X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FChuChess.html;h=5ee1e237a62ace23878736db706e17ead27e2771;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=8765ba539f90dc86852c6e5cda58d57ff6024630;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git diff --git a/whats_new/rules/ChuChess.html b/whats_new/rules/ChuChess.html index 8765ba5..5ee1e23 100644 --- a/whats_new/rules/ChuChess.html +++ b/whats_new/rules/ChuChess.html @@ -1,515 +1,610 @@ - -
-Chu Chess - - -
- -

Chu Chess

-

-Chu Chess is an intermediate between (Mighty-Lion) Chess and Chu Shogi. -It was designed for over-the-board play with the aid of two Chess sets, some draughts chips, -and an International-Daughts (10x10) board. -Pieces placed on a draughts-chip pedestal would represent 'crowned' pieces, -i.e. pieces that in addition to their normal Chess moves would also be able to move as an orthodox King. -With the exception of the Knight on a pedestal, which would not only get the extra King move, -but the full power of a Chu-Shogi Lion. -(To highlight its importance, it could be put on top of a stack of draughts chips.) -This variant can be played in two versions, differing only in promotion rules, -which can be either Chess-like or Shogi-like. -

-
- - -

Initial setup

-

-f0, e9: King -
-e1, f8: Lion -
-f1, e8: Queen -
-g1, d8: Crowned Rook -
-d1, g8: Crowned Bishop -
-a0, a9, j0, j9: Rook -
-c1, c8, h1, h8: Bishop -
-b1, b8, i1, i8: Knight -
-a1, a8, j1, j8: Commoner -
-a2-j2, a7-j7: Pawns -

-
+ + Chu Chess + + + + + -

Moves at a Glance

+

Chu Chess

-

Click on a piece below to see its moves

+

Chu Chess is an intermediate between (Mighty-Lion) Chess and + Chu Shogi. It was designed for over-the-board play with the aid + of two Chess sets, some draughts chips, and an + International-Daughts (10x10) board. Pieces placed on a + draughts-chip pedestal would represent 'crowned' pieces, i.e. + pieces that in addition to their normal Chess moves would also be + able to move as an orthodox King. With the exception of the + Knight on a pedestal, which would not only get the extra King + move, but the full power of a Chu-Shogi Lion. (To highlight its + importance, it could be put on top of a stack of draughts chips.) + This variant can be played in two versions, differing only in + promotion rules, which can be either Chess-like or + Shogi-like.

- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
- - + + + - + +
+ +

Initial setup

-
+

f0, e9: King
+ e1, f8: Lion
+ f1, e8: Queen
+ g1, d8: Crowned Rook
+ d1, g8: Crowned Bishop
+ a0, a9, j0, j9: Rook
+ c1, c8, h1, h8: Bishop
+ b1, b8, i1, i8: Knight
+ a1, a8, j1, j8: Commoner
+ a2-j2, a7-j7: Pawns

+
-
- - +

Moves at a Glance

-
+

Click on a piece below to see its moves

-
+ + + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + -
+ - - - - -

Sliding capture or non-capture,
can be blocked on any square along the ray

-
+ + + + + + + + + + +

Sliding capture or non-capture,
+ can be blocked on any square along the ray

+
+
+ + + + + - - + + + - - -Unblockable leap (capture or non-capture) -
+
+
+ + + + - - + + + - - -Non-capture only -
+ + + + Unblockable leap (capture or non-capture)
+
+ - - - - + + - - -Capture only -
+ + + + - - - - - - - - + + - - -Captured while passing through the square to another destination -
+ - - + Non-capture only
+
- - + + + + +
+ + + + + + Capture only
+
- - + +
+ + - - + + + + + + + Captured while passing + through the square to another destination
+
- - - - - - - - - - - - - - - - - -
- -

:
:
:
:

