X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2F4.6.1%2Findex.html;h=14179710331757094771039cad4d33bce1c1d726;hb=111cb5deba58e6ca98ca540bd1ccfcb6cce6a177;hp=5d49232f6d133fb5a00517716b807dc854765933;hpb=cc258d20bb6487ca1678e72be71d71c554a706c7;p=xboard.git
diff --git a/whats_new/4.6.1/index.html b/whats_new/4.6.1/index.html
index 5d49232..1417971 100644
--- a/whats_new/4.6.1/index.html
+++ b/whats_new/4.6.1/index.html
@@ -3,48 +3,25 @@
-
What is new in WinBoard / XBoard 4.6.2?
+What is new in WinBoard / XBoard 4.6.1?
- Note that version 4.6.1 was severely broken due to a faulty 'bugfix', and is now replaced by 4.6.2
-
- This version fixes some bugs found in 4.6.0. Here is a quick list of the changes:
-
-
- - Fix memory corruption bug on second-engine loading (through menu or in tournament), which could destroy -firstInitString
- - Fix bug loading a new engine through the menu (not loading it with the full game, but just upto the current move)
- - Prefix engine command with "./" when a pathname is split up during install, so the engine actually runs (XB)
- - Fix fall-back to -ncp mode when engine does not start (cutting short the feature timeout)
- - Fix bug in position search for FRC castlings (where a King could 'fall off' the board)
- - Fix bug in deriving castling rights for games with holdings after Edit Position (where Qq were never granted)
- - Display a message informing the user how to clear the board, in sweep-select edit-position mode
- - Fix a bug that could stop the clock when the board window was dragged (XB)
- - Fix switching off highlighting during game (so last highlights do not remain for the rest of the game)
- - Allow user to enter the name of a non-existing file when browsing for a save file (WB)
- - Make sure rarely used engine-related options (such as -firstNPS) are also correctly loaded during session
- - Correctly handle parsing of Crazyhouse promotions with legality-testing off
- - Fix click-click detour under-promotions, which were not working for non-captures
- - Don't strip path from engine command if directory is explicitly given in Load Engine dialog
- - Consistently make auxiliary windows top level-shells or not, with new -topLevel option (XB)
- - No longer fatal if second engine does not support current variant (just refuse Two Machines mode)
- - Scroll XBoard game list to keep selected item in view (XB)
- - Suppress spurious error popup when starting observing of bughouse games
- - Fix vertical axis ticks in eval graph with drop games
- - Put title on same line as menu bar only for -size 72 and larger (with -titleInWindow, XB)
- - Properly open and close debug file when switching debug mode through key binding Ctrl-D (XB)
-
+ Version 4.6.1 suffered a regression due to a faulty 'bugfix', and has been replaced by 4.6.2
-
+