X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FCWDA.html;h=ba2de2fe775a397d9692ca03945b388c5c310fb7;hb=df72269570b1c8a4bdd34319739006d7eebfb5d0;hp=cc82970af664c3e61cb06df9626640589398776f;hpb=be72e93f24deb4914ca08c698b6c0b536c2961ee;p=xboard.git
diff --git a/whats_new/rules/CWDA.html b/whats_new/rules/CWDA.html
index cc82970..ba2de2f 100644
--- a/whats_new/rules/CWDA.html
+++ b/whats_new/rules/CWDA.html
@@ -1,589 +1,703 @@
-
-
-This is actually a group of variants. -It defines a number of 'armies', each containing of an orthodox King and Pawns, -plus 7 other pieces of 4 different types. -The orthodox FIDE army, with pieces Q, R, B and N, is one example of this. -But there are many armies considting of four completely different pieces, -together of approximately equal strength as the FIDE army. -Here we discuss three possible realizations of this. -
--Each of these four armies can be pitted against each of the others, -with either color. -
-- - |
-Initial setup-Remarkable-Rookies army-
-e1, e8: King
- Fabulous-FIDEs army-
-e1, e8: King
- |
- - |
-Nutty-Knights army-
-e1, e8: King
- Color-bound Cloberers army-
-e1, e8: King
- |
Click on a piece below to see its moves
- -- - | - - | - - | - - | - - | - - | - - | - - | - - | - - | - - |
- Sliding capture or non-capture, | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- - | - - | - - | - - | - - | - - | - - | - - | - - | - - | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- - | - - | - - |
+
+ |
+ Chess with Different Armies- |
+ This is actually a group of variants. It defines a number of + 'armies', each containing of an orthodox King and Pawns, plus 7 + other pieces of 4 different types. The orthodox FIDE army, with + pieces Q, R, B and N, is one example of this. But there are many + armies considting of four completely different pieces, together + of approximately equal strength as the FIDE army. Here we discuss + three possible realizations of this. - |
+ Each of these four armies can be pitted against each of the + others, with either color. - |
+
| - - | - - | - - | - - |
+ Moves at a Glance- |
+ Click on a piece below to see its moves - |
+
:
Pawn peculiarities-
Castling--A King that has not moved before can (in general) move two squares in the direction of a corner piece that has not moved before, -in which case that corner piece is moved to the square next to the King on the other side. -This is only allowed if all squares traveled through by King and corner piece are empty (after their removal), -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -When the corner piece is color-bound, however, the King moves 2 or 3 squares, subject to all other rules mentioned above, -to make sure the piece it castles with stays on the same color. - -General rules-
XBoard interface issues--Man of the pieces in the various army are quite exotic even by the standards of Chess variants, -and XBoard does not know them. -So Chess with different Armies has to be played with legality testing off, -using pieces XBoard does implement for different purposes. -CwDA is also not an variant name known to XBoard; -it has to be played as the catch-all variant 'fairy'. -This variant can mean anything as far as XBoard is concerned; -you have to tell the engine what you actually want to play, -and then the engine will tell it to XBoard (i.e. which piece symbols to use, in which initial setup). -So CwDA cannot be played without an engine that knows how to play it. - --Fairy-Max implements various versions of CwDA. -With a combobox in the Engine Settings dialog you can select which version you want to play -(e.g. Clobberers-Nutters) as variant fairy. -When you then select 'fairy' from the New Variant dialog -(or start a New Game when 'fairy' was already selected) -the engine will setup the game for the selected armies. - -Differences with FIDE--Except for the FIDE army, all armies consist of pieces (not King and Pawns) that move in completely different ways. - -Strategy issues--It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). -Two Knights cannot do that either. -It is not possible to force checkmate on a bare King with just a single Elephant or C or L (in addition to your own King). -A pair CC, LL or CL on unlike colors can force checkmate without help of their King. -A pair of Elephants can checkmate with help of their King. -It is not possible to force checkmate on a bare King with just a single Fibnif or a pair of them (in addition to your own King). -All pieces of the Rookies army can force checkmate against a bare King. - --Bishops, C and L are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -Combining other color-bound pieces on unlike colors is expected to involve even larger bonuses. - -- -- -- -- -- + | + + | + + | + + | + | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + + | + + | Unblockable leap (capture or non-capture) | +||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + + | + + | Non-capture only | +||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + + | + + | Capture only | +||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + |
:
+ :
+ :
+ :
Piece | + +ID | + +value | + +Moves (Betza notation) | + +Remarks | +
Common to all armies | +||||
King | + +K | + +- | + +K | + +Can castle with corner piece | +
Pawn | + +P | + +1 | + +mfWcfF | + +Promotes to any piece specific to the army on reaching + last rank | +
FIDE army | +||||
Queen | + +Q | + +9.5 | + +RB or Q | + ++ |
Rook | + +R | + +5 | + +R | + ++ |
Bishop | + +B | + +3.25 | + +B | + +Color-bound | +
Knight | + +N | + +3.25 | + +N | + ++ |
Clobberers army | +||||
Archbishop | + +A | + +8.75 | + +BN | + ++ |
Leaping Bishop | + +L | + +5 | + +BD | + +Color-bound | +
Clobberer | + +C | + +4.5 | + +FAD | + +Color-bound | +
Elephant | + +E | + +3 | + +WA | + ++ |
Nutters army | +||||
Colonel | + +C | + +9.5 | + +fRsRKfhN | + ++ |
Turret | + +T | + +5 | + +bKfsR | + ++ |
Unicorn | + +B | + +3.75 | + +fhNbsK | + ++ |
Horse | + +H | + +3 | + +FbbNffN | + ++ |
Rookies army | +||||
Marshall | + +M | + +9 | + +RN | + ++ |
Short Rook | + +S | + +4.5 | + +R4 | + ++ |
Half Duck | + +B | + +4 | + +HFD | + ++ |
Woody | + +W | + +3 | + +WD | + ++ |
A King that has not moved before can (in general) move two + squares in the direction of a corner piece that has not moved + before, in which case that corner piece is moved to the square + next to the King on the other side. This is only allowed if all + squares traveled through by King and corner piece are empty + (after their removal), when the King is not in check on the + square it came from, and would not be in check on any of the + squares it skipped over. When the corner piece is color-bound, + however, the King moves 2 or 3 squares, subject to all + other rules mentioned above, to make sure the piece it castles + with stays on the same color.
+ +Man of the pieces in the various army are quite exotic even by + the standards of Chess variants, and XBoard does not know them. + So Chess with different Armies has to be played with legality + testing off, using pieces XBoard does implement for different + purposes. CwDA is also not an variant name known to XBoard; it + has to be played as the catch-all variant 'fairy'. This variant + can mean anything as far as XBoard is concerned; you have to tell + the engine what you actually want to play, and then the engine + will tell it to XBoard (i.e. which piece symbols to use, in which + initial setup). So CwDA cannot be played without an engine that + knows how to play it.
+ +Fairy-Max implements various versions of CwDA. With a combobox + in the Engine Settings dialog you can select which version you + want to play (e.g. Clobberers-Nutters) as variant fairy. When you + then select 'fairy' from the New Variant dialog (or start a New + Game when 'fairy' was already selected) the engine will setup the + game for the selected armies.
+ +Except for the FIDE army, all armies consist of pieces (not + King and Pawns) that move in completely different ways.
+ +It is not possible to force checkmate on a bare King with just + a single Bishop or Knight (in addition to your own King). Two + Knights cannot do that either. It is not possible to force + checkmate on a bare King with just a single Elephant or C or L + (in addition to your own King). A pair CC, LL or CL on unlike + colors can force checkmate without help of their King. A pair of + Elephants can checkmate with help of their King. It is not + possible to force checkmate on a bare King with just a single + Fibnif or a pair of them (in addition to your own King). All + pieces of the Rookies army can force checkmate against a bare + King.
+ +Bishops, C and L are confined to squares of a single color. + Having Bishops on both colors compensates this weakness, and is + worth an extra 0.5 on top of their added value. Combining other + color-bound pieces on unlike colors is expected to involve even + larger bonuses.
+ +