option: See 3.5. (line 1569) -pre, option: See 3.3. (line 1351) -Premove, Menu Item: See 2.5. (line 768) -premove, option: See 3.3. (line 1351) -Problems: See 8. (line 2283) -queen, option: See 3.5. (line 1573) -Quiet Play, Menu Item: See 2.5. (line 779) -quiet, option: See 3.3. (line 1354) -quietPlay, option: See 3.3. (line 1354) -Reload CMail Message, Menu Item: See 2.1. (line 220) -Reload Same Game, Menu Item: See 2.1. (line 150) -Reload Same Position, Menu Item: See 2.1. (line 194) -remoteShell, option: See 3.7. (line 1973) -remoteUser, option: See 3.7. (line 1978) -Reporting bugs: See 8. (line 2283) -Reporting problems: See 8. (line 2283) -Resign, Menu Item: See 2.3. (line 444) -Retract Move, Menu Item: See 2.4. (line 536) -reuse, option: See 3.1. (line 1099) -reuse2, option: See 3.1. (line 1099) -reuseFirst, option: See 3.1. (line 1099) -reuseSecond, option: See 3.1. (line 1099) -Revert, Menu Item: See 2.4. (line 523) -ringBellAfterMoves, option: See 3.5. (line 1560) -rsh, option: See 3.7. (line 1973) -ruleMoves, option: See 3.6. (line 1824) -ruser, option: See 3.7. (line 1978) -sameColorGames, option: See 3.1. (line 1027) -Save Game, Menu Item: See 2.1. (line 154) -saveGameFile, option: See 3.4. (line 1499) -saveOutOfBookInfo, option`: See 3.4. (line 1538) -savePositionFile, option: See 3.4. (line 1524) -scp, option: See 3.1. (line 1036) -sd, option: See 3.1. (line 948) -searchDepth, option: See 3.1. (line 948) -searchTime, option: See 3.1. (line 941) -secondChessProgram, option: See 3.1. (line 1036) -secondComputerString, option: See 3.1. (line 1091) -secondDirectory, option: See 3.1. (line 1055) -secondHasOwnBookUCI, option: See 3.2. (line 1170) -secondHost, option: See 3.1. (line 1047) -secondInitString, option: See 3.1. (line 1064) -secondIsUCI, option: See 3.2. (line 1144) -secondNPS, option: See 3.1. (line 957) -secondOptions, option: See 3.1. (line 1130) -secondProtocolVersion, option: See 3.1. (line 1108) -secondScoreAbs, option: See 3.1. (line 1116) -secondTimeOdds, option: See 3.1. (line 975) -secondXBook, option: See 3.2. (line 1170) -set, ICS command: See 4. (line 2080) -Settings, Engine: See 3.2. (line 1142) -sgf, option: See 3.4. (line 1499) -sh, option: See 3.1. (line 1047) -Shortcut keys: See 2.7. (line 845) -Show Coords, Menu Item: See 2.5. (line 785) -Show Engine Output, Menu Item: See 2.2. (line 347) -Show Game List, Menu Item: See 2.2. (line 338) -Show Move History, Menu Item: See 2.2. (line 342) -showButtonBar, option: See 3.5. (line 1641) -showCoords, option: See 3.5. (line 1611) -showThinking, option: See 3.1. (line 992) -size, option: See 3.5. (line 1581) -sNoOwnBookUCI, option: See 3.2. (line 1170) -soundChallenge, option: See 3.3. (line 1417) -soundChannel, option: See 3.3. (line 1417) -soundIcsAlarm, option: See 3.3. (line 1425) -soundIcsDraw, option: See 3.3. (line 1436) -soundIcsLoss, option: See 3.3. (line 1432) -soundIcsUnfinished, option: See 3.3. (line 1440) -soundIcsWin, option: See 3.3. (line 1428) -soundKibitz, option: See 3.3. (line 1417) -soundMove, option: See 3.3. (line 1422) -soundProgram, option: See 3.3. (line 1401) -soundRequest, option: See 3.3. (line 1417) -Sounds: See 3.3. (line 1401) -soundSeek, option: See 3.3. (line 1417) -soundShout, option: See 3.3. (line 1417) -soundSShout, option: See 3.3. (line 1417) -soundTell, option: See 3.3. (line 1417) -spf, option: See 3.4. (line 1524) -st, option: See 3.1. (line 941) -Step Menu: See 2.4. (line 458) -Stop Examining, Menu Item: See 2.3. (line 452) -Stop Observing, Menu Item: See 2.3. (line 448) -sUCI, option: See 3.2. (line 1144) -tc, option: See 3.1. (line 918) -td, option: See 3.4. (line 1494) -telnet, option: See 3.3. (line 1232) -telnetProgram, option: See 3.3. (line 1241) -Test Legality, Menu Item: See 2.5. (line 798) -testClaims, option: See 3.6. (line 1800) -testLegality, option: See 3.5. (line 1577) -thinking, option: See 3.1. (line 992) -Time Control, Menu Item: See 2.5. (line 595) -timeControl, option: See 3.1. (line 918) -timeDelay, option: See 3.4. (line 1494) -timeIncrement, option: See 3.1. (line 927) -timeOddsMode, option: See 3.1. (line 981) -title, option: See 3.5. (line 1633) -titleInWindow, option: See 3.5. (line 1633) -Training, Menu Item: See 2.2. (line 328) -trivialDraws, option: See 3.6. (line 1813) -Truncate Game, Menu Item: See 2.4. (line 527) -Two Machines, Menu Item: See 2.2. (line 235) -usePolyglotBook, option: See 3.2. (line 1156) -User interface options: See 3.5. (line 1548) -userName, option: See 3.7. (line 1982) -useTelnet, option: See 3.3. (line 1232) -variant, option: See 3.7. (line 1854) -vars, ICS command: See 4. (line 2077) -whitePieceColor, option: See 3.5. (line 1746) -who, ICS command: See 4. (line 2033) -xflash, option: See 3.5. (line 1654) +niceEngines, option: See 3.1. (line 1125) +noChessProgram, option: See 3.7. (line 1885) +noGUI, option: See 3.5. (line 1583) +observe, ICS command: See 4. (line 2138) +Old Save Style, Menu Item: See 2.5. (line 736) +oldmoves, ICS command: See 4. (line 2142) +oldsave, option: See 3.4. (line 1564) +oldSaveStyle, option: See 3.4. (line 1564) +Options: See 3. (line 893) +Options Menu: See 2.5. (line 554) +Options, adjudication: See 3.6. (line 1824) +options, Chess engine: See 3.1. (line 919) +Options, ICS: See 3.3. (line 1223) +Options, Load and Save: See 3.4. (line 1488) +Options, miscellaneous: See 3.7. (line 1884) +Options, User interface: See 3.5. (line 1577) +Other programs: See 11. (line 2606) +Paste Game, Menu Item: See 2.1. (line 176) +Paste Position, Menu Item: See 2.1. (line 216) +Pause, Menu Item: See 2.2. (line 388) +Periodic Updates, Menu Item: See 2.5. (line 744) +pgnEventHeader, option`: See 3.4. (line 1556) +pgnExtendedInfo, option`: See 3.4. (line 1551) +pieceToCharTable, option: See 3.7. (line 1981) +pixmap, option: See 3.5. (line 1729) +pixmapDirectory, option: See 3.5. (line 1729) +PolyglotBook, option: See 3.2. (line 1177) +PolyglotDir, option: See 3.2. (line 1169) +Ponder Next Move, Menu Item: See 2.5. (line 750) +ponder, option: See 3.1. (line 1005) +ponderNextMove, option: See 3.1. (line 1005) +Popup Exit Message, Menu Item: See 2.5. (line 755) +Popup Move Errors, Menu Item: See 2.5. (line 761) +popup, option: See 3.5. (line 1598) +popupExitMessage, option: See 3.5. (line 1594) +popupMoveErrors, option: See 3.5. (line 1598) +pre, option: See 3.3. (line 1373) +Premove, Menu Item: See 2.5. (line 770) +premove, option: See 3.3. (line 1373) +Problems: See 8. (line 2338) +queen, option: See 3.5. (line 1602) +Quiet Play, Menu Item: See 2.5. (line 781) +quiet, option: See 3.3. (line 1376) +quietPlay, option: See 3.3. (line 1376) +Reload CMail Message, Menu Item: See 2.1. (line 221) +Reload Same Game, Menu Item: See 2.1. (line 151) +Reload Same Position, Menu Item: See 2.1. (line 195) +remoteShell, option: See 3.7. (line 2028) +remoteUser, option: See 3.7. (line 2033) +Reporting bugs: See 8. (line 2338) +Reporting problems: See 8. (line 2338) +Resign, Menu Item: See 2.3. (line 445) +Retract Move, Menu Item: See 2.4. (line 545) +reuse, option: See 3.1. (line 1102) +reuse2, option: See 3.1. (line 1102) +reuseFirst, option: See 3.1. (line 1102) +reuseSecond, option: See 3.1. (line 1102) +Revert, Menu Item: See 2.4. (line 532) +ringBellAfterMoves, option: See 3.5. (line 1589) +rsh, option: See 3.7. (line 2028) +ruleMoves, option: See 3.6. (line 1868) +ruser, option: See 3.7. (line 2033) +sameColorGames, option: See 3.1. (line 