X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=winboard%2Fwinboard.c;h=773c4b9244e2f1cf47b586ce7fca147292c145c9;hb=564d40aef12b1927f48cf1561ec3199462f8e583;hp=2f15610f8c9db3bcd504d9190fb3909d5565a686;hpb=111a53cef5b0232673e996261d9b2bffecb17c6c;p=xboard.git diff --git a/winboard/winboard.c b/winboard/winboard.c index 2f15610..773c4b9 100644 --- a/winboard/winboard.c +++ b/winboard/winboard.c @@ -4299,19 +4299,20 @@ Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) Translate(hDlg, DLG_PromotionKing); ShowWindow(GetDlgItem(hDlg, PB_King), (!appData.testLegality || gameInfo.variant == VariantSuicide || + gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) || gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ? SW_SHOW : SW_HIDE); /* [HGM] Only allow C & A promotions if these pieces are defined */ ShowWindow(GetDlgItem(hDlg, PB_Archbishop), - ((PieceToChar(WhiteAngel) >= 'A' && + ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) && PieceToChar(WhiteAngel) != '~') || - (PieceToChar(BlackAngel) >= 'A' && + (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) && PieceToChar(BlackAngel) != '~') ) ? SW_SHOW : SW_HIDE); ShowWindow(GetDlgItem(hDlg, PB_Chancellor), - ((PieceToChar(WhiteMarshall) >= 'A' && + ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) && PieceToChar(WhiteMarshall) != '~') || - (PieceToChar(BlackMarshall) >= 'A' && + (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) && PieceToChar(BlackMarshall) != '~') ) ? SW_SHOW : SW_HIDE); /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */ @@ -4342,31 +4343,30 @@ Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing); break; case PB_Queen: - promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen); + promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen)); break; case PB_Rook: - promoChar = PieceToChar(BlackRook); + promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook)); + if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon); break; case PB_Bishop: - promoChar = PieceToChar(BlackBishop); + promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop)); + if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil); break; case PB_Chancellor: - promoChar = PieceToChar(BlackMarshall); + promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall)); break; case PB_Archbishop: - promoChar = PieceToChar(BlackAngel); + promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel)); break; case PB_Knight: - promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight); + promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight); break; default: return FALSE; } + if(promoChar == '.') return FALSE; // invalid piece chosen EndDialog(hDlg, TRUE); /* Exit the dialog */ - /* [HGM] Call FinishMove rather than UserMoveEvent, as we - only show the popup when we are already sure the move is valid or - legal. We pass a faulty move type, but the kludge is that FinishMove - will figure out it is a promotion from the promoChar. */ UserMoveEvent(fromX, fromY, toX, toY, promoChar); fromX = fromY = -1; if (!appData.highlightLastMove) {