X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FCWDA.html;h=ba2de2fe775a397d9692ca03945b388c5c310fb7;hb=df72269570b1c8a4bdd34319739006d7eebfb5d0;hp=cc82970af664c3e61cb06df9626640589398776f;hpb=be72e93f24deb4914ca08c698b6c0b536c2961ee;p=xboard.git diff --git a/whats_new/rules/CWDA.html b/whats_new/rules/CWDA.html index cc82970..ba2de2f 100644 --- a/whats_new/rules/CWDA.html +++ b/whats_new/rules/CWDA.html @@ -1,589 +1,703 @@ - -
-Chess with Different Armies - - -
- -

Chess with Different Armies

-

-This is actually a group of variants. -It defines a number of 'armies', each containing of an orthodox King and Pawns, -plus 7 other pieces of 4 different types. -The orthodox FIDE army, with pieces Q, R, B and N, is one example of this. -But there are many armies considting of four completely different pieces, -together of approximately equal strength as the FIDE army. -Here we discuss three possible realizations of this. -

-

-Each of these four armies can be pitted against each of the others, -with either color. -

-
- - -

Initial setup

-

Remarkable-Rookies army

-

-e1, e8: King -
-d1, d8: Marshall -
-a1, a8, h1, h8: Short Rook -
-c1, c8, f1, f8: Half Duck -
-b1, b8, g1, g8: Woody -
-a2-h2, a7-h7: Pawns -

-

Fabulous-FIDEs army

-

-e1, e8: King -
-d1, d8: Queen -
-a1, a8, h1, h8: Rook -
-c1, c8, f1, f8: Bishop -
-b1, b8, g1, g8: Knight -
-a2-h2, a7-h7: Pawns -

-
- - -

Nutty-Knights army

-

-e1, e8: King -
-d1, d8: Colonel -
-a1, a8, h1, h8: Turret -
-c1, c8, f1, f8: Unicorn -
-b1, b8, g1, g8: Horse -
-a2-h2, a7-h7: Pawns -

-

Color-bound Cloberers army

-

-e1, e8: King -
-d1, d8: ArchBishop -
-a1, a8, h1, h8: Leaping Bishop -
-c1, c8, f1, f8: Clobberer -
-b1, b8, g1, g8: Elephant -
-a2-h2, a7-h7: Pawns -

-
- - -

Moves at a Glance

- -

Click on a piece below to see its moves

- - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
- - - - - - - - - - - - - - - - - - - - - - -

Sliding capture or non-capture,
can be blocked on any square along the ray

-
- - - - - - - - - - - - - - - - - - - -
- - - - - - + + Chess with Different Armies + + + + + - +

Chess with Different Armies

-
+

This is actually a group of variants. It defines a number of + 'armies', each containing of an orthodox King and Pawns, plus 7 + other pieces of 4 different types. The orthodox FIDE army, with + pieces Q, R, B and N, is one example of this. But there are many + armies considting of four completely different pieces, together + of approximately equal strength as the FIDE army. Here we discuss + three possible realizations of this.

-
+

Each of these four armies can be pitted against each of the + others, with either color.

-
+ + + - + - + - + +
+ +

Initial setup

-
+

Remarkable-Rookies army

-
- - -Unblockable leap (capture or non-capture) -
+

e1, e8: King
+ d1, d8: Marshall
+ a1, a8, h1, h8: Short Rook
+ c1, c8, f1, f8: Half Duck
+ b1, b8, g1, g8: Woody
+ a2-h2, a7-h7: Pawns

-
+

Fabulous-FIDEs army

-
+

e1, e8: King
+ d1, d8: Queen
+ a1, a8, h1, h8: Rook
+ c1, c8, f1, f8: Bishop
+ b1, b8, g1, g8: Knight
+ a2-h2, a7-h7: Pawns

+
- - - - - - - - - - +
+ +

Nutty-Knights army

-
- - -Non-capture only -
+

e1, e8: King
+ d1, d8: Colonel
+ a1, a8, h1, h8: Turret
+ c1, c8, f1, f8: Unicorn
+ b1, b8, g1, g8: Horse
+ a2-h2, a7-h7: Pawns

