X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FChu.html;h=21dd89892514495fbd95184c41b658bc81a2dbf2;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=273a249a1613175e7e1bd48980eae843f7a26c00;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git diff --git a/whats_new/rules/Chu.html b/whats_new/rules/Chu.html index 273a249..21dd898 100644 --- a/whats_new/rules/Chu.html +++ b/whats_new/rules/Chu.html @@ -1,719 +1,853 @@ - -
-Chu Shogi - - -
- -

Chu Shogi (Ancient Japanese Chess)

-

-Chu Shogi was already known in the year 1250, -and has been the dominant form of Chess in Japan for many centuries. -In recent time, after the invention of piece drops, it was overtaken in popularity by modern Shogi. -It is still widely played in Japan, though. -

-
- - -

Initial setup

-

-f0, g11: King -
-f2, g9: Lion -
-g2, f9: Queen (Free King) -
-e2, e9, h2, h9: Dragon King -
-d2, d9, i2, i9: Dragon Horse -
-c2, c9, j2, j9: Rook -
-c1, c10, j1, j10: Bishop -
-b2, b9, k2, k9: Vertical Mover -
-a2, a9, l2, l9: Side Mover -
-a1, a10, l1, l10: Canon (Reverse Chariot) -
-a0, a11, l0, l11: Lance -
-f1, g10: Kylin -
-g1, f10: Phoenix -
-g0, f11: Elephant -
-e1, e10, h1, h10: Blind Tiger -
-e0, e11, h0, h11: Gold General -
-d0, d11, i0, i11: Silver General -
-c0, c11, j0, j11: Copper General -
-b0, b11, k0, k11: Ferocious Leopard -
-d4, d7, i4, i7: Cobra (Go Between) -
-a3-l3, a8-l8: Pawns -

-
- -

Moves at a Glance

- -

Click on a piece below to see its moves

- - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
- - - - - - - - - - - - - - - - - - - - - - -

Sliding capture or non-capture,
can be blocked on any square along the ray

-
- - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - + + Chu Shogi + + + + + - +

Chu Shogi (Ancient Japanese Chess)

-
+

Chu Shogi was already known in the year 1250, and has been the + dominant form of Chess in Japan for many centuries. In recent + time, after the invention of piece drops, it was overtaken in + popularity by modern Shogi. It is still widely played in Japan, + though.

-
+ + + - + +
- - -Unblockable leap (capture or non-capture) -
+ +

Initial setup

-
+

f0, g11: King
+ f2, g9: Lion
+ g2, f9: Queen (Free King)
+ e2, e9, h2, h9: Dragon King
+ d2, d9, i2, i9: Dragon Horse
+ c2, c9, j2, j9: Rook
+ c1, c10, j1, j10: Bishop
+ b2, b9, k2, k9: Vertical Mover
+ a2, a9, l2, l9: Side Mover
+ a1, a10, l1, l10: Canon (Reverse Chariot)
+ a0, a11, l0, l11: Lance
+ f1, g10: Kylin
+ g1, f10: Phoenix
+ g0, f11: Elephant
+ e1, e10, h1, h10: Blind Tiger
+ e0, e11, h0, h11: Gold General
+ d0, d11, i0, i11: Silver General
+ c0, c11, j0, j11: Copper General
+ b0, b11, k0, k11: Ferocious Leopard
+ d4, d7, i4, i7: Cobra (Go Between)
+ a3-l3, a8-l8: Pawns

+
-
+

Moves at a Glance

-
- - - - - - - - - - +

Click on a piece below to see its moves

-
+ + + - - - - - - - - - - - + - + - - - - - - - - - + - + - -
- - -Captured while passing through the square to another destination -
+ + - - - - - - - - - - - - + +
+ + - - - - - - - - - - - - + +
+ + - - - - - - - - - - + +

Sliding capture or non-capture,
+ can be blocked on any square along the ray

+
+
+
+ + + + - - - - - - + + +
+
- - - - - - - - +
+ - - - - - -
- - - - - - - - - - - - - - - - - - - -
- -

