X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual%2Fxboard.txt;h=f4b83378bec4a2fd9faa1e5781fb6943cdcda7e3;hb=3fb99f6ec1315aec8055850eeafe42cbdc9ffc7e;hp=cd18e18430270b7a3808221a344a4e12e6504f48;hpb=0f848da7556dd6eadf0a33029d2aade7676caa37;p=xboard.git diff --git a/manual/xboard.txt b/manual/xboard.txt index cd18e18..f4b8337 100644 --- a/manual/xboard.txt +++ b/manual/xboard.txt @@ -11,7 +11,7 @@ chess engines (such as GNU Chess), the Internet Chess Servers, electronic mail correspondence chess, or your own collection of saved games. - This manual documents version 4.4.0j of XBoard. + This manual documents version 4.4.3 of XBoard. 1 Major modes ************* @@ -108,7 +108,8 @@ New Variant engine, the engine must be able to play the selected variant, or the command will be ignored. XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, Capablanca Chess, - shatranj, crazyhouse, bughouse. + shatranj, crazyhouse, bughouse. (But not every board size has + built-in bitmaps for un-orthodox pieces!) Load Game Plays a game from a record file. The `g' key is a keyboard @@ -584,13 +585,13 @@ Engine Settings maximum number of processors that SMP engines can use, and where to find the Polyglot adapter needed to run UCI engines under XBoard. The feature that allows setting of these parameters on - engines is new since XBoard 4.3.15, so not many WinBoard engines - respond to it yet, but UCI engines should. It is also possible to - specify a GUI opening book here, i.e. an opening book that XBoard - consults for any position a playing engine gets in. It then - forces the engine to play the book move, rather than to think up - its own, if that position is found in the book. The book can - switched on and off independently for either engine. + engines is new since XBoard 4.3.15, so not many XBoard/WinBoard + engines respond to it yet, but UCI engines should. It is also + possible to specify a GUI opening book here, i.e. an opening book + that XBoard consults for any position a playing engine gets in. + It then forces the engine to play the book move, rather than to + think up its own, if that position is found in the book. The book + can switched on and off independently for either engine. Time Control Pops up a sub-menu where you can set the time-control parameters @@ -1006,8 +1007,8 @@ X resource, give its long name followed by the value true or false -smpCores number Specifies the maximum number of CPUs an SMP engine is allowed to - use. Only works for engines that support the WinBoard-protocol - cores feature. + use. Only works for engines that support the + XBoard/WinBoard-protocol cores feature. -mg or -matchGames n Automatically runs an n-game match between two chess engines, with @@ -1124,19 +1125,19 @@ X resource, give its long name followed by the value true or false This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfere so much with smooth operation of - WinBoard (or the rest of your system). Negative values could + XBoard (or the rest of your system). Negative values could increase the engine priority, which is not recommended. -firstOptions string -secondOptions string The given string is a comma-separated list of (option name=option value) pairs, like the following example: "style=Karpov,blunder - rate=0". If the options announced by the engine at startup - through the feature commands of WinBoard protocol matches one of - the option names (i.e. "style" or "blunder rate"), it would be set - to the given value (i.e. "Karpov" or 0) through a corresponding - option command to the engine. This provided that the type of the - value (text or numeric) matches as well. + rate=0". If an option announced by the engine at startup through + the feature commands of the XBoard/WinBoard protocol matches one + of the option names (i.e. "style" or "blunder rate"), it would be + set to the given value (i.e. "Karpov" or 0) through a + corresponding option command to the engine. This provided that + the type of the value (text or numeric) matches as well. -firstNeedsNoncompliantFEN string -secondNeedsNoncompliantFEN string @@ -1149,8 +1150,8 @@ X resource, give its long name followed by the value true or false Other possible applications are to provide work-arounds for engines that want to see castling and e.p. fields in variants that do not have castling or e.p. (shatranj, courier, xiangqi, shogi) - so that WinBoard would normally omit them (string = "- -"), or to - add variant-specific fields that are not yet supported by WinBoard + so that XBoard would normally omit them (string = "- -"), or to + add variant-specific fields that are not yet supported by XBoard (e.g. to indicate the number of checks in 3check). 3.2 UCI + WB Engine Settings @@ -1174,13 +1175,13 @@ X resource, give its long name followed by the value true or false -PolyglotBook filename Gives the filename of the opening book that Polyglot should use. - From XBoard 4.3.15 on, native WinBoard engines will also use the - opening book specified here, provided the `usePolyglotBook' option - is set to true, and the option `firstHasOwnBookUCI' or - `secondHasOwnBookUCI' applying to the engine is set to false. The - engine will be kept in force mode as long as the current position - is in book, and XBoard will select the book moves for it. Default - "". + From XBoard 4.3.15 on, native XBoard/WinBoard engines will also + use the opening book specified here, provided the + `usePolyglotBook' option is set to true, and the option + `firstHasOwnBookUCI' or `secondHasOwnBookUCI' applying to the + engine is set to false. The engine will be kept in force mode as + long as the current position is in book, and XBoard will select + the book moves for it. Default "". -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false @@ -1191,14 +1192,14 @@ X resource, give its long name followed by the value true or false -defaultHashSize n Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size this number is also used to calculate the memory - setting of WinBoard engines, for those that support the memory - feature of WinBoard protocol. Default: 64. + setting of XBoard/WinBoard engines, for those that support the + memory feature of the XBoard/WinBoard protocol. Default: 64. -defaultCacheSizeEGTB n Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size this number is also used to calculate the memory - setting of WinBoard engines, for those that support the memory - feature of WinBoard protocol. Default: 4. + setting of XBoard/WinBoard engines, for those that support the + memory feature of the XBoard/WinBoard protocol. Default: 4. -defaultPathEGTB filename Gives the name of the directory where the end-game tablebases are @@ -1547,8 +1548,8 @@ lowTimeWarning true/false specifies the standard output. -pgnExtendedInfo