X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=winboard%2Fwgamelist.c;h=2512bc8a8674c3f8d2c063e2a152d673912de087;hb=a009a27e8c1e0bfa818f12fdcae675d0babc510a;hp=90528aa67532ca3e1696adfab0dfc2bacfd41082;hpb=b8ccc2d03263c833777a7c055a372501b40bc7ce;p=xboard.git diff --git a/winboard/wgamelist.c b/winboard/wgamelist.c index 90528aa..2512bc8 100644 --- a/winboard/wgamelist.c +++ b/winboard/wgamelist.c @@ -1,25 +1,27 @@ /* * wgamelist.c -- Game list window for WinBoard - * $Id$ * - * Copyright 1995 Free Software Foundation, Inc. + * Copyright 1995, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc. + * + * Enhancements Copyright 2005 Alessandro Scotti * * ------------------------------------------------------------------------ - * This program is free software; you can redistribute it and/or modify + * + * GNU XBoard is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * the Free Software Foundation, either version 3 of the License, or (at + * your option) any later version. * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. + * GNU XBoard is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * ------------------------------------------------------------------------ - */ + * along with this program. If not, see http://www.gnu.org/licenses/. * + * + *------------------------------------------------------------------------ + ** See the file ChangeLog for a revision history. */ #include "config.h" @@ -33,48 +35,165 @@ #include #include "common.h" -#include "winboard.h" #include "frontend.h" #include "backend.h" +#include "winboard.h" + +#include "wsnap.h" + +#define _(s) T_(s) /* Module globals */ -HWND gameListDialog = NULL; -BOOLEAN gameListUp = FALSE; -FILE* gameFile; -char* gameFileName = NULL; -int gameListX, gameListY, gameListW, gameListH; +static BOOLEAN gameListUp = FALSE; +static FILE* gameFile; +static char* gameFileName = NULL; + +struct GameListStats +{ + int white_wins; + int black_wins; + int drawn; + int unfinished; +}; + +/* [AS] Setup the game list according to the specified filter */ +static int GameListToListBox( HWND hDlg, BOOL boReset, char * pszFilter, struct GameListStats * stats, BOOL byPos, BOOL narrow ) +{ + ListGame * lg = (ListGame *) gameList.head; + int nItem; + char buf[MSG_SIZ]; + BOOL hasFilter = FALSE; + int count = 0; + struct GameListStats dummy; + + /* Initialize stats (use a dummy variable if caller not interested in them) */ + if( stats == NULL ) { + stats = &dummy; + } + + stats->white_wins = 0; + stats->black_wins = 0; + stats->drawn = 0; + stats->unfinished = 0; + + if( boReset ) { + SendDlgItemMessage(hDlg, OPT_GameListText, LB_RESETCONTENT, 0, 0); + } + + if( pszFilter != NULL ) { + if( strlen( pszFilter ) > 0 ) { + hasFilter = TRUE; + } + } + + if(byPos) InitSearch(); + + for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){ + char * st = NULL; + BOOL skip = FALSE; + int pos = -1; + + if(nItem % 2000 == 0) { + snprintf(buf, MSG_SIZ, _("Scanning through games (%d)"), nItem); + SetWindowText(hwndMain, buf); + } + + if(!narrow || lg->position >= 0) { + if( hasFilter ) { + st = GameListLine(lg->number, &lg->gameInfo); + if( !SearchPattern( st, pszFilter) ) skip = TRUE; + } + + if( !skip && byPos) { + if( (pos = GameContainsPosition(gameFile, lg)) < 0) skip = TRUE; + } + + if( ! skip ) { + if(!st) st = GameListLine(lg->number, &lg->gameInfo); + SendDlgItemMessage(hDlg, OPT_GameListText, LB_ADDSTRING, 0, (LPARAM) st); + count++; + + /* Update stats */ + if( lg->gameInfo.result == WhiteWins ) + stats->white_wins++; + else if( lg->gameInfo.result == BlackWins ) + stats->black_wins++; + else