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-
-
- - |
-Initial setup--There is no fixed setup; -the back-rank pieces are randomly shuffled with certain restrictions. -Black's setup is the mirror image of white's, though. -Both sides have: -
-1 King
- -The Bishops must start on different colors. -The King must start between the Rooks. - - |
-Piece - | -ID - | -value - | -Moves (Betza notation) - | -Remarks - |
-King - | -K - | -- - | -K - | -Can castle with Rook, moving 3 steps towards it - |
-Queen - | -Q - | -9.5 - | -RB or Q - | - - |
-Rook - | -R - | -5 - | -R - | - - |
-Bishop - | -B - | -3.5 - | -B - | -Color-bound - |
-Knight - | -N - | -3 - | -N - | - - |
-Pawn - | -P - | -1 - | -mfWcfF - | -Promotes to Q, R, B, or N on reaching last rank - |
-A King that has not moved before can move to the c1/c8 or g1/g8 in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square on the other side next to the King. -This is only allowed if all squares traveled through by King and Rook are empty (after their removal), -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -
--You can use the New Shuffle dialog to control the randomization of the initial position. -
--The start position is not fixed, but randomly picked. -Castling is generalized to allow it with non-standard placement of King and Rooks. -
--It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). -Two Knights cannot do that either. -
--Bishops are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -
--
--
--
--
+ ++ + |
+ Initial setup+ +There is no fixed setup; the back-rank pieces are + randomly shuffled with certain restrictions. Black's setup + is the mirror image of white's, though. Both sides + have: + +1 King The Bishops must start on different colors. The King + must start between the Rooks. + |
+
Piece | + +ID | + +value | + +Moves (Betza notation) | + +Remarks | +
King | + +K | + +- | + +K | + +Can castle with Rook, moving 3 steps towards it | +
Queen | + +Q | + +9.5 | + +RB or Q | + ++ |
Rook | + +R | + +5 | + +R | + ++ |
Bishop | + +B | + +3.5 | + +B | + +Color-bound | +
Knight | + +N | + +3 | + +N | + ++ |
Pawn | + +P | + +1 | + +mfWcfF | + +Promotes to Q, R, B, or N on reaching last rank | +
A King that has not moved before can move to the c1/c8 or + g1/g8 in the direction of a Rook that has not moved before, in + which case that Rook is moved to the square on the other side + next to the King. This is only allowed if all squares traveled + through by King and Rook are empty (after their removal), when + the King is not in check on the square it came from, and would + not be in check on any of the squares it skipped over.
+ +You can use the New Shuffle dialog to control the + randomization of the initial position.
+ +The start position is not fixed, but randomly picked. Castling + is generalized to allow it with non-standard placement of King + and Rooks.
+ +It is not possible to force checkmate on a bare King with just + a single Bishop or Knight (in addition to your own King). Two + Knights cannot do that either.
+ +Bishops are confined to squares of a single color. Having + Bishops on both colors compensates this weakness, and is worth an + extra 0.5 on top of their added value.
+ +