X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FChu.html;h=21dd89892514495fbd95184c41b658bc81a2dbf2;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=273a249a1613175e7e1bd48980eae843f7a26c00;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git
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-Chu Shogi was already known in the year 1250, -and has been the dominant form of Chess in Japan for many centuries. -In recent time, after the invention of piece drops, it was overtaken in popularity by modern Shogi. -It is still widely played in Japan, though. -
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-Initial setup-
-f0, g11: King
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Click on a piece below to see its moves
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+ Chu Shogi (Ancient Japanese Chess)- |
+ Chu Shogi was already known in the year 1250, and has been the + dominant form of Chess in Japan for many centuries. In recent + time, after the invention of piece drops, it was overtaken in + popularity by modern Shogi. It is still widely played in Japan, + though. - |
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+ Moves at a Glance- | - - | - - | - - | - - | - - |
+ Click on a piece below to see its moves - |
+
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Pawn peculiarities-
General rules-
Lion moves and Stinging pieces--Some pieces can make two moves per turn. -That means they can also capture two pieces per turn, -one on the square they move to (as normal), and one 'en passant' on the transit square. -They can also capture on the transit square, and move on to an empty square ('hit and run'), -or capture and move back to where they came from ('shooting' the piece from a distance, as it were). -Of course they can also capture a single piece in the normal Chess manner. -In that case the transit square is immaterial. - --The Lion can make such double moves as two King steps, -i.e. in all directions, and arbitrarily changing direction between them. -The Unicorn and the Eagle can only make double moves in one or two directions respectively. -They can not arbitrarily change direction, but only reverse it (or not), so they do stay on the ray in that direction. -But that way they can still make double, hit-and-run, shooting or normal captures. -All these pieces can also jump over the transit square, i.e. reach the distant two-step destination in a single jump. -Finally they can also just make a step to an adjacent square, refraining from taking a second step. - -Restrictions on Lion capture--There are rules to make Lion trading very difficult, in order to keep the Lions in play. -Basically they specify that two Lions cannot be captured in consecutive half-moves. -When the first capture is Lion x Lion from a distance, it is forbidden to play it if recapture of the capturing Lion is possible. -When another piece captures a Lion, it is just the other way around: -then the 'counterstrike' by a non-Lion against the Lion is forbidden. -One possibility left open is thus when you capture an adjacent Lion. -But then you would in general be foolish to allow recapture, -as you could take the Lion hit-and-run fashion, fleeing to a save square. -An exception to the rule is when a valuable opponent piece (i.e. not a Pawn or Go Between) forms a 'bridge' between the Lions; -you may then capture that piece in the first leg of the double-move, -and then take the opponent Lion with the second leg. -Then the opponent can recapture, but he will have lost a valuable piece. - -XBoard interface issues--This game has to be played with the option Show Target Squares on! -This option will cause marking of the target squares of any piece you select or grab, -by the engine (with legality testing off) or by XBoard (legality testing on). -Moving to a square marked in cyan will be interpreted not as the final destination, -but as the transit square after the first step of a multi-leg move. -XBoard will then highlight the possible destination squares of the second leg from there. -Should you want to end on the cyan square, you click it again, (it will be no longer marked in cyan), -and XBoard will terminate the move after the first leg. -You can also move back to the starting square, to 'shoot' the opponent piece from nearby. - --With Detour Underpromotion on, XBoard will assume by default that every piece that enters the zone promotes. -Should you want to defer in this mode, you should use a click-click move, -and when you make the click on the promotion square, -move the mouse down before releasing the button. -If you move enough the piece on the promotion square will change back to the unpromoted form, -and then you can release. -With Detour Underpromotion off, you will automatically get a promotion popup that asks whether you want to promote or defer. - -Differences with FIDE--Except that there are also Kings, Queens, Rooks and Bishops, not much is the same. - -Strategy issues--Piece with no sliding forward moves are hard to promote, -but promotion of forward sliders is practically unavoidable. - --You can have two Kings by promoting the Elephant, in which case the opponent would have to capture both in order to win. - -- + | + + | + + | + + | + + | + + | + + | + + | + + | + + | Unblockable leap (capture or non-capture) | +||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+ + | + + | + + | + + | + + | + + | + + | + + | + + | + + | + + | Captured while passing + through the square to another destination | +||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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:
+ :
+ :
+ :
sym | + +Piece name | + +ID | + +value | + +Moves (Betza + notation) | + +Remarks | +
+ + | King | + +K | + +- | + +K | + ++ |