if( lg->gameInfo.result == GameIsDrawn ) + stats->drawn++; + else + stats->unfinished++; + if(!byPos) pos = 0; + } + } -/* Imports from winboard.c */ -extern HINSTANCE hInst; -extern HWND hwndMain; + lg->position = pos; + if(st) free(st); + lg = (ListGame *) lg->node.succ; + } + + SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, 0, 0); + SetWindowText(hwndMain, "WinBoard"); + + return count; +} + +/* [AS] Show number of visible (filtered) games and total on window caption */ +static int GameListUpdateTitle( HWND hDlg, char * pszTitle, int item_count, int item_total, struct GameListStats * stats ) +{ + char buf[256]; + + snprintf( buf, sizeof(buf)/sizeof(buf[0]),_("%s - %d/%d games"), pszTitle, item_count, item_total ); + + if( stats != 0 ) { + sprintf( buf+strlen(buf), " (%d-%d-%d)", stats->white_wins, stats->black_wins, stats->drawn ); + } + + SetWindowText( hDlg, buf ); + + return 0; +} + +#define MAX_FILTER_LENGTH 128 LRESULT CALLBACK GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { + static char szDlgTitle[64]; static HANDLE hwndText; int nItem; - ListGame *lg; RECT rect; static int sizeX, sizeY; int newSizeX, newSizeY, flags; MINMAXINFO *mmi; + static BOOL filterHasFocus = FALSE; + int count; + struct GameListStats stats; + static SnapData sd; switch (message) { - case WM_INITDIALOG: + case WM_INITDIALOG: + Translate(hDlg, DLG_GameList); + GetWindowText( hDlg, szDlgTitle, sizeof(szDlgTitle) ); + szDlgTitle[ sizeof(szDlgTitle)-1 ] = '\0'; + if (gameListDialog) { SendDlgItemMessage(hDlg, OPT_GameListText, LB_RESETCONTENT, 0, 0); } + /* Initialize the dialog items */ hwndText = GetDlgItem(hDlg, OPT_TagsText); - lg = (ListGame *) gameList.head; - for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){ - char *st = GameListLine(lg->number, &lg->gameInfo); - SendDlgItemMessage(hDlg, OPT_GameListText, LB_ADDSTRING, 0, (LPARAM) st); - free(st); - lg = (ListGame *) lg->node.succ; - } - SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, 0, 0); + + /* Set font */ + SendDlgItemMessage( hDlg, OPT_GameListText, WM_SETFONT, (WPARAM)font[boardSize][GAMELIST_FONT]->hf, MAKELPARAM(TRUE, 0 )); + + count = GameListToListBox( hDlg, gameListDialog ? TRUE : FALSE, NULL, &stats, FALSE, FALSE ); + + SendDlgItemMessage( hDlg, IDC_GameListFilter, WM_SETTEXT, 0, (LPARAM) "" ); + SendDlgItemMessage( hDlg, IDC_GameListFilter, EM_SETLIMITTEXT, MAX_FILTER_LENGTH, 0 ); + + filterHasFocus = FALSE; + /* Size and position the dialog */ if (!gameListDialog) { gameListDialog = hDlg; @@ -82,18 +201,18 @@ GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) GetClientRect(hDlg, &rect); sizeX = rect.right; sizeY = rect.bottom; - if (gameListX != CW_USEDEFAULT && gameListY != CW_USEDEFAULT && - gameListW != CW_USEDEFAULT && gameListH != CW_USEDEFAULT) { + if (wpGameList.x != CW_USEDEFAULT && wpGameList.y != CW_USEDEFAULT && + wpGameList.width != CW_USEDEFAULT && wpGameList.height != CW_USEDEFAULT) { WINDOWPLACEMENT wp; - EnsureOnScreen(&gameListX, &gameListY); + EnsureOnScreen(&wpGameList.x, &wpGameList.y, 0, 0); wp.length = sizeof(WINDOWPLACEMENT); wp.flags = 0; wp.showCmd = SW_SHOW; wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0; - wp.rcNormalPosition.left = gameListX; - wp.rcNormalPosition.right = gameListX + gameListW; - wp.rcNormalPosition.top = gameListY; - wp.rcNormalPosition.bottom = gameListY + gameListH; + wp.rcNormalPosition.left = wpGameList.x; + wp.rcNormalPosition.right = wpGameList.x + wpGameList.width; + wp.rcNormalPosition.top = wpGameList.y; + wp.rcNormalPosition.bottom = wpGameList.y + wpGameList.height; SetWindowPlacement(hDlg, &wp); GetClientRect(hDlg, &rect); @@ -103,10 +222,14 @@ GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) newSizeX, newSizeY); sizeX = newSizeX; sizeY = newSizeY; - } + } else + GetActualPlacement( gameListDialog, &wpGameList ); + } + GameListUpdateTitle( hDlg, _("Game List"), count, ((ListGame *) gameList.tailPred)->number, &stats ); // [HGM] always update title + GameListHighlight(lastLoadGameNumber); return FALSE; - + case WM_SIZE: newSizeX = LOWORD(lParam); newSizeY = HIWORD(lParam); @@ -116,6 +239,18 @@ GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) sizeY = newSizeY; break; + case WM_ENTERSIZEMOVE: + return OnEnterSizeMove( &sd, hDlg, wParam, lParam ); + + case WM_SIZING: + return OnSizing( &sd, hDlg, wParam, lParam ); + + case WM_MOVING: + return OnMoving( &sd, hDlg, wParam, lParam ); + + case WM_EXITSIZEMOVE: + return OnExitSizeMove( &sd, hDlg, wParam, lParam ); + case WM_GETMINMAXINFO: /* Prevent resizing window too small */ mmi = (MINMAXINFO *) lParam; @@ -124,61 +259,135 @@ GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) break; case WM_COMMAND: + /* + [AS] + If is pressed while editing the filter, it's better to apply + the filter rather than selecting the current game. + */ + if( LOWORD(wParam) == IDC_GameListFilter ) { + switch( HIWORD(wParam) ) { + case EN_SETFOCUS: + filterHasFocus = TRUE; + break; + case EN_KILLFOCUS: + filterHasFocus = FALSE; + break; + } + } + + if( filterHasFocus && (LOWORD(wParam) == IDOK) ) { + wParam = IDC_GameListDoFilter; + } + /* [AS] End command replacement */ + switch (LOWORD(wParam)) { - case IDOK: case OPT_GameListLoad: + LoadOptionsPopup(hDlg); + return TRUE; + case IDOK: nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0); if (nItem < 0) { /* is this possible? */ - DisplayError("No game selected", 0); + DisplayError(_("No game selected"), 0); return TRUE; } break; /* load the game*/ - + case OPT_GameListNext: nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0); nItem++; if (nItem >= ((ListGame *) gameList.tailPred)->number) { - DisplayError("Can't go forward any further", 0); + /* [AS] Removed error message */ + /* DisplayError(_("Can't go forward any further"), 0); */ return TRUE; } SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0); break; /* load the game*/ - + case OPT_GameListPrev: +#if 0 nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0); nItem--; if (nItem < 0) { - DisplayError("Can't back up any further", 0); + /* [AS] Removed error message, added return */ + /* DisplayError(_("Can't back up any further"), 0); */ + return TRUE; } SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0); break; /* load the game*/ - +#endif + /* [AS] */ + case OPT_GameListFind: + case IDC_GameListDoFilter: + { + char filter[MAX_FILTER_LENGTH+1]; + + if( GetDlgItemText( hDlg, IDC_GameListFilter, filter, sizeof(filter) ) >= 0 ) { + filter[ sizeof(filter)-1 ] = '\0'; + count = GameListToListBox( hDlg, TRUE, filter, &stats, LOWORD(wParam)!=IDC_GameListDoFilter, LOWORD(wParam)==OPT_GameListNarrow ); + GameListUpdateTitle( hDlg, _("Game List"), count, ((ListGame *) gameList.tailPred)->number, &stats ); + } + } + return FALSE; + break; + case IDCANCEL: case OPT_GameListClose: GameListPopDown(); return TRUE; - + case OPT_GameListText: switch (HIWORD(wParam)) { case LBN_DBLCLK: nItem = SendMessage((HWND) lParam, LB_GETCURSEL, 0, 0); break; /* load the game*/ - + default: return FALSE; } break; - + default: return FALSE; } + /* Load the game */ - if (cmailMsgLoaded) { - CmailLoadGame(gameFile, nItem + 1, gameFileName, TRUE); - } else { - LoadGame(gameFile, nItem + 1, gameFileName, TRUE); + { + /* [AS] Get