X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FAtomic.html;h=f055f4c4d217ca012a5f2333c7a72b11cf83720e;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=025e648e14ed2a6b573d11d899a3b43e060dd793;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git diff --git a/whats_new/rules/Atomic.html b/whats_new/rules/Atomic.html index 025e648..f055f4c 100644 --- a/whats_new/rules/Atomic.html +++ b/whats_new/rules/Atomic.html @@ -1,372 +1,436 @@ - -
-Atomic Chess - - -
- -

Atomic Chess

-
- - -

Initial setup

-

-e1, e8: King -
-d1, d8: Queen -
-a1, a8, h1, h8: Rook -
-c1, c8, f1, f8: Bishop -
-b1, b8, g1, g8: Knight -
-a2-h2, a7-h7: Pawns -

-
+ + Atomic Chess + + + + + -

Moves at a Glance

+

Atomic Chess

-

Click on a piece below to see its moves

+ + + -
+ +
+ +

Initial setup

-
- - +

e1, e8: King
+ d1, d8: Queen
+ a1, a8, h1, h8: Rook
+ c1, c8, f1, f8: Bishop
+ b1, b8, g1, g8: Knight
+ a2-h2, a7-h7: Pawns

+
- +

Moves at a Glance

- +

Click on a piece below to see its moves

- - - + + + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - - - + - + -
+ - - + - - -

Sliding capture or non-capture,
can be blocked on any square along the ray

-
+ + + + + + + + + +

Sliding capture or non-capture,
+ can be blocked on any square along the ray

+
+
+ + + + + + + + +
+
- - -Unblockable leap (capture or non-capture) -
+ + + + + + + + + + - - -Non-capture only -
+ Unblockable leap (capture or non-capture)
+
+ + + + + + + + - - -Capture only -
+ + + Non-capture only
+
+ + + + + +
+ - - - - - - - - - - - - - - + +
+ + Capture only
+
+ + + + + + +
+ +
- - +
+ + + + + +
- - + + +
+
- - - - - - - - - -
- -

:
:
:
:

- -
-Piece - -ID - -value - -Moves (Betza notation) - -Remarks -
-King - -K - -- - -K - -Can castle with Rook, moving 2 steps towards it -
-Queen - -Q - -9.5 - -RB or Q - - -
-Rook - -R - -5 - -R - - -
-Bishop - -B - -3.25 - -B - -Color-bound -
-Knight - -N - -3.25 - -N - - -
-Pawn - -P - -1 - -mfWcfF - -Promotes to Q, R, B, or N on reaching last rank -
-

Pawn peculiarities

- -

Castling

-

-A King that has not moved before can move two squares in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square the King skipped over. -This is only allowed if all squares between King and Rook are empty, -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -

-

General rules

- -

Differences with FIDE

-

-Pieces explode on capture, destroying everything in the area including themselves. -You win by destroyig the King rather than checkmating it; -exposing your King to destruction is not forbidden (just stupid). -

-

Strategy issues

-

-Since any capturing piece destroys itself in the explosion, Kings can never capture. -

-

-A King taking shelter next to the opponent's King (which, after all, cannot capture) -is immune to capture, as such a capture would destroy your opponent's King in the explosion. -So many end-games (even KQK) can be drawn by tailing the opponnet's King! -

-

-

-

-

-

-

-

-

-

-

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

:
+ :
+ :
+ :

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PieceIDvalueMoves (Betza notation)Remarks
KingK-KCan castle with Rook, moving 2 steps towards it
QueenQ9.5RB or Q
RookR5R
BishopB3.25BColor-bound
KnightN3.25N
PawnP1mfWcfFPromotes to Q, R, B, or N on reaching last rank
+ +

Pawn peculiarities

+ + + +

Castling

+ +

A King that has not moved before can move two squares in the + direction of a Rook that has not moved before, in which case that + Rook is moved to the square the King skipped over. This is only + allowed if all squares between King and Rook are empty, when the + King is not in check on the square it came from, and would not be + in check on any of the squares it skipped over.

+ +

General rules

+ + + +

Differences with FIDE

+ +

Pieces explode on capture, destroying everything in the area + including themselves. You win by destroyig the King rather than + checkmating it; exposing your King to destruction is not + forbidden (just stupid).

+ +

Strategy issues

+ +

Since any capturing piece destroys itself in the explosion, + Kings can never capture.

+ +

A King taking shelter next to the opponent's King (which, + after all, cannot capture) is immune to capture, as such a + capture would destroy your opponent's King in the explosion. So + many end-games (even KQK) can be drawn by tailing the opponnet's + King!

+ +