-
+

Color-bound Cloberers army

-
+

e1, e8: King
+ d1, d8: ArchBishop
+ a1, a8, h1, h8: Leaping Bishop
+ c1, c8, f1, f8: Clobberer
+ b1, b8, g1, g8: Elephant
+ a2-h2, a7-h7: Pawns

+
-
- - - - - - - - +

Moves at a Glance

-
+

Click on a piece below to see its moves

-
+ + + - - - - - - - - - - - + - + - - - - - -
- - -Capture only -
+ + + - - - - - - - - + + +
+ - - - - - - - - - - - - + + +
+ +

Sliding capture or non-capture,
+ can be blocked on any square along the ray

+
+
+ + + + + - - - - - -
- - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - -
- -

:
:
:
:

- -
-Piece - -ID - -value - -Moves (Betza notation) - -Remarks -
-Common to all armies -
-King - -K - -- - -K - -Can castle with corner piece -
-Pawn - -P - -1 - -mfWcfF - -Promotes to any piece specific to the army on reaching last rank -
-FIDE army -
-Queen - -Q - -9.5 - -RB or Q - - -
-Rook - -R - -5 - -R - - -
-Bishop - -B - -3.25 - -B - -Color-bound -
-Knight - -N - -3.25 - -N - - -
-Clobberers army -
-Archbishop - -A - -8.75 - -BN - - -
-Leaping Bishop - -L - -5 - -BD - -Color-bound -
-Clobberer - -C - -4.5 - -FAD - -Color-bound -
-Elephant - -E - -3 - -WA - - -
-Nutters army -
-Colonel - -C - -9.5 - -fRsRKfhN - - -
-Turret - -T - -5 - -bKfsR - - -
-Unicorn - -B - -3.75 - -fhNbsK - - -
-Horse - -H - -3 - -FbbNffN - - -
-Rookies army -
-Marshall - -M - -9 - -RN - - -
-Short Rook - -S - -4.5 - -R4 - - -
-Half Duck - -B - -4 - -HFD - - -
-Woody - -W - -3 - -WD - - -
-

Pawn peculiarities

-
    -
  • Pawns capture differently from how they move (straight move, diagonal capture).
  • -
  • Pawns can move two squares straight ahead from their initial position, provided they are not blocked.
  • -
  • On the move immediately after such a double push, they can be captured en passant by another Pawn, -as if they had only moved 1 square ahead.
  • -
  • Pawns promote to another (non-royal) piece of choice from their own army when they reach last rank.
  • -
-

Castling

-

-A King that has not moved before can (in general) move two squares in the direction of a corner piece that has not moved before, -in which case that corner piece is moved to the square next to the King on the other side. -This is only allowed if all squares traveled through by King and corner piece are empty (after their removal), -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -When the corner piece is color-bound, however, the King moves 2 or 3 squares, subject to all other rules mentioned above, -to make sure the piece it castles with stays on the same color. -

-

General rules

-
    -
  • Any army can be pitted against any other.
  • -
  • It is not allowed to expose your King to check.
  • -
  • The game is won by checkmating the opponent's King.
  • -
  • Stalemate (no legal moves, but not in check) is a draw.
  • -
-

XBoard interface issues

-

-Man of the pieces in the various army are quite exotic even by the standards of Chess variants, -and XBoard does not know them. -So Chess with different Armies has to be played with legality testing off, -using pieces XBoard does implement for different purposes. -CwDA is also not an variant name known to XBoard; -it has to be played as the catch-all variant 'fairy'. -This variant can mean anything as far as XBoard is concerned; -you have to tell the engine what you actually want to play, -and then the engine will tell it to XBoard (i.e. which piece symbols to use, in which initial setup). -So CwDA cannot be played without an engine that knows how to play it. -

-

-Fairy-Max implements various versions of CwDA. -With a combobox in the Engine Settings dialog you can select which version you want to play -(e.g. Clobberers-Nutters) as variant fairy. -When you then select 'fairy' from the New Variant dialog -(or start a New Game when 'fairy' was already selected) -the engine will setup the game for the selected armies. -

