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diff --git a/whats_new/rules/Atomic.html b/whats_new/rules/Atomic.html
index 025e648..f055f4c 100644
--- a/whats_new/rules/Atomic.html
+++ b/whats_new/rules/Atomic.html
@@ -1,372 +1,436 @@
-
-
- - |
-Initial setup-
-e1, e8: King
- |
Click on a piece below to see its moves
+- |
+ |
+ Initial setup- | - - |
+ e1, e8: King |
+
Click on a piece below to see its moves
-- | + | - | - - | + | - | - - |
- Sliding capture or non-capture, | ||||||||||||||
+ | - | + | - | + | - | + | - | + | - | + | - | + | - | + | - | + |
+ Sliding capture or non-capture, |
+ + | |||
- | |||||||||||||||||||||
+ | - | + | - | + | - | + | - | + | - | + | - | + | - | + | - | + | + | + | |||
- | - - | -Unblockable leap (capture or non-capture) - | |||||||||||||||||||
+ | - | + | - | + | - | + | - | + | - | + | - | + | - | + | - | + | - | + | - | - - | -Non-capture only - |
+ | Unblockable leap (capture or non-capture) | ++ | |||||||||||||||||||
- | + | - | + | - | + | - | + | - | + | - | + | - | + | - | + | - | - - | -Capture only - | |||
+ | - | + | - | + | Non-capture only | ++ | |||||||||||||||
- | + | - | + | - | + | - | + | - | + | - | + | - | |||||||||
+ | - | - - | - - | - - | - - | - - | - - | - - | + | - | + | - | |||||||||
+ | - | + | Capture only | ++ | |||||||||||||||||
- | + | - | + | - | + | - | + | - | + | - | + | - | + | - | |||||||
+ | - | + | + | - - | + | ||||||||||||||||
- | + | - | + | - | + | - | + | - | + | - | + | - | |||||||||
- - | + | - | + | - | + | + | + | ||||||||||||||
- | - - | - - | - - | - - | - - |
:
:
:
:
-Piece - | -ID - | -value - | -Moves (Betza notation) - | -Remarks - |
-King - | -K - | -- - | -K - | -Can castle with Rook, moving 2 steps towards it - |
-Queen - | -Q - | -9.5 - | -RB or Q - | - - |
-Rook - | -R - | -5 - | -R - | - - |
-Bishop - | -B - | -3.25 - | -B - | -Color-bound - |
-Knight - | -N - | -3.25 - | -N - | - - |
-Pawn - | -P - | -1 - | -mfWcfF - | -Promotes to Q, R, B, or N on reaching last rank - |
-A King that has not moved before can move two squares in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square the King skipped over. -This is only allowed if all squares between King and Rook are empty, -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -
--Pieces explode on capture, destroying everything in the area including themselves. -You win by destroyig the King rather than checkmating it; -exposing your King to destruction is not forbidden (just stupid). -
--Since any capturing piece destroys itself in the explosion, Kings can never capture. -
--A King taking shelter next to the opponent's King (which, after all, cannot capture) -is immune to capture, as such a capture would destroy your opponent's King in the explosion. -So many end-games (even KQK) can be drawn by tailing the opponnet's King! -
--
--
--
--
--
+:
+ :
+ :
+ :
Piece | + +ID | + +value | + +Moves (Betza notation) | + +Remarks | +
King | + +K | + +- | + +K | + +Can castle with Rook, moving 2 steps towards it | +
Queen | + +Q | + +9.5 | + +RB or Q | + ++ |
Rook | + +R | + +5 | + +R | + ++ |
Bishop | + +B | + +3.25 | + +B | + +Color-bound | +
Knight | + +N | + +3.25 | + +N | + ++ |
Pawn | + +P | + +1 | + +mfWcfF | + +Promotes to Q, R, B, or N on reaching last rank | +
A King that has not moved before can move two squares in the + direction of a Rook that has not moved before, in which case that + Rook is moved to the square the King skipped over. This is only + allowed if all squares between King and Rook are empty, when the + King is not in check on the square it came from, and would not be + in check on any of the squares it skipped over.
+ +Pieces explode on capture, destroying everything in the area + including themselves. You win by destroyig the King rather than + checkmating it; exposing your King to destruction is not + forbidden (just stupid).
+ +Since any capturing piece destroys itself in the explosion, + Kings can never capture.
+ +A King taking shelter next to the opponent's King (which, + after all, cannot capture) is immune to capture, as such a + capture would destroy your opponent's King in the explosion. So + many end-games (even KQK) can be drawn by tailing the opponnet's + King!
+ +