X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FGreat.html;h=cd469e92360e75e77504dba4c0244329a8627b52;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=b50f9c0d5a019678ccdb35936096115e74926f18;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git diff --git a/whats_new/rules/Great.html b/whats_new/rules/Great.html index b50f9c0..cd469e9 100644 --- a/whats_new/rules/Great.html +++ b/whats_new/rules/Great.html @@ -1,413 +1,492 @@ - -
-Great Shatranj - - -
- -

Great Shatranj

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- -

Captured pieces will be displayed beside the board for promotion choice

-
-

Initial setup

-

-e1, e8: King -
-f1, f8: Minister -
-d1, d8: Great General -
-g1, g8: High Priestess -
-a1, a8, j1, j8: Dababba -
-c1, c8, h1, h8: Elephant -
-b1, b8, i1, i8: Knight -
-a1, a8, j1, j8: War Machine -
-a2-j2, a7-j7: Pawns -

-
+ + Great Shatranj + + + + + -

Moves at a Glance

+

Great Shatranj

-

Click on a piece below to see its moves

+ + + -

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:
:
:

+ + -
+ - - + +
+

Captured pieces will be displayed beside the board + for promotion choice

+
+ +

Initial setup

-
+

e1, e8: King
+ f1, f8: Minister
+ d1, d8: Great General
+ g1, g8: High Priestess
+ a1, a8, j1, j8: Dababba
+ c1, c8, h1, h8: Elephant
+ b1, b8, i1, i8: Knight
+ a1, a8, j1, j8: War Machine
+ a2-j2, a7-j7: Pawns

+
-
+

Moves at a Glance

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+

Click on a piece below to see its moves

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+ + + - - - - - - - - - - - + - + - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - -
+ + + + - - -

Sliding capture or non-capture,
can be blocked on any square along the ray

-
+ + + + + + + +

Sliding capture or non-capture,
+ can be blocked on any square along the ray

+
+
+ + +
+ + + + + + +
+
+ + - - -Direct leap (capture or non-capture) -
+ + + - - + + - - - - + + - - -Non-capture only -
+ + Direct leap (capture or non-capture)
+
- - + + + + + + - - -Capture only -
+ + + - - - - + + Non-capture only
+
+ +
+ + - - + - - + + - - + +
+ + Capture only
+
+ + + + + + +
+ +
+
+ + + + + + +
+ +
+
+ + + + + + +
+
-Piece - -ID - -value - -Moves (Betza notation) - -Remarks -
-King - -K - -- - -K - -Cannot castle -
-General - -G - -6.5 - -WDFA - - -
-Minister - -M - -6.5 - -WDN - - -
-High Priestess - -H - -6.5 - -FAN - - -
-Elephant - -E - -3 - -FA - -Color-bound -
-Knight - -N - -3.25 - -N - - -
-Woody - -W - -3 - -WD - - -
-Pawn - -P - -1 - -mfWcfF - -Promotes to any other piece that was captured, or to Soldier -
-Only available through promotion -
-Soldier - -S - -3 - -WF or K - - -
-

Pawn peculiarities

- -

General rules

- -

XBoard interface issues

-

-When a Pawn can be promoted, XBoard first advances it as a Pawn to the promotion square. -Then it waits for you to complete the move entry by clicking on the piece in the holdings beside the board that you want to promote to. -Initially there are a number of Soldiers available in the holdings, -for when you should promote before any of your pieces is captured. -

-

Differences with FIDE

-

-There are no sliders such as Rook, Bishop or Queen in this game: -their distant moves have all been replaced by a single two-square jumping move. -In addition it is more related to Capablanca Chess than to FIDE, -featuring compounds of Knight and the pieces substituting for Rook and Bishop, -and the wider board to accomodate them. -There is no double-push on the Pawns (and thus no e.p. capture), -and promotion only allows you to regain back a piece that you lost before, -or one of the stocked Soldier pieces that do not occur in the initial setup. -

-

Strategy issues

-

-Elephants are confined to squares of a single color. -Having Elephants on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -

-

-As the three strongest pieces (General, Minister and High Priestess) are nearly equal in value, under-promotion is very common. -

-

-

-

-

-

-

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

:
+ :
+ :
+ :

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PieceIDvalueMoves (Betza notation)Remarks
KingK-KCannot castle
GeneralG6.5WDFA
MinisterM6.5WDN
High PriestessH6.5FAN
ElephantE3FAColor-bound
KnightN3.25N
WoodyW3WD
PawnP1mfWcfFPromotes to any other piece that was captured, or to + Soldier
Only available through promotion
SoldierS3WF or K
+ +

Pawn peculiarities

+ + + +

General rules

+ + + +

XBoard interface issues

+ +

When a Pawn can be promoted, XBoard first advances it as a + Pawn to the promotion square. Then it waits for you to complete + the move entry by clicking on the piece in the holdings beside + the board that you want to promote to. Initially there are a + number of Soldiers available in the holdings, for when you should + promote before any of your pieces is captured.

+ +

Differences with FIDE

+ +

There are no sliders such as Rook, Bishop or Queen in this + game: their distant moves have all been replaced by a single + two-square jumping move. In addition it is more related to + Capablanca Chess than to FIDE, featuring compounds of Knight and + the pieces substituting for Rook and Bishop, and the wider board + to accomodate them. There is no double-push on the Pawns (and + thus no e.p. capture), and promotion only allows you to regain + back a piece that you lost before, or one of the stocked Soldier + pieces that do not occur in the initial setup.

+ +

Strategy issues

+ +

Elephants are confined to squares of a single color. Having + Elephants on both colors compensates this weakness, and is worth + an extra 0.5 on top of their added value.

+ +

As the three strongest pieces (General, Minister and High + Priestess) are nearly equal in value, under-promotion is very + common.

+ +