X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FLion.html;h=bb5a9fb1da9f3b9b56e2041c23194ac1bb5db7aa;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=b8df8c5384b515d43455eff0af838169641c8c38;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git diff --git a/whats_new/rules/Lion.html b/whats_new/rules/Lion.html index b8df8c5..bb5a9fb 100644 --- a/whats_new/rules/Lion.html +++ b/whats_new/rules/Lion.html @@ -1,435 +1,508 @@ - -
-Mighty Lion Chess - - -
- -

Mighty Lion Chess

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- - -

Initial setup

-

-e1, e8: King -
-b1, b8: Lion -
-d1, d8: Queen -
-a1, a8, h1, h8: Rook -
-c1, c8, f1, f8: Bishop -
-g1, g8: Knight -
-a2-h2, a7-h7: Pawns -

-
+ + Mighty Lion Chess + + + + + -

Moves at a Glance

+

Mighty Lion Chess

-

Click on a piece below to see its moves

+ + + -
+ +
+ +

Initial setup

-
- - +

e1, e8: King
+ b1, b8: Lion
+ d1, d8: Queen
+ a1, a8, h1, h8: Rook
+ c1, c8, f1, f8: Bishop
+ g1, g8: Knight
+ a2-h2, a7-h7: Pawns

+
- +

Moves at a Glance

- +

Click on a piece below to see its moves

- - - + + + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - -
+ - - + - - -

Sliding capture or non-capture,
can be blocked on any square along the ray

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+ + + + + + + + + +

Sliding capture or non-capture,
+ can be blocked on any square along the ray

+
+
+ + + + + + + + +
+
- - -Unblockable leap (capture or non-capture) -
+ + + + + + - - + + + - - -Non-capture only -
+ + Unblockable leap (capture or non-capture)
+
+ + + + - - + + - - -Capture only -
+ + + + - - - - + Non-capture only
- - +
+ - - -Captured while passing through the square to another destination -
+ - - + + - - + + + + +
+ + Capture only
+
+ + + + - - + +
+ + - - + + + Captured while passing + through the square to another destination
+
+ + +
- - + + - - - - - - - - - - - - - -
- -

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- -
-Piece - -ID - -value - -Moves (Betza notation) - -Remarks -
-King - -K - -- - -K - -Can castle with Rook, moving 2 steps towards it -
-Lion - -L - -15 - -KADN(cK-aK)(K-bK) - -Can make two independent King steps per turn (capturing upto two pieces) -
-Queen - -Q - -9.5 - -RB or Q - - -
-Rook - -R - -5 - -R - - -
-Bishop - -B - -3.25 - -B - -Color-bound -
-Knight - -N - -3.25 - -N - - -
-Pawn - -P - -1 - -mfWcfF - -Promotes to Q, R, B, or N on reaching last rank -
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Pawn peculiarities

- -

Castling

-

-A King that has not moved before can move two squares in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square the King skipped over. -This is only allowed if all squares between King and Rook are empty, -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -

-

General rules

- -

The Lion piece

-

-The Lion can make two moves per turn. -That means it can also capture two pieces per turn, -one on the square it moves to (as normal), and one 'en passant' on the transit square. -It can also capture on the transit square, and move on to an empty square ('hit and run'), -or capture and move back to where it came from ('shooting' the piece from a distance, as it were). -Of course it can also capture a single piece in the normal Chess manner. -In that case the transit square is immaterial. -

-

-The Lion can make such double moves as two King steps, -i.e. in all directions, and arbitrarily changing direction between them. -It can also jump over the transit square, i.e. reach the distant two-step destination in a single jump. -Finally it can also just make a step to an adjacent square, refraining from taking a second step. -

-

Restrictions on Lion capture

-

-There are rules to make Lion trading very difficult, in order to keep the Lions in play. -Basically they specify that two Lions cannot be captured in consecutive half-moves. -When the first capture is Lion x Lion from a distance, -it is forbidden to play it if pseudo-legal (i.e. without taking account of check) recapture of the capturing Lion is possible -with another piece than King. -So even when the Lion is protected only with a pinned piece, the other Lion cannot capture it from a distance, -just like a King could not capture it. -

-When a non-Lion captures a Lion, it is just the other way around: -then the 'counterstrike' by a non-Lion against the Lion is forbidden. -One possibility left open is thus when you capture an adjacent Lion. -But then you would in general be foolish to allow recapture, -as you could take the Lion hit-and-run fashion, fleeing to a save square. -An exception to the rule is when a valuable opponent piece (i.e. not a Pawn) forms a 'bridge' between the Lions; -you may then capture that piece in the first leg of the double-move, -and then take the opponent Lion with the second leg. -Then the opponent can recapture, but he will have lost a valuable piece. -In the late end-game, when you have nothing to protect your Lion with other than King, -trading becomes possible. -

-

XBoard interface issues

-

-This game has to be played with the option Show Target Squares on! -This option will cause marking of the target squares of any piece you select or grab, -by the engine (with legality testing off) or by XBoard (legality testing on). -Moving to a square marked in cyan will be interpreted not as the final destination, -but as the transit square after the first step of a multi-leg move. -XBoard will then highlight the possible destination squares of the second leg from there. -Should you want to end on the cyan square, you click it again, (it will be no longer marked in cyan), -and XBoard will terminate the move after the first leg. -You can also move back to the starting square, to 'shoot' the opponent piece from nearby. -

-

Differences with FIDE

-

-One Knight is replaced by a Lion piece with very special properties. -

-

Strategy issues

-

-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). -Two Knights cannot do that either. -

-

-Bishops are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

:
+ :
+ :
+ :

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PieceIDvalueMoves (Betza notation)Remarks
KingK-KCan castle with Rook, moving 2 steps towards it
LionL15KADN(cK-aK)(K-bK)Can make two independent King steps per turn (capturing + upto two pieces)
QueenQ9.5RB or Q
RookR5R
BishopB3.25BColor-bound
KnightN3.25N
PawnP1mfWcfFPromotes to Q, R, B, or N on reaching last rank
+ +

Pawn peculiarities

+ + + +

Castling

+ +

A King that has not moved before can move two squares in the + direction of a Rook that has not moved before, in which case that + Rook is moved to the square the King skipped over. This is only + allowed if all squares between King and Rook are empty, when the + King is not in check on the square it came from, and would not be + in check on any of the squares it skipped over.

+ +

General rules

+ + + +

The Lion piece

+ +

The Lion can make two moves per turn. That means it can also + capture two pieces per turn, one on the square it moves to (as + normal), and one 'en passant' on the transit square. It can also + capture on the transit square, and move on to an empty square + ('hit and run'), or capture and move back to where it came from + ('shooting' the piece from a distance, as it were). Of course it + can also capture a single piece in the normal Chess manner. In + that case the transit square is immaterial.

+ +

The Lion can make such double moves as two King steps, i.e. in + all directions, and arbitrarily changing direction between them. + It can also jump over the transit square, i.e. reach the distant + two-step destination in a single jump. Finally it can also just + make a step to an adjacent square, refraining from taking a + second step.

+ +

Restrictions on Lion capture

+ +

There are rules to make Lion trading very difficult, in order + to keep the Lions in play. Basically they specify that two Lions + cannot be captured in consecutive half-moves. When the first + capture is Lion x Lion from a distance, it is forbidden to play + it if pseudo-legal (i.e. without taking account of check) + recapture of the capturing Lion is possible with another piece + than King. So even when the Lion is protected only with a + pinned piece, the other Lion cannot capture it from a + distance, just like a King could not capture it.

+ +

When a non-Lion captures a Lion, it is just the other way + around: then the 'counterstrike' by a non-Lion against the Lion + is forbidden. One possibility left open is thus when you capture + an adjacent Lion. But then you would in general be foolish to + allow recapture, as you could take the Lion hit-and-run fashion, + fleeing to a save square. An exception to the rule is when a + valuable opponent piece (i.e. not a Pawn) forms a 'bridge' + between the Lions; you may then capture that piece in the first + leg of the double-move, and then take the opponent Lion with the + second leg. Then the opponent can recapture, but he will have + lost a valuable piece. In the late end-game, when you have + nothing to protect your Lion with other than King, trading + becomes possible.

+ +

XBoard interface issues

+ +

This game has to be played with the option Show Target Squares + on! This option will cause marking of the target squares of any + piece you select or grab, by the engine (with legality testing + off) or by XBoard (legality testing on). Moving to a square + marked in cyan will be interpreted not as the final destination, + but as the transit square after the first step of a multi-leg + move. XBoard will then highlight the possible destination squares + of the second leg from there. Should you want to end on the cyan + square, you click it again, (it will be no longer marked in + cyan), and XBoard will terminate the move after the first leg. + You can also move back to the starting square, to 'shoot' the + opponent piece from nearby.

+ +

Differences with FIDE

+ +

One Knight is replaced by a Lion piece with very special + properties.

+ +

Strategy issues

+ +

It is not possible to force checkmate on a bare King with just + a single Bishop or Knight (in addition to your own King). Two + Knights cannot do that either.

+ +

Bishops are confined to squares of a single color. Having + Bishops on both colors compensates this weakness, and is worth an + extra 0.5 on top of their added value.

+ +