true/false - If this option is set, WinBoard saves depth, score and time used - for each move that the engine found as a comment in the PGN file. + If this option is set, XBoard saves depth, score and time used for + each move that the engine found as a comment in the PGN file. Default: false. -pgnEventHeader string @@ -1805,6 +1806,18 @@ lowTimeWarning true/false Number of milliseconds delay between each animation frame when Animate Moves is on. +-autoDisplayComment true/false +-autoDisplayTags true/false + If set to true, these options cause the window with the move + comments, and the window with PGN tags, respectively, to pop up + automatically when such tags or comments are encountered during + the replaying a stored or loaded game. Default: true. + +-pasteSelection true/false + If this option is set to true, the Paste Position and Paste Game + options paste from the currently selected text. If false, they + paste from the clipboard. Default: false. + 3.6 Adjudication Options ======================== @@ -1914,20 +1927,30 @@ lowTimeWarning true/false cylinder Pieces wrap around the board edge knightmate King moves as Knight, and vice versa super Superchess (shuffle variant with 4 exo-pieces) + makruk Thai Chess (shatranj-like, P promotes on 6th rank) fairy A catchall variant in which all piece types known to XBoard can participate (8x8) unknown Catchall for other unknown variants + NOT ALL BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR + ALL UN-ORTHODOX PIECES, though. Only in `boardSize' middling and + bulky all 22 piece types are provided, while -boardSize petite has + most of them. Archbishop, Chancellor and Amazon are supported in + every size from petite to bulky. Kings or Amazons are substituted + for missing bitmaps. You can still play variants needing + un-orthodox pieces in other board sizes providing your own bitmaps + through the `bitmapDirectory' or `pixmapDirectory' options. + In the shuffle variants, XBoard now does shuffle the pieces, although you can still do it by hand using Edit Position. Some variants are supported only in ICS mode, including bughouse, and kriegspiel. The winning/drawing conditions in crazyhouse - (off-board interposition on mate), losers, suicide, giveaway, - atomic, and 3check are not fully understood. Berolina and - cylinder chess can only be played with legality testing off. In - crazyhouse, XBoard now does keep track of off-board pieces. In - shatranj it does implement the baring rule when mate detection is - switched on. + (off-board interposition on mate) are not fully understood, but + losers, suicide, giveaway, atomic, and 3check should be OK. + Berolina and cylinder chess can only be played with legality + testing off. In crazyhouse, XBoard now does keep track of + off-board pieces. In shatranj it does implement the baring rule + when mate detection is switched on. -boardHeight N Allows you to set a non-standard number of board ranks in any @@ -1954,7 +1977,7 @@ lowTimeWarning true/false Chess960. A value of -1 means the position is randomly generated by XBoard at the beginning of every game. Default: -1 --pieceToSquareTable string +-pieceToCharTable string The characters that are used to represent the piece types XBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black @@ -1984,15 +2007,15 @@ lowTimeWarning true/false Turns on debugging printout. -debugFile filename or -nameOfDebugFile filename - Sets the name of the file to which WinBoard saves debug information + Sets the name of the file to which XBoard saves debug information (including all communication to and from the engines). -engineDebugOutput number - Specifies how WinBoard should handle unsolicited output from the + Specifies how XBoard should handle unsolicited output from the engine, with respect to saving it in the debug file. The output - is further (hopefully) ignored. If number=0, WinBoard refrains - from writing such spurious output to the debug file. If number=1, - all engine output is written faithfully to the debug file. If + is further (hopefully) ignored. If number=0, XBoard refrains from + writing such spurious output to the debug file. If number=1, all + engine output is written faithfully to the debug file. If number=2, any protocol-violating line is prefixed with a '#' character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. This option is @@ -2016,10 +2039,10 @@ lowTimeWarning true/false -delayBeforeQuit number -delayAfterQuit number - These options specify how long WinBoard has to wait before sending - a termination signal to rogue engine processes, that do not want - to react to the 'quit' command. The second one determines the - pause after killing the engine, to make sure it dies. + These options specify how long XBoard has to wait before sending a + termination signal to rogue engine processes, that do not want to + react to the 'quit' command. The second one determines the pause + after killing the engine, to make sure it dies. 4 Chess Servers @@ -2279,9 +2302,9 @@ if you actually hold the piece you are trying to drop. But this way of dropping pieces should be considered an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the board. Anyway, if you would attempt an illegal move when using a chess engine -or the ICS, WinBoard will accept the error message that comes back, -undo the move, and let you try another. FEN positions saved by XBoard -do include correct information about whether castling or en passant are +or the ICS, XBoard will accept the error message that comes back, undo +the move, and let you try another. FEN positions saved by XBoard do +include correct information about whether castling or en passant are legal, and also handle the 50-move counter. The mate detector does not understand that non-contact mate is not really mate in bughouse. The only problem this causes while playing is minor: a "#" (mate indicator) @@ -2312,87 +2335,72 @@ suggested. 8 Reporting problems ******************** -Report bugs and problems with XBoard to `'. +You can report bugs and problems with XBoard using the bug tracker at +`https://savannah.gnu.org/projects/xboard/' or by sending mail to +`'. It can also be useful to report or discuss +bugs in the WinBoard Forum at `http://www.open-aurec.com/wbforum/', +WinBoard development section. Please use the `script' program to start a typescript, run XBoard with the `-debug' option, and include the typescript output in your message. Also tell us what kind of machine and what operating system version you are using. The command `uname -a' will often tell you this. -Here is a sample of approximately what you should type: - - script - uname -a - ./configure - make - ./xboard -debug - exit - mail bug-xboard@gnu.org - Subject: Your short description of the problem - Your detailed description of the problem - ~r typescript - . - - The WinBoard / XBoard 4.3 line is being developed by H.G. Muller -independently of the GNU Savannah xboard project. Bug reports on this -version, and suggestions for improvements and additions, are best -posted in the WinBoard forum, WinBoard-development section -(http://www.open-aurec.com/wbforum). If you improve XBoard, please send a message about your changes, and we will get in touch with you about merging them in to the main line of -development. Also see our Web site at -http://savannah.gnu.org/projects/xboard/. +development. 