X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=winboard%2Fwinboard.c;h=6452a5b5dbe43e2b2b2a461f3885fd9cf318e66e;hb=5f05bf2e58fab151886184643c75f9d9b677b0a3;hp=21d731de7dee9bce5e7cc9bcf4988dceec58ef92;hpb=b9c351f74daacf02bfbaa97669555d8046b27b43;p=xboard.git diff --git a/winboard/winboard.c b/winboard/winboard.c index 21d731d..6452a5b 100644 --- a/winboard/winboard.c +++ b/winboard/winboard.c @@ -100,6 +100,8 @@ extern int whiteFlag, blackFlag; Boolean flipClock = FALSE; +extern HANDLE chatHandle[]; +extern int ics_type; void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber); VOID NewVariantPopup(HWND hwnd); @@ -108,6 +110,7 @@ int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY, void AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames); void DisplayMove P((int moveNumber)); Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen)); +void ChatPopUp P(()); typedef struct { ChessSquare piece; POINT pos; /* window coordinates of current pos */ @@ -449,6 +452,8 @@ VOID EngineOutputPopDown(); BOOL EngineOutputIsUp(); VOID EngineOutputUpdate( FrontEndProgramStats * stats ); +VOID EngineOptionsPopup(); // [HGM] settings + VOID GothicPopUp(char *title, VariantClass variant); /* * Setting "frozen" should disable all user input other than deleting @@ -492,6 +497,7 @@ static int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS ca #include "jaws.c" #else #define JAWS_INIT +#define JAWS_ARGS #define JAWS_ALT_INTERCEPT #define JAWS_KB_NAVIGATION #define JAWS_MENU_ITEMS @@ -570,7 +576,7 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, if(msg.hwnd == e2) currentElement = 3; else if(msg.hwnd == moveHistoryDialog) currentElement = 4; else if(msg.hwnd == mh) currentElement = 4; else - if(msg.hwnd == evalGraphDialog) currentElement = 7; else + if(msg.hwnd == evalGraphDialog) currentElement = 6; else if(msg.hwnd == hText) currentElement = 5; else if(msg.hwnd == hInput) currentElement = 6; else for (i = 0; i < N_BUTTONS; i++) { @@ -595,7 +601,7 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, case 4: if(!MoveHistoryIsUp()) continue; h = mh; break; -// case 5: // input to eval graph does not seem to get here! +// case 6: // input to eval graph does not seem to get here! // if(!EvalGraphIsUp()) continue; // h = evalGraphDialog; break; case 5: @@ -627,6 +633,12 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) && !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) { + int done = 0, i; // [HGM] chat: dispatch cat-box messages + for(i=0; i now always do UserMoveTest(), and check colors there */ + /* [HGM] now always do UserMoveTest(), and check colors there */ toX = x; toY = y; /* [HGM] UserMoveEvent requires two calls now, @@ -5107,6 +5122,9 @@ MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) break; } else if(moveType != ImpossibleMove) { + if(moveType == IllegalMove) { + ; + } else /* [HGM] We use PromotionToKnight in Shogi to indicate frorced promotion */ if (moveType == WhitePromotionKnight || moveType == BlackPromotionKnight || ((moveType == WhitePromotionQueen || moveType == BlackPromotionQueen) && @@ -5124,7 +5142,7 @@ MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) If promotion to Q is legal, all are legal! */ if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX]; - // kludge to temporarily execute move on display, wthout promotng yet + // kludge to temporarily execute move on display, without promoting yet promotionChoice = TRUE; boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank boards[currentMove][toY][toX] = p; @@ -5140,23 +5158,20 @@ MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) ClearHighlights(); } FinishMove(moveType, fromX, fromY, toX, toY, NULLCHAR); - fromX = fromY = -1; if (appData.animate && !appData.highlightLastMove) { ClearHighlights(); DrawPosition(forceFullRepaint || FALSE, NULL); } } - break; + fromX = fromY = -1; + break; } if (gotPremove) { - /* [HGM] it seemed that braces were missing here */ - SetPremoveHighlights(fromX, fromY, toX, toY); - fromX = fromY = -1; - break; - } - } - ClearHighlights(); - DrawPosition(forceFullRepaint || FALSE, NULL); + SetPremoveHighlights(fromX, fromY, toX, toY); + DrawPosition(forceFullRepaint || FALSE, NULL); + } else ClearHighlights(); + fromX = fromY = -1; + DrawPosition(forceFullRepaint || FALSE, NULL); } /* First downclick, or restart on a square with same color piece */ if (!frozen && OKToStartUserMove(x, y)) { @@ -5652,7 +5667,7 @@ WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) JAWS_ALT_INTERCEPT - if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) { + if (appData.icsActive && (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9')) { // [HGM] movenum: for non-zero digits we always do type-in dialog HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput); if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE); @@ -5863,6 +5878,10 @@ WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) GameListOptions(); break; + case IDM_NewChat: + ChatPopUp(); + break; + case IDM_CopyPosition: CopyFENToClipboard(); break; @@ -9391,6 +9410,7 @@ static GLT_Item GLT_ItemInfo[] = { { GLT_TIME_CONTROL,"Time Control" }, { GLT_VARIANT, "Variant" }, { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK }, + { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom { 0, 0 } }; @@ -9847,11 +9867,12 @@ void ScheduleDelayedEvent(DelayedEventCallback cb, long millisec) { if (delayedTimerEvent != 0) { - if (appData.debugMode) { + if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n"); } KillTimer(hwndMain, delayedTimerEvent); delayedTimerEvent = 0; + if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it delayedTimerCallback(); } delayedTimerCallback = cb;