- -
-Piece - -ID - -value - -Moves (Betza notation) - -Remarks -
-King - -K - -- - -K - -Can castle with Rook, moving 3 steps towards it -
-Lion - -L - -15 - -KNAD(cK-aK)(K-bK) - -Can make two independent King steps per turn (capturing upto two pieces) -
-Queen - -Q - -9.5 - -RB or Q - - -
-Crowned Rook - -+R - -7 - -RF - -aka Dragon Kin -
-Crowned Bishop - -+B - -5.25 - -BW - -aka Dragon Horse -
-Rook - -R - -5 - -R - - -
-Bishop - -B - -3.5 - -B - -Color-bound -
-Knight - -N - -3 - -N - - -
-Commoner - -M - -3 - -K - -aka Man or Soldier -
-Pawn - -P - -1 - -mfWcfF - -Promotes to Q, R, B, or N on reaching promotion zone -
-

Pawn peculiarities

-
    -
  • Pawns capture differently from how they move (straight move, diagonal capture).
  • -
  • Pawns can move two squares straight ahead from their initial position, provided they are not blocked.
  • -
  • On the move immediately after such a double push, they can be captured en passant by another Pawn, -as if they had only moved 1 square ahead.
  • -
  • Pawns promote asthey promote in orthodox Chess piece of choice when they enter the promotion zone (in the Chess-like version).
  • -
-

Castling

-

-A King that has not moved before can move three squares in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square the King skipped over. -This is only allowed if all squares between King and Rook are empty, -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -

-

General rules

-
    -
  • It is not allowed to expose your King to check.
  • -
  • The game is won by checkmating the opponent's King.
  • -
  • Stalemate (no legal moves, but not in check) is a draw.
  • -
  • The promotion zone is three ranks deep.
  • -
  • You cannot promote to Lion if you already have one.
  • -
-

Chess-like or Shogi-like promotion

-

-In the Chess-like version only Pawns promote. -You can choose what piece to promote to, but promotion is mandatory: -you cannot stay a Pawn. -In the Shogi-like version other pieces can also promote, but there is no choice: -pieces promote to their 'crowned' versions, and acquire the moves of a King on top of their own that way. -Pieces that already had all King moves cannot promote. -Thus a Commoner cannot Promote, and a Pawn can only promote to Commoner. -The Knight promotes to Lion, and thus gains unusually much in value. -

-

The Lion piece

-

-The Lion can make two moves per turn. -That means it can also capture two pieces per turn, -one on the square it moves to (as normal), and one 'en passant' on the transit square. -It can also capture on the transit square, and move on to an empty square ('hit and run'), -or capture and move back to where it came from ('shooting' the piece from a distance, as it were). -Of course it can also capture a single piece in the normal Chess manner. -In that case the transit square is immaterial. -

-

-The Lion can make such double moves as two King steps, -i.e. in all directions, and arbitrarily changing direction between them. -It can also jump over the transit square, i.e. reach the distant two-step destination in a single jump. -Finally it can also just make a step to an adjacent square, refraining from taking a second step. -

-

Restrictions on Lion capture

-

-There are rules to make Lion trading very difficult, in order to keep the Lions in play. -Basically they specify that two Lions cannot be captured in consecutive half-moves. -When the first capture is Lion x Lion from a distance, -it is forbidden to play it if pseudo-legal (i.e. without taking account of check) recapture of the capturing Lion is possible -with another piece than King. -So even when the Lion is protected only with a pinned piece, the other Lion cannot capture it from a distance, -just like a King could not capture it. -

-When a non-Lion captures a Lion, it is just the other way around: -then the 'counterstrike' by a non-Lion against the Lion is forbidden. -One possibility left open is thus when you capture an adjacent Lion. -But then you would in general be foolish to allow recapture, -as you could take the Lion hit-and-run fashion, fleeing to a save square. -An exception to the rule is when a valuable opponent piece (i.e. not a Pawn) forms a 'bridge' between the Lions; -you may then capture that piece in the first leg of the double-move, -and then take the opponent Lion with the second leg. -Then the opponent can recapture, but he will have lost a valuable piece. -In the late end-game, when you have nothing to protect your Lion with other than King, -trading becomes possible. -