9 Authors and contributors ************************** -Tim Mann has been responsible for XBoard versions 1.3 and beyond, and -for WinBoard, a port of XBoard to Microsoft Win32 (Windows NT and -Windows 95). H.G.Muller is responsible for version 4.3. - - Mark Williams contributed the initial (WinBoard-only) implementation -of many new features added to both XBoard and WinBoard in version -4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training -mode, auto raise, and blindfold. Ben Nye contributed X copy/paste code -for XBoard. - - Hugh Fisher added animated piece movement to XBoard, and Henrik Gram -(henrikg@funcom.com) added it to WinBoard. Frank McIngvale added -click/click moving, the Analysis modes, piece flashing, ZIICS import, -and ICS text colorization to XBoard. Jochen Wiedmann ported XBoard to -the Amiga, creating AmyBoard, and converted the documentation to -texinfo. Elmar Bartel contributed the new piece bitmaps introduced in -version 3.2. John Chanak contributed the initial implementation of ICS -mode. The color scheme and the old 80x80 piece bitmaps were taken from -Wayne Christopher's `XChess' program. - - Chris Sears and Dan Sears wrote the original XBoard. They were -responsible for versions 1.0 through 1.2. - - Evan Welsh wrote `CMail'. Patrick Surry helped in designing, -testing, and documenting CMail. - - Alessandro Scotti added many elements to the user interface of -WinBoard, including the board textures and font-based rendering, the -evaluation-graph, move-history and engine-output window. He was also -responsible for adding the UCI support. - - H.G. Muller made WinBoard castling- and e.p.-aware, added variant -support with adjustable board sizes, the crazyhouse holdings, and the -fairy pieces. In addition he added most of the adjudication options, -made WinBoard more robust in dealing with buggy and crashing engines, -and extended time control with a time-odds and node-count-based modes. +Chris Sears and Dan Sears wrote the original XBoard. They were +responsible for versions 1.0 through 1.2. The color scheme was taken +from Wayne Christopher's `XChess' program. + + Tim Mann was primarily responsible for XBoard versions 1.3 through +4.2.7, and for WinBoard (a port of XBoard to Microsoft Win32) from its +inception through version 4.2.7. + + John Chanak contributed the initial implementation of ICS mode. Evan +Welsh wrote `CMail', and Patrick Surry helped in designing, testing, +and documenting it. Elmar Bartel contributed the new piece bitmaps +introduced in version 3.2. Jochen Wiedmann converted the documentation +to texinfo. Frank McIngvale added click/click moving, the Analysis +modes, piece flashing, ZIICS import, and ICS text colorization to +XBoard. Hugh Fisher added animated piece movement to XBoard, and +Henrik Gram added it to WinBoard. Mark Williams contributed the +initial (WinBoard-only) implementation of many new features added to +both XBoard and WinBoard in version 4.1.0, including copy/paste, +premove, icsAlarm, autoFlipView, training mode, auto raise, and +blindfold. Ben Nye contributed X copy/paste code for XBoard. + + In a fork from version 4.2.7, Alessandro Scotti added many elements +to the user interface of WinBoard, including the board textures and +font-based rendering, the evaluation-graph, move-history and +engine-output window. He was also responsible for adding the UCI +support. + + H. G. Muller continued this fork of the project, producing version +4.3. He made WinBoard castling- and e.p.-aware, added variant support +with adjustable board sizes, the crazyhouse holdings, and the fairy +pieces. In addition he added most of the adjudication options, made +WinBoard more robust in dealing with buggy and crashing engines, and +extended time control with a time-odds and node-count-based modes. Most of the options that initially were WinBoard only have now been back-ported to XBoard. Michel van den Bergh provided the code for reading Polyglot opening books. - Arun Persaud worked with H.G. Muller to combine all the features of -the never-released WinBoard 4.2.8 of the Savannah project (mainly by -Daniel Mehrmann), and the never-released 4.3.16 into a unified WinBoard -4.4, which is now available both from the Savannah web site and the -WinBoard forum. + Meanwhile, some work continued on the GNU XBoard project maintained +at savannah.gnu.org, but version 4.2.8 was never released. Daniel +Mehrmann was responsible for much of this work. + + Most recently, Arun Persaud worked with H. G. Muller to merge all +the features of the never-released XBoard/WinBoard 4.2.8 of the GNU +XBoard project and the never-released 4.3.16 from H. G.'s fork into a +unified XBoard/WinBoard 4.4, which is now available both from the +savannah.gnu.org web site and the WinBoard forum. 10 CMail ******** @@ -2486,16 +2494,6 @@ your choice using XBoard as an interface. `/usr/ucb/Mail', `/usr/ucb/mail' or `Mail'. You will need to set this variable if none of the above paths fit your system. --gamesFile - A file containing a list of games with email addresses. This - defaults to the environment variable `$CMAIL_GAMES' or failing that - `.cmailgames'. - --aliasesFile - A file containing one or more aliases for a set of email - addresses. This defaults to the environment variable - `$CMAIL_ALIASES' or failing that `.cmailaliases'. - -logFile A file in which to dump verbose debugging messages that are invoked with the `-v' option. @@ -2717,8 +2715,8 @@ use, data or profits, whether in an action of contract, negligence or other tortious action, arising out of or in connection with the use or performance of this software. - Enhancements copyright (C) 1992-2003,2004,2005,2006,2007,2008,2009 -Free Software Foundation, Inc. + Enhancements copyright (C) 1992-2003, 2004, 2005, 2006, 2007, 2008, +2009, 2010 Free Software Foundation, Inc. Published by the Free Software Foundation 59 Temple Place - Suite 330 @@ -3464,413 +3462,414 @@ please read `http://www.gnu.org/philosophy/why-not-lgpl.html'. Index ***** --animateSpeed, option: See 3.5. (line 1805) -.cmailaliases: See 10.1. (line 2495) -.cmailgames: See 10.1. (line 2490) -.icsrc: See 3.3. (line 