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- -
-sym - -Piece name - -ID - -value - -Moves (Betza notation) - -Remarks -
- - -King - -K - -- - -K - - -
- - -Lion - -N - - - -KADN(cK-aK)(K-bK) - -Can move twice per turn (as King) -
- - -Queen - -Q - - - -RB or Q - - -
- - -Dragon(-King) - -D - - - -RF - -Promotes to Eagle -
- - -(Dragon-)Horse - -H - - - -BW - -Promotes to Unicorn -
- - -Rook - -R - - - -R - -Promotes to Dragon -
- - -Bishop - -B - - - -B - -Promotes to Horse -
- - -Vertical Mover - -V - - - -vRsW - -Promotes to Narrow Queen -
- - -Side Mover - -S - - - -sRvW - -Promotes to Sleeping Queen -
- - -Canon - -A - - - -vR - -Promotes to Whale -
- - -Lance - -L - - - -fR - -Promotes to White Horse -
- - -Kylin - -O - - - -FD - -Promotes to Lion -
- - -Phoenix - -X - - - -WA - -Promotes to Queen -
- - -Elephant - -E - - - -FsfW - -Promotes to a second King -
- - -Blind Tiger - -T - - - -FsbW - -Promotes to Flying Stag -
- - -Gold - -G - - - -WfF - -Promotes to Rook -
- - -Silver - -S - - - -FfW - -promotes to Vertical Mover -
- - -Copper - -C - - - -fFvW - -promotes to Side Mover -
- - -Ferocious Leopard - -F - - - -FvW - -promotes to Bishop -
- - -Cobra - -I - - - -vW - -promotes to Elephant -
- - -Pawn - -P - - - -fW - -promotes to Gold -
-Promoted pieces (not initially present) -
- - -Eagle - -+D - - - -RbBf(FA(cF-F)(mcF-bF)) - -Moves as Q, except for linear double-step 'stinging' moves diagonally forward -
- - -Unicorn - -+H - - - -BsbRf(WD(cW-W)(mcW-bW)) - -(aka Horned Falcon) Moves as Q, except for linear double-step 'stinging' forward -
- - -Narrow Queen - -+V - - - -BvR - -aka Flying Ox -
- - -Sleeping Queen - -+M - - - -BsR - -aka Free Boar -
- - -Flying Stag - -+T - - - -FvRsW - - -
- - -White Horse - -+L - - - -vRfB - - -
- - -Whale - -+A - - - -fbRbB - - -
- -

Pawn peculiarities

-
    -
  • Pawns move and capture straight ahead.
  • -
-

General rules

-
    -
  • The game is won by capturing the opponent's only King.
  • -
  • Pieces promote at the end of a move into the promotion zone.
  • -
  • The promotion zone consists of the last four ranks.
  • -
  • Pieces promote only once.
  • -
  • Perpetual checking is forbidden, and would be ruled a loss on the 4-fold repeat.
  • -
  • Other repetitions lose for the side that creates them.
  • -
-

Lion moves and Stinging pieces

-

-Some pieces can make two moves per turn. -That means they can also capture two pieces per turn, -one on the square they move to (as normal), and one 'en passant' on the transit square. -They can also capture on the transit square, and move on to an empty square ('hit and run'), -or capture and move back to where they came from ('shooting' the piece from a distance, as it were). -Of course they can also capture a single piece in the normal Chess manner. -In that case the transit square is immaterial. -

-

-The Lion can make such double moves as two King steps, -i.e. in all directions, and arbitrarily changing direction between them. -The Unicorn and the Eagle can only make double moves in one or two directions respectively. -They can not arbitrarily change direction, but only reverse it (or not), so they do stay on the ray in that direction. -But that way they can still make double, hit-and-run, shooting or normal captures. -All these pieces can also jump over the transit square, i.e. reach the distant two-step destination in a single jump. -Finally they can also just make a step to an adjacent square, refraining from taking a second step. -

-

Restrictions on Lion capture

-

-There are rules to make Lion trading very difficult, in order to keep the Lions in play. -Basically they specify that two Lions cannot be captured in consecutive half-moves. -When the first capture is Lion x Lion from a distance, it is forbidden to play it if recapture of the capturing Lion is possible. -When another piece captures a Lion, it is just the other way around: -then the 'counterstrike' by a non-Lion against the Lion is forbidden. -One possibility left open is thus when you capture an adjacent Lion. -But then you would in general be foolish to allow recapture, -as you could take the Lion hit-and-run fashion, fleeing to a save square. -An exception to the rule is when a valuable opponent piece (i.e. not a Pawn or Go Between) forms a 'bridge' between the Lions; -you may then capture that piece in the first leg of the double-move, -and then take the opponent Lion with the second leg. -Then the opponent can recapture, but he will have lost a valuable piece. -

-

XBoard interface issues

-

-This game has to be played with the option Show Target Squares on! -This option will cause marking of the target squares of any piece you select or grab, -by the engine (with legality testing off) or by XBoard (legality testing on). -Moving to a square marked in cyan will be interpreted not as the final destination, -but as the transit square after the first step of a multi-leg move. -XBoard will then highlight the possible destination squares of the second leg from there. -Should you want to end on the cyan square, you click it again, (it will be no longer marked in cyan), -and XBoard will terminate the move after the first leg. -You can also move back to the starting square, to 'shoot' the opponent piece from nearby. -

-

-With Detour Underpromotion on, XBoard will assume by default that every piece that enters the zone promotes. -Should you want to defer in this mode, you should use a click-click move, -and when you make the click on the promotion square, -move the mouse down before releasing the button. -If you move enough the piece on the promotion square will change back to the unpromoted form, -and then you can release. -With Detour Underpromotion off, you will automatically get a promotion popup that asks whether you want to promote or defer. -

-

Differences with FIDE

-

-Except that there are also Kings, Queens, Rooks and Bishops, not much is the same. -

-

Strategy issues

-

-Piece with no sliding forward moves are hard to promote, -but promotion of forward sliders is practically unavoidable. -

-

-You can have two Kings by promoting the Elephant, in which case the opponent would have to capture both in order to win. -

