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-WinBoard 4.3.15-"For the ultimate WinBoard experience"-Introduction--The WinBoard 4.3 series is a continuation of the WinBoard_x line by Allessandro Scotti. -It is been further developed, and is maintained, by H.G. Muller. -Most addtions and improvements that went into this since the last version produced -by the GNU-Savannah xboard project team, WinBoard 4.2.7b, -are unfortunately not parallelled in xboard. -On the contrary, they have destroyed the compatibility of the back-end sources -shared by WinBoard and xboard with the xboard front-end of version 4.2.7b. -Since WinBoard 4.3.14, however, the releases again coms with a compatible xboard front-end. -That does not mean that all the features added to WinBoard can already be used -in this xboard version. -But some can, an in 4.3.15 many more have been added. - -The description below applies specifically to WinBoard, -although we have tried to mark features that can also be used in xboard by (x) everywhere. -This version of xboard does does have som new menus added to control such features. -Other functionss, if they work at all, must be switched on from the command line. - - | - |
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-Below follows a table that lists the new features, -the command-line option needed to control them, -and if there is a menu provided that can switch the option while WinBoard is running -(command-line options exert their effect only at startup). -Note that, unlike WinBoard 4.2.7, the WinBoard 4.3 series is fully castling and e.p. aware, -and handles the castling, e.p. and 50-move field in FENs on input and output as should be expected. -
-
- command-line option- |
- description- |
- menu- |
- - | - ENGINE-ENGINE ADJUDICATION OPTIONS - | - - |
- -adjudicateLossThreshold 0 (*x) - | - adjudicates engine-engine game based on score - | - Options -> Engine... (x) - |
- -checkMates false (*x) - | - detect and end game on checkmates and stalemates - | - Options -> Engine... (x) - |
- -testClaims false (*x) - | - WinBoard corrects false RESULT claims - | - Options -> Engine.. (x) - |
- -materialDraws false (*x) - | - adjudicate draw when no mating material present - | - Options -> Engine.. (x) - |
- -trivialDraws false (*x) - | - adjudicate draw in endgames like KRKR and KNNK - | - Options -> Engine.. (x) - |
- -adjudicateDrawMoves 0 (*) - | - adjudicate draw when game lasts too long - | - Options -> Engine.. (x) - |
- -ruleMoves 51 (*x) - | - number of reversible moves after which to adjudicate draw - | - Options -> Engine.. (x) - |
- -repeatsToDraw 6 (*x) - | - adjudicate draw when a position occurs this many times - | - Options -> Engine.. (x) - |
- -firstScoreAbs false (x)
- - -secondScoreAbs false (x) - | - Engine indicates score for white, even when playing black - | - Options -> Adjudications.. (xboard-only) - |
- - - | - Adjudicate the game in progress as win to white, win to black, or draw - |
- Action -> Adjudicate to White
- - Action -> Adjudicate to Black - - Action -> Adjudicate Draw - |
- - | - TIME-CONTROL AND TIMING OPTIONS - | - - |
- -firstTimeOdds 1 (x)
- - -secondTimeOdds 1 (x) - | - reduce the thinking time of the mentioned engine by the given factor - | - Options -> Engine Settings.. (xboard only) - |
- -timeOddsMode 1 (*x) - | - determines what happens when both engine have time odds - | - Options -> Engine Settings.. (xboard only) - |
- -firstNPS -1 (x)
- - -secondNPS -1 (x) - | - engine must use node count for its time control, as if running at specified rate - | - - - |
- -matchPause 10000 (*x) - | - number of msec to wait between games in match mode - | - - - |
- -delayBeforeQuit 0 (*)
- - -delayAfterQuit 0 (*) - | - timing parameter specifying how to terminate the engine processes - | - - - |
- - - | - adjust the clocks by 1 minute (up or down) - | - left- or right-cick on clock in edit-game mode - |
- - | - DISPLAY-LOOK OPTIONS - | - - |
- -liteBackTextureFile "" (*)
- - -darkBackTextureFile "" (*) - - -liteBackTextureMode 1 (*) - - -darkBackTextureMode 1 (*) - | - Allows you to use any bitmap picture for displaying the board square - | - - - |
- -renderPiecesWithFont "" (*) - | - specifies a true-type Chess font to be used for piece symbols - | - - - |
- -fontPieceToCharTable "" (*) - | - specifies which font character to use for the various piece types - | - - - |
- -overrideLineGap 1 (*) - | - controls the width of the black grid lines between squares - | - - - |
- -fontPieceBackColorWhite #0 (*)
- - -fontPieceForeColorWhite #0 (*) - - -fontPieceBackColorBlack #0 (*) - - -fontPieceForeColorBlack #0 (*) - | - control piece colors in font-based rendering - | - - - |
- -fontPieceSize 80 (*) - | - tunes the size of pieces in font-based rendering (% of square size) - | - - - |
- -highlightMoveWithArrow false (*) - | - draws a big arrow to indicate the move last played - | - Options -> General... - |
- -highlightArrowColor #FFFF80 (*) - | - controls the color of the highlight arrow - | - - - |
- - - | - Swap white and black clock - | - Options -> Swap Clocks - |
- - | - UCI ENGINE OPTIONS - | - - |
- -polyglotDir "" (*) - | - tells WinBoard where you installed Polyglot, for automatic invocation with UCI engines - | - Options -> UCI... (x) - |
- -polyglotBook "" (*) - | - tells WinBoard which opening book it should use, or should make Polyglot use. - | - Options -> UCI... (x) - |
- -usePolyglotBook false (*) - | - turns the use of the Polygot book on or off - | - Options -> UCI... (x) - |
- -defaultPathEGTB "c:\egtb" (*) - | - folder where to find end-game tables - | - Options -> UCI... (x) - |