-

Differences with FIDE

-

-Except for the FIDE army, all armies consist of pieces (not King and Pawns) that move in completely different ways. -

-

Strategy issues

-

-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). -Two Knights cannot do that either. -It is not possible to force checkmate on a bare King with just a single Elephant or C or L (in addition to your own King). -A pair CC, LL or CL on unlike colors can force checkmate without help of their King. -A pair of Elephants can checkmate with help of their King. -It is not possible to force checkmate on a bare King with just a single Fibnif or a pair of them (in addition to your own King). -All pieces of the Rookies army can force checkmate against a bare King. -

-

-Bishops, C and L are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -Combining other color-bound pieces on unlike colors is expected to involve even larger bonuses. -

-

-

-

-

-

-

-

-

-

-

+
Unblockable leap (capture or non-capture)
Non-capture only
Capture only
+ +

:
+ :
+ :
+ :

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PieceIDvalueMoves (Betza notation)Remarks
Common to all armies
KingK-KCan castle with corner piece
PawnP1mfWcfFPromotes to any piece specific to the army on reaching + last rank
FIDE army
QueenQ9.5RB or Q
RookR5R
BishopB3.25BColor-bound
KnightN3.25N
Clobberers army
ArchbishopA8.75BN
Leaping BishopL5BDColor-bound
ClobbererC4.5FADColor-bound
ElephantE3WA
Nutters army
ColonelC9.5fRsRKfhN
TurretT5bKfsR
UnicornB3.75fhNbsK
HorseH3FbbNffN
Rookies army
MarshallM9RN
Short RookS4.5R4
Half DuckB4HFD
WoodyW3WD
+ +

Pawn peculiarities

+ + + +

Castling

+ +

A King that has not moved before can (in general) move two + squares in the direction of a corner piece that has not moved + before, in which case that corner piece is moved to the square + next to the King on the other side. This is only allowed if all + squares traveled through by King and corner piece are empty + (after their removal), when the King is not in check on the + square it came from, and would not be in check on any of the + squares it skipped over. When the corner piece is color-bound, + however, the King moves 2 or 3 squares, subject to all + other rules mentioned above, to make sure the piece it castles + with stays on the same color.

+ +

General rules

+ + + +

XBoard interface issues

+ +

Man of the pieces in the various army are quite exotic even by + the standards of Chess variants, and XBoard does not know them. + So Chess with different Armies has to be played with legality + testing off, using pieces XBoard does implement for different + purposes. CwDA is also not an variant name known to XBoard; it + has to be played as the catch-all variant 'fairy'. This variant + can mean anything as far as XBoard is concerned; you have to tell + the engine what you actually want to play, and then the engine + will tell it to XBoard (i.e. which piece symbols to use, in which + initial setup). So CwDA cannot be played without an engine that + knows how to play it.

+ +

Fairy-Max implements various versions of CwDA. With a combobox + in the Engine Settings dialog you can select which version you + want to play (e.g. Clobberers-Nutters) as variant fairy. When you + then select 'fairy' from the New Variant dialog (or start a New + Game when 'fairy' was already selected) the engine will setup the + game for the selected armies.

+ +

Differences with FIDE

+ +

Except for the FIDE army, all armies consist of pieces (not + King and Pawns) that move in completely different ways.

+ +

Strategy issues

+ +

It is not possible to force checkmate on a bare King with just + a single Bishop or Knight (in addition to your own King). Two + Knights cannot do that either. It is not possible to force + checkmate on a bare King with just a single Elephant or C or L + (in addition to your own King). A pair CC, LL or CL on unlike + colors can force checkmate without help of their King. A pair of + Elephants can checkmate with help of their King. It is not + possible to force checkmate on a bare King with just a single + Fibnif or a pair of them (in addition to your own King). All + pieces of the Rookies army can force checkmate against a bare + King.

+ +

Bishops, C and L are confined to squares of a single color. + Having Bishops on both colors compensates this weakness, and is + worth an extra 0.5 on top of their added value. Combining other + color-bound pieces on unlike colors is expected to involve even + larger bonuses.

+ +