X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FSpartan.html;h=e17d7f7acfcfe322c130e77a3b1077b1b7668d91;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=7e8a99293a76c285f2b4d8d623c7a89afaade5f1;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git diff --git a/whats_new/rules/Spartan.html b/whats_new/rules/Spartan.html index 7e8a992..e17d7f7 100644 --- a/whats_new/rules/Spartan.html +++ b/whats_new/rules/Spartan.html @@ -1,470 +1,574 @@ - -
-Spartan Chess - - -
- -

Spartan Chess

-
- - -

Initial setup

-

Black (Spartans)

-

-c8, f8: King -
-g1: Warlord -
-b8: General -
-a8, h8: Lieutenant -
-d8, e8: Captain -
-a7-h7: Hoplites -

-

White (Persians)

-

-f1: King -
-e1: Queen -
-a1, h1: Rook -
-c1, f1: Bishop -
-b1, g1: Knight -
-a2-h2: Pawns -

-
+ + Spartan Chess + + + + + -

Moves at a Glance

+

Spartan Chess

-

Click on a piece below to see its moves

+ + + -
+ +
+ +

Initial setup

-
+

Black (Spartans)

-
+

c8, f8: King
+ g1: Warlord
+ b8: General
+ a8, h8: Lieutenant
+ d8, e8: Captain
+ a7-h7: Hoplites

-
+

White (Persians)

-
+

f1: King
+ e1: Queen
+ a1, h1: Rook
+ c1, f1: Bishop
+ b1, g1: Knight
+ a2-h2: Pawns

+
- +

Moves at a Glance

- +

Click on a piece below to see its moves

- + + + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - - -
+ + - - -

Sliding capture or non-capture,
can be blocked on any square along the ray

-
+ + - - + + + + + + + +

Sliding capture or non-capture,
+ can be blocked on any square along the ray

+
+
+ + + + + + + + +
- - -Unblockable leap (capture or non-capture) -
+
+ - - - - - - - - - - - - + + - - -Non-capture only -
+ + + + + + + + Unblockable leap (capture or non-capture)
+
+ - - -Capture only -
+ + + + + + + + + + Non-capture only
+
+ - - - - - - - - - - - - + +
+ + + + + + + + Capture only
+
+
+ + - - + + + + + +
+
+ + + + + + + + - - - -
- -

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:

- -
-Piece - -ID - -value - -Moves (Betza notation) - -Remarks -
-King (Persian) - -K - -- - -K - -Can castle with Rook, moving 2 steps towards it -
-Queen - -Q - -9.5 - -RB or Q - - -
-Rook - -R - -5 - -R - - -
-Bishop - -B - -3.25 - -B - -Color-bound -
-Knight - -N - -3.25 - -N - - -
-Pawn - -P - -1 - -mfWcfF - -Promotes to Q, R, B, or N on reaching last rank -
-King (Spartan) - -K - -4.5 - -K - -Distributed Royalty: check only when all your Kings are in Check -
-Warlord - -W - -8.75 - -BN - - -
-General - -G - -7 - -RF - - -
-Lieutenant - -L - -3.5 - -FAmsW - -Color-changing sideway non-capture move -
-Captain - -C - -3 - -WD - -Has mating potential -
-Hoplite Pawn - -H - -1 - -mfFcfW - -Promotes to K, W, G, L or C on reaching last rank -
-

Pawn peculiarities

- -

Castling

-

-The Persian King, if it has not moved before, can move two squares in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square the King skipped over. -This is only allowed if all squares between King and Rook are empty, -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -

-

General rules

- -

Duple check

-

-The rule that the Spartans cannot leave both Kings attacked would not follow from a rule where you lose when all your Kings are captured. -Because under that rule the opponent could at most capture one of the two in the next turn, -and the next turn the other King could move to safety. -So it is an special rule that leaving them both under attack is illegal, (and only then are you considered to be in check). -In consequence that when you cannot get out of that check situation, you are (duple) checkmated. -(It is as if at the begining of every turn you can decide anew which of your Kings is the royal one.) -

-

Differences with FIDE

-

-The black army is completely different. -

-

Strategy issues

-

-It is not possible to force checkmate on a bare King with just a single Bishop, Knight or Lieutenant (in addition to your own King). -Two Knights cannot do that either. -

-

-Although Captains are worth less than orthodox minors B and N, they can force checkmate on a bare King. -As a result the Spartans can often win when they are a minor ahead, if one of their minors is a Captain -(e.g. KLCKB is a win, where KBNKB in FIDE is a draw). -

-

-A pair of Spartan Kings also can force checkmate against a bare King. -Furthermore, Kings are tough defenders, because they cannot be attacked by the opponent's King. -So if all the attacker's power is in a single piece, the defending King pair has nothing to fear when they protect each other. -This makes even KQKK is a draw (provided the Spartan kings can connect). -

-

-Bishops are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -

-

-Because Hoplites can choose their path, they become passers very easily. -This is only of limited value, though, as moving them around an obstructing Persian Pawn usually also gives the latter a free path to promotion. -Hoplites do stay on the same color when they do not capture. -A Bishop on the other color is thus powerless to stop their promotion. -

-

-

-

-

-

-

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

:
+ :
+ :
+ :

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PieceIDvalueMoves (Betza notation)Remarks
King (Persian)K-KCan castle with Rook, moving 2 steps towards it
QueenQ9.5RB or Q
RookR5R
BishopB3.25BColor-bound
KnightN3.25N
PawnP1mfWcfFPromotes to Q, R, B, or N on reaching last rank
King (Spartan)K4.5KDistributed Royalty: check only when all your Kings are + in Check
WarlordW8.75BN
GeneralG7RF
LieutenantL3.5FAmsWColor-changing sideway non-capture move
CaptainC3WDHas mating potential
Hoplite PawnH1mfFcfWPromotes to K, W, G, L or C on reaching last rank
+ +

Pawn peculiarities

+ + + +

Castling

+ +

The Persian King, if it has not moved before, can move two + squares in the direction of a Rook that has not moved before, in + which case that Rook is moved to the square the King skipped + over. This is only allowed if all squares between King and Rook + are empty, when the King is not in check on the square it came + from, and would not be in check on any of the squares it skipped + over.

+ +

General rules

+ + + +

Duple check

+ +

The rule that the Spartans cannot leave both Kings attacked + would not follow from a rule where you lose when all your + Kings are captured. Because under that rule the opponent could at + most capture one of the two in the next turn, and the next turn + the other King could move to safety. So it is an special rule + that leaving them both under attack is illegal, (and only then + are you considered to be in check). In consequence that when you + cannot get out of that check situation, you are (duple) + checkmated. (It is as if at the begining of every turn you can + decide anew which of your Kings is the royal one.)

+ +

Differences with FIDE

+ +

The black army is completely different.

+ +

Strategy issues

+ +

It is not possible to force checkmate on a bare King with just + a single Bishop, Knight or Lieutenant (in addition to your own + King). Two Knights cannot do that either.

+ +

Although Captains are worth less than orthodox minors B and N, + they can force checkmate on a bare King. As a result the Spartans + can often win when they are a minor ahead, if one of their minors + is a Captain (e.g. KLCKB is a win, where KBNKB in FIDE is a + draw).

+ +

A pair of Spartan Kings also can force checkmate against a + bare King. Furthermore, Kings are tough defenders, because they + cannot be attacked by the opponent's King. So if all the + attacker's power is in a single piece, the defending King pair + has nothing to fear when they protect each other. This makes even + KQKK is a draw (provided the Spartan kings can connect).

+ +

Bishops are confined to squares of a single color. Having + Bishops on both colors compensates this weakness, and is worth an + extra 0.5 on top of their added value.

+ +

Because Hoplites can choose their path, they become passers + very easily. This is only of limited value, though, as moving + them around an obstructing Persian Pawn usually also gives the + latter a free path to promotion. Hoplites do stay on the same + color when they do not capture. A Bishop on the other color is + thus powerless to stop their promotion.

+ +