X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2F4.4.0%2FWinboard_x.html;h=c3424e7e30d351cb5cfef4af54be4585884364c5;hb=43d67a59283736abd36678e08273dd2f53fc789a;hp=7a6aa1e97db7a1ef66cdb1c406aa09a24ebd8d17;hpb=a9e7035e6c0a4fc46a57e33ef7bb2b3ffe88a4a7;p=xboard.git diff --git a/whats_new/4.4.0/Winboard_x.html b/whats_new/4.4.0/Winboard_x.html index 7a6aa1e..c3424e7 100644 --- a/whats_new/4.4.0/Winboard_x.html +++ b/whats_new/4.4.0/Winboard_x.html @@ -3,7 +3,7 @@ -
New Features@@ -47,7 +47,7 @@ Games can also be adjudiated win or loss when both engines agree that the score is above a certain value for one of them, for 3 moves in a row. To make this work, both engines should use the standard soreing convention (own point of view); - engines that don't can be corrected through the use of the boolean options -first/secondScoreIsAbsolute. + engines that don't can be corrected through the use of the boolean options -first/secondScoreAbsolute.It is also possible to adjudicate engine-engine games manually, through the Action menu, as draw or win for white or black. @@ -59,8 +59,8 @@ Winboard_x allows you to make the board look anyway you want by using arbitrary bitmaps to cut the squares from. White and black squares are cut from independent files. - The -light/darkBackTextureFile options can specify these bitmaps files, - while -light/darkBackTextureMode options control how the orientation of the cut-out squares + The -lite/darkBackTextureFile options can specify these bitmaps files, + while -lite/darkBackTextureMode options control how the orientation of the cut-out squares is randomized to suggest larger variety. On the right you see a board with a wood texture made this way. @@ -188,7 +188,7 @@ the command-line option needed to control them, and if there is a menu provided that can switch the option while WinBoard is running (command-line options exert their effect only at startup). -
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