-

XBoard interface issues

-

-This game has to be played with the option Show Target Squares on! -This option will cause marking of the target squares of any piece you select or grab, -by the engine (with legality testing off) or by XBoard (legality testing on). -Moving to a square marked in cyan will be interpreted not as the final destination, -but as the transit square after the first step of a multi-leg move. -XBoard will then highlight the possible destination squares of the second leg from there. -Should you want to end on the cyan square, you click it again, (it will be no longer marked in cyan), -and XBoard will terminate the move after the first leg. -You can also move back to the starting square, to 'shoot' the opponent piece from nearby. -

-

-XBoard will allow both the Chess-like and the Shogi-like promotion; -the engine will have to decide which promotion style it thinks legal. -The default choice in 'sweep-promotions' mode will be deferral for pieces, however, -to facilitate Chess-like play. -To play a Shogi promotion in this mode you should enter it as a click-click move, -but during the click on the promotion square move the mouse pointer down until the promoted piece appears, and only then release the mouse button. -The Pawn will show Queen as default, and a 'dragging click' on the promotion square will cycle through all choices. -In the Shogi version you would have to choose the Commoner that way. -With a promotion popup you would have to press 'No' on piece moves into the zone when you play the Chess-like version, -and press 'Commoner' on Pawn promotions when you play the Shogi-like version. -

-

Differences with FIDE

-

-The board is 10x10, with a 3-rank-deep promotion zone. -The initial setup leaves an almost empty rank behind the pieces, where you can immediately castle. -You have a Lion, Crowned Rook, Crowned Bishop and two Soldiers as extra pieces. -In the Shogi-like version of the rules, some pieces other than Pawn can also promote. -

-

Strategy issues

-

-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). -Two Knights cannot do that either. -

-

-With a single Commoner you can force checkmate on a bare King. -

-

-Bishops are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -

-

-A Queen is upward compatible with all weaker pieces except Knight. -So only promotion to Queen or Knight makes sense, -(except perhaps for rare situations where you might have to avoid stalemate). -

-

-

-

-

-

-

+
+ +

:
+ :
+ :
+ :

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PieceIDvalueMoves (Betza notation)Remarks
KingK-KCan castle with Rook, moving 3 steps towards it
LionL15KNAD(cK-aK)(K-bK)Can make two independent King steps per turn (capturing + upto two pieces)
QueenQ9.5RB or Q
Crowned Rook+R7RFaka Dragon Kin
Crowned Bishop+B5.25BWaka Dragon Horse
RookR5R
BishopB3.5BColor-bound
KnightN3N
CommonerM3Kaka Man or Soldier
PawnP1mfWcfFPromotes to Q, R, B, or N on reaching promotion zone
+ +

Pawn peculiarities

+ + + +

Castling

+ +

A King that has not moved before can move three squares + in the direction of a Rook that has not moved before, in which + case that Rook is moved to the square the King skipped over. This + is only allowed if all squares between King and Rook are empty, + when the King is not in check on the square it came from, and + would not be in check on any of the squares it skipped over.

+ +

General rules

+ + + +

Chess-like or Shogi-like promotion

+ +

In the Chess-like version only Pawns promote. You can choose + what piece to promote to, but promotion is mandatory: you cannot + stay a Pawn. In the Shogi-like version other pieces can also + promote, but there is no choice: pieces promote to their + 'crowned' versions, and acquire the moves of a King on top of + their own that way. Pieces that already had all King moves cannot + promote. Thus a Commoner cannot Promote, and a Pawn can only + promote to Commoner. The Knight promotes to Lion, and thus gains + unusually much in value.

+ +

The Lion piece

+ +

The Lion can make two moves per turn. That means it can also + capture two pieces per turn, one on the square it moves to (as + normal), and one 'en passant' on the transit square. It can also + capture on the transit square, and move on to an empty square + ('hit and run'), or capture and move back to where it came from + ('shooting' the piece from a distance, as it were). Of course it + can also capture a single piece in the normal Chess manner. In + that case the transit square is immaterial.