index from the item itself, because filtering makes original order unuseable. */ + int index = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0); + char * text; + LRESULT res; + + if( index < 0 ) { + return TRUE; + } + + res = SendDlgItemMessage( hDlg, OPT_GameListText, LB_GETTEXTLEN, index, 0 ); + + if( res == LB_ERR ) { + return TRUE; + } + + text = (char *) malloc( res+1 ); + + res = SendDlgItemMessage( hDlg, OPT_GameListText, LB_GETTEXT, index, (LPARAM)text ); + + index = atoi( text ); + + nItem = index - 1; + + free( text ); + /* [AS] End: nItem has been "patched" now! */ + + if (cmailMsgLoaded) { + CmailLoadGame(gameFile, nItem + 1, gameFileName, TRUE); + } + else { + LoadGame(gameFile, nItem + 1, gameFileName, TRUE); + SetFocus(hwndMain); // [HGM] automatic focus switch + } } + return TRUE; default: @@ -191,7 +400,7 @@ GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) VOID GameListPopUp(FILE *fp, char *filename) { FARPROC lpProc; - + gameFile = fp; if (gameFileName != filename) { if (gameFileName) free(gameFileName); @@ -201,6 +410,7 @@ VOID GameListPopUp(FILE *fp, char *filename) if (gameListDialog) { SendMessage(gameListDialog, WM_INITDIALOG, 0, 0); if (!gameListUp) ShowWindow(gameListDialog, SW_SHOW); + else SetFocus(gameListDialog); } else { lpProc = MakeProcInstance((FARPROC)GameListDialog, hInst); CreateDialog(hInst, MAKEINTRESOURCE(DLG_GameList), @@ -210,6 +420,11 @@ VOID GameListPopUp(FILE *fp, char *filename) gameListUp = TRUE; } +FILE *GameFile() +{ + return gameFile; +} + VOID GameListPopDown(void) { CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_UNCHECKED); @@ -220,9 +435,15 @@ VOID GameListPopDown(void) VOID GameListHighlight(int index) { + char buf[MSG_SIZ]; + int i, res = 0; if (gameListDialog == NULL) return; - SendDlgItemMessage(gameListDialog, OPT_GameListText, - LB_SETCURSEL, index - 1, 0); + for(i=0; res != LB_ERR; i++) { + res = SendDlgItemMessage( gameListDialog, OPT_GameListText, LB_GETTEXT, i, (LPARAM)buf ); + if(index <= atoi( buf )) break; + } + SendDlgItemMessage(gameListDialog, OPT_GameListText, + LB_SETCURSEL, i, 0); } @@ -238,12 +459,66 @@ VOID GameListDestroy() VOID ShowGameListProc() { if (gameListUp) { - GameListPopDown(); + if(gameListDialog) SetFocus(gameListDialog); +// GameListPopDown(); } else { if (gameFileName) { GameListPopUp(gameFile, gameFileName); } else { - DisplayError("No game list", 0); + DisplayError(_("No game list"), 0); } } } + +HGLOBAL ExportGameListAsText() +{ + HGLOBAL result = NULL; + LPVOID lpMem = NULL; + ListGame * lg = (ListGame *) gameList.head; + int nItem; + DWORD dwLen = 0; + + if( ! gameFileName || ((ListGame *) gameList.tailPred)->number <= 0 ) { + DisplayError(_(_("Game list not loaded or empty")), 0); + return NULL; + } + + /* Get list size */ + for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){ + char * st = GameListLineFull(lg->number, &lg->gameInfo); + + dwLen += strlen(st) + 2; /* Add extra characters for "\r\n" */ + + free(st); + lg = (ListGame *) lg->node.succ; + } + + /* Allocate memory for the list */ + result = GlobalAlloc(GHND, dwLen+1 ); + + if( result != NULL ) { + lpMem = GlobalLock(result); + } + + /* Copy the list into the global memory block */ + if( lpMem != NULL ) { + char * dst = (char *) lpMem; + size_t len; + + lg = (ListGame *) gameList.head; + + for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){ + char * st = GameListLineFull(lg->number, &lg->gameInfo); + + len = sprintf( dst, "%s\r\n", st ); + dst += len; + + free(st); + lg = (ListGame *) lg->node.succ; + } + + GlobalUnlock( result ); + } + + return result; +}