1317) -<, Button: See 2.4. (line 467) -<<, Button: See 2.4. (line 500) ->, Button: See 2.4. (line 487) ->>, Button: See 2.4. (line 519) -abort, ICS command: See 4. (line 2096) -Abort, Menu Item: See 2.3. (line 439) -About XBoard, Menu Item: See 2.6. (line 841) -accept, ICS command: See 4. (line 2083) -Accept, Menu Item: See 2.3. (line 414) -Action, Menu: See 2.3. (line 413) -adjourn, ICS command: See 4. (line 2096) -Adjourn, Menu Item: See 2.3. (line 435) -Adjudicate Draw, Menu Item: See 2.3. (line 458) -Adjudicate to Black, Menu Item: See 2.3. (line 458) -Adjudicate to White, Menu Item: See 2.3. (line 458) -adjudicateDrawMoves, option: See 3.6. (line 1820) -adjudicateLossThreshold, option: See 3.6. (line 1812) -Adjudications, Menu Item: See 2.5. (line 559) -alarm, option: See 3.3. (line 1360) -Always Queen, Menu Item: See 2.5. (line 605) -alwaysPromoteToQueen, option: See 3.5. (line 1601) -Analysis Mode, Menu Item: See 2.2. (line 238) -Analyze File, Menu Item: See 2.2. (line 259) -Animate Dragging, Menu Item: See 2.5. (line 611) -Animate Moving, Menu Item: See 2.5. (line 618) -animate, option: See 3.5. (line 1801) -animateDragging, option: See 3.5. (line 1797) -animateMoving, option: See 3.5. (line 1801) -Authors: See 9. (line 2349) -Auto Comment, Menu Item: See 2.5. (line 626) -Auto Flag, Menu Item: See 2.5. (line 634) -Auto Flip View, Menu Item: See 2.5. (line 643) -Auto Observe, Menu Item: See 2.5. (line 648) -Auto Raise Board, Menu Item: See 2.5. (line 661) -Auto Save, Menu Item: See 2.5. (line 666) -autobs, option: See 3.3. (line 1344) -autoCallFlag, option: See 3.3. (line 1340) -autocomm, option: See 3.3. (line 1336) -autoComment, option: See 3.3. (line 1336) -autoflag, option: See 3.3. (line 1340) -autoflip, option: See 3.5. (line 1647) -autoFlipView, option: See 3.5. (line 1647) -autoKibitz, option: See 3.3. (line 1348) -autoObserve, option: See 3.3. (line 1344) -autoraise, option: See 3.5. (line 1643) -autoRaiseBoard, option: See 3.5. (line 1643) -autosave, option: See 3.4. (line 1525) -autoSaveGames, option: See 3.4. (line 1525) -Back to Start, Menu Item: See 2.4. (line 500) -Backward, Menu Item: See 2.4. (line 467) -bell, option: See 3.5. (line 1588) -bitmapDirectory, option: See 3.5. (line 1728) -blackPieceColor, option: See 3.5. (line 1775) -blind, option: See 3.5. (line 1695) -Blindfold, Menu Item: See 2.5. (line 673) -blindfold, option: See 3.5. (line 1695) -bm, option: See 3.5. (line 1728) -board size: See 3.5. (line 1609) -boardHeight, option: See 3.7. (line 1933) -boardSize, option: See 3.5. (line 1609) -boardWidth, option: See 3.7. (line 1938) -Book, Menu Item: See 2.6. (line 831) -Bug reports: See 8. (line 2315) -Bugs <1>: See 8. (line 2315) -Bugs: See 7. (line 2255) -buttons, option: See 3.5. (line 1669) -Call Flag, Menu Item: See 2.3. (line 424) -checkMates, option: See 3.6. (line 1825) -Chess engine options: See 3.1. (line 918) -CHESSDIR: See 6. (line 2246) -clock, option: See 3.1. (line 935) -clockFont, option: See 3.5. (line 1699) -clockMode, option: See 3.1. (line 935) -cmail: See 10. (line 2400) -colorChallenge, option: See 3.3. (line 1393) -colorChannel, option: See 3.3. (line 1393) -colorChannel1, option: See 3.3. (line 1393) -colorize, option: See 3.3. (line 1379) -colorKibitz, option: See 3.3. (line 1393) -colorNormal, option: See 3.3. (line 1393) -colorRequest, option: See 3.3. (line 1393) -Colors <1>: See 3.5. (line 1775) -Colors: See 3.3. (line 1379) -colorSeek, option: See 3.3. (line 1393) -colorShout, option: See 3.3. (line 1393) -colorSShout, option: See 3.3. (line 1393) -colorTell, option: See 3.3. (line 1393) -Contributors: See 9. (line 2349) -coordFont, option: See 3.5. (line 1705) -coords, option: See 3.5. (line 1639) -Copy Game, Menu Item: See 2.1. (line 166) -Copy Position, Menu Item: See 2.1. (line 206) -darkSquareColor, option: See 3.5. (line 1775) -debug, option: See 3.7. (line 1984) -debugFile, option: See 3.7. (line 1987) -debugMode, option: See 3.7. (line 1984) -decline, ICS command: See 4. (line 2083) -Decline, Menu Item: See 2.3. (line 419) -defaultCacheSizeEGTB, option: See 3.2. (line 1198) -defaultFrcPosition, option: See 3.7. (line 1953) -defaultHashSize, option: See 3.2. (line 1192) -defaultPathEGTB, option: See 3.2. (line 1204) -delayAfterQuit, option: See 3.7. (line 2019) -delayBeforeQuit, option: See 3.7. (line 2019) -display, option: See 3.5. (line 1579) -drag, option: See 3.5. (line 1797) -draw, ICS command: See 4. (line 2096) -Draw, Menu Item: See 2.3. (line 430) -Edit Comment, Menu Item: See 2.2. (line 375) -Edit Game, Menu Item: See 2.2. (line 293) -Edit Position, Menu Item: See 2.2. (line 309) -Edit Tags, Menu Item: See 2.2. (line 351) -egtFormats, option: See 3.2. (line 1208) -Engine Settings: See 3.2. (line 1159) -engineDebugOutput, option: See 3.7. (line 1991) -Environment variables: See 6. (line 2246) -examine, ICS command: See 4. (line 2119) -Exit, Menu Item: See 2.1. (line 223) -exit, option: See 3.5. (line 1593) -fb, option: See 3.1. (line 1042) -fcp, option: See 3.1. (line 1035) -fd, option: See 3.1. (line 1057) -fh, option: See 3.1. (line 1049) +-animateSpeed, option: See 3.5. (line 1806) +-autoDisplayComment, option: See 3.5. (line 1811) +-autoDisplayTags, option: See 3.5. (line 1811) +-pasteSelection, option: See 3.5. (line 1817) +.icsrc: See 3.3. (line 1318) +<, Button: See 2.4. (line 468) +<<, Button: See 2.4. (line 501) +>, Button: See 2.4. (line 488) +>>, Button: See 2.4. (line 520) +abort, ICS command: See 4. (line 2119) +Abort, Menu Item: See 2.3. (line 440) +About XBoard, Menu Item: See 2.6. (line 842) +accept, ICS command: See 4. (line 2106) +Accept, Menu Item: See 2.3. (line 415) +Action, Menu: See 2.3. (line 414) +adjourn, ICS command: See 4. (line 2119) +Adjourn, Menu Item: See 2.3. (line 436) +Adjudicate Draw, Menu Item: See 2.3. (line 459) +Adjudicate to Black, Menu Item: See 2.3. (line 459) +Adjudicate to White, Menu Item: See 2.3. (line 459) +adjudicateDrawMoves, option: See 3.6. (line 1833) +adjudicateLossThreshold, option: See 3.6. (line 1825) +Adjudications, Menu Item: See 2.5. (line 560) +alarm, option: See 3.3. (line 1361) +Always Queen, Menu Item: See 2.5. (line 606) +alwaysPromoteToQueen, option: See 3.5. (line 1602) +Analysis Mode, Menu Item: See 2.2. (line 239) +Analyze File, Menu Item: See 2.2. (line 260) +Animate Dragging, Menu Item: See 2.5. (line 612) +Animate Moving, Menu Item: See 2.5. (line 619) +animate, option: See 3.5. (line 1802) +animateDragging, option: See 3.5. (line 1798) +animateMoving, option: See 3.5. (line 1802) +Authors: See 9. (line 2356) +Auto Comment, Menu Item: See 2.5. (line 627) +Auto Flag, Menu Item: See 2.5. (line 635) +Auto Flip View, Menu Item: See 2.5. (line 644) +Auto Observe, Menu Item: See 2.5. (line 649) +Auto Raise