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+WGP: Running a Tournament with PSWBTM +
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The WinBoard Gold Pack 4.4.0

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For the ultimate WinBoard experience!

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Using PSWBTM to run an Engine

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+The PSWBTM software basically consists of a single application file, PSWBTM.exe, +located in the PSWBTM folder of te WinBoard Gold Pack. +Just double-click it to run PSWBTM. +The PSWBTM main window that pops up consists of a menu bar with "File", "Tools" and "Help" menu, +and below it an area with 4 selectable displays, +"Pairings", "Standings", "Control" and "Details". +

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+The first step in using PSWBTM is configuring it. +Basically, this only means you have to tell it where it can find WinBoard. +The WinBoard Gold Pack comes with PSWBTM already configured, so you only have +to perform this step if you moved the WinBoard or PSWBTM folders around or renamed them. +How you would have to do that is described here. +

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+The next step is to use PSWBTM's engine-manager function to install some engines in the database. +Here also the WinBoard Gold Pack comes with some engines pre-installed +(if you haven't altered the folder structure). +Nevertheless, we first invoke the engine manager to see if they are OK. +This is what you would also do when you wanted to play a Human-engine game against an already installed engine, +or use your engine in over-the-board tournaments as human operator. +

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Running a Single Engine through the Engine Manager

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+Select the menu "Tools -> Engine Manager". +This makes the engine-manager window pop up. +On the left you will see the list of names of all installed engines, +by the names that the user has given them. +In the distribution these are only two engines pre-installed, CPW and Fairy-Max. +(CPW is installed in two different ways, though, so you see three entries.) +Left-click one of the engines in this list (say Fairy-Max) to select it. +This highlights this engine in blue, +while the details of how it is installed appear in the three text lines on the upper right. +Don't bother with these lines yet, +but left-click the button "Launch Engine". +This will invoke WinBoard with this engine, +so you can play a game against it, or have it play itself. +At this point you are in the same position as when you started WinBoard through a shortcut for running this engine, +or when you would have started through the WinBoard startup dialog, +entering all the engine details there by yourself. +PSWBTM has done all this for you, +taking the egine details from the engine-anager database. +

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+You can now customize WinBoard through its own menus, +so that the display looks like you want to have it, +(size, colors), +the proper auxiliary windows are up and +correctly sized and positioned, +adjudication options are set as you intend to use them, +select a GUI book, engine hash-table sizes, +etc. +WinBoard will remember almost everything you do here, +and come up the next time exactly as you left it this time. +Only transient WinBoard options, +like the Chess variant, +will be forgotten and start at their default value next time. +So you can safely play a game of Gothic Chess or Knightmate against Fairy-Max now, +that won't affect future operation. +

+Once you are satisfied with the WinBoard settings, +and perhaps have played a game or had the engine play itself, +you simply quit WinBoard (e.g. by closing its window), +and this will return you to the task manager. +You could now select another engine, and launch that, +or quit the engine manager by clicking the "Exit" button at the bottom. +

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