+ +

The Lion can make such double moves as two King steps, i.e. in + all directions, and arbitrarily changing direction between them. + It can also jump over the transit square, i.e. reach the distant + two-step destination in a single jump. Finally it can also just + make a step to an adjacent square, refraining from taking a + second step.

+ +

Restrictions on Lion capture

+ +

There are rules to make Lion trading very difficult, in order + to keep the Lions in play. Basically they specify that two Lions + cannot be captured in consecutive half-moves. When the first + capture is Lion x Lion from a distance, it is forbidden to play + it if pseudo-legal (i.e. without taking account of check) + recapture of the capturing Lion is possible with another piece + than King. So even when the Lion is protected only with a + pinned piece, the other Lion cannot capture it from a + distance, just like a King could not capture it.

+ +

When a non-Lion captures a Lion, it is just the other way + around: then the 'counterstrike' by a non-Lion against the Lion + is forbidden. One possibility left open is thus when you capture + an adjacent Lion. But then you would in general be foolish to + allow recapture, as you could take the Lion hit-and-run fashion, + fleeing to a save square. An exception to the rule is when a + valuable opponent piece (i.e. not a Pawn) forms a 'bridge' + between the Lions; you may then capture that piece in the first + leg of the double-move, and then take the opponent Lion with the + second leg. Then the opponent can recapture, but he will have + lost a valuable piece. In the late end-game, when you have + nothing to protect your Lion with other than King, trading + becomes possible.

+ +

XBoard interface issues

+ +

This game has to be played with the option Show Target Squares + on! This option will cause marking of the target squares of any + piece you select or grab, by the engine (with legality testing + off) or by XBoard (legality testing on). Moving to a square + marked in cyan will be interpreted not as the final destination, + but as the transit square after the first step of a multi-leg + move. XBoard will then highlight the possible destination squares + of the second leg from there. Should you want to end on the cyan + square, you click it again, (it will be no longer marked in + cyan), and XBoard will terminate the move after the first leg. + You can also move back to the starting square, to 'shoot' the + opponent piece from nearby.

+ +

XBoard will allow both the Chess-like and the Shogi-like + promotion; the engine will have to decide which promotion style + it thinks legal. The default choice in 'sweep-promotions' mode + will be deferral for pieces, however, to facilitate Chess-like + play. To play a Shogi promotion in this mode you should enter it + as a click-click move, but during the click on the promotion + square move the mouse pointer down until the promoted piece + appears, and only then release the mouse button. The Pawn will + show Queen as default, and a 'dragging click' on the promotion + square will cycle through all choices. In the Shogi version you + would have to choose the Commoner that way. With a promotion + popup you would have to press 'No' on piece moves into the zone + when you play the Chess-like version, and press 'Commoner' on + Pawn promotions when you play the Shogi-like version.

+ +

Differences with FIDE

+ +

The board is 10x10, with a 3-rank-deep promotion zone. The + initial setup leaves an almost empty rank behind the pieces, + where you can immediately castle. You have a Lion, Crowned Rook, + Crowned Bishop and two Soldiers as extra pieces. In the + Shogi-like version of the rules, some pieces other than Pawn can + also promote.

+ +

Strategy issues

+ +

It is not possible to force checkmate on a bare King with just + a single Bishop or Knight (in addition to your own King). Two + Knights cannot do that either.

+ +

With a single Commoner you can force checkmate on a bare + King.

+ +

Bishops are confined to squares of a single color. Having + Bishops on both colors compensates this weakness, and is worth an + extra 0.5 on top of their added value.

+ +

A Queen is upward compatible with all weaker pieces except + Knight. So only promotion to Queen or Knight makes sense, (except + perhaps for rare situations where you might have to avoid + stalemate).

+ +