Board, Menu Item: See 2.5. (line 662) +Auto Save, Menu Item: See 2.5. (line 667) +autobs, option: See 3.3. (line 1345) +autoCallFlag, option: See 3.3. (line 1341) +autocomm, option: See 3.3. (line 1337) +autoComment, option: See 3.3. (line 1337) +autoflag, option: See 3.3. (line 1341) +autoflip, option: See 3.5. (line 1648) +autoFlipView, option: See 3.5. (line 1648) +autoKibitz, option: See 3.3. (line 1349) +autoObserve, option: See 3.3. (line 1345) +autoraise, option: See 3.5. (line 1644) +autoRaiseBoard, option: See 3.5. (line 1644) +autosave, option: See 3.4. (line 1526) +autoSaveGames, option: See 3.4. (line 1526) +Back to Start, Menu Item: See 2.4. (line 501) +Backward, Menu Item: See 2.4. (line 468) +bell, option: See 3.5. (line 1589) +bitmapDirectory, option: See 3.5. (line 1729) +blackPieceColor, option: See 3.5. (line 1776) +blind, option: See 3.5. (line 1696) +Blindfold, Menu Item: See 2.5. (line 674) +blindfold, option: See 3.5. (line 1696) +bm, option: See 3.5. (line 1729) +board size: See 3.5. (line 1610) +boardHeight, option: See 3.7. (line 1956) +boardSize, option: See 3.5. (line 1610) +boardWidth, option: See 3.7. (line 1961) +Book, Menu Item: See 2.6. (line 832) +Bug reports: See 8. (line 2338) +Bugs <1>: See 8. (line 2338) +Bugs: See 7. (line 2278) +buttons, option: See 3.5. (line 1670) +Call Flag, Menu Item: See 2.3. (line 425) +checkMates, option: See 3.6. (line 1838) +Chess engine options: See 3.1. (line 919) +CHESSDIR: See 6. (line 2269) +clock, option: See 3.1. (line 936) +clockFont, option: See 3.5. (line 1700) +clockMode, option: See 3.1. (line 936) +cmail: See 10. (line 2408) +colorChallenge, option: See 3.3. (line 1394) +colorChannel, option: See 3.3. (line 1394) +colorChannel1, option: See 3.3. (line 1394) +colorize, option: See 3.3. (line 1380) +colorKibitz, option: See 3.3. (line 1394) +colorNormal, option: See 3.3. (line 1394) +colorRequest, option: See 3.3. (line 1394) +Colors <1>: See 3.5. (line 1776) +Colors: See 3.3. (line 1380) +colorSeek, option: See 3.3. (line 1394) +colorShout, option: See 3.3. (line 1394) +colorSShout, option: See 3.3. (line 1394) +colorTell, option: See 3.3. (line 1394) +Contributors: See 9. (line 2356) +coordFont, option: See 3.5. (line 1706) +coords, option: See 3.5. (line 1640) +Copy Game, Menu Item: See 2.1. (line 167) +Copy Position, Menu Item: See 2.1. (line 207) +darkSquareColor, option: See 3.5. (line 1776) +debug, option: See 3.7. (line 2007) +debugFile, option: See 3.7. (line 2010) +debugMode, option: See 3.7. (line 2007) +decline, ICS command: See 4. (line 2106) +Decline, Menu Item: See 2.3. (line 420) +defaultCacheSizeEGTB, option: See 3.2. (line 1199) +defaultFrcPosition, option: See 3.7. (line 1976) +defaultHashSize, option: See 3.2. (line 1193) +defaultPathEGTB, option: See 3.2. (line 1205) +delayAfterQuit, option: See 3.7. (line 2042) +delayBeforeQuit, option: See 3.7. (line 2042) +display, option: See 3.5. (line 1580) +drag, option: See 3.5. (line 1798) +draw, ICS command: See 4. (line 2119) +Draw, Menu Item: See 2.3. (line 431) +Edit Comment, Menu Item: See 2.2. (line 376) +Edit Game, Menu Item: See 2.2. (line 294) +Edit Position, Menu Item: See 2.2. (line 310) +Edit Tags, Menu Item: See 2.2. (line 352) +egtFormats, option: See 3.2. (line 1209) +Engine Settings: See 3.2. (line 1160) +engineDebugOutput, option: See 3.7. (line 2014) +Environment variables: See 6. (line 2269) +examine, ICS command: See 4. (line 2142) +Exit, Menu Item: See 2.1. (line 224) +exit, option: See 3.5. (line 1594) +fb, option: See 3.1. (line 1043) +fcp, option: See 3.1. (line 1036) +fd, option: See 3.1. (line 1058) +fh, option: See 3.1. (line 1050) File Menu: See 2.1. (line 82) -finger, ICS command: See 4. (line 2106) -firstChessProgram, option: See 3.1. (line 1035) -firstComputerString, option: See 3.1. (line 1093) -firstDirectory, option: See 3.1. (line 1057) -firstHasOwnBookUCI, option: See 3.2. (line 1187) -firstHost, option: See 3.1. (line 1049) -firstIsUCI, option: See 3.2. (line 1161) -firstNeedsNoncompliantFEN, option: See 3.1. (line 1143) -firstNPS, option: See 3.1. (line 958) -firstOptions, option: See 3.1. (line 1132) -firstPlaysBlack, option: See 3.1. (line 1042) -firstProtocolVersion, option: See 3.1. (line 1110) -firstScoreAbs, option: See 3.1. (line 1118) -firstTimeOdds, option: See 3.1. (line 976) -firstXBook, option: See 3.2. (line 1187) -Flash Moves, Menu Item: See 2.5. (line 679) -flash, option: See 3.5. (line 1682) -flashCount, option: See 3.5. (line 1682) -flashRate, option: See 3.5. (line 1682) -Flip View, Menu Item: See 2.5. (line 554) -flip, option: See 3.5. (line 1651) -flipView, option: See 3.5. (line 1651) -fNoOwnBookUCI, option: See 3.2. (line 1187) -Font: See 3.5. (line 1712) -Font, clock: See 3.5. (line 1699) -Font, coordinates: See 3.5. (line 1705) -font, option: See 3.5. (line 1712) -fontSizeTolerance, option: See 3.5. (line 1718) -Forward to End, Menu Item: See 2.4. (line 519) -Forward, Menu Item: See 2.4. (line 487) -fUCI, option: See 3.2. (line 1161) -gameListTags, option: See 3.4. (line 1567) -games, ICS command: See 4. (line 2072) -gateway, option: See 3.3. (line 1267) -geometry, option: See 3.5. (line 1579) -Get Move List, Menu Item: See 2.5. (line 693) -getMoveList, option: See 3.3. (line 1356) -Help Menu: See 2.6. (line 813) -help, ICS command: See 4. (line 2057) -Hide Thinking, Menu Item: See 2.5. (line 790) -Highlight Last Move, Menu Item: See 2.5. (line 705) -highlight, option: See 3.5. (line 1691) -highlightLastMove, option: See 3.5. (line 1691) -highlightSquareColor, option: See 3.5. (line 1775) -Hint, Menu Item: See 2.6. (line 828) -holdingsSize, option: See 3.7. (line 1945) -iconic, option: See 3.5. (line 1579) -ICS: See 4. (line 2028) -ICS Alarm, Menu Item: See 2.5. (line 726) -ICS Client, Menu Item: See 2.2. (line 269) -ICS Input Box, Menu Item: See 2.2. (line 380) -ICS options: See 3.3. (line 1222) -ICS, addresses: See 4. (line 2028) -ics, option: See 3.3. (line 1223) -icsAlarm, option: See 3.3. (line 1360) -icsAlarmTime, option: See 3.3. (line 1364) -icscomm, option: See 3.3. (line 1275) -icshelper, option: See 3.3. (line 1241) -icshost, option: See 3.3. (line 1228) -icsinput, option: See 3.3. (line 1332) -icslogon, option: See 3.3. (line 1317) -icsport, option: See 3.3. (line 1237) -inc, option: See 3.1. (line 928) -Info XBoard, Menu Item: See 2.6. (line 814) -initalMode, option: See 3.7. (line 1877) -initString, option: See 3.1. (line 1066) -Internet Chess Server: See 4. (line 2028) -internetChessServerCommPort, option: See 3.3. (line 1275) -internetChessServerHelper, option: See 3.3. (line 1241) -internetChessServerHost, option: See 3.3. (line 1228) -internetChessServerInputBox, option: See 3.3. (line 1332) -internetChessServerLogonScript, option: See 3.3. (line 1317) -internetChessServerMode, option: See 3.3. (line 1223) -internetChessServerPort, option: See 3.3. (line 1237) +finger, ICS command: See 4. (line 2129) +firstChessProgram, option: See 3.1. (line 1036) +firstComputerString, option: See 3.1. (line 1094) +firstDirectory, option: See 3.1. (line 1058) +firstHasOwnBookUCI, option: See 3.2. (line 1188) +firstHost, option: See 3.1. (line 1050) +firstIsUCI, option: See 3.2. (line 1162) +firstNeedsNoncompliantFEN, option: See 3.1. (line 1144) +firstNPS, option: See 3.1. (line 959) +firstOptions, option: See 3.1. (line 1133) +firstPlaysBlack, option: See 3.1. (line 1043) +firstProtocolVersion, option: See 3.1. (line 1111) +firstScoreAbs, option: See 3.1. (line 1119) +firstTimeOdds, option: See 3.1. (line 977) +firstXBook, option: See 3.2. (line 1188) +Flash Moves, Menu Item: See 2.5. (line 680) +flash, option: See 3.5. (line 1683) +flashCount, option: See 3.5. (line 1683) +flashRate, option: See 3.5. (line 1683) +Flip View, Menu Item: See 2.5. (line 555) +flip, option: See 3.5. (line 1652) +flipView, option: See 3.5. (line 1652) +fNoOwnBookUCI, option: See 3.2. (line 1188) +Font: See 3.5. (line 1713) +Font, clock: See 3.5. (line 1700) +Font, coordinates: See 3.5. (line 1706) +font, option: See 3.5. (line 1713) +fontSizeTolerance, option: See 3.5. (line 1719) +Forward to End, Menu Item: See 2.4. (line 520) +Forward, Menu Item: See 2.4. (line 488) +fUCI, option: See 3.2. (line 1162) +gameListTags, option: See 3.4. (line 1568) +games, ICS command: See 4. (line 2095) +gateway, option: See 3.3. (line 1268) +geometry, option: See 3.5. (line 1580) +Get Move List, Menu Item: See 2.5. (line 694) +getMoveList, option: See 3.3. (line 1357) +Help Menu: See 2.6. (line 814) +help, ICS command: See 4. (line 2080) +Hide Thinking, Menu Item: See 2.5. (line 791) +Highlight Last Move, Menu Item: See 2.5. (line 706) +highlight, option: See 3.5. (line 1692) +highlightLastMove, option: See 3.5. (line 1692) +highlightSquareColor, option: See 3.5. (line 1776) +Hint, Menu Item: See 2.6. (line 829) +holdingsSize, option: See 3.7. (line 1968) +iconic, option: See 3.5. (line 1580) +ICS: See 4. (line 2051) +ICS Alarm, Menu Item: See 2.5. (line 727) +ICS Client, Menu Item: See 2.2. (line 270) +ICS Input Box, Menu Item: See 2.2. (line 381) +ICS options: See 3.3. (line 1223) +ICS, addresses: See 4. (line 2051) +ics, option: See 3.3. (line 1224) +icsAlarm, option: See 3.3. (line 1361) +icsAlarmTime, option: See 3.3. (line 1365) +icscomm, option: See 3.3. (line 1276) +icshelper, option: See 3.3. (line 1242) +icshost, option: See 3.3. (line 1229) +icsinput, option: See 3.3. (line 1333) +icslogon, option: See 3.3. (line 1318) +icsport, option: See 3.3. (line 1238) +inc, option: See 3.1. (line 929) +Info XBoard, Menu Item: See 2.6. (line 815) +initalMode, option: See 3.7. (line 1890) +initString, option: See 3.1. (line 1067) +Internet Chess Server: See 4. (line 2051) +internetChessServerCommPort, option: See 3.3. (line 1276) +internetChessServerHelper, option: See 3.3. (line 1242) +internetChessServerHost, option: See 3.3. (line 1229) +internetChessServerInputBox, option: See 3.3. (line 1333) +internetChessServerLogonScript, option: See 3.3. (line 1318) +internetChessServerMode, option: See 3.3. (line 1224) +internetChessServerPort, option: See 3.3. (line 1238) introduction: See ``Introduction''. (line 9) -Keys: See 2.7. (line 846) -legal, option: See 3.5. (line 1605) -lgf, option: See 3.4. (line 1489) -lgi, option: See 3.4. (line 1489) -lightSquareColor, option: See 3.5. (line 1775) -Limitations: See 7. (line 2255) -Load and Save options: See 3.4. (line 1487) -Load Game, Menu Item: See 2.1. (line 114) -Load Next Game, Menu Item: See 2.1. (line 141) -Load Next Position, Menu Item: See 2.1. (line 187) -Load Position, Menu Item: See 2.1. (line 179) -Load Previous Game, Menu Item: See 2.1. (line 145) -Load Previous Position, Menu Item: See 2.1. (line 190) -loadGameFile, option: See 3.4. (line 1489) -loadGameIndex, option: See 3.4. (line 1489) -loadPositionFile, option: See 3.4. (line 1530) -loadPositionIndex, option: See 3.4. (line 1530) -lowTimeWarning, option: See 3.3. (line 1368) -lowTimeWarningColor, option: See 3.5. (line 1775) -lpf, option: See 3.4. (line 1530) -lpi, option: See 3.4. (line 1530) -Machine Black, Menu Item: See 2.2. (line 232) -Machine White, Menu Item: See 2.2. (line 229) -Mail Move, Menu Item: See 2.1. (line 220) +Keys: See 2.7. (line 847) +legal, option: See 3.5. (line 1606) +lgf, option: See 3.4. (line 1490) +lgi, option: See 3.4. (line 1490) +lightSquareColor, option: See 3.5. (line 1776) +Limitations: See 7. (line 2278) +Load and Save options: See 3.4. (line 1488) +Load Game, Menu Item: See 2.1. (line 115) +Load Next Game, Menu Item: See 2.1. (line 142) +Load Next Position, Menu Item: See 2.1. (line 188) +Load Position, Menu Item: See 2.1. (line 180) +Load Previous Game, Menu Item: See 2.1. (line 146) +Load Previous Position, Menu Item: See 2.1. (line 191) +loadGameFile, option: See 3.4. (line 1490) +loadGameIndex, option: See 3.4. (line 1490) +loadPositionFile, option: See 3.4. (line 1531) +loadPositionIndex, option: See 3.4. (line 1531) +lowTimeWarning, option: See 3.3. (line 1369) +lowTimeWarningColor, option: See 3.5. (line 1776) +lpf, option: See 3.4. (line 1531) +lpi, option: See 3.4. (line 1531) +Machine Black, Menu Item: See 2.2. (line 233) +Machine White, Menu Item: See 2.2. (line 230) +Mail Move, Menu Item: See 2.1. (line 221) Major modes: See 1. (line 19) -Man XBoard, Menu Item: See 2.6. (line 821) -matchGames, option: See 3.1. (line 1013) -matchMode, option: See 3.1. (line 1025) -materialDraws, option: See 3.6. (line 1837) -Menu, Action: See 2.3. (line 413) +Man XBoard, Menu Item: See 2.6. (line 822) +matchGames, option: See 3.1. (line 1014) +matchMode, option: See 3.1. (line 1026) +materialDraws, option: See 3.6. (line 1850) +Menu, Action: See 2.3. (line 414) Menu, File: See 2.1. (line 82) -Menu, Help: See 2.6. (line 813) -Menu, Mode: See 2.2. (line 228) -Menu, Options: See 2.5. (line 553) -Menu, Step: See 2.4. (line 466) +Menu, Help: See 2.6. (line 814) +Menu, Mode: See 2.2. (line 229) +Menu, Options: See 2.5. (line 554) +Menu, Step: See 2.4. (line 467) Menus: See 2. (line 57) -mg, option: See 3.1. (line 1013) -mm, option: See 3.1. (line 1025) -Mode Menu: See 2.2. (line 228) -mode, option: See 3.7. (line 1877) -mono, option: See 3.5. (line 1675) -monoMode, option: See 3.5. (line 1675) -Move Now, Menu Item: See 2.4. (line 540) -Move Sound, Menu Item: See 2.5. (line 711) -moves, option: See 3.3. (line 1356) -movesound, option: See 3.5. (line 1588) -movesPerSession, option: See 3.1. (line 924) -mps, option: See 3.1. (line 924) -msLoginDelay, option: See 3.3. (line 1326) -nameOfDebugFile, option: See 3.7. (line 1987) -ncp, option: See 3.7. (line 1872) +mg, option: See 3.1. (line 1014) +mm, option: See 3.1. (line 1026) +Mode Menu: See 2.2. (line 229) +mode, option: See 3.7. (line 1890) +mono, option: See 3.5. (line 1676) +monoMode, option: See 3.5. (line 1676) +Move Now, Menu Item: See 2.4. (line 541) +Move Sound, Menu Item: See 2.5. (line 712) +moves, option: See 3.3. (line 1357) +movesound, option: See 3.5. (line 1589) +movesPerSession, option: See 3.1. (line 925) +mps, option: See 3.1. (line 925) +msLoginDelay, option: See 3.3. (line 1327) +nameOfDebugFile, option: See 3.7. (line 2010) +ncp, option: See 3.7. (line 1885) New Game, Menu Item: See 2.1. (line 83) New Shuffle Game, Menu Item: See 2.1. (line 92) New variant, Menu Item: See 2.1. (line 105) -niceEngines, option: See 3.1. (line 1124) -noChessProgram, option: See 3.7. (line 1872) -noGUI, option: See 3.5. (line 1582) -observe, ICS command: See 4. (line 2115) -Old Save Style, Menu Item: See 2.5. (line 735) -oldmoves, ICS command: See 4. (line 2119) -oldsave, option: See 3.4. (line 1563) -oldSaveStyle, option: See 3.4. (line 1563) -Options: See 3. (line 892) -Options Menu: See 2.5. (line 553) -Options, adjudication: See 3.6. (line 1811) -options, Chess engine: See 3.1. (line 918) -Options, ICS: See 3.3. (line 1222) -Options, Load and Save: See 3.4. (line 1487) -Options, miscellaneous: See 3.7. (line 1871) -Options, User interface: See 3.5. (line 1576) -Other programs: See 11. (line 2608) -Paste Game, Menu Item: See 2.1. (line 175) -Paste Position, Menu Item: See 2.1. (line 215) -Pause, Menu Item: See 2.2. (line 387) -Periodic Updates, Menu Item: See 2.5. (line 743) -pgnEventHeader, option`: See 3.4. (line 1555) -pgnExtendedInfo, option`: See 3.4. (line 1550) -pieceToSquareTable, option: See 3.7. (line 1958) -pixmap, option: See 3.5. (line 1728) -pixmapDirectory, option: See 3.5. (line 1728) -PolyglotBook, option: See 3.2. (line 1176) -PolyglotDir, option: See 3.2. (line 1168) -Ponder Next Move, Menu Item: See 2.5. (line 749) -ponder, option: See 3.1. (line 1004) -ponderNextMove, option: See 3.1. (line 1004) -Popup Exit Message, Menu Item: See 2.5. (line 754) -Popup Move Errors, Menu Item: See 2.5. (line 760) -popup, option: See 3.5. (line 1597) -popupExitMessage, option: See 3.5. (line 1593) -popupMoveErrors, option: See 3.5. (line 1597) -pre, option: See 3.3. (line 1372) -Premove, Menu Item: See 2.5. (line 769) -premove, option: See 3.3. (line 1372) -Problems: See 8. (line 2315) -queen, option: See 3.5. (line 1601) -Quiet Play, Menu Item: See 2.5. (line 780) -quiet, option: See 3.3. (line 1375) -quietPlay, option: See 3.3. (line 1375) -Reload CMail Message, Menu Item: See 2.1. (line 220) -Reload Same Game, Menu Item: See 2.1. (line 150) -Reload Same Position, Menu Item: See 2.1. (line 194) -remoteShell, option: See 3.7. (line 2005) -remoteUser, option: See 3.7. (line 2010) -Reporting bugs: See 8. (line 2315) -Reporting problems: See 8. (line 2315) -Resign, Menu Item: See 2.3. (line 444) -Retract Move, Menu Item: See 2.4. (line 544) -reuse, option: See 3.1. (line 1101) -reuse2, option: See 3.1. (line 1101) -reuseFirst, option: See 3.1. (line 1101) -reuseSecond, option: See 3.1. (line 1101) -Revert, Menu Item: See 2.4. (line 531) -ringBellAfterMoves, option: See 3.5. (line 1588) -rsh, option: See 3.7. (line 2005) -ruleMoves, option: See 3.6. (line 1855) -ruser, option: See 3.7. (line 2010) -sameColorGames, option: See 3.1. (line 1029) -Save Game, Menu Item: See 2.1. (line 154) -saveGameFile, option: See 3.4. (line 1520) -saveOutOfBookInfo, option`: See 3.4. (line 1559) -savePositionFile, option: See 3.4. (line 1545) -scp, option: See 3.1. (line 1038) -sd, option: See 3.1. (line 949) -searchDepth, option: See 3.1. (line 949) -searchTime, option: See 3.1. (line 942) -secondChessProgram, option: See 3.1. (line 1038) -secondComputerString, option: See 3.1. (line 1093) -secondDirectory, option: See 3.1. (line 1057) -secondHasOwnBookUCI, option: See 3.2. (line 1187) -secondHost, option: See 3.1. (line 1049) -secondInitString, option: See 3.1. (line 1066) -secondIsUCI, option: See 3.2. (line 1161) -secondNeedsNoncompliantFEN, option: See 3.1. (line 1143) -secondNPS, option: See 3.1. (line 958) -secondOptions, option: See 3.1. (line 1132) -secondProtocolVersion, option: See 3.1. (line 1110) -secondScoreAbs, option: See 3.1. (line 1118) -secondTimeOdds, option: See 3.1. (line 976) -secondXBook, option: See 3.2. (line 1187) -set, ICS command: See 4. (line 2112) -Settings, Engine: See 3.2. (line 1159) -sgf, option: See 3.4. (line 1520) -sh, option: See 3.1. (line 1049) -Shortcut keys: See 2.7. (line 846) -Show Coords, Menu Item: See 2.5. (line 786) -Show Engine Output, Menu Item: See 2.2. (line 347) -Show Game List, Menu Item: See 2.2. (line 338) -Show Move History, Menu Item: See 2.2. (line 342) -showButtonBar, option: See 3.5. (line 1669) -showCoords, option: See 3.5. (line 1639) -showThinking, option: See 3.1. (line 994) -size, option: See 3.5. (line 1609) -sNoOwnBookUCI, option: See 3.2. (line 1187) -soundChallenge, option: See 3.3. (line 1438) -soundChannel, option: See 3.3. (line 1438) -soundIcsAlarm, option: See 3.3. (line 1446) -soundIcsDraw, option: See 3.3. (line 1457) -soundIcsLoss, option: See 3.3. (line 1453) -soundIcsUnfinished, option: See 3.3. (line 1461) -soundIcsWin, option: See 3.3. (line 1449) -soundKibitz, option: See 3.3. (line 1438) -soundMove, option: See 3.3. (line 1443) -soundProgram, option: See 3.3. (line 1422) -soundRequest, option: See 3.3. (line 1438) -Sounds: See 3.3. (line 1422) -soundSeek, option: See 3.3. (line 1438) -soundShout, option: See 3.3. (line 1438) -soundSShout, option: See 3.3. (line 1438) -soundTell, option: See 3.3. (line 1438) -spf, option: See 3.4. (line 1545) -st, option: See 3.1. (line 942) -Step Menu: See 2.4. (line 466) -Stop Examining, Menu Item: See 2.3. (line 452) -Stop Observing, Menu Item: See 2.3. (line 448) -sUCI, option: See 3.2. (line 1161) -tc, option: See 3.1. (line 919) -td, option: See 3.4. (line 1515) -telnet, option: See 3.3. (line 1249) -telnetProgram, option: See 3.3. (line 1258) -Test Legality, Menu Item: See 2.5. (line 799) -testClaims, option: See 3.6. (line 1831) -testLegality, option: See 3.5. (line 1605) -thinking, option: See 3.1. (line 994) -Time Control, Menu Item: See 2.5. (line 596) -timeControl, option: See 3.1. (line 919) -timeDelay, option: See 3.4. (line 1515) -timeIncrement, option: See 3.1. (line 928) -timeOddsMode, option: See 3.1. (line 982) -title, option: See 3.5. (line 1661) -titleInWindow, option: See 3.5. (line 1661) -Training, Menu Item: See 2.2. (line 328) -trivialDraws, option: See 3.6. (line 1844) -Truncate Game, Menu Item: See 2.4. (line 535) -Two Machines, Menu Item: See 2.2. (line 