-

-

+
Unblockable leap (capture or non-capture)
Captured while passing + through the square to another destination
+ +

:
+ :
+ :
+ :

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
symPiece nameIDvalueMoves (Betza + notation)Remarks
KingK-K
LionNKADN(cK-aK)(K-bK)Can move twice per turn (as King)
QueenQRB or Q
Dragon(-King)DRFPromotes to Eagle
(Dragon-)HorseHBWPromotes to Unicorn
RookRRPromotes to Dragon
BishopBBPromotes to Horse
Vertical MoverVvRsWPromotes to Narrow Queen
Side MoverSsRvWPromotes to Sleeping Queen
CanonAvRPromotes to Whale
LanceLfRPromotes to White Horse
KylinOFDPromotes to Lion
PhoenixXWAPromotes to Queen
ElephantEFsfWPromotes to a second King
Blind TigerTFsbWPromotes to Flying Stag
GoldGWfFPromotes to Rook
SilverSFfWpromotes to Vertical Mover
CopperCfFvWpromotes to Side Mover
Ferocious LeopardFFvWpromotes to Bishop
CobraIvWpromotes to Elephant
PawnPfWpromotes to Gold
Promoted pieces (not initially present) + +
Eagle+DRbBf(FA(cF-F)(mcF-bF))Moves as Q, except for linear double-step 'stinging' + moves diagonally forward
Unicorn+HBsbRf(WD(cW-W)(mcW-bW))(aka Horned Falcon) Moves as Q, except for linear + double-step 'stinging' forward
Narrow Queen+VBvRaka Flying Ox
Sleeping Queen+MBsRaka Free Boar
Flying Stag+TFvRsW
White Horse+LvRfB
Whale+AfbRbB
+ +

Pawn peculiarities

+ + + +

General rules

+ + + +

Lion moves and Stinging pieces

+ +

Some pieces can make two moves per turn. That means they can + also capture two pieces per turn, one on the square they move to + (as normal), and one 'en passant' on the transit square. They can + also capture on the transit square, and move on to an empty + square ('hit and run'), or capture and move back to where they + came from ('shooting' the piece from a distance, as it were). Of + course they can also capture a single piece in the normal Chess + manner. In that case the transit square is immaterial.

+ +

The Lion can make such double moves as two King steps, i.e. in + all directions, and arbitrarily changing direction between them. + The Unicorn and the Eagle can only make double moves in one or + two directions respectively. They can not arbitrarily change + direction, but only reverse it (or not), so they do stay on the + ray in that direction. But that way they can still make double, + hit-and-run, shooting or normal captures. All these pieces can + also jump over the transit square, i.e. reach the distant + two-step destination in a single jump. Finally they can also just + make a step to an adjacent square, refraining from taking a + second step.

+ +

Restrictions on Lion capture

+ +

There are rules to make Lion trading very difficult, in order + to keep the Lions in play. Basically they specify that two Lions + cannot be captured in consecutive half-moves. When the first + capture is Lion x Lion from a distance, it is forbidden to play + it if recapture of the capturing Lion is possible. When another + piece captures a Lion, it is just the other way around: then the + 'counterstrike' by a non-Lion against the Lion is forbidden. One + possibility left open is thus when you capture an adjacent Lion. + But then you would in general be foolish to allow recapture, as + you could take the Lion hit-and-run fashion, fleeing to a save + square. An exception to the rule is when a valuable opponent + piece (i.e. not a Pawn or Go Between) forms a 'bridge' between + the Lions; you may then capture that piece in the first leg of + the double-move, and then take the opponent Lion with the second + leg. Then the opponent can recapture, but he will have lost a + valuable piece.

+ +

XBoard interface issues

+ +

This game has to be played with the option Show Target Squares + on! This option will cause marking of the target squares of any + piece you select or grab, by the engine (with legality testing + off) or by XBoard (legality testing on). Moving to a square + marked in cyan will be interpreted not as the final destination, + but as the transit square after the first step of a multi-leg + move. XBoard will then highlight the possible destination squares + of the second leg from there. Should you want to end on the cyan + square, you click it again, (it will be no longer marked in + cyan), and XBoard will terminate the move after the first leg. + You can also move back to the starting square, to 'shoot' the + opponent piece from nearby.

+ +

With Detour Underpromotion on, XBoard will assume by default + that every piece that enters the zone promotes. Should you want + to defer in this mode, you should use a click-click move, and + when you make the click on the promotion square, move the mouse + down before releasing the button. If you move enough the piece on + the promotion square will change back to the unpromoted form, and + then you can release. With Detour Underpromotion off, you will + automatically get a promotion popup that asks whether you want to + promote or defer.

+ +

Differences with FIDE

+ +

Except that there are also Kings, Queens, Rooks and Bishops, + not much is the same.

+ +

Strategy issues

+ +

Piece with no sliding forward moves are hard to promote, but + promotion of forward sliders is practically unavoidable.

+ +

You can have two Kings by promoting the Elephant, in which + case the opponent would have to capture both in order to win.

+ +