X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=manual.html;fp=manual.html;h=0000000000000000000000000000000000000000;hb=5017dc767149c89922d8af7d46eb821a373eb2d0;hp=1d89a866bf075b33106cc48c18a8f882755cea0f;hpb=fa2510397cf9d21b9779690453a3b472e28ad5a1;p=xboard.git diff --git a/manual.html b/manual.html deleted file mode 100644 index 1d89a86..0000000 --- a/manual.html +++ /dev/null @@ -1,535 +0,0 @@ - - - - -WinBoard 4.3.15 - - - -
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WinBoard 4.3.15

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"For the ultimate WinBoard experience"

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Introduction

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-The WinBoard 4.3 series is a continuation of the WinBoard_x line by Allessandro Scotti. -It is been further developed, and is maintained, by H.G. Muller. -Most addtions and improvements that went into this since the last version produced -by the GNU-Savannah xboard project team, WinBoard 4.2.7b, -are unfortunately not parallelled in xboard. -On the contrary, they have destroyed the compatibility of the back-end sources -shared by WinBoard and xboard with the xboard front-end of version 4.2.7b. -Since WinBoard 4.3.14, however, the releases again coms with a compatible xboard front-end. -That does not mean that all the features added to WinBoard can already be used -in this xboard version. -But some can, an in 4.3.15 many more have been added. -

-The description below applies specifically to WinBoard, -although we have tried to mark features that can also be used in xboard by (x) everywhere. -This version of xboard does does have som new menus added to control such features. -Other functionss, if they work at all, must be switched on from the command line. -

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New features since 4.2.7b

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-Below follows a table that lists the new features, -the command-line option needed to control them, -and if there is a menu provided that can switch the option while WinBoard is running -(command-line options exert their effect only at startup). -Note that, unlike WinBoard 4.2.7, the WinBoard 4.3 series is fully castling and e.p. aware, -and handles the castling, e.p. and 50-move field in FENs on input and output as should be expected. -

