X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FFalcon.html;h=e754cf34b1ea6f78d4ce7857f33e4db2ddc276fa;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=462fe959a5c5c0315830207ee89545b317a69f77;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git diff --git a/whats_new/rules/Falcon.html b/whats_new/rules/Falcon.html index 462fe95..e754cf3 100644 --- a/whats_new/rules/Falcon.html +++ b/whats_new/rules/Falcon.html @@ -1,161 +1,194 @@ - -
-Falcon Chess -
- -

Falcon Chess

-
- - -

Initial setup

-

-f1, f8: King -
-e1, e8: Queen -
-d1, d8, g1, g8: Falcon -
-a1, a8, j1, j8: Rook -
-b1, b8, i1, i8: Bishop -
-c1, c8, h1, h8: Knight -
-a2-j2, a7-j7: Pawns -

-
-
-Piece - -ID - -value - -Moves (Betza notation) - -Remarks -
-King - -K - -- - -K - -Can castle with Rook, moving 3 or 4 steps to b- or i-file -
-Queen - -Q - -9.5 - -RB or Q - - -
-Falcon - -F - -~5 - -nLnJ - -Can reach its 16 destination through 3 paths each -
-Rook - -R - -5 - -R - - -
-Bishop - -B - -3.5 - -B - -Color-bound -
-Knight - -N - -3 - -N - - -
-Pawn - -P - -1 - -mfWcfF - -Promotes to Q, F, R, B, or N on reaching last rank -
-

Pawn peculiarities

- -

Castling

-

-A King that has not moved before can move three steps in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square next to the King on the other side. -This is only allowed if all squares between King and Rook are empty, -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -

-

The Falcon piece

-

-The Falcon is a so-called multi-path piece. -It complements the moves of all orthodox pieces, in the sense that it can reaches all squares reachable by King could reach in 3 moves -that cannot be reached by R, B or N in a single move. -A King would always need three steps to reach the Falcon destinations, -(one diagonal and two straight, or two diagonal and one straight), -but it can always do so in three ways, depending on the order of the straight and diagonal steps. -The Falcon must follow the path a King could have followed, -and if all the three paths are blocked, the Falcon cannot move to that destination. -

-

General rules

- -

Differences with FIDE

-

-The Falcon pieces are extra, and the board is expanded to accomodate them. -To handle the larger board width, the King moves 3 squares on castling. -

-

Strategy issues

-

-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). King + Falcon can force mate on a bare King. -

-

-Bishops are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -

-

-

-

-

-

-

+ + Falcon Chess + + + +

Falcon Chess

+ + + + + + + +
+

Initial setup

+ +

f1, f8: King
+ e1, e8: Queen
+ d1, d8, g1, g8: Falcon
+ a1, a8, j1, j8: Rook
+ b1, b8, i1, i8: Bishop
+ c1, c8, h1, h8: Knight
+ a2-j2, a7-j7: Pawns

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PieceIDvalueMoves (Betza notation)Remarks
KingK-KCan castle with Rook, moving 3 or 4 steps to b- or + i-file
QueenQ9.5RB or Q
FalconF~5nLnJCan reach its 16 destination through 3 paths each
RookR5R
BishopB3.5BColor-bound
KnightN3N
PawnP1mfWcfFPromotes to Q, F, R, B, or N on reaching last rank
+ +

Pawn peculiarities

+ + + +

Castling

+ +

A King that has not moved before can move three steps + in the direction of a Rook that has not moved before, in which + case that Rook is moved to the square next to the King on the + other side. This is only allowed if all squares between King and + Rook are empty, when the King is not in check on the square it + came from, and would not be in check on any of the squares it + skipped over.

+ +

The Falcon piece

+ +

The Falcon is a so-called multi-path piece. It complements the + moves of all orthodox pieces, in the sense that it can reaches + all squares reachable by King could reach in 3 moves that cannot + be reached by R, B or N in a single move. A King would always + need three steps to reach the Falcon destinations, (one diagonal + and two straight, or two diagonal and one straight), but it can + always do so in three ways, depending on the order of the + straight and diagonal steps. The Falcon must follow the path a + King could have followed, and if all the three paths are blocked, + the Falcon cannot move to that destination.

+ +

General rules

+ + + +

Differences with FIDE

+ +

The Falcon pieces are extra, and the board is expanded to + accomodate them. To handle the larger board width, the King moves + 3 squares on castling.

+ +

Strategy issues

+ +

It is not possible to force checkmate on a bare King with just + a single Bishop or Knight (in addition to your own King). King + + Falcon can force mate on a bare King.

+ +

Bishops are confined to squares of a single color. Having + Bishops on both colors compensates this weakness, and is worth an + extra 0.5 on top of their added value.

+ +