- -defaultCacheSizeEGTB 4 (*) - | - specifies the cache size for UCI engines - | - Options -> UCI... (x) - |
- -defaultHashSize 64 (*) - | - Specifies the size of the main hash table for UCI engines - | - Options -> UCI... (x) - |
- -firstIsUCI false
- - -secondIsUCI false - - -fUCI - - -sUCI - | - tells WinBoard the corresponding engine should be run through Polyglot - | - - - |
- -firstHasOwnBookUCI true
- - -secondHasOwnBookUCI true - - -fNoOwnBookUCI true - - -sNoOwnBookUCI true - | - tells Polyglot if the engine should use its own opening book - | - Options -> Engine Settings... (xboard only) - |
- -smpCores 1 (*x) - | - Sets the maximum number of CPUs an SMP engine can use. - (only affects engines that support the cores command of WB protocol) - | - Options -> Engine Settings... (xboard only) - |
- -egtFormats "" (*x) - | - Specifies which end-game tables are installed on the computer, - and where they can be found - (e.g. "nalimov:\chess\egtb,scorpio:\chess\bitbases") - | - - - |
- - | - CHESS-VARIANT OPTIONS - | - - |
- -boardHeight -1 (*x)
- - -boardWidth -1 (*x) - - -holdingsSize -1 (*x) - | - specifies the board format and nr of piece types that can be dropped, - when you want it to be different from what is usual in the chosen varint - | - File -> New Variant... - |
- -variant normal (x) - | - supports many new variants: xiangqi, shogi, fischerandom, capabanca, gothic, caparandom, janus, - shatranj, courier, knightmate, berolina, falcon, cylinder, fairy, super - | - File -> New Variant... (x) - |
- -defaultFrcOpening -1 (x) - | - allows you to play from a specific opening shuffle, or make a new shuffle each game - | - File -> New Shuffle Game... (x) - |
- -pieceToCharTable "" (x) - | - allows you to specify by which letters pieces are referred to in FEN and SAN, - if you want to deviate from what is usual for the current variant - | - - - |
- -flipBlack fase (*x) - | - displays opponent pieces uppside down (for Shogi) - | - Options -> Board... - |
- -allWhite false (*x) - | - use white bitmaps (with black outline) also for display of black pieces (for Shogi) - | - Options -> Board... - |
- - | - PGN FILE OPTIONS - | - - |
- -pgnExtendedInfo false (*x) - | - save engine output (depth, score time) in PGN - | - Options->General... - |
- -pgnEventHeader "Computer Chess Game" (*x) - | - specify the event for the PGN event tag - | - - - |
- -saveOutOfBookInfo true (*) - | - include an 'annotator' tag in the PGN file - | - - |
- -hideThinkingFromHuman false (*x) - | - suppresses the engine thinking output in the display, without the need to switch it off - (so it can still appear in the PGN file) - | - Options -> General... (x) - |
- - | - USER-INTERFACE OPTIONS AND WINDOW CONTROL - | - - |
- -moveHistoryUP true (*)
- - -moveHistoryX 0 (*) - - -moveHistoryY 0 (*) - - -moveHistoryW 0 (*) - - -moveHistoryH 0 (*) - | - controls opening, placement and size of a window containing the moves of the current game - | - Mode -> Show Move History (x) - |
- -evalGraphUp true (*)
- - -evalGraphX 0 (*) - - -evalGraphY 0 (*) - - -evalGraphW 0 (*) - - -evalGraphH 0 (*) - | - controls opening, placement and size of a window containing a graph of the - evaluation score of the engine(s) as a function of move number of the current game - | - Mode -> Show Evaluation Graph - |
- -engineOutputUp true (*)
- - -engineOutputX 0 (*) - - -engineOutputY 0 (*) - - -engineOutputW 0 (*) - - -engineOutputH 0 (*) - | - controls opening, placement and size of a window containing the thinking output of the engine(s) - | - Mode -> Show Engine Output (x) - |
- -stickyWindows true (*) - | - make the various windows snap onto each other, and stick together - | - - - |
- -showEvalInMoveHistory true (*) - | - depth/score info of the engine is included as comments in the move history window - | - Options -> General... - |
- -evalHistColorWhite #FFFFB0 (*)
- - -evalHistColorBlack #AD5D3D (*) - | - determines the color of the eval-score comments in the move-history window - | - - - |
- -autoDisplayComment true (*) - | - causes a window for displaying PGN comments to pop up automatically when such a comment is encountered - | - - - |
- -autoDisplayTags true (*) - | - causes a window with PGN tags to be displayed as soon as a PGN file is loaded - | - - - |
- -gameListTags "eprd" (*) - | - specifies the PGN tags that should be displayed in the game list - | - Options -> Game List... - |
- - | - MISCELLANEOUS - | - - |
- -debugFile "winboard.debug"
- - -nameOfDebugFile "winboard.debug" - | - allows you to specify an alternative name for saving the debug information - | - - - |
- - - | - save chess-board display as diagram in bitmap file - (only works for the smaller board formats!) - | - File -> Save Diagram... - |
- - - | - display only those lines in the game list that contain a given string - | - in Game-List window - |
- -rewindFile 0 (x) - | - A nonzero value for this option causes the loadGameIndex or loadPositionIndex - to rewind to the beginning of the Games or Position file when it reaches - the given value in auto-increment match mode. - This mode is specified by a negative value as argument of the /lgi or /lpi options, - where -1 increments the index after every game of the match, - and -2 after every two games (so that each position is played with black and white). - | - - - |
-The value with which the option is listed is the default value. -If it is false or true, it is a Boolean option, a number implies an integer option. -A value starting with # indicates an RGB color indication in hexadecimal notation. -Options the settings of which are saved into the winboard.ini file are marked with (*). -
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