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command-line option

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description

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menu

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- - - ENGINE-ENGINE ADJUDICATION OPTIONS - - -
- -adjudicateLossThreshold 0 (*x) - - adjudicates engine-engine game based on score - - Options -> Engine... (x) -
- -checkMates false (*x) - - detect and end game on checkmates and stalemates - - Options -> Engine... (x) -
- -testClaims false (*x) - - WinBoard corrects false RESULT claims - - Options -> Engine.. (x) -
- -materialDraws false (*x) - - adjudicate draw when no mating material present - - Options -> Engine.. (x) -
- -trivialDraws false (*x) - - adjudicate draw in endgames like KRKR and KNNK - - Options -> Engine.. (x) -
- -adjudicateDrawMoves 0 (*) - - adjudicate draw when game lasts too long - - Options -> Engine.. (x) -
- -ruleMoves 51 (*x) - - number of reversible moves after which to adjudicate draw - - Options -> Engine.. (x) -
- -repeatsToDraw 6 (*x) - - adjudicate draw when a position occurs this many times - - Options -> Engine.. (x) -
- -firstScoreAbs false (x) -
- -secondScoreAbs false (x) -
- Engine indicates score for white, even when playing black - - Options -> Adjudications.. (xboard-only) -
- - - - Adjudicate the game in progress as win to white, win to black, or draw - - Action -> Adjudicate to White -
- Action -> Adjudicate to Black -
- Action -> Adjudicate Draw -
- - - TIME-CONTROL AND TIMING OPTIONS - - -
- -firstTimeOdds 1 (x) -
- -secondTimeOdds 1 (x) -
- reduce the thinking time of the mentioned engine by the given factor - - Options -> Engine Settings.. (xboard only) -
- -timeOddsMode 1 (*x) - - determines what happens when both engine have time odds - - Options -> Engine Settings.. (xboard only) -
- -firstNPS -1 (x) -
- -secondNPS -1 (x) -
- engine must use node count for its time control, as if running at specified rate - - - -
- -matchPause 10000 (*x) - - number of msec to wait between games in match mode - - - -
- -delayBeforeQuit 0 (*) -
- -delayAfterQuit 0 (*) -
- timing parameter specifying how to terminate the engine processes - - - -
- - - - adjust the clocks by 1 minute (up or down) - - left- or right-cick on clock in edit-game mode -
- - - DISPLAY-LOOK OPTIONS - - -
- -liteBackTextureFile "" (*) -
- -darkBackTextureFile "" (*) -
- -liteBackTextureMode 1 (*) -
- -darkBackTextureMode 1 (*) -
- Allows you to use any bitmap picture for displaying the board square - - - -
- -renderPiecesWithFont "" (*) - - specifies a true-type Chess font to be used for piece symbols - - - -
- -fontPieceToCharTable "" (*) - - specifies which font character to use for the various piece types - - - -
- -overrideLineGap 1 (*) - - controls the width of the black grid lines between squares - - - -
- -fontPieceBackColorWhite #0 (*) -
- -fontPieceForeColorWhite #0 (*) -
- -fontPieceBackColorBlack #0 (*) -
- -fontPieceForeColorBlack #0 (*) -
- control piece colors in font-based rendering - - - -
- -fontPieceSize 80 (*) - - tunes the size of pieces in font-based rendering (% of square size) - - - -
- -highlightMoveWithArrow false (*) - - draws a big arrow to indicate the move last played - - Options -> General... -
- -highlightArrowColor #FFFF80 (*) - - controls the color of the highlight arrow - - - -
- - - - Swap white and black clock - - Options -> Swap Clocks -
- - - UCI ENGINE OPTIONS - - -
- -polyglotDir "" (*) - - tells WinBoard where you installed Polyglot, for automatic invocation with UCI engines - - Options -> UCI... (x) -
- -polyglotBook "" (*) - - tells WinBoard which opening book it should use, or should make Polyglot use. - - Options -> UCI... (x) -
- -usePolyglotBook false (*) - - turns the use of the Polygot book on or off - - Options -> UCI... (x) -
- -defaultPathEGTB "c:\egtb" (*) - - folder where to find end-game tables - - Options -> UCI... (x) -
- -defaultCacheSizeEGTB 4 (*) - - specifies the cache size for UCI engines - - Options -> UCI... (x) -
- -defaultHashSize 64 (*) - - Specifies the size of the main hash table for UCI engines - - Options -> UCI... (x) -
- -firstIsUCI false -
- -secondIsUCI false -
- -fUCI -
- -sUCI -
- tells WinBoard the corresponding engine should be run through Polyglot - - - -
- -firstHasOwnBookUCI true -
- -secondHasOwnBookUCI true -
- -fNoOwnBookUCI true -
- -sNoOwnBookUCI true -
- tells Polyglot if the engine should use its own opening book - - Options -> Engine Settings... (xboard only) -
- -smpCores 1 (*x) - - Sets the maximum number of CPUs an SMP engine can use. - (only affects engines that support the cores command of WB protocol) - - Options -> Engine Settings... (xboard only) -
