X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2F4.6.1%2Findex.html;h=14179710331757094771039cad4d33bce1c1d726;hb=111cb5deba58e6ca98ca540bd1ccfcb6cce6a177;hp=e3b44074b9ee68b83bb4e8bfd0dd6e30344ae62b;hpb=ae95dc6293a7245b240ff012bdffca544e0bd72a;p=xboard.git
diff --git a/whats_new/4.6.1/index.html b/whats_new/4.6.1/index.html
index e3b4407..1417971 100644
--- a/whats_new/4.6.1/index.html
+++ b/whats_new/4.6.1/index.html
@@ -9,31 +9,19 @@
- Experimental and future stuff
+ Follow-up (bugfix) release (4.6.2)
Preceding release (4.6.0)
+
+ Experimental and future stuff
+
|
- This version fixes some bugs found in 4.6.0. Here is a quick list of the changes:
-
-
- - Fix bug loading a new engine through the menu (not loading it with the full game, but just upto the current move)
- - Prefix engine command with "./" when a pathname is split up during install, so the engine actually runs (XB)
- - Fix fall-back to -ncp mode when engine does not start (cutting short the feature timeout)
- - Fix bug in position search for FRC castlings (where a King could 'fall off' the board)
- - Add a message to inform the user how to clear the board, in sweep-select edit-position mode
- - Fix a bug that could stop the clock when the board window was dragged (XB)
- - Fix switching off highlighting during game (so last highlights do not remain for the rest of the game)
- - Allow user to enter the name of a non-existing file when browsing for a save file (WB)
- - Correctly handle parsing of Crazyhouse promotions with legality-testing off
- - Consistently make auxiliary windows top level-shells or not, with new -topLevel option (XB)
- - No longer fatal if second engine does not suport current variant
- - Scroll XBoard game list to keep selected item in view
-
+ Version 4.6.1 suffered a regression due to a faulty 'bugfix', and has been replaced by 4.6.2
-
+