X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=winboard%2Fwinboard.c;h=60d92db5a153bead4dc2bd2c1b2728daa001d9f6;hb=0025503f2638016cbb6877d9a508676660c6f091;hp=1539f4283b9122810ebb39eada940d8311c8fa57;hpb=bd85ed7a2aac57e6afa8fdab7f3a13ce22910b18;p=xboard.git diff --git a/winboard/winboard.c b/winboard/winboard.c index 1539f42..60d92db 100644 --- a/winboard/winboard.c +++ b/winboard/winboard.c @@ -92,6 +92,8 @@ #include "help.h" #include "wsnap.h" +#define SLASH '/' + //void InitEngineUCI( const char * iniDir, ChessProgramState * cps ); int myrandom(void); @@ -4445,6 +4447,8 @@ ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam); } +static int promoStyle; + /* Process messages for Promotion dialog box */ LRESULT CALLBACK Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) @@ -4475,13 +4479,9 @@ Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) PieceToChar(BlackMarshall) != '~') ) ? SW_SHOW : SW_HIDE); /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */ - ShowWindow(GetDlgItem(hDlg, PB_Rook), - gameInfo.variant != VariantShogi ? - SW_SHOW : SW_HIDE); - ShowWindow(GetDlgItem(hDlg, PB_Bishop), - gameInfo.variant != VariantShogi ? - SW_SHOW : SW_HIDE); - if(gameInfo.variant == VariantShogi) { + ShowWindow(GetDlgItem(hDlg, PB_Rook), !promoStyle ? SW_SHOW : SW_HIDE); + ShowWindow(GetDlgItem(hDlg, PB_Bishop), !promoStyle ? SW_SHOW : SW_HIDE); + if(promoStyle) { SetDlgItemText(hDlg, PB_Queen, "YES"); SetDlgItemText(hDlg, PB_Knight, "NO"); SetWindowText(hDlg, "Promote?"); @@ -4502,7 +4502,7 @@ Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing); break; case PB_Queen: - promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen)); + promoChar = promoStyle ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen)); break; case PB_Rook: promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook)); @@ -4519,7 +4519,8 @@ Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel)); break; case PB_Knight: - promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight); + promoChar = gameInfo.variant == VariantShogi ? '=' : promoStyle ? NULLCHAR : + ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight)); break; default: return FALSE; @@ -4550,8 +4551,9 @@ PromotionPopup(HWND hwnd) } void -PromotionPopUp() +PromotionPopUp(char choice) { + promoStyle = (choice == '+'); DrawPosition(TRUE, NULL); PromotionPopup(hwndMain); } @@ -6847,6 +6849,7 @@ GothicPopUp(char *title, VariantClass variant) static char *history[HISTORY_SIZE]; int histIn = 0, histP = 0; + VOID SaveInHistory(char *cmd) { @@ -8535,6 +8538,7 @@ HWND gameListOptionsDialog; // low-level front-end: clear text edit / list widget void + GLT_ClearList() { SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );