X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=whats_new%2Frules%2FWild.html;h=e3f86a21f2689de78a8843237dadcc2b548ddf06;hb=d783e0c4dab936f6f07cc2cf38d97c617d6c3488;hp=d530566030e8b7c3904513a39c08597cef63f144;hpb=4d5a9416969353d11450b39b3b1403405098472a;p=xboard.git diff --git a/whats_new/rules/Wild.html b/whats_new/rules/Wild.html index d530566..e3f86a2 100644 --- a/whats_new/rules/Wild.html +++ b/whats_new/rules/Wild.html @@ -1,385 +1,448 @@ - -
-Wild Castle - - -
- -

Wild Castle

-

-This is a shuffle variant of normal Chess, which preserves the possibility to do sort of conventional castling, -by starting Rooks always in he corner, and the King on the central files. -When played on an Internet Chess Server, the King can also start on the d-file, and you can castle from there. -This adds nothing to the game, though, it just produces mirror images of other start positions. -So in local mode XBoard does not bother to do this. -

-
- - -

Initial setup

-

-There is no fixed setup; -the back-rank pieces are randomly shuffled with certain restrictions. -Black's setup is the mirror image of white's, though. -

-e1, e8: King -
-a1, a8, h1, h8: Rook -
-a2-j2, a7-j7: Pawns -

-In addition both sides have: -

-1 Queen -
-2 Bishops -
-2 Knights -

-

-The Bishops will start on opposite colors. -

-
+ + Wild Castle + + + + + -

Moves at a Glance

+

Wild Castle

-

Click on a piece below to see its moves

+

This is a shuffle variant of normal Chess, which preserves the + possibility to do sort of conventional castling, by starting + Rooks always in he corner, and the King on the central files. + When played on an Internet Chess Server, the King can also start + on the d-file, and you can castle from there. This adds nothing + to the game, though, it just produces mirror images of other + start positions. So in local mode XBoard does not bother to do + this.

- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + - + +
- - + +

Initial setup

-
+

There is no fixed setup; the back-rank pieces are + randomly shuffled with certain restrictions. Black's setup + is the mirror image of white's, though.

-
+

e1, e8: King
+ a1, a8, h1, h8: Rook
+ a2-j2, a7-j7: Pawns

-
- - +

In addition both sides have:

-
+

1 Queen
+ 2 Bishops
+ 2 Knights

-
- - +

The Bishops will start on opposite colors.

+
-
- - -

Sliding capture or non-capture,
can be blocked on any square along the ray

-
+

Moves at a Glance

-
+

Click on a piece below to see its moves

-
+ + + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - - - + - + - - - - - - - - - + - + - - - - - -
+ + + + + + +
+ + + + +

Sliding capture or non-capture,
+ can be blocked on any square along the ray

+
+
+ + + + + - - -Unblockable leap (capture or non-capture) -
+ + + +
+
+ + + + + - - -Non-capture only -
+ + + + + + Unblockable leap (capture or non-capture)
+
+ + + - - -Capture only -
+ + + + + + + + Non-capture only
+
+
+ - - - - - - - - - - - - - - + +
+ + + + + + + Capture only
+
+ +
+ + - - + + + + +
+
+
- - + + + + - - - - - - - - - -
- -

:
:
:
:

- -
-Piece - -ID - -value - -Moves (Betza notation) - -Remarks -
-King - -K - -- - -K - -Can castle with Rook, moving 2 steps towards it -
-Queen - -Q - -9.5 - -RB or Q - - -
-Rook - -R - -5 - -R - - -
-Bishop - -B - -3.25 - -B - -Color-bound -
-Knight - -N - -3.25 - -N - - -
-Pawn - -P - -1 - -mfWcfF - -Promotes to Q, R, B, or N on reaching last rank -
-

Pawn peculiarities

-
    -
  • Pawns capture differently from how they move (straight move, diagonal capture).
  • -
  • Pawns can move two squares straight ahead from their initial position, provided they are not blocked.
  • -
  • On the move immediately after such a double push, they can be captured en passant by another Pawn, -as if they had only moved 1 square ahead.
  • -
  • Pawns promote to another (non-royal) piece of choice when they reach last rank.
  • -
-

Castling

-

-A King that has not moved before can move two squares in the direction of a Rook that has not moved before, -in which case that Rook is moved to the square the King skipped over. -This is only allowed if all squares between King and Rook are empty, -when the King is not in check on the square it came from, -and would not be in check on any of the squares it skipped over. -

-

General rules

-
    -
  • It is not allowed to expose your King to check.
  • -
  • The game is won by checkmating the opponent's King.
  • -
  • Stalemate (no legal moves, but not in check) is a draw.
  • -
-

Differences with FIDE

-

-The Queen, Bishops and Knights are randomly shuffled on the back rank in the opening setup. -

-

Strategy issues

-

-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). -Two Knights cannot do that either. -

-

-Bishops are confined to squares of a single color. -Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value. -

-

-

-

-

-

-

-

-

-

-

+
+ +

:
+ :
+ :
+ :

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PieceIDvalueMoves (Betza notation)Remarks
KingK-KCan castle with Rook, moving 2 steps towards it
QueenQ9.5RB or Q
RookR5R
BishopB3.25BColor-bound
KnightN3.25N
PawnP1mfWcfFPromotes to Q, R, B, or N on reaching last rank
+ +

Pawn peculiarities

+ + + +

Castling

+ +

A King that has not moved before can move two squares in the + direction of a Rook that has not moved before, in which case that + Rook is moved to the square the King skipped over. This is only + allowed if all squares between King and Rook are empty, when the + King is not in check on the square it came from, and would not be + in check on any of the squares it skipped over.

+ +

General rules

+ + + +

Differences with FIDE

+ +

The Queen, Bishops and Knights are randomly shuffled on the + back rank in the opening setup.

+ +

Strategy issues

+ +

It is not possible to force checkmate on a bare King with just + a single Bishop or Knight (in addition to your own King). Two + Knights cannot do that either.

+ +

Bishops are confined to squares of a single color. Having + Bishops on both colors compensates this weakness, and is worth an + extra 0.5 on top of their added value.

+ +