+ + | Lion | + +N | + ++ + | KADN(cK-aK)(K-bK) | + +Can move twice per turn (as King) | +
+ + | Queen | + +Q | + ++ + | RB or Q | + ++ |
+ + | Dragon(-King) | + +D | + ++ + | RF | + +Promotes to Eagle | +
+ + | (Dragon-)Horse | + +H | + ++ + | BW | + +Promotes to Unicorn | +
+ + | Rook | + +R | + ++ + | R | + +Promotes to Dragon | +
+ + | Bishop | + +B | + ++ + | B | + +Promotes to Horse | +
+ + | Vertical Mover | + +V | + ++ + | vRsW | + +Promotes to Narrow Queen | +
+ + | Side Mover | + +S | + ++ + | sRvW | + +Promotes to Sleeping Queen | +
+ + | Canon | + +A | + ++ + | vR | + +Promotes to Whale | +
+ + | Lance | + +L | + ++ + | fR | + +Promotes to White Horse | +
+ + | Kylin | + +O | + ++ + | FD | + +Promotes to Lion | +
+ + | Phoenix | + +X | + ++ + | WA | + +Promotes to Queen | +
+ + | Elephant | + +E | + ++ + | FsfW | + +Promotes to a second King | +
+ + | Blind Tiger | + +T | + ++ + | FsbW | + +Promotes to Flying Stag | +
+ + | Gold | + +G | + ++ + | WfF | + +Promotes to Rook | +
+ + | Silver | + +S | + ++ + | FfW | + +promotes to Vertical Mover | +
+ + | Copper | + +C | + ++ + | fFvW | + +promotes to Side Mover | +
+ + | Ferocious Leopard | + +F | + ++ + | FvW | + +promotes to Bishop | +
+ + | Cobra | + +I | + ++ + | vW | + +promotes to Elephant | +
+ + | Pawn | + +P | + ++ + | fW | + +promotes to Gold | +
Promoted pieces (not initially present) + + | +|||||
+ + | Eagle | + ++D | + ++ + | RbBf(FA(cF-F)(mcF-bF)) | + +Moves as Q, except for linear double-step 'stinging' + moves diagonally forward | +
+ + | Unicorn | + ++H | + ++ + | BsbRf(WD(cW-W)(mcW-bW)) | + +(aka Horned Falcon) Moves as Q, except for linear + double-step 'stinging' forward | +
+ + | Narrow Queen | + ++V | + ++ + | BvR | + +aka Flying Ox | +
+ + | Sleeping Queen | + ++M | + ++ + | BsR | + +aka Free Boar | +
+ + | Flying Stag | + ++T | + ++ + | FvRsW | + ++ |
+ + | White Horse | + ++L | + ++ + | vRfB | + ++ |
+ + | Whale | + ++A | + ++ + | fbRbB | + ++ |
Some pieces can make two moves per turn. That means they can + also capture two pieces per turn, one on the square they move to + (as normal), and one 'en passant' on the transit square. They can + also capture on the transit square, and move on to an empty + square ('hit and run'), or capture and move back to where they + came from ('shooting' the piece from a distance, as it were). Of + course they can also capture a single piece in the normal Chess + manner. In that case the transit square is immaterial.
+ +The Lion can make such double moves as two King steps, i.e. in + all directions, and arbitrarily changing direction between them. + The Unicorn and the Eagle can only make double moves in one or + two directions respectively. They can not arbitrarily change + direction, but only reverse it (or not), so they do stay on the + ray in that direction. But that way they can still make double, + hit-and-run, shooting or normal captures. All these pieces can + also jump over the transit square, i.e. reach the distant + two-step destination in a single jump. Finally they can also just + make a step to an adjacent square, refraining from taking a + second step.
+ +There are rules to make Lion trading very difficult, in order + to keep the Lions in play. Basically they specify that two Lions + cannot be captured in consecutive half-moves. When the first + capture is Lion x Lion from a distance, it is forbidden to play + it if recapture of the capturing Lion is possible. When another + piece captures a Lion, it is just the other way around: then the + 'counterstrike' by a non-Lion against the Lion is forbidden. One + possibility left open is thus when you capture an adjacent Lion. + But then you would in general be foolish to allow recapture, as + you could take the Lion hit-and-run fashion, fleeing to a save + square. An exception to the rule is when a valuable opponent + piece (i.e. not a Pawn or Go Between) forms a 'bridge' between + the Lions; you may then capture that piece in the first leg of + the double-move, and then take the opponent Lion with the second + leg. Then the opponent can recapture, but he will have lost a + valuable piece.
+ +This game has to be played with the option Show Target Squares + on! This option will cause marking of the target squares of any + piece you select or grab, by the engine (with legality testing + off) or by XBoard (legality testing on). Moving to a square + marked in cyan will be interpreted not as the final destination, + but as the transit square after the first step of a multi-leg + move. XBoard will then highlight the possible destination squares + of the second leg from there. Should you want to end on the cyan + square, you click it again, (it will be no longer marked in + cyan), and XBoard will terminate the move after the first leg. + You can also move back to the starting square, to 'shoot' the + opponent piece from nearby.
+ +With Detour Underpromotion on, XBoard will assume by default + that every piece that enters the zone promotes. Should you want + to defer in this mode, you should use a click-click move, and + when you make the click on the promotion square, move the mouse + down before releasing the button. If you move enough the piece on + the promotion square will change back to the unpromoted form, and + then you can release. With Detour Underpromotion off, you will + automatically get a promotion popup that asks whether you want to + promote or defer.
+ +Except that there are also Kings, Queens, Rooks and Bishops, + not much is the same.
+ +Piece with no sliding forward moves are hard to promote, but + promotion of forward sliders is practically unavoidable.
+ +You can have two Kings by promoting the Elephant, in which + case the opponent would have to capture both in order to win.
+ +