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diff --git a/whats_new/rules/Lion.html b/whats_new/rules/Lion.html
index b8df8c5..bb5a9fb 100644
--- a/whats_new/rules/Lion.html
+++ b/whats_new/rules/Lion.html
@@ -1,435 +1,508 @@
-
-
- - |
-Initial setup-
-e1, e8: King
- |
Click on a piece below to see its moves
+- |
+ |
+ Initial setup- | - - |
+ e1, e8: King |
+
Click on a piece below to see its moves
-- | + | - | - - | + | - | - - |
- Sliding capture or non-capture, | |||||||||||||
+ | - | + | - | + | - | + | - | + | - | + | - | + | - | + | - | + |
+ Sliding capture or non-capture, |
+ + | ||
- | ||||||||||||||||||||
+ | - | + | - | + | - | + | - | + | - | + | - | + | - | + | - | + | + | + | ||
- | - - | -Unblockable leap (capture or non-capture) - | ||||||||||||||||||
+ | - | + | - | + | - | + | - | + | - | + | - | - - | + | - | + | - | + | - | - - | -Non-capture only - |
+ | - | + | Unblockable leap (capture or non-capture) | ++ | ||||||||||||||||
- | + | - | + | - | + | - | + | - | - - | + | - | + | - | - - | -Capture only - | |||||
+ | - | + | - | + | - | + | - | - - | - - | + | Non-capture only | +- - | + | |||||||
- | + | - | - - | -Captured while passing through the square to another destination - | ||||||||||||||||
+ | - | - - | + | - | + | - | - - | + | - | + | - | + | - | + | - | + | - | |||
+ | - | + | Capture only | ++ | ||||||||||||||||
- | + | - | + | - | + | - | + | - | - - | + | - | + | - | |||||||
+ | - | + | - | - - | + | - | + | - | + | Captured while passing + through the square to another destination | ++ | |||||||||
- | + | - | + | - | + | - | ||||||||||||||
- - | + | - | + | - | - - | - - | - - | - - | - - | - - | - - |
:
:
:
:
-Piece - | -ID - | -value - | -Moves (Betza notation) - | -Remarks - |
-King - | -K - | -- - | -K - | -Can castle with Rook, moving 2 steps towards it - |
-Lion - | -L - | -15 - | -KADN(cK-aK)(K-bK) - | -Can make two independent King steps per turn (capturing upto two pieces) - |
-Queen - | -Q - | -9.5 - | -RB or Q - | - - |
-Rook - | -R - | -5 - | -R - | - - |
-Bishop - | -B - | -3.25 - | -B - | -Color-bound - |
-Knight - | -N - | -3.25 - | -N - | - - |
-Pawn - | -P - | -1 - | -mfWcfF - | -Promotes to Q, R, B, or N on reaching last rank - |
-A King that has not moved before can move two squares in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square the King skipped over. -This is only allowed if all squares between King and Rook are empty, -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -
--The Lion can make two moves per turn. -That means it can also capture two pieces per turn, -one on the square it moves to (as normal), and one 'en passant' on the transit square. -It can also capture on the transit square, and move on to an empty square ('hit and run'), -or capture and move back to where it came from ('shooting' the piece from a distance, as it were). -Of course it can also capture a single piece in the normal Chess manner. -In that case the transit square is immaterial. -
--The Lion can make such double moves as two King steps, -i.e. in all directions, and arbitrarily changing direction between them. -It can also jump over the transit square, i.e. reach the distant two-step destination in a single jump. -Finally it can also just make a step to an adjacent square, refraining from taking a second step. -
--There are rules to make Lion trading very difficult, in order to keep the Lions in play. -Basically they specify that two Lions cannot be captured in consecutive half-moves. -When the first capture is Lion x Lion from a distance, -it is forbidden to play it if pseudo-legal (i.e. without taking account of check) recapture of the capturing Lion is possible -with another piece than King. -So even when the Lion is protected only with a pinned piece, the other Lion cannot capture it from a distance, -just like a King could not capture it. -
-When a non-Lion captures a Lion, it is just the other way around: -then the 'counterstrike' by a non-Lion against the Lion is forbidden. -One possibility left open is thus when you capture an adjacent Lion. -But then you would in general be foolish to allow recapture, -as you could take the Lion hit-and-run fashion, fleeing to a save square. -An exception to the rule is when a valuable opponent piece (i.e. not a Pawn) forms a 'bridge' between the Lions; -you may then capture that piece in the first leg of the double-move, -and then take the opponent Lion with the second leg. -Then the opponent can recapture, but he will have lost a valuable piece. -In the late end-game, when you have nothing to protect your Lion with other than King, -trading becomes possible. -