- -egtFormats "" (*x) - - Specifies which end-game tables are installed on the computer, - and where they can be found - (e.g. "nalimov:\chess\egtb,scorpio:\chess\bitbases") - - - -
- - - CHESS-VARIANT OPTIONS - - -
- -boardHeight -1 (*x) -
- -boardWidth -1 (*x) -
- -holdingsSize -1 (*x) -
- specifies the board format and nr of piece types that can be dropped, - when you want it to be different from what is usual in the chosen varint - - File -> New Variant... -
- -variant normal (x) - - supports many new variants: xiangqi, shogi, fischerandom, capabanca, gothic, caparandom, janus, - shatranj, courier, knightmate, berolina, falcon, cylinder, fairy, super - - File -> New Variant... (x) -
- -defaultFrcOpening -1 (x) - - allows you to play from a specific opening shuffle, or make a new shuffle each game - - File -> New Shuffle Game... (x) -
- -pieceToCharTable "" (x) - - allows you to specify by which letters pieces are referred to in FEN and SAN, - if you want to deviate from what is usual for the current variant - - - -
- -flipBlack fase (*x) - - displays opponent pieces uppside down (for Shogi) - - Options -> Board... -
- -allWhite false (*x) - - use white bitmaps (with black outline) also for display of black pieces (for Shogi) - - Options -> Board... -
- - - PGN FILE OPTIONS - - -
- -pgnExtendedInfo false (*x) - - save engine output (depth, score time) in PGN - - Options->General... -
- -pgnEventHeader
"Computer Chess Game" (*x) -
- specify the event for the PGN event tag - - - -
- -saveOutOfBookInfo true (*) - - include an 'annotator' tag in the PGN file - - -
- -hideThinkingFromHuman false (*x) - - suppresses the engine thinking output in the display, without the need to switch it off - (so it can still appear in the PGN file) - - Options -> General... (x) -
- - - USER-INTERFACE OPTIONS AND WINDOW CONTROL - - -
- -moveHistoryUP true (*) -
- -moveHistoryX 0 (*) -
- -moveHistoryY 0 (*) -
- -moveHistoryW 0 (*) -
- -moveHistoryH 0 (*) -
- controls opening, placement and size of a window containing the moves of the current game - - Mode -> Show Move History (x) -
- -evalGraphUp true (*) -
- -evalGraphX 0 (*) -
- -evalGraphY 0 (*) -
- -evalGraphW 0 (*) -
- -evalGraphH 0 (*) -
- controls opening, placement and size of a window containing a graph of the - evaluation score of the engine(s) as a function of move number of the current game - - Mode -> Show Evaluation Graph -
- -engineOutputUp true (*) -
- -engineOutputX 0 (*) -
- -engineOutputY 0 (*) -
- -engineOutputW 0 (*) -
- -engineOutputH 0 (*) -
- controls opening, placement and size of a window containing the thinking output of the engine(s) - - Mode -> Show Engine Output (x) -
- -stickyWindows true (*) - - make the various windows snap onto each other, and stick together - - - -
- -showEvalInMoveHistory true (*) - - depth/score info of the engine is included as comments in the move history window - - Options -> General... -
- -evalHistColorWhite #FFFFB0 (*) -
- -evalHistColorBlack #AD5D3D (*) -
- determines the color of the eval-score comments in the move-history window - - - -
- -autoDisplayComment true (*) - - causes a window for displaying PGN comments to pop up automatically when such a comment is encountered - - - -
- -autoDisplayTags true (*) - - causes a window with PGN tags to be displayed as soon as a PGN file is loaded - - - -
- -gameListTags "eprd" (*) - - specifies the PGN tags that should be displayed in the game list - - Options -> Game List... -
- - - MISCELLANEOUS - - -
- -debugFile "winboard.debug" -
- -nameOfDebugFile "winboard.debug" -
- allows you to specify an alternative name for saving the debug information - - - -
- - - - save chess-board display as diagram in bitmap file - (only works for the smaller board formats!) - - File -> Save Diagram... -
- - - - display only those lines in the game list that contain a given string - - in Game-List window -
- -rewindFile 0 (x) - - A nonzero value for this option causes the loadGameIndex or loadPositionIndex - to rewind to the beginning of the Games or Position file when it reaches - the given value in auto-increment match mode. - This mode is specified by a negative value as argument of the /lgi or /lpi options, - where -1 increments the index after every game of the match, - and -2 after every two games (so that each position is played with black and white). - - - -
-

-The value with which the option is listed is the default value. -If it is false or true, it is a Boolean option, a number implies an integer option. -A value starting with # indicates an RGB color indication in hexadecimal notation. -Options the settings of which are saved into the winboard.ini file are marked with (*). -

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