X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FMini.html;h=77f887afc29749a46b099c239503f8d51ab64ca9;hb=www;hp=0e4c766fee2b788e57ba7374bff5cdbc9394747c;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git
diff --git a/whats_new/rules/Mini.html b/whats_new/rules/Mini.html
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-Initial setup-
-a1, e5: King
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Click on a piece below to see its moves
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+ Initial setup- |
+ a1, e5: King |
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Click on a piece below to see its moves
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-Piece - | -ID - | -value - | -Moves (Betza notation) - | -Remarks - |
-King - | -K - | -- - | -WF - | - - |
-Rook - | -R - | -5 - | -WW - | -Promotes tp Dragon - |
-Bishop - | -B - | -4 - | -FF - | -Promotes to Horse - |
-Gold - | -G - | -4 - | -WfF - | - - |
-Silver - | -S - | -3.5 - | -FfW - | -promotes to Gold - |
-Pawn - | -P - | -1 - | -fW - | -promotes to Gold - |
-Promoted pieces (not initially present) - | ||||
-Dragon - | -D or +R - | -6 - | -RF - | - - |
-Horse - | -H or +B - | -5 - | -BW - | - - |
-Mini-Shogi is (not yet) a standard variant in XBoard. -It has to be played in XBoard by selecting regular Shogi -after having set the board- and holdings-size overrides in the New Variant dialog all to 5 -(i.e. 5x5 board, and holdings for 5 piece types). -This is not all, however; the pieceToCharTable has to be changed to tell XBoard that the Lance and Knight do not participate. -(In regular Shogi they would, but here they would push Silver and Gold out of the holdings!) -This can unfortunately only be done through command-line options. -
--It is therefore best to put all options needed to massage XBoard into playing this variant in a settings file mini.xop. -On install .xop files are associated with XBoard, so clicking them would start XBoard with the options in that file. -You could then set everything in the file needed to start in mini-Shogi mode: -
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+ :
+ :
+ :
Piece | + +ID | + +value | + +Moves (Betza notation) | + +Remarks | +
King | + +K | + +- | + +WF | + ++ |
Rook | + +R | + +5 | + +WW | + +Promotes tp Dragon | +
Bishop | + +B | + +4 | + +FF | + +Promotes to Horse | +
Gold | + +G | + +4 | + +WfF | + ++ |
Silver | + +S | + +3.5 | + +FfW | + +promotes to Gold | +
Pawn | + +P | + +1 | + +fW | + +promotes to Gold | +
Promoted pieces (not initially present) | +||||
Dragon | + +D or +R | + +6 | + +RF | + ++ |
Horse | + +H or +B | + +5 | + +BW | + ++ |
Mini-Shogi is (not yet) a standard variant in XBoard. It has + to be played in XBoard by selecting regular Shogi after having + set the board- and holdings-size overrides in the New Variant + dialog all to 5 (i.e. 5x5 board, and holdings for 5 piece types). + This is not all, however; the pieceToCharTable has to be changed + to tell XBoard that the Lance and Knight do not participate. (In + regular Shogi they would, but here they would push Silver and + Gold out of the holdings!) This can unfortunately only be done + through command-line options.
+ +It is therefore best to put all options needed to massage + XBoard into playing this variant in a settings file mini.xop. On + install .xop files are associated with XBoard, so clicking them + would start XBoard with the options in that file. You could then + set everything in the file needed to start in mini-Shogi + mode:
+-variant shogi -boardHeight 5 -boardWidth 5 -holdingsSize 5 -pieceToCharTable "P.BR.S...G.+.++.+Kp.br.s...g.+.++.+k" --Since the game is just a subset of regular Shogi, legality testing can remain on. -You could also specify your favorite mini-Shogi engine with -fcp in that file. - -
-You can drop pieces by dragging them onto the board from the holdings displayed beside the board. -
--Of course there will always be people that prefer an oriental look, with pentagonal kanji tiles. -XBoard comes with a set of kanji pieces in the 'themes/shogi' sub-directory of its data directory -(e.g. /usr/local/share/games/xboard). -You can select that as -pieceImageDirectory (-pid for short) from the command line, or from the View -> Board dialog. -You would also have to tick 'Flip black pieces Shogi style' there (or use the option -flipBlack true) -to make sure the pieces won't go upside down when you flip the view. -
--In stead of Queens you have Silver and Gold Generals. -Pawns capture straight ahead. -Captured pieces can later be dropped to augment the army of their capturer. -There is no castling, Pawn double-push or e.p. capture. -
--Because pieces are dropped back, there will not be a traditional end-game. -Trading material does not constitute progress towards winning, even when you are ahead. -
--Because Gold Generals obtained through promotion revert to their original form on capture, -they are really different piece types from the primordial Golds that move the same. -In notation they are therefore not indicated as 'G', but as the ID of the original piece prefixed with a '+'. -Especially the promoted Pawn (aka Tokin) is more valuable: it is much better to lose a Gold that gives the opponent a Pawn in hand, -than to lose a Gold that gives him a Gold in hand. -
--It is a big advantage to have a General on the central square. -
--Pieces in hand are in general worth more than on the board, as they are much more mobile. -And you can drop them in the promotion for an easy promotion on the next turn. -But pieces in hand cannot capture anything, and don't guard your promotion zone. -
--
--
+Since the game is just a subset of regular Shogi, legality +testing can remain on. You could also specify your favorite +mini-Shogi engine with -fcp in that file. + +You can drop pieces by dragging them onto the board from the + holdings displayed beside the board.
+ +Of course there will always be people that prefer an oriental + look, with pentagonal kanji tiles. XBoard comes with a set of + kanji pieces in the 'themes/shogi' sub-directory of its data + directory (e.g. /usr/local/share/games/xboard). You can select + that as -pieceImageDirectory (-pid for short) from the command + line, or from the View -> Board dialog. You would also have to + tick 'Flip black pieces Shogi style' there (or use the option + -flipBlack true) to make sure the pieces won't go upside + down when you flip the view.
+ +In stead of Queens you have Silver and Gold Generals. Pawns + capture straight ahead. Captured pieces can later be dropped to + augment the army of their capturer. There is no castling, Pawn + double-push or e.p. capture.
+ +Because pieces are dropped back, there will not be a + traditional end-game. Trading material does not constitute + progress towards winning, even when you are ahead.
+ +Because Gold Generals obtained through promotion revert to + their original form on capture, they are really different piece + types from the primordial Golds that move the same. In notation + they are therefore not indicated as 'G', but as the ID of the + original piece prefixed with a '+'. Especially the promoted Pawn + (aka Tokin) is more valuable: it is much better to lose a Gold + that gives the opponent a Pawn in hand, than to lose a Gold that + gives him a Gold in hand.
+ +It is a big advantage to have a General on the central + square.
+ +Pieces in hand are in general worth more than on the board, as + they are much more mobile. And you can drop them in the promotion + for an easy promotion on the next turn. But pieces in hand cannot + capture anything, and don't guard your promotion zone.
+ +