--This game has to be played with the option Show Target Squares on! -This option will cause marking of the target squares of any piece you select or grab, -by the engine (with legality testing off) or by XBoard (legality testing on). -Moving to a square marked in cyan will be interpreted not as the final destination, -but as the transit square after the first step of a multi-leg move. -XBoard will then highlight the possible destination squares of the second leg from there. -Should you want to end on the cyan square, you click it again, (it will be no longer marked in cyan), -and XBoard will terminate the move after the first leg. -You can also move back to the starting square, to 'shoot' the opponent piece from nearby. -
--One Knight is replaced by a Lion piece with very special properties. -
--It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). -Two Knights cannot do that either. -
--Bishops are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -
--
--
--
--
--
+:
+ :
+ :
+ :
Piece | + +ID | + +value | + +Moves (Betza notation) | + +Remarks | +
King | + +K | + +- | + +K | + +Can castle with Rook, moving 2 steps towards it | +
Lion | + +L | + +15 | + +KADN(cK-aK)(K-bK) | + +Can make two independent King steps per turn (capturing + upto two pieces) | +
Queen | + +Q | + +9.5 | + +RB or Q | + ++ |
Rook | + +R | + +5 | + +R | + ++ |
Bishop | + +B | + +3.25 | + +B | + +Color-bound | +
Knight | + +N | + +3.25 | + +N | + ++ |
Pawn | + +P | + +1 | + +mfWcfF | + +Promotes to Q, R, B, or N on reaching last rank | +
A King that has not moved before can move two squares in the + direction of a Rook that has not moved before, in which case that + Rook is moved to the square the King skipped over. This is only + allowed if all squares between King and Rook are empty, when the + King is not in check on the square it came from, and would not be + in check on any of the squares it skipped over.
+ +The Lion can make two moves per turn. That means it can also + capture two pieces per turn, one on the square it moves to (as + normal), and one 'en passant' on the transit square. It can also + capture on the transit square, and move on to an empty square + ('hit and run'), or capture and move back to where it came from + ('shooting' the piece from a distance, as it were). Of course it + can also capture a single piece in the normal Chess manner. In + that case the transit square is immaterial.
+ +The Lion can make such double moves as two King steps, i.e. in + all directions, and arbitrarily changing direction between them. + It can also jump over the transit square, i.e. reach the distant + two-step destination in a single jump. Finally it can also just + make a step to an adjacent square, refraining from taking a + second step.
+ +There are rules to make Lion trading very difficult, in order + to keep the Lions in play. Basically they specify that two Lions + cannot be captured in consecutive half-moves. When the first + capture is Lion x Lion from a distance, it is forbidden to play + it if pseudo-legal (i.e. without taking account of check) + recapture of the capturing Lion is possible with another piece + than King. So even when the Lion is protected only with a + pinned piece, the other Lion cannot capture it from a + distance, just like a King could not capture it.
+ +When a non-Lion captures a Lion, it is just the other way + around: then the 'counterstrike' by a non-Lion against the Lion + is forbidden. One possibility left open is thus when you capture + an adjacent Lion. But then you would in general be foolish to + allow recapture, as you could take the Lion hit-and-run fashion, + fleeing to a save square. An exception to the rule is when a + valuable opponent piece (i.e. not a Pawn) forms a 'bridge' + between the Lions; you may then capture that piece in the first + leg of the double-move, and then take the opponent Lion with the + second leg. Then the opponent can recapture, but he will have + lost a valuable piece. In the late end-game, when you have + nothing to protect your Lion with other than King, trading + becomes possible.
+ +This game has to be played with the option Show Target Squares + on! This option will cause marking of the target squares of any + piece you select or grab, by the engine (with legality testing + off) or by XBoard (legality testing on). Moving to a square + marked in cyan will be interpreted not as the final destination, + but as the transit square after the first step of a multi-leg + move. XBoard will then highlight the possible destination squares + of the second leg from there. Should you want to end on the cyan + square, you click it again, (it will be no longer marked in + cyan), and XBoard will terminate the move after the first leg. + You can also move back to the starting square, to 'shoot' the + opponent piece from nearby.
+ +One Knight is replaced by a Lion piece with very special + properties.
+ +It is not possible to force checkmate on a bare King with just + a single Bishop or Knight (in addition to your own King). Two + Knights cannot do that either.
+ +Bishops are confined to squares of a single color. Having + Bishops on both colors compensates this weakness, and is worth an + extra 0.5 on top of their added value.
+ +