235) -usePolyglotBook, option: See 3.2. (line 1173) -User interface options: See 3.5. (line 1576) -userName, option: See 3.7. (line 2014) -useTelnet, option: See 3.3. (line 1249) -variant, option: See 3.7. (line 1885) -vars, ICS command: See 4. (line 2109) -whitePieceColor, option: See 3.5. (line 1775) -who, ICS command: See 4. (line 2065) -xflash, option: See 3.5. (line 1682) +niceEngines, option: See 3.1. (line 1125) +noChessProgram, option: See 3.7. (line 1885) +noGUI, option: See 3.5. (line 1583) +observe, ICS command: See 4. (line 2138) +Old Save Style, Menu Item: See 2.5. (line 736) +oldmoves, ICS command: See 4. (line 2142) +oldsave, option: See 3.4. (line 1564) +oldSaveStyle, option: See 3.4. (line 1564) +Options: See 3. (line 893) +Options Menu: See 2.5. (line 554) +Options, adjudication: See 3.6. (line 1824) +options, Chess engine: See 3.1. (line 919) +Options, ICS: See 3.3. (line 1223) +Options, Load and Save: See 3.4. (line 1488) +Options, miscellaneous: See 3.7. (line 1884) +Options, User interface: See 3.5. (line 1577) +Other programs: See 11. (line 2606) +Paste Game, Menu Item: See 2.1. (line 176) +Paste Position, Menu Item: See 2.1. (line 216) +Pause, Menu Item: See 2.2. (line 388) +Periodic Updates, Menu Item: See 2.5. (line 744) +pgnEventHeader, option`: See 3.4. (line 1556) +pgnExtendedInfo, option`: See 3.4. (line 1551) +pieceToCharTable, option: See 3.7. (line 1981) +pixmap, option: See 3.5. (line 1729) +pixmapDirectory, option: See 3.5. (line 1729) +PolyglotBook, option: See 3.2. (line 1177) +PolyglotDir, option: See 3.2. (line 1169) +Ponder Next Move, Menu Item: See 2.5. (line 750) +ponder, option: See 3.1. (line 1005) +ponderNextMove, option: See 3.1. (line 1005) +Popup Exit Message, Menu Item: See 2.5. (line 755) +Popup Move Errors, Menu Item: See 2.5. (line 761) +popup, option: See 3.5. (line 1598) +popupExitMessage, option: See 3.5. (line 1594) +popupMoveErrors, option: See 3.5. (line 1598) +pre, option: See 3.3. (line 1373) +Premove, Menu Item: See 2.5. (line 770) +premove, option: See 3.3. (line 1373) +Problems: See 8. (line 2338) +queen, option: See 3.5. (line 1602) +Quiet Play, Menu Item: See 2.5. (line 781) +quiet, option: See 3.3. (line 1376) +quietPlay, option: See 3.3. (line 1376) +Reload CMail Message, Menu Item: See 2.1. (line 221) +Reload Same Game, Menu Item: See 2.1. (line 151) +Reload Same Position, Menu Item: See 2.1. (line 195) +remoteShell, option: See 3.7. (line 2028) +remoteUser, option: See 3.7. (line 2033) +Reporting bugs: See 8. (line 2338) +Reporting problems: See 8. (line 2338) +Resign, Menu Item: See 2.3. (line 445) +Retract Move, Menu Item: See 2.4. (line 545) +reuse, option: See 3.1. (line 1102) +reuse2, option: See 3.1. (line 1102) +reuseFirst, option: See 3.1. (line 1102) +reuseSecond, option: See 3.1. (line 1102) +Revert, Menu Item: See 2.4. (line 532) +ringBellAfterMoves, option: See 3.5. (line 1589) +rsh, option: See 3.7. (line 2028) +ruleMoves, option: See 3.6. (line 1868) +ruser, option: See 3.7. (line 2033) +sameColorGames, option: See 3.1. (line 1030) +Save Game, Menu Item: See 2.1. (line 155) +saveGameFile, option: See 3.4. (line 1521) +saveOutOfBookInfo, option`: See 3.4. (line 1560) +savePositionFile, option: See 3.4. (line 1546) +scp, option: See 3.1. (line 1039) +sd, option: See 3.1. (line 950) +searchDepth, option: See 3.1. (line 950) +searchTime, option: See 3.1. (line 943) +secondChessProgram, option: See 3.1. (line 1039) +secondComputerString, option: See 3.1. (line 1094) +secondDirectory, option: See 3.1. (line 1058) +secondHasOwnBookUCI, option: See 3.2. (line 1188) +secondHost, option: See 3.1. (line 1050) +secondInitString, option: See 3.1. (line 1067) +secondIsUCI, option: See 3.2. (line 1162) +secondNeedsNoncompliantFEN, option: See 3.1. (line 1144) +secondNPS, option: See 3.1. (line 959) +secondOptions, option: See 3.1. (line 1133) +secondProtocolVersion, option: See 3.1. (line 1111) +secondScoreAbs, option: See 3.1. (line 1119) +secondTimeOdds, option: See 3.1. (line 977) +secondXBook, option: See 3.2. (line 1188) +set, ICS command: See 4. (line 2135) +Settings, Engine: See 3.2. (line 1160) +sgf, option: See 3.4. (line 1521) +sh, option: See 3.1. (line 1050) +Shortcut keys: See 2.7. (line 847) +Show Coords, Menu Item: See 2.5. (line 787) +Show Engine Output, Menu Item: See 2.2. (line 348) +Show Game List, Menu Item: See 2.2. (line 339) +Show Move History, Menu Item: See 2.2. (line 343) +showButtonBar, option: See 3.5. (line 1670) +showCoords, option: See 3.5. (line 1640) +showThinking, option: See 3.1. (line 995) +size, option: See 3.5. (line 1610) +sNoOwnBookUCI, option: See 3.2. (line 1188) +soundChallenge, option: See 3.3. (line 1439) +soundChannel, option: See 3.3. (line 1439) +soundIcsAlarm, option: See 3.3. (line 1447) +soundIcsDraw, option: See 3.3. (line 1458) +soundIcsLoss, option: See 3.3. (line 1454) +soundIcsUnfinished, option: See 3.3. (line 1462) +soundIcsWin, option: See 3.3. (line 1450) +soundKibitz, option: See 3.3. (line 1439) +soundMove, option: See 3.3. (line 1444) +soundProgram, option: See 3.3. (line 1423) +soundRequest, option: See 3.3. (line 1439) +Sounds: See 3.3. (line 1423) +soundSeek, option: See 3.3. (line 1439) +soundShout, option: See 3.3. (line 1439) +soundSShout, option: See 3.3. (line 1439) +soundTell, option: See 3.3. (line 1439) +spf, option: See 3.4. (line 1546) +st, option: See 3.1. (line 943) +Step Menu: See 2.4. (line 467) +Stop Examining, Menu Item: See 2.3. (line 453) +Stop Observing, Menu Item: See 2.3. (line 449) +sUCI, option: See 3.2. (line 1162) +tc, option: See 3.1. (line 920) +td, option: See 3.4. (line 1516) +telnet, option: See 3.3. (line 1250) +telnetProgram, option: See 3.3. (line 1259) +Test Legality, Menu Item: See 2.5. (line 800) +testClaims, option: See 3.6. (line 1844) +testLegality, option: See 3.5. (line 1606) +thinking, option: See 3.1. (line 995) +Time Control, Menu Item: See 2.5. (line 597) +timeControl, option: See 3.1. (line 920) +timeDelay, option: See 3.4. (line 1516) +timeIncrement, option: See 3.1. (line 929) +timeOddsMode, option: See 3.1. (line 983) +title, option: See 3.5. (line 1662) +titleInWindow, option: See 3.5. (line 1662) +Training, Menu Item: See 2.2. (line 329) +trivialDraws, option: See 3.6. (line 1857) +Truncate Game, Menu Item: See 2.4. (line 536) +Two Machines, Menu Item: See 2.2. (line 236) +usePolyglotBook, option: See 3.2. (line 1174) +User interface options: See 3.5. (line 1577) +userName, option: See 3.7. (line 2037) +useTelnet, option: See 3.3. (line 1250) +variant, option: See 3.7. (line 1898) +vars, ICS command: See 4. (line 2132) +whitePieceColor, option: See 3.5. (line 1776) +who, ICS command: See 4. (line 2088) +xflash, option: See 3.5. (line 1683) Table of Contents *****************