1030) +Save Game, Menu Item: See 2.1. (line 155) +saveGameFile, option: See 3.4. (line 1521) +saveOutOfBookInfo, option`: See 3.4. (line 1560) +savePositionFile, option: See 3.4. (line 1546) +scp, option: See 3.1. (line 1039) +sd, option: See 3.1. (line 950) +searchDepth, option: See 3.1. (line 950) +searchTime, option: See 3.1. (line 943) +secondChessProgram, option: See 3.1. (line 1039) +secondComputerString, option: See 3.1. (line 1094) +secondDirectory, option: See 3.1. (line 1058) +secondHasOwnBookUCI, option: See 3.2. (line 1188) +secondHost, option: See 3.1. (line 1050) +secondInitString, option: See 3.1. (line 1067) +secondIsUCI, option: See 3.2. (line 1162) +secondNeedsNoncompliantFEN, option: See 3.1. (line 1144) +secondNPS, option: See 3.1. (line 959) +secondOptions, option: See 3.1. (line 1133) +secondProtocolVersion, option: See 3.1. (line 1111) +secondScoreAbs, option: See 3.1. (line 1119) +secondTimeOdds, option: See 3.1. (line 977) +secondXBook, option: See 3.2. (line 1188) +set, ICS command: See 4. (line 2135) +Settings, Engine: See 3.2. (line 1160) +sgf, option: See 3.4. (line 1521) +sh, option: See 3.1. (line 1050) +Shortcut keys: See 2.7. (line 847) +Show Coords, Menu Item: See 2.5. (line 787) +Show Engine Output, Menu Item: See 2.2. (line 348) +Show Game List, Menu Item: See 2.2. (line 339) +Show Move History, Menu Item: See 2.2. (line 343) +showButtonBar, option: See 3.5. (line 1670) +showCoords, option: See 3.5. (line 1640) +showThinking, option: See 3.1. (line 995) +size, option: See 3.5. (line 1610) +sNoOwnBookUCI, option: See 3.2. (line 1188) +soundChallenge, option: See 3.3. (line 1439) +soundChannel, option: See 3.3. (line 1439) +soundIcsAlarm, option: See 3.3. (line 1447) +soundIcsDraw, option: See 3.3. (line 1458) +soundIcsLoss, option: See 3.3. (line 1454) +soundIcsUnfinished, option: See 3.3. (line 1462) +soundIcsWin, option: See 3.3. (line 1450) +soundKibitz, option: See 3.3. (line 1439) +soundMove, option: See 3.3. (line 1444) +soundProgram, option: See 3.3. (line 1423) +soundRequest, option: See 3.3. (line 1439) +Sounds: See 3.3. (line 1423) +soundSeek, option: See 3.3. (line 1439) +soundShout, option: See 3.3. (line 1439) +soundSShout, option: See 3.3. (line 1439) +soundTell, option: See 3.3. (line 1439) +spf, option: See 3.4. (line 1546) +st, option: See 3.1. (line 943) +Step Menu: See 2.4. (line 467) +Stop Examining, Menu Item: See 2.3. (line 453) +Stop Observing, Menu Item: See 2.3. (line 449) +sUCI, option: See 3.2. (line 1162) +tc, option: See 3.1. (line 920) +td, option: See 3.4. (line 1516) +telnet, option: See 3.3. (line 1250) +telnetProgram, option: See 3.3. (line 1259) +Test Legality, Menu Item: See 2.5. (line 800) +testClaims, option: See 3.6. (line 1844) +testLegality, option: See 3.5. (line 1606) +thinking, option: See 3.1. (line 995) +Time Control, Menu Item: See 2.5. (line 597) +timeControl, option: See 3.1. (line 920) +timeDelay, option: See 3.4. (line 1516) +timeIncrement, option: See 3.1. (line 929) +timeOddsMode, option: See 3.1. (line 983) +title, option: See 3.5. (line 1662) +titleInWindow, option: See 3.5. (line 1662) +Training, Menu Item: See 2.2. (line 329) +trivialDraws, option: See 3.6. (line 1857) +Truncate Game, Menu Item: See 2.4. (line 536) +Two Machines, Menu Item: See 2.2. (line 236) +usePolyglotBook, option: See 3.2. (line 1174) +User interface options: See 3.5. (line 1577) +userName, option: See 3.7. (line 2037) +useTelnet, option: See 3.3. (line 1250) +variant, option: See 3.7. (line 1898) +vars, ICS command: See 4. (line 2132) +whitePieceColor, option: See 3.5. (line 1776) +who, ICS command: See 4. (line 2088) +xflash, option: See 3.5. (line 1683) Table of Contents *****************